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461. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by Kain Spero - at 2014.06.04 09:27:00
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462. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Zombie Supreme wrote: Kain Spero wrote: Some numbers: 3x Clone Packs at 45m = 135m upfront cost ISK paid out destroying 450 clones on a hub = 90m + ISK from clones lost while attacking (avg 80 attacker clones x 3 x 200k) = 183m ISK Potentia...
- by Kain Spero - at 2014.05.30 06:28:00
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463. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Clone packs can't be free due to the need for conservation of ISK. You can't have money appear out thin air. If self-attacking is profitable and requires no logistical burden then the acceptable labor burden to use clone packs to generate ISK will...
- by Kain Spero - at 2014.05.27 00:12:00
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464. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Argetlam Thorson wrote: Kain Spero wrote: All those ideas can and would be gamed by shell corps. The foundation is even already set up via all the locking corps that were created back in the days of locking for profit. How does my system ...
- by Kain Spero - at 2014.05.26 18:35:00
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465. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
All those ideas can and would be gamed by shell corps. The foundation is even already set up via all the locking corps that were created back in the days of locking for profit.
- by Kain Spero - at 2014.05.26 16:59:00
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466. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
If you attack with a district then you would weaken the district you attack from and open it to attack. Also, if you think friendlies can organize self attacking over 100 districts every night, fill those matches, and extract ISK more power to the...
- by Kain Spero - at 2014.05.26 02:12:00
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467. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Lord Tug wrote: CCP do you actually play this game ??? 45 million isk for 150 clones .... I challenge you guys to go scrape together that amount of isk and attack NS cargo hub and see how far you get !! +1 for another epic F#ck up !!! You h...
- by Kain Spero - at 2014.05.25 16:46:00
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468. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @KainSpero Does the MCC destruction of 150 clones still account for this final payout? CCP Logibro has mentioned this being changed to only clones actually killed in battle. I'm going to check and find out for you all ...
- by Kain Spero - at 2014.05.25 05:42:00
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469. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
You actually have to kill all the clones to extract the ISK. So if people in the donuts want to try and kill/suicide 1000s if clones a day more power to them. They still have to actively extract the wealth one clone at a time. Some things I poste...
- by Kain Spero - at 2014.05.25 04:40:00
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470. Forgegun speed - in Feedback/Requests [original thread]
The fact that you have to use skill to hit moving targets at range is a good thing and part of what makes the forge balanced. This is especially true when you take into account it's relationship to infantry.
- by Kain Spero - at 2014.05.24 23:58:00
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471. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: When devs don't ask for feedback, people ***** and whine about them not listening. When devs ask for feedback, people ***** and whine about how it's their job to do that. This is why we can't have nice things. I cou...
- by Kain Spero - at 2014.05.23 19:12:00
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472. Increase armour plates movement penalty. - in Feedback/Requests [original thread]
THEPIMP NAMED SLICKBACK wrote: Cody Sietz wrote: Make it 3/4/5 or 3/4/6. It's a simple fix that will go a long way. Have you tried a proto gal sentinel you can barley move while running or jump a normal heavy with no amour plates would wa...
- by Kain Spero - at 2014.05.23 15:12:00
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473. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
Firbolg Barun wrote: Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks. Plasma...
- by Kain Spero - at 2014.05.23 15:08:00
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474. Hotfix Alpha Timeline? - in Feedback/Requests [original thread]
Beren Hurin wrote: Any idea when Alpha might hit Tranquility? Hopefully soon and since it includes PC changes I hope that CCP can make when this will take place available ASAP.
- by Kain Spero - at 2014.05.23 15:06:00
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475. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
Spartan MK420 wrote: I still like the idea of a corp without a district, and over 100 members, should get a free clone pack to attack with in a given duration, or at least a reduced price. Example Once a week. Corp A (has 100 members) gets t...
- by Kain Spero - at 2014.05.23 15:04:00
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476. DON'T INCREASE CLONE PACK PRICE - in Feedback/Requests [original thread]
843 Epidemic wrote: Decrease the ISK cost, increase clone count. 25 million ISK for 150 clones. If it isn't too difficult, a system in place where the more districts you have the more a clone pack costs wouldn't be so bad, either. I'll po...
- by Kain Spero - at 2014.05.23 14:39:00
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477. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Rich MO-FO wrote: Thor Odinson42 wrote: I love everything but the clone pack thing. I'll never understand why people think those prices being high is a good thing. But I guess we'll just have to see how it plays out....
- by Kain Spero - at 2014.05.22 18:22:00
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478. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
CCP Rattati wrote: Planetary Conquest Overall, these are our objectives to reduce district locking and risk free ISK accumulation GÇóDecrease/remove passive ISK generation GÇóIncrease ISK payouts from battles GÇóIncrease Clone Pack Prices ...
- by Kain Spero - at 2014.05.22 13:45:00
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479. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
The Robot Devil wrote: Kain Spero wrote: Soraya Xel wrote: Kain Spero wrote: I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these...
- by Kain Spero - at 2014.04.16 17:49:00
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480. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Soraya Xel wrote: Kain Spero wrote: I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. ...
- by Kain Spero - at 2014.04.16 15:06:00
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