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Spankdamonke
Dapper Gentlemen Corporation
6
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Posted - 2014.09.06 22:45:00 -
[1] - Quote
I know this will be a touchy subject, as I would like to maintain Vehicle/AV balance as much as the next player.
With that said, in light of the recent proposed changes to the Light AV weaponry (increased PLC projectile and Swarm speed/acceleration) I feel as though the Forge may be falling out of favor as "the most powerful AV weapon available to infantry".
The PLC at proto does more raw damage than an IAFG, and the Swarms can fire off (and soon with greater individual missile speed) volleys quicker than the time between shots on the Forge as well. With the buff to light damage mods it is an even finer line. I can wreck most things with a kin-cat scout and proto swarms to chase down those pesky HAVs and a suprise hit on an unsuspecting ADS.....as such I frequently find my Forge fittings on the back burner, due to it's Heavy suit slow nature and comparable damage output.
The only real benefit I currently see over it's competitors is it's range advantage, which is why I propose making it hitscan. With the other 2 main AV weapons getting a speed buff, it seems kind of silly to leave the "7,000m/s" heavy variant leading it's target inside of 300m. I know that this was done for balance reasons, of course. Which is why I thought I would ask for constructive feedback from any dev or community member willing to offer an opinion.
Thanks all o7 |
Rusty Shallows
Caldari State
2104
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Posted - 2014.09.06 22:57:00 -
[2] - Quote
The irony here is losing splash and having a longer charge time were possible trade offs for going hit-scan. Just give up OP, CCP isn't listening. Forge Guns are a lifestyle choice. Self medicate and let it slide.
Likes are my candy and in these forums every day is Halloween. XD
Sweets for everyone!
Forums > Game
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Derpty Derp
Dead Man's Game
417
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Posted - 2014.09.06 23:00:00 -
[3] - Quote
I still use mine... It's more fun than any "lock on" weapon. |
Atiim
11909
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Posted - 2014.09.07 02:44:00 -
[4] - Quote
Why should an item (in this case FGs) be superior to other items designed for the same purpose?
It's much healthier for every item to have strengths and weaknesses, making them the best in certain situations, while weaker in others. That way, every item has a purpose for existing beyond "cuz it can".
If the above isn't the case, then you'd simply have everyone running around with FGs, which would make AVing just as boring as Piloting in 1.7.
DUST 514's 1st Matari Commando
-HAND
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Spankdamonke
Dapper Gentlemen Corporation
7
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Posted - 2014.09.07 03:17:00 -
[5] - Quote
Atiim wrote:Why should an item (in this case FGs) be superior to other items designed for the same purpose?
It's much healthier for every item to have strengths and weaknesses, making them the best in certain situations, while weaker in others. That way, every item has a purpose for existing beyond "cuz it can".
If the above isn't the case, then you'd simply have everyone running around with FGs, which would make AVing just as boring as Piloting in 1.7.
Of course, I am merely saying that since the other 2 AV options are getting speed buffs, this brings all 3 even closer together on the playing field. Which, as you said, makes things a bit boring. The whole hitscan suggestion is somewhat offset by the better mobility/positioning running a lighter frame allows (and of course sneaking up cloaked on an unaware pilot never hurts) along with the earlier points that PLC does more up-front damage than an Ishy AFG, and the Swarm has a faster refire time with lock-on (but no anti-infantry capability). Plus, hey, the Forge IS a heavy weapon (denoting a slightly higher damage potential than a Light weapon. But with a significant charge time to level it out) and was touted by Rattati as supposed to remain the strongest AV choice. So of course I'll use that for my argument here lol.
All 3 light you up like a Christmas tree when fired, and we can all agree that is a sign for enemy infantry to get a pretty easy kill if you are engaging a vehicle. I suppose I am a bit bias as my fatty is at a severe disadvantage when seemingly every vehicle encounter ends with them boosting away before the finishing blow is dealt....just as all the enemy infantry turns me into a piece of fine Swiss cheese
Perhaps if/when the other vehicles are re-introduced. Having at least 1 hitscan AV weapon would make all the difference against those damn Suryas and Marauders haha |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2625
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Posted - 2014.09.07 03:35:00 -
[6] - Quote
Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. |
SponkSponkSponk
The Southern Legion Final Resolution.
1062
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Posted - 2014.09.07 05:02:00 -
[7] - Quote
I'm willing to make forges hit scan, as long as the reticle only turns orange for vehicles and installations.
Dust/Eve transfers
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Spankdamonke
Dapper Gentlemen Corporation
7
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Posted - 2014.09.07 05:15:00 -
[8] - Quote
I'd actually support a slight nerf in damage to make this a reality, and to have it more in line with Caldari rail tech (longer range, lower damage.) And as long as it CAN actually still kill an infantry on direct hit so as to not leave my fatness COMPLETELY useless once the vehicle threat is dead or has run away. (without that nice color change to let you know your opponent is about to be Insta popped) I'd be behind that as well. Just a bit more spice to the lovely gruel which Dust is haha.
And Breakin Stuff, if they ever bring back all the modules we lost after 1.7 I can't imagine it would be THAT terrible |
Cat Merc
Onslaught Inc RISE of LEGION
12010
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Posted - 2014.09.07 05:45:00 -
[9] - Quote
You do realize forges have double the range of the swarm, right?
Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower.
Feline overlord of all humans - CAT MERC
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2625
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Posted - 2014.09.07 05:54:00 -
[10] - Quote
If they bring the mods back I want the old charge times back |
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CamClarke
Inner.Hell
94
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Posted - 2014.09.07 06:00:00 -
[11] - Quote
If you want hitscan, then I want my Pythons to cost 10 isk after modules. No way in hell this is fair until all of the rendering issues are sorted out. |
Spankdamonke
Dapper Gentlemen Corporation
7
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Posted - 2014.09.07 06:12:00 -
[12] - Quote
Cat Merc wrote:You do realize forges have double the range of the swarm, right?
Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower.
You mean 72% more range? Yep. Already noted it. Range advantage can be all but discounted in the current build with a speed scout though.
I suppose after the nerf to charge times, splash damage, and range (not just to FG's but Large rails as well) the Forge is just neutered. Effective enough. But neutered. 3 types of very similar AV, and just 2 types of REAL racial tanks and DS to play with.....how very dull |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2625
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Posted - 2014.09.07 10:14:00 -
[13] - Quote
Spankdamonke wrote:Cat Merc wrote:You do realize forges have double the range of the swarm, right?
Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower. You mean 72% more range? Yep. Already noted it. Range advantage can be all but discounted in the current build with a speed scout though. I suppose after the nerf to charge times, splash damage, and range (not just to FG's but Large rails as well) the Forge is just neutered. Effective enough. But neutered. 3 types of very similar AV, and just 2 types of REAL racial tanks and DS to play with.....how very dull
Don't forget damage nerfs.
But all in all the range advantage cannot be discounted because of Speed Scouts. Speed scouts cannot cross the map in less time than it takes you to throw four forge gun shots through a tank's glacis plate, or thump a dropship with love taps from afar.
By the time a speed scout responds, (unless he's RIGHT THERE) I've already killed the target, packed up my stuff, reloaded, and am in my jeep headed off to find the next poor bastard to antagonize, or swap to an anti-infantry fit. |
Keeriam Miray
R 0 N 1 N
338
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Posted - 2014.09.07 10:24:00 -
[14] - Quote
Breakin Stuff wrote:Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever.
Add sway and a bit of dispersion while moving, jumping? Make it like sniper rifle, crouch weapon or add immobilize effect for all FGs?
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wripple
warravens Capital Punishment.
206
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Posted - 2014.09.07 10:51:00 -
[15] - Quote
People still treat the Plasma Cannon as an AV weapon? Oh how delusional some people have become. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2626
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Posted - 2014.09.07 12:03:00 -
[16] - Quote
Keeriam Miray wrote:Breakin Stuff wrote:Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sniper rifle, crouch weapon or add immobilize effect for all FGs?
I don't think you have ever used a forge gun since you're making this comment.
1: moving means you're probably going to miss anyway, unless the target is frakking huge.
2: If you jump while charging... I dont even think you CAN jump while charging it without losing the charge like a sprint.
3: no, not like a goddamn sniper rifle. If you're carrying a forge gun youre already a sitting duck for any infantry. and we HAVE the immobilizer Forge. it's called a breach. It's unpopular because you can't move while using it. Unless the tank is unaware of you, using the Breach is like hanging a neon sign reading: "I'm helpless and dumb! Kill me now! five seconds between shots at best! Easy target here!"
No hitscan. I like having to lead the target. Dropships have a prayer of juking my aim, and tanks have a chance that I freak out when they hit near me and I wind up getting a glancing hit with splash damage (negligible).
two: your ideas for balance are absolutely cripplingly idiotic. Forge heavies are supposed to be able to FIGHT vehicles, not become hilarious pop-up crazy Ivan marksmanship dummies.
Hitscan is the DUMBEST idea for a shooter, and I'm still to this day disgusted that it's IN the game. The only thing hitscan makes sense for is... lasers, which move at, you know, the speed of light for some reason.
Stop touching my forge gun. She does not like you. |
CommanderBolt
Osmon Surveillance Caldari State
1481
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Posted - 2014.09.07 12:11:00 -
[17] - Quote
What's wrong with the forge gun?
I was using the trusty militia forge yesterday and it was sniping into tank armour and infantrymen alike....
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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MarasdF Loron
Fatal Absolution General Tso's Alliance
1014
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Posted - 2014.09.07 12:13:00 -
[18] - Quote
No, no, no, no, no. Leave my FG alone. It doesn't need splash, it doesn't need hit scan...
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Keeriam Miray
R 0 N 1 N
341
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Posted - 2014.09.07 15:47:00 -
[19] - Quote
Breakin Stuff wrote:Keeriam Miray wrote:Breakin Stuff wrote:Buckets of no. There is no reality in which this idea would not utterly screw vehicle users forever. Add sway and a bit of dispersion while moving, jumping? Make it like sniper rifle, crouch weapon or add immobilize effect for all FGs? I don't think you have ever used a forge gun since you're making this comment. 1: moving means you're probably going to miss anyway, unless the target is frakking huge. 2: If you jump while charging... I dont even think you CAN jump while charging it without losing the charge like a sprint. 3: no, not like a goddamn sniper rifle. If you're carrying a forge gun youre already a sitting duck for any infantry. and we HAVE the immobilizer Forge. it's called a breach. It's unpopular because you can't move while using it. Unless the tank is unaware of you, using the Breach is like hanging a neon sign reading: "I'm helpless and dumb! Kill me now! five seconds between shots at best! Easy target here!" No hitscan. I like having to lead the target. Dropships have a prayer of juking my aim, and tanks have a chance that I freak out when they hit near me and I wind up getting a glancing hit with splash damage (negligible). two: your ideas for balance are absolutely cripplingly idiotic. Forge heavies are supposed to be able to FIGHT vehicles, not become hilarious pop-up crazy Ivan marksmanship dummies. Hitscan is the DUMBEST idea for a shooter, and I'm still to this day disgusted that it's IN the game. The only thing hitscan makes sense for is... lasers, which move at, you know, the speed of light for some reason. Stop touching my forge gun. She does not like you.
1 - i'm a sniper & occasionally FG sniping (since CBT), i have no problems hiting moving/running target while strafing adjusting myself AND it's always 100% accuracy. Even with travel time, you just need to be good with timing.
2 - are you ever used FG lol? Jumping is only way of moving while charging Breach FG
3 - FG are freaking most easy & powerful weapon in Dust, without noticeable drawbacks. With 1500+hp to tank any dmg including Snipers, that requires 3-4 headshots & twice more body shots to kill it. Also you can use LAV or Dropship for extra mobility.
FG has (by description) slug velocity of 7000m/s that almost 3 times faster than Sniper Rifle (2500m/s), and it's currently has travel time, which doesn't make any sense & logic. Heavies can shoot with FG with 100% accuracy while moving, but can't do same with sniper rifle lol... again alot of logic here.
If you call yourself a FGuner, you must be the worst one that don't know how to use it & with terrible aiming.
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Finn Colman
Immortal Guides
41
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Posted - 2014.09.07 16:21:00 -
[20] - Quote
Keeriam Miray wrote:1 - i'm a sniper & occasionally FG sniping (since CBT), i have no problems hiting moving/running target while strafing adjusting myself AND it's always 100% accuracy. Even with travel time, you just need to be good with timing. 2 - are you ever used FG lol? Jumping is only way of moving while charging Breach FG 3 - FG are freaking most easy & powerful weapon in Dust, without noticeable drawbacks. With 1500+hp to tank any dmg including Snipers, that requires 3-4 headshots & twice more body shots to kill it. Also you can use LAV or Dropship for extra mobility. FG has (by description) slug velocity of 7000m/s that almost 3 times faster than Sniper Rifle (2500m/s), and it's currently has travel time, which doesn't make any sense & logic. Heavies can shoot with FG with 100% accuracy while moving, but can't do same with sniper rifle lol... again alot of logic here. If you call yourself a FGuner, you must be the worst one that don't know how to use it & with terrible aiming.
I wish my FG heavy had that much HP..... |
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Keeriam Miray
R 0 N 1 N
341
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Posted - 2014.09.07 16:43:00 -
[21] - Quote
Finn Colman wrote:I wish my FG heavy had that much HP..... Amarr, Gallente proto bricked sentinels? They can have almost 2k hp
I have only standart G-1 Sentinel with almost all adv. gear & it already has 1319 total hp pic1 pic2
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Finn Colman
Immortal Guides
41
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Posted - 2014.09.07 16:55:00 -
[22] - Quote
Meh, I guess I don't want the HP enough to give up my extra speed.... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2638
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Posted - 2014.09.07 18:02:00 -
[23] - Quote
Keeriam Miray wrote:1 - i'm a sniper & occasionally FG sniping (since CBT), i have no problems hiting moving/running target while strafing adjusting myself AND it's always 100% accuracy. Even with travel time, you just need to be good with timing. I don't bust out my forge guns until I need to kill vehicles. I use other tools for that.2 - are you ever used FG lol? Jumping is only way of moving while charging Breach FG I only use the assault. Again, I'm a vehicle hunter. not a tower camper.3 - FG are freaking most easy & powerful weapon in Dust, without noticeable drawbacks. With 1500+hp to tank any dmg including Snipers, that requires 3-4 headshots & twice more body shots to kill it. Also you can use LAV or Dropship for extra mobility. Again, I don't use the hold charge guns. I just go full berserker. I want to see the pretty fireballs. I'm very very good at making vehicles die.FG has (by description) slug velocity of 7000m/s that almost 3 times faster than Sniper Rifle (2500m/s), and it's currently has travel time, which doesn't make any sense & logic. Heavies can shoot with FG with 100% accuracy while moving, but can't do same with sniper rifle lol... again alot of logic here. Don't care. Hitscan means I'll never miss an assault forge shot again.
If you call yourself a FGuner, you must be the worst one that don't know how to use it & with terrible aiming. You talk about it like it's primary purpose is "sniper rifle." I operate under the assumption that i'm goin' tank ganking with the occasional hilarity shot in the ass on a dumbass red dot who's not paying attention.
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Arcturis Vanguard
Murphys-Law General Tso's Alliance
292
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Posted - 2014.09.07 19:54:00 -
[24] - Quote
What if only the breach variant FORGE gun had the hitscan? They immobilize you and have such a long charge time that it's perk would be such.
The assault variants stay the way they are while the standards variants will lose their splash and be a little more practical fighting ADS' because of holding their charge with a slight increase to charge time over the assaults.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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Zindorak
1.U.P
873
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Posted - 2014.09.07 20:20:00 -
[25] - Quote
I like FG's the best you actually have to aim instead of the swarm lock on doing all the work
Pokemon master!
I suck at Tekken lol
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Keeriam Miray
R 0 N 1 N
344
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Posted - 2014.09.07 20:45:00 -
[26] - Quote
Breakin Stuff wrote:blah, blah, blah... you (waste of brain cells) completely not listening & can't understand what i'm saying...
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Spankdamonke
Dapper Gentlemen Corporation
9
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Posted - 2014.09.07 22:14:00 -
[27] - Quote
Arcturis Vanguard wrote:What if only the breach variant FORGE gun had the hitscan? They immobilize you and have such a long charge time that it's perk would be such.
The assault variants stay the way they are while the standards variants will lose their splash and be a little more practical fighting ADS' because of holding their charge with a slight increase to charge time over the assaults.
That.....may just work. The Breach is pretty under-utilized....and vehicle pilots would have at least 5 seconds between shots. The only problem would be that you wouldn't know what kind of Forge shot you (unless you pay really close attention to the damage) and as such may interfere with the decision to stay or flee.
Otherwise, I like it |
Joel II X
Crux Special Tasks Group Gallente Federation
3302
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Posted - 2014.09.07 23:00:00 -
[28] - Quote
Only if Plasma Cannon gets rid of the arc, gains 150m optimal, and becomes hitscan as well.
... so no. |
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