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161. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Quite simply the donation of components to get command points needs to be off the table. The completion of daily missions needs to be tracked and used to generate command points or something of that nature. Using warbarge components will just lead...
- by Kain Spero - at 2015.02.09 17:11:00
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162. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
gauntlet44 LbowDeep wrote: CCP Rattati wrote: Azrael Aranis wrote: Kain Spero wrote: Experimental weapons will only be available through the lab as far as I know. I'm wondering about the officer gear as well. I got an experimental...
- by Kain Spero - at 2015.02.08 22:08:00
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163. DS's in general needs a role buff - in Feedback/Requests [original thread]
I really think in order to make vehicles providing infantry mobility a thing the current state of uplinks needs to be looked at. Uplinks overshadow transportation and mobility through vehicles in almost every way.
- by Kain Spero - at 2015.02.08 18:40:00
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164. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
I claim my three things this morning. 3 Alldin forge guns.
- by Kain Spero - at 2015.02.08 18:33:00
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165. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kain Spero wrote: Yep, looks like ended up with an officer HMG (Alex flavor). Thinking this might be too good now..... What is the component cost to claim? 198 components per item to claim.
- by Kain Spero - at 2015.02.08 01:12:00
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166. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
Pokey Dravon wrote: Jadek Menaheim wrote: Kane alluded to something in the chat. Components can be the thing districts produce en-mass, however you'd need to speed command points naturally to extract them. That brings up another point I f...
- by Kain Spero - at 2015.02.07 22:54:00
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167. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Well, I can confirm that the lab makes officer suits. It made a Frame Ck0 suit today.
- by Kain Spero - at 2015.02.07 22:29:00
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168. [Feedback] Pokey's Feels on the Warbarge - in Feedback/Requests [original thread]
A lot of really good points. I think that active gameplay providing an avenue to upgrade the barge more rapidly would be fair. I think the production of warbarge components could potentially be something that even districts and planetary conquest...
- by Kain Spero - at 2015.02.07 22:20:00
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169. [Suggestion] Cleaning up junk, tiercide, and memory usage - in Feedback/Requests [original thread]
Would be interesting if tieracide actually gave us better game performance as well.
- by Kain Spero - at 2015.02.06 20:57:00
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170. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
CCP Rattati wrote: "obviously" a new skin slot This would be AMAZING!
- by Kain Spero - at 2015.02.06 20:16:00
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171. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
ZDub 303 wrote: I thought it was supposed to make experimental weapons and not officer weapons? I would say generating officer weapons is a little too much, those should remain as rare drops from battles imo. With the pay to generate more weap...
- by Kain Spero - at 2015.02.06 17:35:00
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172. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Yep, looks like ended up with an officer HMG (Alex flavor). Thinking this might be too good now.....
- by Kain Spero - at 2015.02.06 17:23:00
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173. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
It looks like the changes are live on the server. I have reports of people generating officer suits from the lab. I almost wonder if a middle ground where the lab makes only experimental items would be better. (Leave officer weapons and suits to ...
- by Kain Spero - at 2015.02.06 16:50:00
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174. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2612439#post2612439 CCP Frame wrote: 3)Community Feedback Response: The Warbarge Experimental Laboratory had wrong parameters in the component claim function. We, however, are using...
- by Kain Spero - at 2015.02.06 13:18:00
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175. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Regis Blackbird wrote: The Experimental Factory is capped at x1/day regardless of meta, right? (Or is it x2.... I don't have it yet) x1 apparently with better gear more likely the higher level lab you go.
- by Kain Spero - at 2015.02.06 07:08:00
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176. Addition of ReStock to "X" - in Feedback/Requests [original thread]
Ummmm...... DONE! (This was added this release.)
- by Kain Spero - at 2015.02.06 07:07:00
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177. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: Aeon Amadi wrote: Think it'll be better when and if we have simple crafting. In which case the Experimental Lab can produce Weapon Components or something and then we select what power level of gear to craft with adjusted ...
- by Kain Spero - at 2015.02.06 04:39:00
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178. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
CCP Rattati wrote: This was so that new players can use it as well. Not everyone has skills to level 1 specialization in weapons. Getting a guaranteed officer weapon every day, does seem quite OP. This was all explained in the original thread,...
- by Kain Spero - at 2015.02.06 03:08:00
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179. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
I really wish the lab worked like a factory in Star Wars Commander (sci-fi clash of clans). I pick what I want to make and the higher tier it is the more time it takes. Instead of forcing people to use components to claim allow them to use compone...
- by Kain Spero - at 2015.02.05 21:36:00
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180. [Feedback] Random Number Generators - in Feedback/Requests [original thread]
What I would like to see is the ability to sell back AUR gear for a % of it's value. At least this way if I can junk I can get a partial reroll. It would also let players slowly be able to earn premium currency, which is present in most successful...
- by Kain Spero - at 2015.02.05 18:07:00
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