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CCP Rattati
C C P C C P Alliance
1740
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Posted - 2014.05.25 01:36:00 -
[1] - Quote
Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conquest battles. GÇó To re-establish the value of district ownership as the following: Gùª Logistical convenience and cost efficiency through clone production and availability. Gùª Content generation (as a launching platform for attacks, and a target of attacks) GÇó To facilitate easier entry into Planetary Conquest by adjusting clone pack utility and cost
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero. GÇó The Biomass value earned by killing a clone in battle will be increased to 200,000 isk. GÇó Clone pack size increased to 150. This should help more corporations gain a foothold into Planetary Conquest. GÇó Clone pack cost adjusted to 45 million isk. This is consistent with the current price of 300,000 isk per clone, and ensures that corps attacking their own districts do so at a loss.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Green Pyramid
ph-clones
3
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Posted - 2014.05.25 01:37:00 -
[2] - Quote
legion |
THUNDERGROOVE
The Last of DusT. General Tso's Alliance
832
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Posted - 2014.05.25 01:42:00 -
[3] - Quote
Honestly, I have nothing wrong with any of the proposed changes. I love the extra clones from a clone pack and the encouraging fights to gain ISK.
TDBS
Fight heavy spam with plasma cannons!
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jerrmy12 kahoalii
Proficiency V.
1527
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Posted - 2014.05.25 01:46:00 -
[4] - Quote
CCP Rattati wrote:Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: GÇó To replace income from passive sources with an increase in active income earned by fighting in Planetary Conquest battles. GÇó To re-establish the value of district ownership as the following: Gùª Logistical convenience and cost efficiency through clone production and availability. Gùª Content generation (as a launching platform for attacks, and a target of attacks) GÇó To facilitate easier entry into Planetary Conquest by adjusting clone pack utility and cost
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero. GÇó The Biomass value earned by killing a clone in battle will be increased to 200,000 isk. GÇó Clone pack size increased to 150. This should help more corporations gain a foothold into Planetary Conquest. GÇó Clone pack cost adjusted to 45 million isk. stupid change, lower price to 20 mil or 25 mil, the exploit where isk was refunded is fixed, corps don't profit off self attacking, so lower price. This is consistent with the current price of 300,000 isk per clone, and ensures that corps attacking their own districts do so at a loss.
Closed beta vet.
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Cross Atu
OSG Planetary Operations Covert Intervention
2133
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Posted - 2014.05.25 02:17:00 -
[5] - Quote
Interested in seeing how these changes shake out. Definitely liking the concept of PC ISK generation being an active asset not a passive faucet.
0.02 ISK Cross
Cross Atu for CPM1- An emergent candidate
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Zatara Rought
General Tso's Alliance
3257
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Posted - 2014.05.25 02:40:00 -
[6] - Quote
RESERVED
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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CHANCEtheChAn
0uter.Heaven
342
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Posted - 2014.05.25 02:47:00 -
[7] - Quote
So now that all the little guys are in PC to be able to gain ISK by farming
It gets nullified
While veteran corps that have been farming forever (NS, AE, ERA etc.) Stay with 50 billion ISK+ without having to no longer fight
And clone packs increased to 45 million ISK a pack
So cargo hubs would theoretically take 135 million ISK to take (If you win every battle)
And the only people with that kind of ISK are corps that have been farming forever (NS, AE, ERA, etc.)
CCP Logic
Hmmm. The Meta is strong with this one...
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Beren Hurin
Onslaught Inc RISE of LEGION
2376
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Posted - 2014.05.25 02:56:00 -
[8] - Quote
CHANCEtheChAn wrote:So now that all the little guys are in PC to be able to gain ISK by farming
It gets nullified
While veteran corps that have been farming forever (NS, AE, ERA etc.) Stay with 50 billion ISK+ without having to no longer fight
And clone packs increased to 45 million ISK a pack
So cargo hubs would theoretically take 135 million ISK to take (If you win every battle)
And the only people with that kind of ISK are corps that have been farming forever (NS, AE, ERA, etc.)
CCP Logic
What you do, is you talk to one of the other bigger corps, you get THEM to attack the districts you want, and you get them to provide the clone attack for half the cost of a clone pack. They then just bring your team into battle. That is then the 'equivalent' of getting passive income for them and your attack is cheaper.... win win
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Joseph Ridgeson
WarRavens Final Resolution.
1898
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Posted - 2014.05.25 03:02:00 -
[9] - Quote
To be fair, I believe that PC exists for two reasons now. Money and the prestige of being the top man on the biggest mountain. Both are kind of no longer working.
1. Economic * ISK is kind of pointless. With the news that DUST won't be getting a player market, money is of no importance. If you run isk positive by .01 ISK, you have officially beaten the economy. Anything that can be bought is sold infinitely meaning there is no supply and demand. Money is not needed in a world of no economy. If PC had existed in EVE with people making hundreds of billions of ISK the game would have been destroyed. That happened in DUST and yet it doesn't matter. ISK is pointless.
2. Bragging Rights. * This is the only reason behind getting a district now. "We have 10 districts which means we are better than you as you only have 3." This causes healthy fighting. The problem I see is that, well, the game is in Purgatory. The future of the game is up in the air. We have no idea what happens to DUST once Legion is up and running. Fighting for bragging rights worked when we players didn't see the end of the road or even acknowledge that the road could end. It is the same kind of thing behind people no longer carrying about raiding in other MMO's once a new expansion has been released. "In a couple of months, it won't matter at all."
The problem is compounded with PC because it is frustrating to do. Setting timers of when to get 16 players together at different time of day or nights when DUST has been a far, far more casual game than EVE (I like that about DUST) is difficult. I believe that a better way of doing PC, while maintaining the Economic and Bragging Rights is to bring back Corporation Battles.
A wager could be placed on the Battle meaning there is Economic concern. A Corp challenges B Corp to a fight for 100,000,000 ISK that is taken from the loser and given to the winner. That also has bragging rights. "Man, we slaughtered those B Corp sissies and took their money!" This would also allow friendly fights. I would think that DUST Uni would love nothing more than being able to set up friendly fights so they could show some of their newer members to ropes.
Just disable or cap SP gain from the matches to avoid the SP farms that exists with Locked Districts. It has all the advantages of fair PC fights and has added convenience.
Dunno how possible that is but figured I would throw up my .02
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Cat Merc
Ahrendee Mercenaries
9910
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Posted - 2014.05.25 04:19:00 -
[10] - Quote
So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK?
Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money and then do an even split between both corps.
Feline overlord of all humans - CAT MERC
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
836
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Posted - 2014.05.25 04:30:00 -
[11] - Quote
Cat Merc wrote:So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK?
Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money and then do an even split between both corps. So we're going to field a full 32 man match for every district? This fixes things more than it ever could be used to 'exploit'.
TDBS
Fight heavy spam with plasma cannons!
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Jadek Menaheim
Ancient Textiles.
3083
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Posted - 2014.05.25 04:32:00 -
[12] - Quote
Cat Merc wrote:So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK?
Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money and then do an even split between both corps. CCP could always address attrition rates in this regard. Make Research Installations more of necessity for sending troops rather than turtling up between Cargo Hubs.
Gÿ+/ Join MySpaceTom's army
/Gûî
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The dark cloud
The Rainbow Effect
3128
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Posted - 2014.05.25 04:34:00 -
[13] - Quote
lol good move. Dont let scrubs get ISK. |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
684
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Posted - 2014.05.25 04:34:00 -
[14] - Quote
THUNDERGROOVE wrote:Cat Merc wrote:So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK?
Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money and then do an even split between both corps. So we're going to field a full 32 man match for every district? This fixes things more than it ever could be used to 'exploit'. Why would you need 32 people for a "friendly match" that's meant purely for isk generation? Only need 1 person to collect the winning side's isk reward for the clones that get automatically biomassed...
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Jadek Menaheim
Ancient Textiles.
3083
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Posted - 2014.05.25 04:35:00 -
[15] - Quote
THUNDERGROOVE wrote:Cat Merc wrote:So... Now the blue doughnuts do friendly attacks on each other so as to lock their districts and generate ISK?
Yeah sure using clone packs it doesn't really work, but using clones generated at a district you can generate a good amount of money and then do an even split between both corps. So we're going to field a full 32 man match for every district? This fixes things more than it ever could be used to 'exploit'. I'm not positive but I believe only a single representative needs to show up from both sides.
Edit: Zaria Min Deir got it.
Gÿ+/ Join MySpaceTom's army
/Gûî
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Kain Spero
Goonfeet
3587
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Posted - 2014.05.25 04:40:00 -
[16] - Quote
You actually have to kill all the clones to extract the ISK. So if people in the donuts want to try and kill/suicide 1000s if clones a day more power to them. They still have to actively extract the wealth one clone at a time.
Some things I posted regarding the clone pack price increase and shift to biomass:
Kain Spero wrote:843 Epidemic wrote: Decrease the ISK cost, increase clone count.
25 million ISK for 150 clones.
If it isn't too difficult, a system in place where the more districts you have the more a clone pack costs wouldn't be so bad, either. I'll post what I put in the main sticky. Kain Spero wrote: A shift to active ISK generation is long overdue. As is a shift from a top down payments to a bottom up approach by utilizing increased biomass payouts. The increase in clone pack price would only need to be relative to the increase in size, so for every 10 clones to the pack you added the price would go up by 3 million ISK. That is unless their needs to be an increase in cost due to an increase in biomass payments. The balance always has to lean towards not allowing corps to self-attack with clone packs, destroy the clone pack, and as a result farm isk or lock out their district at a low cost. Also, corporations have been wasting far more ISK on clone packs that have a high probability of failure.
There is another side benefit to raising biomass payments. ISK generation shifting to biomass makes it possible to recoup costs much more quickly for breaking into PC. A team that consistently wins their battles can clone pack and take a districts and then proceed to use that district to attack others. In the current system say you decided to take out a Cargo Hub. It would take three crappy clone packs ,that are too few clones to really win with anyways, so expect it to take more then 3 at best to take the district. This would result in an upfront cost of 108 million ISK plus whatever costs there are associated with fighting. You would likely land on the district with 100 clones or less, so you then have to spend at least 5 days just to fill up the district. You would then have to hold the district (without attacking or being attacked) for 2 weeks in order to barely get past breaking even. With the scenario changed to biomass being the primary income source you would need to spend 5 days defending your district from likely counter attacks because you just kicked someone's teeth in. These attacks, because of the increase biomass payment, already start to fill your coffers as you win your fights. Once you hit 5 days of regen (or sooner if you decide to be bold) you can launch an attack with minimum cost and destroy an enemies clones for a significant profit. If you send a large attack (which owning a district enables you to do) you could even wipe out another district in one go. When you wipe out that district you will likely hit ISK positive if you have been defending from other attacks and payment from clones lost in battle as well. As you see with the changes a corp has gone from an ideal scenario of recouping their investment in almost three weeks to potentially less than 1 week. Nothing changes the fact that in order to be profitable you must win your fights.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Jadek Menaheim
Ancient Textiles.
3083
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Posted - 2014.05.25 04:44:00 -
[17] - Quote
@KainSpero Does the MCC destruction of 150 clones still account for this final payout?
Gÿ+/ Join MySpaceTom's army
/Gûî
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KA24DERT
TeamPlayers Dirt Nap Squad.
607
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Posted - 2014.05.25 04:51:00 -
[18] - Quote
So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps? |
Jadek Menaheim
Ancient Textiles.
3083
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Posted - 2014.05.25 04:52:00 -
[19] - Quote
KA24DERT wrote:So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps? *Looks at Corp* Hard to tell if this is a troll or serious statement.
Gÿ+/ Join MySpaceTom's army
/Gûî
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Jadek Menaheim
Ancient Textiles.
3083
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Posted - 2014.05.25 04:56:00 -
[20] - Quote
Joseph Ridgeson wrote:1. Economic * ISK is kind of pointless. With the news that DUST won't be getting a player market, money is of no importance. If you run isk positive by .01 ISK, you have officially beaten the economy. Anything that can be bought is sold infinitely meaning there is no supply and demand. Money is not needed in a world of no economy. If PC had existed in EVE with people making hundreds of billions of ISK the game would have been destroyed. That happened in DUST and yet it doesn't matter. ISK is pointless. We may one day get to the point where people can no longer run full proto 24/7, at which point it becomes a game of balance between competitive edge and the pocketbook.
Gÿ+/ Join MySpaceTom's army
/Gûî
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
836
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Posted - 2014.05.25 04:57:00 -
[21] - Quote
Zaria Min Deir wrote: Why would you need 32 people for a "friendly match" that's meant purely for isk generation? Only need 1 person to collect the winning side's isk reward for the clones that get automatically biomassed...
I thought he meant actually fight. Still this will be much more hassle than it's worth for many and it's still more difficult than the current system of free ISK straight to the corp wallet.
TDBS
Fight heavy spam with plasma cannons!
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The dark cloud
The Rainbow Effect
3130
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Posted - 2014.05.25 05:05:00 -
[22] - Quote
Jadek Menaheim wrote:Joseph Ridgeson wrote:1. Economic * ISK is kind of pointless. With the news that DUST won't be getting a player market, money is of no importance. If you run isk positive by .01 ISK, you have officially beaten the economy. Anything that can be bought is sold infinitely meaning there is no supply and demand. Money is not needed in a world of no economy. If PC had existed in EVE with people making hundreds of billions of ISK the game would have been destroyed. That happened in DUST and yet it doesn't matter. ISK is pointless. We may one day get to the point where people can no longer run full proto 24/7, at which point it becomes a game of balance between competitive edge and the pocketbook. Not really people could proto stomp aswell before the introduction of PC. If you barely die then you can get even or actually make profit in pub matches. For example if i die once in a pub match i still make profit with proto stuff. And even if not the ISK that i horded will keep me running for the next 10 years which i very highly doubt that i will stick around for that long. |
Benjamin Ciscko
The Last of DusT. General Tso's Alliance
2281
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Posted - 2014.05.25 05:24:00 -
[23] - Quote
Is passive ISK being entirely removed?
Tanker/Logi
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Smoky Fingers
Red Star. EoN.
375
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Posted - 2014.05.25 05:29:00 -
[24] - Quote
Kain Spero wrote:You actually have to kill all the clones to extract the ISK. So if people in the donuts want to try and kill/suicide 1000s if clones a day more power to them. They still have to actively extract the wealth one clone at a time.
Killing something with your own weapons for personal benefit. Kinda like Nova Knife.
I make the goons look like they care.
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KA24DERT
TeamPlayers Dirt Nap Squad.
607
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Posted - 2014.05.25 05:39:00 -
[25] - Quote
Jadek Menaheim wrote:KA24DERT wrote:So the only decent source of income in the game is going away, and is being replaced with a system where you have to grind against other corps? *Looks at Corp*Hard to tell if this is a troll or serious statement.
It's a serious statement. This is especially bad for younger corps trying to break into PC, as weaker corps will be immediately identified and farmed for ISK. |
Kain Spero
Goonfeet
3587
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Posted - 2014.05.25 05:42:00 -
[26] - Quote
Jadek Menaheim wrote:@KainSpero Does the MCC destruction of 150 clones still account for this final payout?
CCP Logibro has mentioned this being changed to only clones actually killed in battle. I'm going to check and find out for you all if that is going into hotfix alpha.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Iron Wolf Saber
Den of Swords
15186
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Posted - 2014.05.25 08:59:00 -
[27] - Quote
Benjamin Ciscko wrote:Is passive ISK being entirely removed?
From the looks of it; yes.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Lord Tug
C0NFUCIUS
105
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Posted - 2014.05.25 12:49:00 -
[28] - Quote
CCP do you actually play this game ???
45 million isk for 150 clones .... I challenge you guys to go scrape together that amount of isk and attack NS cargo hub and see how far you get !!
+1 for another epic F#ck up !!!
You have just made it even harder for noobs to enter PC . |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5756
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Posted - 2014.05.25 13:31:00 -
[29] - Quote
My biggest concerns with this are:
a) Whether or not it removes incentive from wanting to break into PC. b) That it seems like it's encouraging fights for the fights' sake.
S'like telling America and Russia they can only make money if they **** on each other's boots, but not actively conquer one another.
Useful Links
Aeon Amadi for CPM1
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Zombie Supreme
Molon Labe. General Tso's Alliance
172
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Posted - 2014.05.25 16:15:00 -
[30] - Quote
CCP Rattati wrote:Dear players,
As part of Hotfix alpha we will be making a few changes to the Planetary Conquest system. Goals: ...
What we're changing: GÇó The resale value of excess clones generated by districts or victory in battle will be set to zero.
There are some good ideas here, but this will make PC very unprofitable, given the cost of Proto suits/Tanks/ADS. You should of increased the player payout to 250,000 ISK per clone.
At the very least, you should make excess clones lost by victory in battle part of the players payout. So if you attack with 150 clones, win, but only lose 80 clones to death, all 150 of those clones (which basically all die) should still go into the payout pool.
Also question will corps still be charged for moving clones to attack? Those fees should also be removed. Basically in this new PC world you are proposing the only income corps will earn will be from taxes. |
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