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Aiwha Bait
Demonic Cowboys
148
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Posted - 2015.05.18 12:56:00 -
[1] - Quote
During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the thread, but i'll find it and add it in, for those who havent heard this idea. If somebody has the link, drop it, please. XD
Anyway, I was wondering what the community saw as the pros and cons of this idea. I would like to see an equal number of both, but whatever you have is fine.
I have a few ideas in my mind, but I wanna see what the community thinks. (:
Thanks, guys! Bait
I try to play this game, I just suck at it. Writer for Biomassed
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Stefan Stahl
Seituoda Taskforce Command
1190
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Posted - 2015.05.18 13:15:00 -
[2] - Quote
I see the advantage of cleaning up the database of suits, but I dislike that the powercore-concept isn't very intuitive.
You might argue that "better powercore equals more ingame power" is an intuitive relation, but my point is about the term 'powercore'. Imagine asking random friends what a powercore is and how it might be used in a Scifi shooter. They will probably not guess what we are talking about.
On the other hand e.g. the term 'advanced dropsuit' should immediately tell everyone in the target audience what this item does and how it relates to e.g. a shield extender module. Intuitive concepts like these are very important for the new player experience. Nobody is going to study the wiki just to understand how to play a F2P shooter these days.
In my preferred scenario both systems could be married by having all suits be equipped with an invisible powercore. That means if you go to the market to buy a "prototype Amarr Assault" suit you will receive what internally is an "Amarr Assault" with an invisible prototype powercore. In the fitting screen you still select an "Amarr Assault ak.0" suit, but the internal representation of that item is changed to the new concept. This way the database is cleaned up yet user-side no additional concepts have to be introduced. |
sabre prime
Crux Special Tasks Group Gallente Federation
1
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Posted - 2015.05.18 14:40:00 -
[3] - Quote
The 'invisible powercore' is what I had thought about too (honest). If the concept could be programmed into the client and server-side, but the player facing user interface stays the same. So we are still buying/selling/upgrading into basic, advanced and proto suits, but the game internally is using the 'power core' mechanics.
Actually, thinking about it, this would be the better way of doing it. You might break the learning curve for players all over again if you introduce 'power cores' as a new game mechanic/asset that needs to be learnt all over again.
At the end of the day, they heart of the idea is about removing redundant assets and (hopefully) improving game performance, not necessarily changing the core game by introducing a form of tiercide (right?)
The slow blade penetrates the shield.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.18 14:48:00 -
[4] - Quote
There is no cons against it. STD BPO suits would come with a prefit STD power core which more then likely could be replaced with a adv/proto power core. Combine that with the idea of tiericide where all suits have the same slot layouts and you have a fair sandbox ranging from the newbie all the way up to the vet.
Bright is the opposite of dark! Who would have thought of that?!
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Kain Spero
Negative-Feedback
5
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Posted - 2015.05.18 15:25:00 -
[5] - Quote
Aiwha Bait wrote:During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the thread, but i'll find it and add it in, for those who havent heard this idea. If somebody has the link, drop it, please. XD
Anyway, I was wondering what the community saw as the pros and cons of this idea. I would like to see an equal number of both, but whatever you have is fine.
I have a few ideas in my mind, but I wanna see what the community thinks. (:
Thanks, guys! Bait
Here's you link to the thread: https://forums.dust514.com/default.aspx?g=posts&m=2780062#post2780062
It's stickied in general discussion.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Aiwha Bait
Demonic Cowboys
149
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Posted - 2015.05.18 16:25:00 -
[6] - Quote
Bright Cloud wrote:There is no cons against it. STD BPO suits would come with a prefit STD power core which more then likely could be replaced with a adv/proto power core. Combine that with the idea of tiericide where all suits have the same slot layouts and you have a fair sandbox ranging from the newbie all the way up to the vet.
In my world, nothing is perfect. I refuse to believe there is no con for the idea.
I try to play this game, I just suck at it. Writer for Biomassed
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Vesta Opalus
Ostrakon Agency Gallente Federation
711
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Posted - 2015.05.18 16:37:00 -
[7] - Quote
Aiwha Bait wrote:During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the thread, but i'll find it and add it in, for those who havent heard this idea. If somebody has the link, drop it, please. XD
Anyway, I was wondering what the community saw as the pros and cons of this idea. I would like to see an equal number of both, but whatever you have is fine.
I have a few ideas in my mind, but I wanna see what the community thinks. (:
Thanks, guys! Bait
Pros: better STD/ADV fittings on dropsuits with more variation (more slots = more fun, slot layout is pretty much why I run proto 24/7 these days) Im informed this will make memory issues better for the game by reducing dropsuits in memory, which will allow more to be added to the game in the future, sounds neat
Cons: Dropsuits will be a little less lore-based since there wont be QUAFE or GURISTAS or whatever suits anymore. Frankly I dont give two ***** about this. Cant think of any other cons. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.19 08:04:00 -
[8] - Quote
This unplugs some of the memory problems.
How much of the memory hole is the question.
It could conceivably open up enough for new assets.
It could open the option of actual pirate suits.
Maybe new weapons.
Who knows?
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.19 13:02:00 -
[9] - Quote
Breakin Stuff wrote:This unplugs some of the memory problems.
How much of the memory hole is the question.
It could conceivably open up enough for new assets.
It could open the option of actual pirate suits.
Maybe new weapons.
Who knows?
i thought the memory issue also had something to do with every suit combo needing to be loaded into memory for matches? Because every player can switch his/her suit whenever she wants.
what if we attacked that? instead of being able to change suits and adjust fitting during a match, why not lock every ones suits during the match?
even further, we could limit the number of suits choices each player can bring into the match.
players can select the suits they want while in the merc quarters or warbarge, but once they enter the match they can only choose the suit they selected. They can restock suits, but cant purchase new stuff or change fitting.
then we should be able to simply load the suits selected by players prior to entering the match instead of loading every possible suit combo into memory. |
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
248
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Posted - 2015.05.19 14:34:00 -
[10] - Quote
Stefan Stahl wrote:I see the advantage of cleaning up the database of suits, but I dislike that the powercore-concept isn't very intuitive.
You might argue that "better powercore equals more ingame power" is an intuitive relation, but my point is about the term 'powercore'. Imagine asking random friends what a powercore is and how it might be used in a Scifi shooter. They will probably not guess what we are talking about.
On the other hand e.g. the term 'advanced dropsuit' should immediately tell everyone in the target audience what this item does and how it relates to e.g. a shield extender module. Intuitive concepts like these are very important for the new player experience. Nobody is going to study the wiki just to understand how to play a F2P shooter these days.
In my preferred scenario both systems could be married by having all suits be equipped with an invisible powercore. That means if you go to the market to buy a "prototype Amarr Assault" suit you will receive what internally is an "Amarr Assault" with an invisible prototype powercore. In the fitting screen you still select an "Amarr Assault ak.0" suit, but the internal representation of that item is changed to the new concept. This way the database is cleaned up yet user-side no additional concepts have to be introduced.
The idea of the Power Core goes with the Tiericide effort. What they did with the vehicules (all slots in all levels ((MLT, STD, ADV, PRO)) but more PG/CPU as you up on levels.
At the end of the day, it is to clean the memory and make room for more content, but a part of the community (the visible and outspken one) have asked for Tiericide. I hear some people dont want it because of -insert reason here- or "because it will be like CoD"
Amarr Victor
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2015.05.19 15:11:00 -
[11] - Quote
DeathwindRising wrote:Breakin Stuff wrote:This unplugs some of the memory problems.
How much of the memory hole is the question.
It could conceivably open up enough for new assets.
It could open the option of actual pirate suits.
Maybe new weapons.
Who knows? i thought the memory issue also had something to do with every suit combo needing to be loaded into memory for matches? Because every player can switch his/her suit whenever she wants. what if we attacked that? instead of being able to change suits and adjust fitting during a match, why not lock every ones suits during the match? even further, we could limit the number of suits choices each player can bring into the match. players can select the suits they want while in the merc quarters or warbarge, but once they enter the match they can only choose the suit they selected. They can restock suits, but cant purchase new stuff or change fitting. then we should be able to simply load the suits selected by players prior to entering the match instead of loading every possible suit combo into memory.
The SKIN system and power cores will drop the suit count from 160 to 20. 1/8th of the potential memory drain.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Void Echo
Helix Order Learning Alliance
2
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Posted - 2015.05.20 06:27:00 -
[12] - Quote
Teircide didn't work with vehicles though, it backfired big time. One of the main reasons it did was because there was no specialization with the fittings, they were all exactly the same. The other reason was because av didn't go through Teircide.
Closed Beta Vet.
CEO: Helix Order
My Youtube.
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Void Echo
Helix Order Learning Alliance
2
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Posted - 2015.05.20 06:29:00 -
[13] - Quote
Pros. Everyone has the same level gear, cons. There's no reason to get better equipment (it just sounds like tiercide would eliminate SP)
Closed Beta Vet.
CEO: Helix Order
My Youtube.
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Maken Tosch
DUST University Ivy League
11
|
Posted - 2015.05.20 06:52:00 -
[14] - Quote
Void Echo wrote:Pros. Everyone has the same level gear, cons. There's no reason to get better equipment (it just sounds like tiercide would eliminate SP)
Not really. SP won't be eliminated. Eve Online has experienced a massive level of tieracide throughout most, if not all, of its ships and yet none of the SP invested by players was ever a waste.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.20 06:53:00 -
[15] - Quote
Void Echo wrote:Teircide didn't work with vehicles though, it backfired big time. One of the main reasons it did was because there was no specialization with the fittings, they were all exactly the same. The other reason was because av didn't go through Teircide.
That and the concept of the CORE didn't come up at the time. Not to mention that is was mishandled by CCP long ago.
Eve Online Invite
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.05.20 07:01:00 -
[16] - Quote
Vesta Opalus wrote:Aiwha Bait wrote:During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the thread, but i'll find it and add it in, for those who havent heard this idea. If somebody has the link, drop it, please. XD
Anyway, I was wondering what the community saw as the pros and cons of this idea. I would like to see an equal number of both, but whatever you have is fine.
I have a few ideas in my mind, but I wanna see what the community thinks. (:
Thanks, guys! Bait Pros: better STD/ADV fittings on dropsuits with more variation (more slots = more fun, slot layout is pretty much why I run proto 24/7 these days) Im informed this will make memory issues better for the game by reducing dropsuits in memory, which will allow more to be added to the game in the future, sounds neat Cons: Dropsuits will be a little less lore-based since there wont be QUAFE or GURISTAS or whatever suits anymore. Frankly I dont give two ***** about this. Cant think of any other cons.
I'm not sure I would count that as a con. If you think about it, the Quafe or Guristas would likely be SKINs anyways eventually. In the case of existing BPOs, they might be converted to a free CORE plus SKIN or some other way to make everyone happy.
The real con I would say would be officer suits would be the only ones left out from the CORE concept because of their unique slot layouts that sets them apart from everything else.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.20 07:15:00 -
[17] - Quote
Void Echo wrote:Pros. Everyone has the same level gear, cons. There's no reason to get better equipment (it just sounds like tiercide would eliminate SP)
Not in the slightest, you would still need SP to unlock the STD/ADV/PRO powercores, which are needed to have enough resources to fit higher tiered modules. Not to mention the SP needed for core skills and unlocking those higher tiered modules.
This isn't even true tiericide, but it is a happy medium.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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DeathwindRising
ROGUE RELICS
1
|
Posted - 2015.05.20 08:00:00 -
[18] - Quote
Breakin Stuff wrote:DeathwindRising wrote:Breakin Stuff wrote:This unplugs some of the memory problems.
How much of the memory hole is the question.
It could conceivably open up enough for new assets.
It could open the option of actual pirate suits.
Maybe new weapons.
Who knows? i thought the memory issue also had something to do with every suit combo needing to be loaded into memory for matches? Because every player can switch his/her suit whenever she wants. what if we attacked that? instead of being able to change suits and adjust fitting during a match, why not lock every ones suits during the match? even further, we could limit the number of suits choices each player can bring into the match. players can select the suits they want while in the merc quarters or warbarge, but once they enter the match they can only choose the suit they selected. They can restock suits, but cant purchase new stuff or change fitting. then we should be able to simply load the suits selected by players prior to entering the match instead of loading every possible suit combo into memory. The SKIN system and power cores will drop the suit count from 160 to 20. 1/8th of the potential memory drain.
I guess we wait and see the fruit of out labors before we can decide what next to do.
I'd like to know how much we can recover in resources, and we can realistic do with them after. And then I think the community should vote if there is any decision on what to do next. |
Aiwha Bait
Demonic Cowboys
150
|
Posted - 2015.05.20 14:34:00 -
[19] - Quote
Maken Tosch wrote:Vesta Opalus wrote:Aiwha Bait wrote:During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the thread, but i'll find it and add it in, for those who havent heard this idea. If somebody has the link, drop it, please. XD
Anyway, I was wondering what the community saw as the pros and cons of this idea. I would like to see an equal number of both, but whatever you have is fine.
I have a few ideas in my mind, but I wanna see what the community thinks. (:
Thanks, guys! Bait Pros: better STD/ADV fittings on dropsuits with more variation (more slots = more fun, slot layout is pretty much why I run proto 24/7 these days) Im informed this will make memory issues better for the game by reducing dropsuits in memory, which will allow more to be added to the game in the future, sounds neat Cons: Dropsuits will be a little less lore-based since there wont be QUAFE or GURISTAS or whatever suits anymore. Frankly I dont give two ***** about this. Cant think of any other cons. I'm not sure I would count that as a con. If you think about it, the Quafe or Guristas would likely be SKINs anyways eventually. In the case of existing BPOs, they might be converted to a free CORE plus SKIN or some other way to make everyone happy. The real con I would say would be officer suits would be the only ones left out from the CORE concept because of their unique slot layouts that sets them apart from everything else.
Right. So people running Officer suits would basically become gods?
I try to play this game, I just suck at it. Writer for Biomassed
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.20 17:22:00 -
[20] - Quote
I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive?
To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to :
- Introduce 36 std, adv, proto Basic suit Power cores. 60 std adv proto role based power cores. The lowest count possible is this leaves us with 12 basic (light medium heavy x 4 races) dropsuit frames and 20 ( scout, logi, assaul, commando, setinel x 4 races)
So now the game will have 96 power cores and + 32 dropsuit frame rather than 96 dropsuits.
- If every variant raise the number from 96 to 180 as claimed by Aero, then you have to delete every single variant and turn it into a BPC skin and a BPC power core, one for each variant.
- The game has to load more slots every match: 2 more for every scout, commando, heavy; 4 for every assault, 6 more slots for every logi. These take up more game memory.
So the whole Dust will run better and smoother and free up assest, by adding more settings and combination than before , yeah right. I don't beleive it. Like previous ideas, stopping you from acessing chat in game, delete all your old mail, has made zero impact on game speed.
What it does do however is turn every suit into an APEX. This makes people happy. I'm not even against it. But the whole reaction is a bit, overblown IMO.
Redline for Thee, but no Redline for Me.
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Avallo Kantor
789
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Posted - 2015.05.20 17:56:00 -
[21] - Quote
There seems to be some confusion on the tiericide concept in this thread.
The idea is not to make all suits equal, but instead provide a more linear progression.
As a simple example, imagine you were brick tanking a Suit. Pre-tiericide each level of suit and matching mods would give you exponential growth, as each mod would increase, as well as having new slots for high level mods as well. This currently creates an environment where the power increase between suit tiers is so massive as to make lower tiers largely useless.
Post-tiericide would have the same slot layout between tiers but fitting space (via powercores) such that a lower tier suit could not fit modules of a higher tier without pg / CPU mods. That means the suit still grows stronger at higher levels, due in total to module selection.
This especially helps the logistics line of suits as they no longer struggle with equipment selection at lower tiers. Especially the std Amarr Logi that only has 2 equipment slots.
In summary: higher tier suits = higher tier modules = better stats But in a linear power growth over a exponential one.
Also to comment on the "hidden" powercores idea, I don't really think it is needed. First we do not know if CCP -can- add hidden modules, and second: I dislike any move to hide elements from the player. Especially as I feel powercores with a "base" dropsuit allows a far smoother progression from new bro to protobro as you never have to make a new suit to progress, you can just swap out modules and powercores off of your original.
"Mind Blown" - CCP Rattati
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Void Echo
Helix Order Learning Alliance
2
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Posted - 2015.05.20 18:23:00 -
[22] - Quote
So basically tiercide would mean that everyone has a prototype dropsy it automatically but they need to skill up to get better pg/cpu?
Closed Beta Vet.
CEO: Helix Order
My Youtube.
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Avallo Kantor
789
|
Posted - 2015.05.20 18:28:00 -
[23] - Quote
Void Echo wrote:So basically tiercide would mean that everyone has a prototype dropsy it automatically but they need to skill up to get better pg/cpu?
Sort of. Currently the only difference between std and pro is modules and pg/CPU. After tiericide only PG/CPU. But you would still have to buy the right powercore to have that pg/CPU it's not "free with skills", and the proposal is to keep prices the same, so you'd pay no more or less for a proto suit today.
"Mind Blown" - CCP Rattati
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Void Echo
Helix Order Learning Alliance
2
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Posted - 2015.05.20 19:24:00 -
[24] - Quote
Avallo Kantor wrote:Void Echo wrote:So basically tiercide would mean that everyone has a prototype dropsy it automatically but they need to skill up to get better pg/cpu? Sort of. Currently the only difference between std and pro is modules and pg/CPU. After tiericide only PG/CPU. But you would still have to buy the right powercore to have that pg/CPU it's not "free with skills", and the proposal is to keep prices the same, so you'd pay no more or less for a proto suit today.
I get it now, I just don't like the idea of using one suit for 3 different fittings, the numbers always get mixed up.
Closed Beta Vet.
CEO: Helix Order
My Youtube.
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Avallo Kantor
789
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Posted - 2015.05.20 19:45:00 -
[25] - Quote
Tesfa Alem wrote:I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive?
To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to :
- Introduce 36 std, adv, proto Basic suit Power cores. 60 std adv proto role based power cores. The lowest count possible is this leaves us with 12 basic (light medium heavy x 4 races) dropsuit frames and 20 ( scout, logi, assaul, commando, setinel x 4 races)
So now the game will have 96 power cores and + 32 dropsuit frame rather than 96 dropsuits.
- If every variant raise the number from 96 to 180 as claimed by Aero, then you have to delete every single variant and turn it into a BPC skin and a BPC power core, one for each variant.
- The game has to load more slots every match: 2 more for every scout, commando, heavy; 4 for every assault, 6 more slots for every logi. These take up more game memory.
So the whole Dust will run better and smoother and free up assest, by adding more settings and combination than before , yeah right. I don't beleive it. Like previous ideas, stopping you from acessing chat in game, delete all your old mail, has made zero impact on game speed.
What it does do however is turn every suit into an APEX. This makes people happy. I'm not even against it. But the whole reaction is a bit, overblown IMO.
Allow me to explain by way of the SKIN system, and why Rattati was so excited about it.
Simply put, a dropsuit object is far more costly in resources than an individual module. What makes the SKIN system so desired is that before each visual customization of a suit took up its own suit object. Now, with this system, each visual customization costs only a module and the graphic of that one visual. When this system is fully implemented Rattati says it will free up massive amounts of resources. So here we prove that an equal number of modules is substantially better than an equal number of suits.
Now Powercores, even at the "simplest" level you speak of is a massive improvement over the current model, due to the mass reduction. The way Aero got his numbers in the post was by adding up the ISK, AUR, and LP variants, EACH of which takes up a unique dropsuit object. Even by offloading this to an equal number of powercores, we still get perfor increase as evidenced by Rattatis earlier claims on Skins, only this has the opportunity to be greater at reducing the -current- dropsuit count. (While the skin system makes it easier to introduce more visuals)
The 20 number is not counting basic (regular) frames, or Officer suits. Likewise is true of the 180 number. Again slots take up little extra room, and the powercore only adds one module to tiericided suits.
"Mind Blown" - CCP Rattati
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.20 20:34:00 -
[26] - Quote
Tesfa Alem wrote:I'm very skeptical about all of this. Frankly about the idea that mermory will be 'saved.' Maybe the PS3 hard drive?
To get this straight to reduce the number of suits from 180 ( only total 96 but BPO vairants) to 20 (bullshit?) CCP needs to :
- Introduce 36 std, adv, proto Basic suit Power cores. 60 std adv proto role based power cores. The lowest count possible is this leaves us with 12 basic (light medium heavy x 4 races) dropsuit frames and 20 ( scout, logi, assaul, commando, setinel x 4 races)
So now the game will have 96 power cores and + 32 dropsuit frame rather than 96 dropsuits.
- If every variant raise the number from 96 to 180 as claimed by Aero, then you have to delete every single variant and turn it into a BPC skin and a BPC power core, one for each variant.
- The game has to load more slots every match: 2 more for every scout, commando, heavy; 4 for every assault, 6 more slots for every logi. These take up more game memory.
So the whole Dust will run better and smoother and free up assest, by adding more settings and combination than before , yeah right. I don't beleive it. Like previous ideas, stopping you from acessing chat in game, delete all your old mail, has made zero impact on game speed.
What it does do however is turn every suit into an APEX. This makes people happy. I'm not even against it. But the whole reaction is a bit, overblown IMO.
You're not thinking deep enough. Let's consider this, each dropsuit has a list of attributes in the database. To name a few
High Slots Low Slots PG CPU Shield HP Armor HP Movement Speed Sprint Speed Strafe Speed Shield Regen Shield Regen Delay Armor Repair Rate Heavy Weapon Slots Light Weapon Slots Sidearm Weapon Slots Equipment Slots Grenade Slots ect. ect.
So lets just assume all dropsuits have 20 attributes associated with them, (the number is higher, but this makes the math simple). Also note that the only differences between tiers of suits, are the bolded items in the above list. Everything else is identical between tiers.
CURRENT SYSTEM
So lets just look at a single role and race.
4 Tiers (MLT/STD/ADV/PRO)
4 Suits 20 attributes each 80 attributes total
POWERCORE SYSTEM Lets flatline the slot layout, so now the only difference between tiers is PG and CPU. Now lets take that PG and CPU and assign it to 4 tiers of powercores.
1 Suit 18 attributes each (20 minus PG and CPU) 18 attributes total
4 powercores 2 attributes each (PG and CPU) 8 attributes total
TOTALS -Old System- 80 Attributes total
-Powercore System- 26 attributes total
So overall, the system is loading far less information, because the redundant information that is copied between suits within the same race/role is cut out, and the only difference is placed on the powercore, so only the differences are being loaded, instead of all the redundant stuff.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Avallo Kantor
789
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Posted - 2015.05.20 22:52:00 -
[27] - Quote
Pokey:
That's the idea I am already proposing. I don't see what changed.
Also, as has been stated the attributes are less costly than the object. (Aka the suit)
"Mind Blown" - CCP Rattati
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.21 02:53:00 -
[28] - Quote
Avallo Kantor wrote:Pokey:
That's the idea I am already proposing. I don't see what changed.
Also, as has been stated the attributes are less costly than the object. (Aka the suit)
I was just explaining your idea to him in a way which he might understand better.
No worries bro, we actually cited you as the origin of the idea on last week's Biomassed podcast.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.05.21 04:31:00 -
[29] - Quote
Pokey Dravon wrote:
You're not thinking deep enough. Let's consider this, each dropsuit has a list of attributes in the database. To name a few
High Slots Low Slots PG CPU Shield HP Armor HP Movement Speed Sprint Speed Strafe Speed Shield Regen Shield Regen Delay Armor Repair Rate Heavy Weapon Slots Light Weapon Slots Sidearm Weapon Slots Equipment Slots Grenade Slots ect. ect.
So lets just assume all dropsuits have 20 attributes associated with them, (the number is higher, but this makes the math simple). Also note that the only differences between tiers of suits, are the bolded items in the above list. Everything else is identical between tiers.
CURRENT SYSTEM
So lets just look at a single role and race.
4 Tiers (MLT/STD/ADV/PRO)
4 Suits 20 attributes each 80 attributes total
POWERCORE SYSTEM Lets flatline the slot layout, so now the only difference between tiers is PG and CPU. Now lets take that PG and CPU and assign it to 4 tiers of powercores.
1 Suit 18 attributes each (20 minus PG and CPU) 18 attributes total
4 powercores 2 attributes each (PG and CPU) 8 attributes total
TOTALS -Old System- 80 Attributes total
-Powercore System- 26 attributes total
So overall, the system is loading far less information, because the redundant information that is copied between suits within the same race/role is cut out, and the only difference is placed on the powercore, so only the differences are being loaded, instead of all the redundant stuff.
Okay so the memory saved is the dropsuit as an 'object' rather than the attributes. Power core or not, the PG and CPU are still attributes, its just changed via a module rather than assigned dropsuit template. So within one role, straight progession with power cores implemented as you describe it would be:
current, x 4 races: 4 frontline, 12 militia, 12 standard basic, 12 adv basic 12 proto basic, 20 std role, 20 adv role, 20 proto role, 5 officer role. 177 objects minimum.
Power core x 4 races: 4 Frontline, 12 basic, 20 role, 5 officer. 41 objects,
Dropsuit objects are reduced by
Tell me if i get this right. From what you are telling me, for every single race, they made frontline, militia, standard basic, adv basic proto basic, std role, adv role, proto role, officer role dropsuit ojects. Each oject has nealry everytied to it. The only thing that changes in progression is the slot layout and the PG and CPU. You caldari assault has the same stats at proto as it has at std, just changes in PG, CPU and slots.
Each time there is a different be it in slot layout / pg & cpu layout or skin texture meant a creating new object. Which make much more sense as to how easy it was hotfix slot layouts, find the coded object, find the number of 'slots' add and delete at your discretion.
So to free up space, they want to eliminate any differences in objects. Powercore is a set variable like all modules that is added to the suit and standardized slot layout means there is only one (for example) caldari assault object. A trait inherent to the suit object is changed to variable module. Textures have to be included in this. Because, otherwise there is no difference between the BPCs, BPO and thier mlt or std isk equivalents. Hence the SKIN modules.
What they have to do to really push this is through is delete every single object with a unique texture, and this means every BPO or BPC. Oththweise, since Proto suits have a unique texture , you're not losing 5 objects out of 9, your only losing 3.
Becuase texture from proto suits also make them unique ingame objects:
Power core dropsuit objects 4 frontline obj, 12 basic obj,12 proto basic obj, 20 role obj, 20 proto role obj, 5 officer role obj. 73 Objects
So, to break it all down into 1 object, SKINS and Power core whether or not a suit is a BPO or consumable has to directly linked.
So you have your default, singular suit object.
Put the Proto powercore module on it and a proto SKIN module automattically applies. Voila, you have you proto fitiing capacity and the proto look without the need for a proto object in the database. A seperate SKIN module simply overwrites the default one used by the power core. The same needs to applied for any bpcs or BPOs. Becaue we have BPOs is th reason why we need suit consumability directly linked to it. Otherwise, every single BPO is another object. The you just sell the power cores for either isk, aur, or LP.
Still, because slot count,and the 4 races, we will have 4 frontline objects, 12 (light medium heavy) basic objects, 20 (ass. logi, heavy, commando, scout) role objects, and 5 officer objects. Bare minimum is 41 objects.
And rebuilding a good chunk of dust from the ground up.
Redline for Thee, but no Redline for Me.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
6
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Posted - 2015.05.21 05:04:00 -
[30] - Quote
I'm having a little trouble completely understanding what you were saying, but I think we're in agreement? lol
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast & Blog
www.biomassed.net
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