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441. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Do you have any idea what's happening with corp shares. That's still a big loophole for EVE players stealing corps that is not explained to Dust players "in-game." As long as a corp is created Dust side and an Eve playe...
- by Kain Spero - at 2014.11.17 23:01:00
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442. CPM Input Request: Corporation UI and Governance - in Feedback/Requests [original thread]
Probably one of the single most important things you could add to corp UI would be the ability to join and leave alliances via a Dust CEO. There are still lingering issues with shares that this would largely solve.
- by Kain Spero - at 2014.11.17 21:40:00
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443. Did hotfix go live again today? - in Feedback/Requests [original thread]
It went live today.
- by Kain Spero - at 2014.11.13 14:38:00
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444. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
I'll post a video later but as it stands right now I can get two shots off with the shotgun now while still cloaked. The put down animation and decloak animation are chained. So I put down, have weapon and decloak. Except I now shoot during the wh...
- by Kain Spero - at 2014.11.13 14:04:00
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445. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: I believe this has been deployed today, sorry, we ran into last minute issues on both tuesday and wednesday. Enjoy. THE CLOAK DELAY WORKS!!!!!!!
- by Kain Spero - at 2014.11.13 13:13:00
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446. Change uplink color on map - in Feedback/Requests [original thread]
+1
- by Kain Spero - at 2014.11.12 14:14:00
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447. So I've been working on something... - in Feedback/Requests [original thread]
Why not use the database powers to add the heavy laser as was mentioned at fanfest? I think you guys might find the heavy easier to balance when it isn't so harshly tied to the HMG.
- by Kain Spero - at 2014.11.12 09:28:00
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448. @rattati Forge Guns - in Feedback/Requests [original thread]
I have some personal opinions regarding the standard forge (I think it should burn in a fire), but the changes to the breach make since. I kinda like the idea of the DPS across the weapons being similar their application just changes in how that d...
- by Kain Spero - at 2014.11.12 00:24:00
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449. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
So did this go live today?
- by Kain Spero - at 2014.11.11 13:35:00
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450. Mobile CRU - in Feedback/Requests [original thread]
Interesting tidbit it seems if your MCRU vehicles gets hacked you still get points when the enemy start to spawn on it. x)
- by Kain Spero - at 2014.11.10 20:50:00
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451. Murder Taxi Termination - in Feedback/Requests [original thread]
Tesfa Alem wrote: Breakin Stuff wrote: Make LAVs take full damage from all weapons please. they're supposed to be Light, not tanklike. One should always have the option of blowing the engine block, and the people who run them should be acti...
- by Kain Spero - at 2014.11.10 18:44:00
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452. Murder Taxi Termination - in Feedback/Requests [original thread]
CommanderBolt wrote: If you guys dont think that LAV`s are vulnerable then I honestly don't know what to say. You are basically saying "I don't want to use the actual counters and damage dealers, instead I want everything COD-ified." I say thi...
- by Kain Spero - at 2014.11.10 11:30:00
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453. What would happen... - in Feedback/Requests [original thread]
I think making heavies not able to hack objectives would be a really good change. I think back to PC and when one team would try to vehicle spam like crazy, good vehicles as well, but still have the battle end in a loss for them because vehicles c...
- by Kain Spero - at 2014.11.10 11:17:00
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454. Murder Taxi Termination - in Feedback/Requests [original thread]
I think 100% damage is a good idea. The LAV will still be resistant to small arms fire by the nature of the shield recharge and it's damage threshold, so you would still have to hit it with a high alpha weapon like a flux nade to get the shield to...
- by Kain Spero - at 2014.11.10 11:06:00
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455. Jump height and plates - in Feedback/Requests [original thread]
I really do hate the jump penalty in the game and something to counter it would be welcomed. (Or just remove it you know)
- by Kain Spero - at 2014.11.09 22:50:00
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456. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
I think another solution to the pop in and out of LAVs could be to remove their resistance to non AV weapons.
- by Kain Spero - at 2014.11.08 19:39:00
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457. FW notifications - in Feedback/Requests [original thread]
Actually I really like the idea of an SP bonus in FW. It would need to be applied to WP though not passive match SP to prevent a flood of AFKers.
- by Kain Spero - at 2014.11.07 14:25:00
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458. Vehicle Exit and entrance animations and/or delays - in Feedback/Requests [original thread]
Animations would be too costly and straight delays with no UI explanation would be downright bad. If we get another client patch I'd love to see entry and exit be timed like actions in destiny. Hit the button, circle fills up, and you are then i...
- by Kain Spero - at 2014.11.07 14:09:00
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459. FW notifications - in Feedback/Requests [original thread]
The rewards for FW (ISK, LP, Salvage) need to be all around better than pubs. Unfortunately FW is looked at by CCP as an ISK sink and we all know how well that has done making it a good game mode. With friendly fire, generally more organized playe...
- by Kain Spero - at 2014.11.07 14:03:00
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460. Hotfix Charlie Suggestions (Orbital Strikes) - in Feedback/Requests [original thread]
I really would just like to see OB support completely opened up with a pilot able to fire OBs for whoever they want. If an enemy connects as OB support for your battle well you should clear them off with your own pilots. Also, I think it's time t...
- by Kain Spero - at 2014.06.18 18:24:00
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