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Thread Statistics | Show CCP posts - 12 post(s) |
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CCP Rattati
C C P C C P Alliance
6590
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Posted - 2014.09.04 08:38:00 -
[1] - Quote
Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 10.000m to 12.000m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kevall Longstride
DUST University Ivy League
1633
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Posted - 2014.09.04 08:58:00 -
[2] - Quote
I've always found it odd that Rails had splash damage, when it's all about punching holes with kinetic power and accuracy. So this seems more real to me.
CPM 1 member
CEO of DUST University
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SponkSponkSponk
The Southern Legion Final Resolution.
1053
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Posted - 2014.09.04 09:17:00 -
[3] - Quote
I don't really see the need for losing the splash on the large blaster turret, but I'll deal with it.
Dust/Eve transfers
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MarasdF Loron
Fatal Absolution General Tso's Alliance
988
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Posted - 2014.09.04 09:59:00 -
[4] - Quote
Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles.
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CCP Rattati
C C P C C P Alliance
6603
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Posted - 2014.09.04 10:07:00 -
[5] - Quote
MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles.
20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
6604
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Posted - 2014.09.04 10:09:00 -
[6] - Quote
SponkSponkSponk wrote:I don't really see the need for losing the splash on the large blaster turret, but I'll deal with it.
Large Blasters are back to their shenanigans after Charlie reverted Bravo LB nerf, it's too OP against infantry.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Evan Gotabor
Prima Gallicus
57
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Posted - 2014.09.04 10:44:00 -
[7] - Quote
CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m
If small rails had splash damages, I would have stopped using missiles incubus to destroy rhe uplinks of roof campers... The fact is, small rail have indeed splash AREA of 1m but no splash DAMAGES... First time I see a change that change nothing
Prima Gallicus diplomat. Contact Hubert De LaBatte or me if you have business to do with us.
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shaman oga
Nexus Balusa Horizon
2784
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Posted - 2014.09.04 10:46:00 -
[8] - Quote
I will not give feedback on blaster, simply because i use them rarely.
CCP Rattati wrote:
Remove all splash damage from Large Rail Turrets from 2m to 0m
That's an error imo. Large rails On large rail you always search for a direct hit, against vehicles you don't need splash damage, but against infantry is the only thing that keep you alive, normally you always try to hit infantry with direct hits, splash is useful to finish targets with low health. With large rail, you have to take in account charge time and travel time and it's not the easiest thing to do, it's certainly more difficult than the AV job. Some heavies can even tank a direct hit, that's not fair, but if you remove splash, it would be an unbalanced fight. Swarm launcher are generally fast suits built to improve their damage and mobility, so splash is needed to fight them too. Lastly, equipments, they would be incredibly difficult to destroy without splash.
CCP Rattati wrote:
Remove all splash damage from Small Rail Turrets from 1m to 0m Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Small rails Nothing to say on fire delay and ROF, it's probably needed, when those things hit, they hit very hard.
On splash, it's almost the same of large rails, 1 meter is not that much and it's needed, both to kill equipments and infantry, especially because they don't shoot where you aim. When i play as a gunner, i've started to fire a little to the left / right of my target, even if they are immobile and even if you have "the red dot", you have more chance to actually hit them aiming on their sides. Before any nerf, i suggest to fix them.
That's it, i hope you will not go further with the nerf on splash.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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CCP Rattati
C C P C C P Alliance
6604
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Posted - 2014.09.04 10:46:00 -
[9] - Quote
Evan Gotabor wrote:CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m
If small rails had splash damages, I would have stopped using missiles incubus to destroy rhe uplinks of roof campers... The fact is, small rail have indeed splash AREA of 1m but no splash DAMAGES... First time I see a change that change nothing
Cleaning the house ;)
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1261
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Posted - 2014.09.04 11:30:00 -
[10] - Quote
CCP Rattati wrote:MarasdF Loron wrote:Large Blaster had splash? Lol. Still only 600 total ammo for small blaster? And a 2 meter effective range increase? Range increase sounds useless, but we'll see, ammo count still forces you to stick close to a supply depot. And on some maps there still are none available for ground vehicles. 20 m increase actually, more ammo can be discussed, my understanding was that more in the clip was what was primarily required
No, the clip size was whatever, it's the fact that it only had 5 total magazines compared to vastly more efficient weapons like missiles (yay 10+ magazines and a practically guaranteed infantry kill every 2-3 shots). I'd recommend starting out with 900 reserve ammo in the blaster and going from there.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
175
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Posted - 2014.09.04 12:16:00 -
[11] - Quote
Small turret rotation will help immensely! Although, when mounted on the back of an LAV it seems really unstable depending on the driver. I think you need some stabilization for small turrets so they aren't affected by vehicle bumps and jumps. I still think the small blaster circle could be a little tightened up. Since its range is so short, you need to reliably hit what your pointing at rapidly to be of any use. This would net more consistent performance and be a good infantry suppression weapon even if your unable to hit your target.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
220
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Posted - 2014.09.04 13:01:00 -
[12] - Quote
Evan Gotabor wrote:CCP Rattati wrote: Remove all splash damage from Small Rail Turrets from 1m to 0m
If small rails had splash damages, I would have stopped using missiles incubus to destroy the uplinks of roof campers... The fact is, small rail have indeed splash AREA of 1m but no splash DAMAGES... First time I see a change that change nothing Awww. Why did you have to say it?
I was hoping someone would come on here and whine about the "nerf" to small railgun splash. You had to go and point it out, and ruin all my fun... |
anaboop
NECROM0NGERS
145
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Posted - 2014.09.04 14:01:00 -
[13] - Quote
Poor missiles, wheres their love? :)
Fully sick Anaboop trading card
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
201
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Posted - 2014.09.04 15:03:00 -
[14] - Quote
Can you kick up the efficency of the small blasters on at least LAVs?
You know so it can actually break another LAV's shield regen.
Planetside 2
Eventually
Eh
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Sgt Kirk
Fatal Absolution
7464
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Posted - 2014.09.04 15:07:00 -
[15] - Quote
anaboop wrote:Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf.
Lucent Echelon -The Brightest Ranks
Gallente Faction Warfare Chanel
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1988
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Posted - 2014.09.04 15:36:00 -
[16] - Quote
Sort of on topic, but I know that you guys are trying to cook up balance for ADSs and I wanted to put my say in:
As far as the engagements of swarms vs ADSs go, I think it's balanced. A single swarmer is enough to disrupt an ADS, though not necessarily kill it. Swarms are almost guaranteed 2 hits, with 3 at high levels either killing or severely threatening most ADSs (that is, killable by within 1 forge or rail shot). I really am hesitant to accept any more buffs to swarms in this regard.
So I'd like to propose other rebalancing options:
Increase to AB cooldown by tier. Yes, 10/10/10 is too low across tiers. I think 25/20/15 would be more reasonable, or missing duration and cooldown like nitro mods.
Slight nerf to missile splash damage. To make it a hit more difficult to kill tanky infantry. Keep the direct damage as the AV capability is balanced imo. |
The dark cloud
The Rainbow Effect
4056
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Posted - 2014.09.04 15:47:00 -
[17] - Quote
CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles?
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"GAME OVER! PLEASE INSERT COIN"
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2014.09.04 16:28:00 -
[18] - Quote
How about increase the Blast Radius on Large Missiles?
However overall I could enjoy all of this at least on paper, Madrugar's are going to feel shafted about the switch to how rail's are supposed to be though xD
I Like Tanks, Nova Knives and MagSec SMG's.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1990
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Posted - 2014.09.04 16:30:00 -
[19] - Quote
The dark cloud wrote:CCP Rattati wrote:Hi all Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% Erm for small rails this is kinda pointless if the fix is only against dropsuits. They are still plagued with the -23%/-36% profile against tanks,LAV's and dropships (except shield dropships take 100% damage). So my question is will this aswell apply to small rails vs vehicles? Small rails currently do something like 76/66 or similar, not quite as low as you say.
Still, if the goal is to make them AV and not AI, then give them the correct profile but reduce the damage accordingly. |
Shadow of War88
0uter.Heaven
446
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Posted - 2014.09.04 16:32:00 -
[20] - Quote
CCP Rattati wrote:SponkSponkSponk wrote:I don't really see the need for losing the splash on the large blaster turret, but I'll deal with it. Large Blasters are back to their shenanigans after Charlie reverted Bravo LB nerf, it's too OP against infantry.
I don't really agree with this statement. I think blasters are decent, but nowhere near OP unless we are talking about shooting at militia suits with a Ion Cannon.
Aside with the hard data i would like to point out that the times you can effectively employ a blaster tank is rather limited. In city maps the tank is almost useless. AV grenade spam and RE littering the road equal almost certain death.
In ambush half the time you cant call in a tank. During the other half the map is saturated with installations that limit movement. A nice dynamic and adds teamwork but i think the amount of installations that drop, especially on bridge map, needs to be revised.
In skirmish and dom a 25k jlav can ohk a 500k tank in a instant. :/ not cool man. ADS is far more versatile and deadly than a blaster tank while immune to jlav and can out-fly swarms. The only change large turrets should receive is a range increase. Specifically the large rail turrets. Give them 400m instead of 300m so they can hit drop ships in the distance. Create a AV net over a 400m radius. Nerfs to RoF, damage and damage mods guarantee that a tank will never ohk a ADS. Fallow up shots are incredibly hard to pull off vs a decent pilot. The faster overheat also means that the tank cant engage targets consecutively and if engaging aerial targets you become very vulnerable to ground fire.
In close range the ADS would remain uncontested vs. the tank. In long range unsuspecting ADS become more vulnerable to AA fire. That should create a need for the ADS to engage the tank or call for friendly vehicle backup.
600m range in 1.7 was very extreme. 400m is a more sensible spot in my opinion. Would allow for a more diverse vehicle dynamic without breaking the game. Please consider sneaking that in the turret changes
& justice for all
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Devadander
Woodgrain Atari
87
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Posted - 2014.09.04 17:50:00 -
[21] - Quote
Large blasters are ONLY op against infantry when zero people try to run tank off.
If I go 42/0 in a blaster fit, it's because I encountered zero resistance.
Keep nerfing them, I'll keep getting headshots with them.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Cody Sietz
Evzones Public.Disorder.
3978
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Posted - 2014.09.04 18:17:00 -
[22] - Quote
Love all of it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Devadander
Woodgrain Atari
87
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Posted - 2014.09.04 18:36:00 -
[23] - Quote
Rational Dev sez.
If large is meant for AV then we need to make sure the smalls are THE definitive word in AI
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Foundation Seldon
Molon Labe. General Tso's Alliance
725
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Posted - 2014.09.04 18:38:00 -
[24] - Quote
SMALL RAIL
The Small Rail turret RoF changes are fair, this will reign back their effectiveness against infantry on ground based vehicles and hopefully allow other turrets to shine in their stead while the Rail still maintains its niche.
Still seems weird that the Small Rail efficiency against vehicles isn't 100% though. I'd genuinely consider rolling back the damage buff you gave them a couple of hotfixes ago and just bumping up their efficiency instead. The way Small Rails were buffed before not only allowed them to take down vehicles more effectively but it also reinforced their "omni-role" of being both great against vehicles and infantry alike. Doing what I suggested in this instance would make it so that their power against infantry is brought back in line to pre-Hotfix *Whatever* levels (They were still very effective against infantry without the damage buff) while also reinforcing that these are primarily meant to be an anti-vehicle weapon.
Any word on being able to fix the Small Rail's hitdetection issues? The thing in my experience is still very prone to bugs like the Turret unloading ammo after the gunner's reported to not be shooting anymore (The Gunner won't see that his turret is firing but the ammo count will decrease for him and the DRIVER will see the turret unloading, some sort of desynch is happening and it causes things like delayed kill shots and random overheating of the turret). And the thing still has instances where a direct hit simply won't apply any damage (often with targets at a higher elevation).
I'm a bit mixed on the profile change though. I understand for consistencies sake that Rail technology SHOULD do more damage to Armor but in the game's current state there's going to be a distinct lack of Small Turret Anti-Shield based weaponry because Small Blasters wont be able to break regen. Still, with only a -10% to Shields I think they'll probably end up being adequate against shields like they're still more or less adequate against armor in the present game. Would have been nice to see those Laser turrets come out though ...
SMALL BLASTER
Small Blaster splash radius is a welcome change, I'm trusting that the .5m radius in testing proved to be enough to allow them to be effectively used in a moving vehicle and the added turret rotation bonus will go a LONG way in being able to circle a target and having your gunner still be able to keep a bead on them. I'm glad you listened to feedback regarding their clip size as well though they'll still be frequently running back to supply depots regardless. I still feel like damage wise the Proto Small Blaster is the only turret that feels really "right" with respect to its overall damage but with the list of these changes I'm willing to re-evaluate pending getting in the game and testing myself. The additional range is going to be a welcome change regardless, hopefully we'll see their use in Dropships jump as a result.
TURRET PROFICIENCY SUGGESTION
As a down the line suggestion I think standardizing the rotation speed for each turret type and changing the proficiency bonus to something that doesn't directly effect one's ability to aim should be considered, though I shudder at whatever additional balance changes that would entail. I've found for me at least, that people with excessive points in Rail proficiency for example hinder my ability to take on different targets than it does to help it since I'm used to a certain rotation speed for each turret and my aim is thrown off as a result. I can only imagine what the additional turret rotation speed is going to do to some of my gunners who liked and skilled into Blaster proficiency to get their aim "just right". The point is where every other skill bonus in the game acts like a distinct increase in that weapon's fitting or functionality that a person would want to skill into if they wanted to specialize, the turret proficiency bonuses are setup in a way where you may distinctly not want to skill into it at the risk of genuinely effecting your performance in a negative way.
Logistics LAV *waits patiently*
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Dustbunny Durrr
ReD or DeaD
265
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Posted - 2014.09.04 18:58:00 -
[25] - Quote
Foundation Seldon wrote:SMALL RAILAny word on being able to fix the Small Rail's hitdetection issues?
Yeah. I'd gladly trade ROF for hit detection any day of the week. |
Hector Carson
Hellz Gate of Awakening
7
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Posted - 2014.09.04 19:15:00 -
[26] - Quote
CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
Well that's it I'm done trying to help CCP they have officially destroyed this game
DESTINY FOREVER |
Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
866
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Posted - 2014.09.04 19:29:00 -
[27] - Quote
Sgt Kirk wrote:anaboop wrote:Poor missiles, wheres their love? :) The only other thing missiles need is a mag size Nerf and RoF Nerf.
What are you high on? The last time I got killed by a missile turret was almost never.
Sagaris lover!!!
Commando <3
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1183
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Posted - 2014.09.04 19:33:00 -
[28] - Quote
CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10%
So, why are you removing splash from the large rail turret?? It really makes NO sense to me. Please explain.
I've always liked having splash, as if you couldn't make a direct hit, at the very least you can expend 2 clips of ammo just trying to kill a guy with splash damage. See what I did there, splash isn't an issue like you make it out to be.
And how about you actually do something useful for tanks for a change huh. Nerf nerf nerf, pretty soon tanks won't be viable unless you run 2 gunners at all times. Let's at least try to make it viable to deal with AV without the absolute need for gunners. You saw what happened when you nerfed the large blaster into oblivion right? Oh you didn't?
Tanks became obsolete in the one game mode where things are supposed to be halfway balanced (not to mention pubs). So maybe you should address the fact that without viable roles on the battlefield for tanks, there isn't a point to them. Right now you need a blaster to kill infantry, and another tank to deal with that tank/AV to keep the cycle active. Remove the blaster killing infantry, and there's no point to the AV tank.
I just don't understand your reasoning for this.
Tanks - Balancing Turrets
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Tread Loudly 2
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
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Posted - 2014.09.04 19:41:00 -
[29] - Quote
Tebu Gan wrote:CCP Rattati wrote:Hi all
these are our Turret proposals:
Remove all splash damage from Large Rail Turrets from 2m to 0m
Remove all splash damage from Small Rail Turrets from 1m to 0m
Reduce Small Rail Turret Fire Delay from 0.5 to 0.65, ROF from 120 to 92
Remove all splash damage from Large Blaster Turrets from 0.5m to 0m
Increase Small Blaster Turret Splash Radius from 0 to 0.5m
Increase Small Blaster Turret Effective Range from 100.00m to 120.00m
Increase Small Blaster Turret Ammo per clip from 150 to 200
Increase Small Blaster Turret Rotation speed by 25%
Also, Missile Turrets to get proper Explosive Damage Profile of -20% Shield/+20% Armor and
Rail Turrets to fix the inverted Profile, from +10%/-10% to -10%/+10% So, why are you removing splash from the large rail turret?? It really makes NO sense to me. Please explain. I've always liked having splash, as if you couldn't make a direct hit, at the very least you can expend 2 clips of ammo just trying to kill a guy with splash damage. See what I did there, splash isn't an issue like you make it out to be. And how about you actually do something useful for tanks for a change huh. Nerf nerf nerf, pretty soon tanks won't be viable unless you run 2 gunners at all times. Let's at least try to make it viable to deal with AV without the absolute need for gunners. You saw what happened when you nerfed the large blaster into oblivion right? Oh you didn't? Tanks became obsolete in the one game mode where things are supposed to be halfway balanced (not to mention pubs). So maybe you should address the fact that without viable roles on the battlefield for tanks, there isn't a point to them. Right now you need a blaster to kill infantry, and another tank to deal with that tank/AV to keep the cycle active. Remove the blaster killing infantry, and there's no point to the AV tank. I just don't understand your reasoning for this.
This is a great rationale, however we do not all see the same things vehicles guys vs infantry wise we're highly outnumbered 1-10 is a rough estimate possibly more or less, however for actual good vehicles users it goes down to 1-100 (in my opinion) I guess the best thing we can continue to do is roll with the punches unless CCP wants to sit down and listen to our views and our ideals and actually make things better for vehicle users (even after all the nerfs to our vehicles people still complain about it being a crutch)
I Like Tanks, Nova Knives and MagSec SMG's.
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Shooter Somewhere
Molon Labe. General Tso's Alliance
78
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Posted - 2014.09.04 22:31:00 -
[30] - Quote
HAHAHAHAHAHAHHAQHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAH
Again rattai you don't learn or you don't really care do you? Asking the community how us tankers should be.
Genius
BTW that first cpm post said he didn't understand why railguns had splash damage anyways? like... if anything blasters are the ones that should not have it.
See I think he fails to under stand how railgun tech works. How do these type of people get in? Do you even play the game? nvm he is on eve. wait wait wait don't they have railguns on.... nope I cant. nvm.
HEADSHOT! HEADSHOT!! HEADSHOT!!! HEADSHOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=earCbU6vgAo
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