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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Logi Bro
Brutor Vanguard Minmatar Republic
3282
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Posted - 2014.08.30 23:53:00 -
[151] - Quote
Shooter Somewhere wrote:Can someone ban this guy? I played him once and he is pretty terrible I thought taking the name of CCP members was a instaban
I don't remember ever playing against you, but as it just so happens, I had my name before CCP Logibro existed.
SP Sinks? Fixed.
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.30 23:53:00 -
[152] - Quote
BlazeXYZ wrote:Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs.
Removed inappropriate content - CCP Logibro
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.30 23:56:00 -
[153] - Quote
P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released... Notice we said ASCR that's the assault variant. No **** a high DMG weapon will still do good. Go slap on a carthum in a PC come back and post your findings. Carthum is the assault variant.
Removed inappropriate content - CCP Logibro
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
393
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Posted - 2014.08.30 23:56:00 -
[154] - Quote
CCP Rattati wrote: Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Add all Miltia Sidearms
Plasma Cannon - increased projectile speed
Minmatar dropsuits - small ehp buff across the board
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nova Knife optimization skill added
DELICIOUS
Stabby-stabber extraordinaire
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Logi Bro
Brutor Vanguard Minmatar Republic
3282
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Posted - 2014.08.31 00:01:00 -
[155] - Quote
Gelan Corbaine wrote:Logi Bro wrote:[
I don't think you understand the concept of hit and run. Your objective isn't to make a kill every time you run into a room, then trollololol your way out 50 WP richer. The fact that you think that is how it works is just proof of how brokenly powerful the projectile damage profile is.
The Minmatar philosophy is not to be tanky, it's to be out the door before they even have to tank in the first place, but if they do take a hit, they want their downtime to be low. An eHP buff is unnecessary, but a regen buff fits them perfectly. " I'm still alive.... but so is he on the point in the middle of rep hives and a logi healing back up to full and is now watching the door I just ran through so I can't exactly go back even if I regen up ........what exactly did I accomplish here ?" Make no mistake I am not asking for mins to be full on brawlers .... that has never been our style. All I'm saying that if you really want to bring the CR in line then they should at least be able to take a few hits before having to disengage . It's not about having to run away .... but about being effective before we have to .
Flux grenades are an awesome hit and run weapon, just for the scenario you described. I love tossing one into a room spammed full of hives and uplinks, to watch a huge chain of +5's appear on my screen. My point being that disruption is just as good as destruction.
Thing is, Minmatar are actually pretty tanky already. With maxed cores, the assault has roughly 500 eHP, the sentinel has roughly 900 eHP, the commando has roughly 700 eHP, the scout is too damn fast to hit, and the logi isn't really a combat unit anyways, so you can't really count him. All of them have pretty meh regeneration, though. Not bad by any means, just not good enough as befits someone who is meant to be ready to engage immediately after disengaging.
SP Sinks? Fixed.
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Zindorak
1.U.P
746
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Posted - 2014.08.31 00:08:00 -
[156] - Quote
Heimdallr69 wrote:BlazeXYZ wrote:Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs. yea if keepin -5/+10 isn't possible i would go with this
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
178
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Posted - 2014.08.31 00:08:00 -
[157] - Quote
Heimdallr69 wrote:BlazeXYZ wrote:Projectile Weapons should be -10,+10. It makes sense compared to ARs. I agree with this ^, none of that -20/20 bs.
HELL NO!!!!!!! -20 no, no,no,no. Horrible
The Blazing Intellect Machine
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3035
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Posted - 2014.08.31 00:15:00 -
[158] - Quote
Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? I'm probably going to start damage mod stacking all my assault fittings with at least 2 probably won't use any more or any less because with 2 complex damage mods at prof. 5 that will give a profile of -7%/+48%. I really hope that the minmatar buff to hit points is big because rolling around with only 400ish HP of shield doesn't sound very attractive.
Tanker/Logi/Assault
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1634
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Posted - 2014.08.31 00:15:00 -
[159] - Quote
I'd prefer that combat rifles have -5%/+5% profile.
Shoot Scout with yes.
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Gabriella Grey
Onslaught Inc RISE of LEGION
134
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Posted - 2014.08.31 00:15:00 -
[160] - Quote
P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released...
I agree with P14GU3 on how people are complaining because they are loosing clones due to the person happening to be using the weapon designed to specialize in destroying specific armors. However The combat rifle is long over due. It does a good amount a damage per bullet while having a much high rate of fire that is different than the HMG or SMG. It has no true weakness added with the 5 to 10% characteristics makes this game seriously unbalanced even at militia level.
Always Grey Skies
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Leovarian L Lavitz
G0DS AM0NG MEN General Tso's Alliance
1145
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Posted - 2014.08.31 00:18:00 -
[161] - Quote
Alena Ventrallis wrote:I'd prefer that combat rifles have -5%/+5% profile. The new profile is for all projectile weapons, doing that would give even the Hmg the same profile.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Ryme Intrinseca
1684
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Posted - 2014.08.31 00:21:00 -
[162] - Quote
If for some reason they make the profile -20/20 I suggest the AUR variant is renamed the 'Killsteal' Boundless Combat Rifle. Also turns accuracy up to 100 versus any red a squadmate has put into half armour |
Gabriella Grey
Onslaught Inc RISE of LEGION
134
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Posted - 2014.08.31 00:28:00 -
[163] - Quote
Leovarian L Lavitz wrote:Alena Ventrallis wrote:I'd prefer that combat rifles have -5%/+5% profile. The new profile is for all projectile weapons, doing that would give even the Hmg the same profile.
If the combat rifle has this, it needs a serious looking into it's damage output per bullet.
Always Grey Skies
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Michael Arck
5319
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Posted - 2014.08.31 00:36:00 -
[164] - Quote
I'm all grins reading about the nanite injector buffs.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Jadek Menaheim
Xer Cloud Consortium
3585
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Posted - 2014.08.31 00:55:00 -
[165] - Quote
Very good call on reducing incentive to farm accounts with the reduction of starter ISK in balance with skils and mlt weapons.
Try the new Planetary Conquest Mode!
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JP Acuna
Fatal Absolution General Tso's Alliance
233
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Posted - 2014.08.31 00:58:00 -
[166] - Quote
I really believe more buffs to swarm launchers aren't needed. It's too effective right now, dropships will be rendered useless. |
Scheneighnay McBob
Cult of Gasai
5900
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Posted - 2014.08.31 01:04:00 -
[167] - Quote
https://archive.4plebs.org/boards/pol/image/1393/24/1393240366133.jpg
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P14GU3
Merc-0107
864
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Posted - 2014.08.31 01:11:00 -
[168] - Quote
Heimdallr69 wrote:P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released... Notice we said ASCR that's the assault variant. No **** a high DMG weapon will still do good. Go slap on a carthum in a PC come back and post your findings. Carthum is the assault variant. The comment was made about the CR damage profile originally, then you went into the ACR and AScR. The CR does 1 damage less per burst, than a ScR shot, and with the insane RoF on those weapons, if one round hits, they all do. So basically one pull of the trigger of a CR has equal damage as one pull of the trigger of a ScR. The CR has a WAY better damage profile. Why would you use a ScR? For the charge shot that makes your weapon do less damage per heat cycle than firing single shots? My point is, the CR clearly needs a balanced profile to bring it in line with the rest of the weapons. What you are proposing is not nerfing projectile damage because they ACR would then be UP, and to that I say, buff the ACR and let the CR get a nerf...
I only play dust514ums now. It was always more fun than the actual game anyways.
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
103
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Posted - 2014.08.31 01:17:00 -
[169] - Quote
Can the Min Scout get a PG buff? Pretty please???
Well, I once meleed an R.E....
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Heimdallr69
Nyain San General Tso's Alliance
3396
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Posted - 2014.08.31 01:25:00 -
[170] - Quote
P14GU3 wrote:Heimdallr69 wrote:P14GU3 wrote:Heimdallr69 wrote:Kalante Schiffer wrote:CR damage profile nerfed to -15 or -20 against shields? i can already feel the uselessness. If the Duvolle does pretty crap against armor at -10 imagine the CR doing -20 on shields. Seriously if the CR gets nerfed i might actually have to quit dust since its the only useful weapon in pc for assaults in terms of gunning and running, i aint using a rail rifle for closed quarters or a lol assault rifle and i am definitely not using the ascr. I am a slayer not a rr ascr camper what i am supposed to do with weak rifles on the ground? Lol someone who actually understands! People say it's okay because they haven't used the ASCR in PC. Otherwise they'd realize how stupid it is. I dont get it. Everything you guys are complaining about with the changes to the CR, are the pitfalls of the ScR. Yet the ScR is "OP," but the CR will be broken? No one even used ScR before the scout buff. The ONLY people who are complaining about the ScR now are the people who flocked to the CalScout FotM, and now cant stand being killed by their ONE weakness. Meanwhile people have been complaining about the unfair damage profile of the CR since it was released... Notice we said ASCR that's the assault variant. No **** a high DMG weapon will still do good. Go slap on a carthum in a PC come back and post your findings. Carthum is the assault variant. The comment was made about the CR damage profile originally, then you went into the ACR and AScR. The CR does 1 damage less per burst, than a ScR shot, and with the insane RoF on those weapons, if one round hits, they all do. So basically one pull of the trigger of a CR has equal damage as one pull of the trigger of a ScR. The CR has a WAY better damage profile. Why would you use a ScR? For the charge shot that makes your weapon do less damage per heat cycle than firing single shots? My point is, the CR clearly needs a balanced profile to bring it in line with the rest of the weapons. What you are proposing is not nerfing projectile damage because they ACR would then be UP, and to that I say, buff the ACR and let the CR get a nerf... Balance would be -10/10 not -20/20 as we've stated.. If you over nerf this you in-turn nerf the min assault, what do you know 5m sp gone awesome. It wouldn't be bad to test the different percentages but then we're stuck with it for a while.
Removed inappropriate content - CCP Logibro
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MINA Longstrike
Kirjuun Heiian
1180
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Posted - 2014.08.31 01:36:00 -
[171] - Quote
I think a -15/+15 would be fine on the combat rifle, this gives it an actual penalty versus shields while still allowing it to perform very well versus armor.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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P14GU3
Merc-0107
865
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Posted - 2014.08.31 01:38:00 -
[172] - Quote
ScR have been at 20/20 forever and everyone seems to think its still too powerful against armor. I say go 15/15, but even 20/20 wouldnt make the weapon useless considering most people tank armor anyways.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Maken Tosch
DUST University Ivy League
9181
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Posted - 2014.08.31 01:40:00 -
[173] - Quote
I say restrict all ISK transfers for new characters until the character has graduated from the Academy.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Cat Merc
Onslaught Inc RISE of LEGION
11899
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Posted - 2014.08.31 01:44:00 -
[174] - Quote
Right-wing Extremist wrote:Cat Merc wrote:I'm not saying that snipers are overpowered now, I'm just saying that buffs must come with a nerf to their safety. AH! Well, that's a different thing entirely. I fear we may have started off on the wrong disagreement - if so, this is likely my fault, so I apologize for the misunderstanding. I still disagree with you, though. I've only been playing for 6 months or so, so I can't quote you chapter and verse (that is, what change came in what patch), but I DO know that plates were buffed, shield extenders were buffed and heavy and assault eHP has been buffed. All the while, many light weapons were also buffed, whether directly or indirectly, but the sniper rifles weren't touched. A weapon which by design and intent should be the single most potent anti-infantry "alpha strike" weapon still carries the same damage profile that it had to begin with. We're firing at 21st century tanks with 19th century artillery. It doesn't work nearly as well as it should. A body shot from the Charge or Thale's should OHK any light frame. A head shot from the Charge or Thale's should OHK any medium frame. Two or three head shots from a Charge or Thale's (no easy feat, mind you!) should neutralize any heavy frame. None of those 3 circumstances exist. And for a weapon that requires the user to be stationary (not true of the PLC, Shotgun, or mass driver), distance is absolutely necessary, not just for sniping from the red zone, but for sniping from a suitable altitude (and I'm not talking about the MCC here, either - MCC sniping is for scrubs who can't land dropships in difficult places). If I'm on top of a 150m tall spire with no cover at all and my weapon's range is less than 600m, I'm not going to have much to shoot at. I've been here since the early beta, I don't remember any point where snipers would OHK a proto medium frame with a headshot.
Plates had 20HP added to them at each tier, and proto extenders weren't touched since... ever, I guess. I would at max add an 50 damage and a 20% increase to the headshot multiplier, if there isn't any nerf to their range.
Mind you, 600m is excessive and only serves to allow you to snipe from the safety of the redline or on top of the MCC. 350m is more range than anything else (Forge is at 300m, Rail at 300m) but is still reasonable.
Feline overlord of all humans - CAT MERC
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SponkSponkSponk
The Southern Legion Final Resolution.
1032
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Posted - 2014.08.31 01:55:00 -
[175] - Quote
Cat Merc wrote: The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
The problem here is not the sniper; it's the red line.
Dust/Eve transfers
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MINA Longstrike
Kirjuun Heiian
1183
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Posted - 2014.08.31 01:58:00 -
[176] - Quote
SponkSponkSponk wrote:Cat Merc wrote: The game is risk/reward driven, sitting in a concealed position 500m away in the redline is probably one of the lowest risk things you can do.
The problem here is not the sniper; it's the red line.
No, it's that snipers are the only real counter to themselves.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Heimdallr69
Nyain San General Tso's Alliance
3397
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Posted - 2014.08.31 01:58:00 -
[177] - Quote
P14GU3 wrote:ScR have been at 20/20 forever and everyone seems to think its still too powerful against armor. I say go 15/15, but even 20/20 wouldnt make the weapon useless considering most people tank armor anyways. The difference is that it can kill with 1 charge shot.. That's why I compared the ASCR to the CBR, idk maybe you're right. But if you're wrong then some of us will be out 5m sp.
Removed inappropriate content - CCP Logibro
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CCP Rattati
C C P C C P Alliance
6277
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Posted - 2014.08.31 02:01:00 -
[178] - Quote
Cat Merc wrote:Hey Rattati, what tweaks do you intend to give to the rifles? Will you finally change the damage from 33.99 to 34?
https://www.youtube.com/watch?v=JkC--5AVk1Y
not sure, some buff
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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P14GU3
Merc-0107
870
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Posted - 2014.08.31 02:06:00 -
[179] - Quote
Heimdallr69 wrote:P14GU3 wrote:ScR have been at 20/20 forever and everyone seems to think its still too powerful against armor. I say go 15/15, but even 20/20 wouldnt make the weapon useless considering most people tank armor anyways. The difference is that it can kill with 1 charge shot.. That's why I compared the ASCR to the CBR, idk maybe you're right. But if you're wrong then some of us will be out 5m sp. The ScR can OHK an ewar scout... so can the MD, PLC, NK, SR, ect.. and Overnerfing the ScR makes my 5m sp amarr assault invalid, and as it sounds now, my fit will be worse than yours.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Cat Merc
Onslaught Inc RISE of LEGION
11903
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Posted - 2014.08.31 02:11:00 -
[180] - Quote
What if I do this?
Feline overlord of all humans - CAT MERC
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