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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Meee One
Hello Kitty Logistics
1044
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Posted - 2014.08.31 20:36:00 -
[301] - Quote
CCP Rattati wrote:Dear players
we are ready to share our narrative for Hotfix Delta. As usual, some, all or none of these changes may end up being deployed when the Hotfix is ready. I also want to share that we are very happy with the new CPM and that we are starting to gel as a team that wants only the best for DUST 514. Lots of positive interaction and discussions in the last few weeks.
These are the high level gameplay features we want to look at for Delta.
Weapons Sidearms - rebalance in a similar way as rifles were, ranges, requirements and damage, mainly through buffing and tuning existing weapon behaviour (reducing ion seize, ROF on scrambler, flaylock power and blast radius, to name a few ideas)
Add all Miltia Sidearms and Miltia HMG to Market
Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
Plasma Cannon - increased projectile speed
Swarms - efficiency against assault dropships needs to be improved fairly, there are a few ways (increased speed, nerf afterburners, increased lock on timers, probably not lock on range nor damage). We will buff normal dropship ehp to make up for their shortcomings.
Rifles - tweaks to Scrambler, Assault Scrambler and Assault Rifles (plasma)
Assault HMG buffed, burst HMG needs a slight tune down
Dropsuits Minmatar dropsuits - small ehp buff across the board
Standard and Breach Forgegun and Railgun Turret splash radius reduced or removed. Blast stays on Assault Forge Guns. Holding a charge with a splash makes sniping in many cases redundant, and the Forge is primarily AV.
Turrets Small Rail ROF reduced
Large Blaster splash reduced
Small Blaster splash increased, maybe range increase
Vehicles HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed.
Shield based HAV and DS buffed ehp, Gunnlogi and Myron
Other Damage profiles - Projectiles (Combat Rifles, etc) to -15%, 15%, or -20/+20 from -5%, +10%, plus fixing turret damage profiles to match intended design
NPE - all Frontline starter suits will have racial pistols, snipers smg's, and others magsecs, academy length increased, all new players injected with dropsuit upgrades skills (shield armor and core). Granting these skills coupled with militia sidearms and hmg allows us to reduce starting ISK to 25K
Shield Modules - 15% or so CPU reduction of Energizers, Regulators and Rechargers
Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Nova Knife optimization skill added
Add new Officer Light Weapons as well as key missing FW items to the LP Store
Most of these issues have been mentioned and discussed on the forums, discovered through data or raised by the CPM.
Let's have a courteous and constructive dialogue and detailed threads will be hitting shortly.
+1 these all sound fantastic.
But now i'm worried injectors seem OP.
But i'll stay mum on that and see how it plays out.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Funkmaster Whale
Pure Evil.
2378
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Posted - 2014.08.31 21:18:00 -
[302] - Quote
Looks awesome so far.
Only comment is Projectile damage should be either -5/+5% or -15/+15% to differentiate it from the other damage types. 20/20 wouldn't make sense since Explosives have that profile.
Follow me on Twitch.tv!
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bamboo x
Eternal Beings Proficiency V.
1091
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Posted - 2014.08.31 21:30:00 -
[303] - Quote
YES YES YES
DO ALL OF THESE THINGS RATTATI. +1
Oh yeah and projectile should be 15/15 but I'm a little worried that shields aren't strong enough in this game and this will be a buff to armor damage. I can already see the people complaining.
Perhaps it should be -5/+5?
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Funkmaster Whale
Pure Evil.
2380
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Posted - 2014.08.31 21:58:00 -
[304] - Quote
bamboo x wrote:YES YES YES
DO ALL OF THESE THINGS RATTATI. +1
Oh yeah and projectile should be 15/15 but I'm a little worried that shields aren't strong enough in this game and this will be a buff to armor damage. I can already see the people complaining.
Perhaps it should be -5/+5? This is honestly what it should have been in the first place.
Follow me on Twitch.tv!
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Ace Starburst
is well hung
112
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Posted - 2014.08.31 22:35:00 -
[305] - Quote
Just throwing this out there, both explosives and projectiles rely on a chemical detonation propelling metallic particles at high velocities. They aren't that dissimilar, therefore a 20/20 profile on projectiles wouldn't be that outlandish.
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
117
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Posted - 2014.08.31 22:41:00 -
[306] - Quote
Booby Tuesdays wrote:Boot Booter wrote:Dear Rattati,
Any update on fixing the commando suit color? I know you were looking into it for Charlie but I guess it fell through.
It's been on the back burner for 6 months due to other more pressing "priorities". I would quote Rattati, but I've already been warned for trolling. I understand that balance is more important, but honestly, how long would it take to add color variations to the heavy frames? All I want to know is how hard is it to open the damn color palette and slap some fresh paint on?
you do realize that kinda attitude is why its taking so long
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Super Sniper95
1.U.P
194
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Posted - 2014.08.31 22:57:00 -
[307] - Quote
CCP Rattati wrote:Dear players Snipers - decreased range Please No.
Caldari Logistics V, Caldari Assault V, Caldari Scout V, Minmatar Logistics V, Minmatar Assault V, Gallente Scout V. Meh
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2215
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Posted - 2014.08.31 23:15:00 -
[308] - Quote
Just a quick question--what does it mean "new players will receive injected skills?"
Does this mean they don't have to pay ISK for the skill books (good), or that they get the skill itself to 5 without needing SP to pay for it (bad)?
If we are giving everyone maxed cores, why don't we just take the skills out of the game, as there is no point in having them?
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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iliel
0uter.Heaven
146
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Posted - 2014.08.31 23:16:00 -
[309] - Quote
How is it that there will be a buff to ARs and a nerf to CRs in the same hotfix? |
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CCP Rattati
C C P C C P Alliance
6355
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Posted - 2014.08.31 23:18:00 -
[310] - Quote
Booby Tuesdays wrote:Boot Booter wrote:Dear Rattati,
Any update on fixing the commando suit color? I know you were looking into it for Charlie but I guess it fell through.
It's been on the back burner for 6 months due to other more pressing "priorities". I would quote Rattati, but I've already been warned for trolling. I understand that balance is more important, but honestly, how long would it take to add color variations to the heavy frames? All I want to know is how hard is it to open the damn color palette and slap some fresh paint on?
We are experimenting with a way to do it without a client change, it's a bit of a risk to do on the live server as we have to manually edit multiple attributes directly on TQ. Everything has a reason.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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bamboo x
Eternal Beings Proficiency V.
1095
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Posted - 2014.08.31 23:20:00 -
[311] - Quote
garcip, im pretty sure he literally means it's not even trained to level 1, but the skill book has been purchased
"skill injected" is Eve speak for "purchasing a skill book"
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Booby Tuesdays
Tuesdays With Boobies
809
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Posted - 2014.08.31 23:29:00 -
[312] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Boot Booter wrote:Dear Rattati,
Any update on fixing the commando suit color? I know you were looking into it for Charlie but I guess it fell through.
It's been on the back burner for 6 months due to other more pressing "priorities". I would quote Rattati, but I've already been warned for trolling. I understand that balance is more important, but honestly, how long would it take to add color variations to the heavy frames? All I want to know is how hard is it to open the damn color palette and slap some fresh paint on? We are experimenting with a way to do it without a client change, it's a bit of a risk to do on the live server as we have to manually edit multiple attributes directly on TQ. Everything has a reason. Gotcha, difficult to implement in a hotfix. That's all we've been wondering about. Thanks for shedding some light on the subject.
Melee Weapon of Choice: Nokia-3310 Prof. V
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bamboo x
Eternal Beings Proficiency V.
1095
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Posted - 2014.08.31 23:39:00 -
[313] - Quote
CCP Rattati wrote:We are experimenting with a way to do it without a client change, it's a bit of a risk to do on the live server as we have to manually edit multiple attributes directly on TQ. Everything has a reason.
i want my blood raiders saga to always be on fire even at full health oh and i want my HMG to shoot fire
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1777
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Posted - 2014.08.31 23:45:00 -
[314] - Quote
CCP Rattati wrote: Nanite Injectors - heal same amount of shields as armor, yes quite a buff
Is this going to be paired with WP rewards related to the tier of injector used? I know this was talked about by the Devs a while ago but we haven't heard specifics about this idea for a long time.
Fun > Realism
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
182
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Posted - 2014.08.31 23:48:00 -
[315] - Quote
Booby Tuesdays wrote:Boot Booter wrote:Dear Rattati,
Any update on fixing the commando suit color? I know you were looking into it for Charlie but I guess it fell through.
It's been on the back burner for 6 months due to other more pressing "priorities". I would quote Rattati, but I've already been warned for trolling. I understand that balance is more important, but honestly, how long would it take to add color variations to the heavy frames? All I want to know is how hard is it to open the damn color palette and slap some fresh paint on?
I know it's just something I really want in this game. I really wish we could customize our own dropsuits and weapons, but that needs a major update. However, we could still add colors by fixing color schemes on suits and maybe add colors to weapons. The basic and advance variants look exactly the same and i wish they could add a different color to all adv. variant weapons. Man how great would it be to see a fire red and charcoal black minmatar assault.
The Blazing Intellect Machine
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LEHON Xeon
Ahrendee Mercenaries
685
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Posted - 2014.09.01 00:32:00 -
[316] - Quote
Ace Starburst wrote:Just throwing this out there, both explosives and projectiles rely on a chemical detonation propelling metallic particles at high velocities. They aren't that dissimilar, therefore a 20/20 profile on projectiles wouldn't be that outlandish.
*Edit plus it would provide a line of sight hard counter solution to armor tanking that is currently not available.
I would rather have a moderate reduction to that extreme armor damage which would give me a better performance against shielding, not causing my Boundless CR to become completely useless at longer ranges against shield suits. I prefer 10/10 but I guess I would begrudgingly accept 15/15. I don't like 20/20, even though it gives an extra armor punch, it will quickly negate its use at longer ranges.
Why am I still here yet?
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CommanderBolt
Osmon Surveillance Caldari State
1442
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Posted - 2014.09.01 00:35:00 -
[317] - Quote
CCP Rattati wrote:CommanderBolt wrote:CCP Rattati wrote:
There are certainly known objectives where a single forger can hold down the fort at sniper range, and kill multiple hackers in one shot. Why would you snipe in that case?
The splash damage isn't the thing doing the work then is it? Its the position of the forger (as you said overlooking objectives) and very nature of the forge gun usually being a one hit kill. You use a sniper because its meant to have longer range and it is also a stealth weapon. You say all of this Rattati but you are on about /have nerfed the scope zoom on certain snipers right..... It all doesn't make sense. can you kill multiple targets in one shot with a sniper?
I don't know I dont use a sniper. If they are lined up the bullet should pass through both targets and kill both... Can you make that happen?
To return the question sort of - Can you stealth with a forge gun?
Hell you can only have a forge gun on one type of suit. A sniper can be used on any suit. A forge is also not the only weapon that has splash damage either...
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Jammeh McJam
New Age Empire. General Tso's Alliance
113
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Posted - 2014.09.01 00:45:00 -
[318] - Quote
Pythons are weak as it is, they can do without swarms being even more effective than they already are, especially when ADS are the most expensive gear in the game
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Emo Skellington
The Neutral Zone
101
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Posted - 2014.09.01 01:38:00 -
[319] - Quote
Absolutley lovely. I cannot wait for Delta now.
This might actually bring me back and more serious then ever.
1. agree with rebalance of sidearms
2. i dont think swarms need a damage modification at all... the ADS is fragile as it is right now. -instead i purpose a different solution to buffing the warms against ADS'
longer range on locking, faster missile velocity, longer missile flight time, and / or a better tracking AI for missile tracking.
3. Nanite injectors - i would rather see half the shield amount repair of the armor given. this would make a logi usless with scouts running around with proto nanites giving 100% repair
4. Assault FG should keep the splash just to make it semi usefull as self defense weapon. (spur of the moment kills against infantry is hard but still possible) but yes drop the FG splash on stand and breach FG.
Supporter of Legion
Supporter of Valkyrie
Supporter/Fan of Eve
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Coleman Gray
Opus Arcana Covert Intervention
1173
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Posted - 2014.09.01 01:43:00 -
[320] - Quote
Can you fix the weapon efficiency on Rail Rifles and Scrambler Rifles? even at close range they maintain their "100%" weapon efficiency.
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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SponkSponkSponk
The Southern Legion Final Resolution.
1035
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Posted - 2014.09.01 02:05:00 -
[321] - Quote
Coleman Gray wrote:Can you fix the weapon efficiency on Rail Rifles and Scrambler Rifles? even at close range they maintain their "100%" weapon efficiency.
that's not the problem with rails and scrambler rifles.
Dust/Eve transfers
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KalOfTheRathi
Nec Tributis
1358
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Posted - 2014.09.01 02:11:00 -
[322] - Quote
CCP Rattati wrote: Vehicles HAV inertia increased so switching from forward to backward movement is more realistic, and reduce fuel injector boost to speed.
I am not certain if you are aware of the reason behind this problem but the wording makes me unsure about your level of awareness.
There is actually no problem nor an advantage to vehicle directional changes ... if you are using a game controller. The KB/M player has distinct advantages. I doubt if changing anything on the server will effect only the problem children with their KB/M systems. The only thing possible, most likely, is to hammer all vehicles. Which will leave those using controllers even further behind than their KB/M opponents.
The problem is and always has been in the way CCP/Shanghai* has mishandled the directional keys for any player using KB/M instead of or in addition to the DS3. There has always been a problem and your comment suggests you are not aware of the cause. This is also true for Mercs not in a vehicle. Ever notice the various Mercs that shift from side to side too quickly for your client to hit them? That is because they are KB/M players toggling the A and D keys very quickly. Which means every time you shoot they have already sent a different direction (or location) to the server so you are always lagging behind their position. This is regardless of network connection or latency. Those with bad values for those will only see this at a much worse level. And they always have and they always will without a client side change.
Full throttle forward with a keyboard is dramatically faster than any controller as it is merely a switch while the controller's interface is analog. If you read the analog values it take nearly four times as long (or four procedure calls) to get from stopped to full in any direction. Now, lets go from full forward to full reverse. The KB/M player gets that done in well under a 1/4 second.
Anyway, you have the technology to time it on a development box. Or even on a PC. I have code that does it as well but my code is in C and runs on Linux thus I will not be sharing it with you are anyone at CCP**. Note that those using a keyboard and mouse are usually not using Blue Tooth which is an additional advantage, not much admittedly but definitely some.
If you want to PM me I can send you some pseudo code that resolves the problem. But, as client side changes are forbidden I suspect that this post, my concerns and any possible fix are moot.
KR
* Not only them, any game developer using the Unreal Engine 3.5 has this problem. Most engines do I suspect.
** Neither side want to get into a coding contest. Heads would explode no doubt.
And so it goes.
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manboar thunder fist
Dead Man's Game
90
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Posted - 2014.09.01 02:11:00 -
[323] - Quote
I'd rather they make charge shots consume 5 rounds than alter any other thing on scr. It's not as OP as it seems on paper. In game against 1000 armour suits and 600 amour scouts things are different
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Symbioticforks
Pure Evil.
747
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Posted - 2014.09.01 02:17:00 -
[324] - Quote
CCP Rattati
You're losing my faith.
Sniping Dust 514 (video series)
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Zindorak
1.U.P
761
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Posted - 2014.09.01 02:20:00 -
[325] - Quote
Symbioticforks wrote:CCP Rattati
You're losing my faith.
Why?
Pokemon master!
CCP undo ScP nerf. It hurt my feering very bad
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xavier zor
King and Queens Peacekeepers of High-Sec
19
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Posted - 2014.09.01 02:25:00 -
[326] - Quote
The scrambler rifle nerf is absolutely necessary....the overheat on it is useless because by the time it overheats the target is already dead.
Also they should add a big cooldown on the charged shot because it is basically; Charge shot the player then quickly shoot him because he has no chance to survive the next hits coming after the charged shot hit him. |
Cat Merc
Onslaught Inc RISE of LEGION
11916
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Posted - 2014.09.01 02:26:00 -
[327] - Quote
Symbioticforks wrote:CCP Rattati
You're losing my faith.
He's gaining mine.
And he just buffed my most hated weapon to be even more powerful against my favorite dropsuit. (CR and Gal Assault)
Feline overlord of all humans - CAT MERC
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xavier zor
King and Queens Peacekeepers of High-Sec
19
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Posted - 2014.09.01 02:28:00 -
[328] - Quote
iliel wrote:How is it that there will be a buff to ARs and a nerf to CRs in the same hotfix?
Combat rifles and assault rifles are similar, but need something big to differentiate them.
BRING BACK Krins sin 11 Assault rifle!! It had 3 extra damage per hit than the duvolle assault rifle! |
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CCP Rattati
C C P C C P Alliance
6376
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Posted - 2014.09.01 02:37:00 -
[329] - Quote
Symbioticforks wrote:CCP Rattati
You're losing my faith.
Make a google docs spreadsheet with your proposals and I guarantee we will look at them.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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xavier zor
King and Queens Peacekeepers of High-Sec
19
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Posted - 2014.09.01 02:38:00 -
[330] - Quote
CCP Rattati wrote:Symbioticforks wrote:CCP Rattati
You're losing my faith.
Make a google docs spreadsheet with your proposals and I guarantee we will look at them.
lol I would! |
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