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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3266
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Posted - 2014.04.11 20:16:00 -
[181] - Quote
Vrain Matari wrote: Battle could even be an ambush ^^
I think it would have to have objectives, so either Dom or Skirmish. Honestly, whatever is easier for them to potentially program. The issue is even if the idea is good it may take too much bandwidth.
Owner of Spero Escrow Services
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The Robot Devil
Brave Bunnies Brave Collective
2300
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Posted - 2014.04.11 20:27:00 -
[182] - Quote
Kain Spero wrote:I'm sure attack windows could be handled just fine by DNS, but honestly this ends up turning the game into a job. You MUST be on every day to defend districts over these X hours is just not a good way to do it. Dust 514 is still a lobby shooter and that is best experience when you have two full teams facing off against each other.
Now I could see it where you combine a timer and a window with the window fight allowing the attackers to make money and if they press the attack it triggers the timer and then it becomes a fight for the district.
Again, I'm not sure I like the attack windows idea, but I'll try to poke around and see how much that could be implemented in a hot fix.
If a corp or alliance is going to own a district then it should be hard work and you should have to be able to play x hours a day or delegate it to someone else in your corp. If PC is the "end game" that PC players say it is then it shouldn't be easy. The game will continue to be a lobby shooter if we continue to treat it that way.
Corporations are making large profits from these districts and it just seems a little too easy for them to hold them. If you are having to depend on only a few players to defend 245 districts then the game is seriously screwed up. How many people do you rely on to hold 245 districts? Because it should take about that many individuals to defend that many districts and if the numbers are closer to 50-60 people being able to fight off the entire game then the system is borked up bad.
It should be hard work and stressful to own all of the districts and it should be very time consuming but it doesn't seem that way at all. I don't know how much time you spend on district stuff but if you have a job, do CPM stuff and control every district in the game then it is just too easy. The time invested to make that much ISK should be way up there.
There doesn't seem to be a way to divide and concur or use any kind of tactic to take a district. Like I said I don't know what it takes for you to control all of them but to the average player it just seems like it is too easy. I understand that you worked hard on all of the deals you made with other corps and things like that. I think you are doing a great job at that but my point is that to 99% of the player base there is no way to counter the DNS.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
15
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Posted - 2014.04.11 20:38:00 -
[183] - Quote
Kain Spero wrote:
5. Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
9. Add the ability to bring up the map for upcoming battle while in the War Barge. (Probably can't be done in a hotfix)
#5 I definitely agree with this. Right now Eve pilots don't see a reason to really get involved with Dust Battles. I foresee a glorious future of burned and cratered planets with spaceship graveyards in orbit. We cant have that without the eve side getting more exposure to Dust.
#9 I have always been a fan with manipulating game environment (with limits) This would give Mercs the ability to help plan out the battles and help make players truly feel like they are a part of the game. I know that the ability to open doors for example would keep me entertained for days. =)
-Marcus |
Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3268
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Posted - 2014.04.11 20:40:00 -
[184] - Quote
Marcus Stormfire wrote:Kain Spero wrote:
5. Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
9. Add the ability to bring up the map for upcoming battle while in the War Barge. (Probably can't be done in a hotfix)
#5 I definitely agree with this. Right now Eve pilots don't see a reason to really get involved with Dust Battles. I foresee a glorious future of burned and cratered planets with spaceship graveyards in orbit. We cant have that without the eve side getting more exposure to Dust. #9 I have always been a fan with manipulating game environment (with limits) This would give Mercs the ability to help plan out the battles and help make players truly feel like they are a part of the game. I know that the ability to open doors for example would keep me entertained for days. =) -Marcus
For bringing up the map I simply mean having the normal in-match map function available on the direction pad. Nothing fancy with the map in the center of the room.
Owner of Spero Escrow Services
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Cyrius Li-Moody
0uter.Heaven
4690
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Posted - 2014.04.11 21:53:00 -
[185] - Quote
Kain Spero wrote:Cyrius Li-Moody wrote:Personally I think it's silly that the same 16 people can instantly teleport all over MH and defend as many districts that they want at literally the same time.
While this game should not be about zerging. 3 or 4 A-Teams should not be able to defend an entire region. More importantly it should not cost billions of isk to just try to overwhelm 30 people. We have 4 A-teams just under Escrow via FA, Teamplayers, Imperfects and The Rainbow Effect, so try not to exaggerate the numbers too much. Instant travel via the sleeper implants is actually one of the things that makes Dust unique compared to Eve and it is honestly a good thing. Trying to arbitrarily limit how much PC someone can play in a given period or where then can play is just a silly idea that will end up benefiting vets anyways (more likely to have high SP alts that are still PC ready). Also, something everyone should read: http://outofcake.wordpress.com/2012/12/10/malcanis-law/
Sorry but I still find the mechanic of being able to be everywhere instantly pretty silly and it leads to the situation we have now. People taking more land than they should be able to hold with such small numbers. I could care less about how it may seem refreshing and to may seem like a good thing but small groups taking control of an entire region because they can be everywhere is silly as ****.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3268
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Posted - 2014.04.12 04:02:00 -
[186] - Quote
Cyrius Li-Moody wrote: This isn't about you. this isn't about your alliance. this about the game.
Couldn't agree more. Please explain to me in detail hot the hotfixes I suggested specifically benefit my alliance only and me only. I'm all ears.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3453
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Posted - 2014.04.12 04:04:00 -
[187] - Quote
Instant travel is a thing. Thats what makes us who we are and puts us one step ahead of capsuleers who have to use jump clones with a 24 period between jumps.
There are even some capsuleers, such as The Broker, who can seemingly break all of the traditional rules and have multiple copies of himself running around at the same time. That's the universe we live in.
Molden Heath is a relatively small amount of land. It's a tiny, irrelevant piece of space. The game is much bigger than Molden Heath. The playerbase is not. But our playground is going to expand whether we're ready for it to do that or not. Other planets will become available, other regions will become available. Why get salty. |
Cyrius Li-Moody
0uter.Heaven
4695
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Posted - 2014.04.12 04:25:00 -
[188] - Quote
Kain Spero wrote:Cyrius Li-Moody wrote: This isn't about you. this isn't about your alliance. this about the game.
Couldn't agree more. Please explain to me in detail hot the hotfixes I suggested specifically benefit my alliance only and me only. I'm all ears.
I spoke generally about small groups being able to hold MH and it's always been that way. You inserted yourself into the conversation, Kane.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3268
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Posted - 2014.04.12 04:31:00 -
[189] - Quote
Cyrius if you are talking logistics and geography at the corp and alliance level then, yes, I would love to see some changes there, but what I don't think would be good would be placing arbitrary limits on the players themselves.
Again, I don't see that happening in a hotfix, but things that have to be considered for beyond PC 1.0.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Cyrius Li-Moody
0uter.Heaven
4695
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Posted - 2014.04.12 04:31:00 -
[190] - Quote
Himiko Kuronaga wrote:Instant travel is a thing. Thats what makes us who we are and puts us one step ahead of capsuleers who have to use jump clones with a 24 period between jumps.
There are even some capsuleers, such as The Broker, who can seemingly break all of the traditional rules and have multiple copies of himself running around at the same time. That's the universe we live in.
Molden Heath is a relatively small amount of land. It's a tiny, irrelevant piece of space. The game is much bigger than Molden Heath. The playerbase is not. But our playground is going to expand whether we're ready for it to do that or not. Other planets will become available, other regions will become available. Why get salty.
40 attacks were placed on districts on the same timers. It was defended by a very very small handful of mercs. There were not 640 mercs in those battles defending that space. How is this a smart system? It isn't just because the clone packs are tiny.
I understand the lore says you can be anywhere but in my opinion a merc should be only able to fill one contract at a time. Meaning he loads into that battle and cannot enter another battle until that contract is complete. This would force people to have the manpower to actually defend their districts or at least a fuckton of alts to do so.
Excuse me for believing it's far far too easy for small groups to hold so much land.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Django Quik
Dust2Dust.
2837
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Posted - 2014.04.12 09:31:00 -
[191] - Quote
Ares 514 wrote:Django Quik wrote:Ares 514 wrote:Django Quik wrote:FYI -
Hotfixing = changing numbers
Hotfixing =/= adding anything new whatsoever Completely wrong. Even CCP is not this bad. When have CCP ever added something new in a hotfix? They fiddle with numbers and fix bugs but anything even remotely new they leave for the big updates, even a lot of the bug fixes! Changing numbers of clone packs or removing passive isk I can see as doable in one of these hotfixes without too much bother but do you really believe that they'll be able to manage anything grander than that with PC1.0 without a proper update and before PC2.0 comes out? Do you really think they'll bother to monkey with the mechanics when they're going to tear it all down and replace it in a few months anyway? Your quote saying hotfixing = changing numbers is completely wrong. Hotfixes often are used to fix bugs but they can also be used to add in content that you couldn't complete in time or to resolve something that ends up not working as intended. This can often mean adding new code, although for hotfixes it would usually be smaller changes. I agree that they should only be making smaller changes; however, you're incorrect in thinking those changes can only be adjusting numbers. Okay, maybe I should have framed my assertion in the context of CCP and Dust514. Yes, normally hotfixes in other companies on other software projects could be much more than just changing numbers - on Dust it's basically only changing numbers.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
2837
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Posted - 2014.04.12 09:55:00 -
[192] - Quote
Kain Spero wrote:I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go into and win to get the ISK from your auto sale. The match spawns in other contracts for the attacker side where anyone can join. Attackers win they get ISK from the clone sale instead. Each side gets 40 clones.
The effect would be a way for corps without land to siphon ISK from the big boys and potentially use that ISK to fund effective clone packs rather the relying on just taxes and donations. (My concern is this idea would require too much bandwidth) I hate this idea purely because the attack becomes open to all. Every merc and their dog would jump in that match and no organised group would ever get their whole team in to attack. Only the very worst defending team would ever lose but what's worse is that it would exacerbate the problem you mentioned earlier of PC becoming a job.
Remove auto-sales (but not manual clone sales) and drastically lower clone pack costs and you'll get a lot more fighting.
Technically these two changes would still leave the door open for self locking but with no auto-sale isk the incentive is way way reduced and in order to make any money from self-locking you'd need people to actually play the attacking clones to get them killed.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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shaman oga
Nexus Balusa Horizon
1858
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Posted - 2014.04.12 12:23:00 -
[193] - Quote
My cure is:
- Close PC
- Swipe all Isk generated
- Open old corp battles
- Rework PC
- Open PC and let corp battles too
Rework as it follow:
- Districts always open to attack with 2 hours notice
- Add corp clones storage (150 clones) out of district
- Clones automatically add every hour (a small amount) to district or to corp storage at minutes --:00
- Tax on ringers (out of alliance)
- Best of 3 mode to conquer a district or deplete defender \ attacker clones
- Cap at 200 clones per district
- Alliances can move clones between district (% survival depending on jumps)
- Clones are bought singularly to fullfill corp clones storage or districts
- Clones in excess are automatically sold
District status
- Green - normal status of a district not under attack (can move clones, buy clones)
- Yellow - lasts 1.5 hours after you have received an attack notification (can move clones, buy clones)
- Red - lasts from 30 minutes before 1st attack till the district is succesfully defended or attacked (can't move or buy clones)
-1st round Attackers must start with full corp storage (150). Defenders have corp storage + district clones.
-Defenders win Kill all clones - there will not be another attack Destroy enemy MCC - defenders steal 50%+1 of the attackers remaining clones
- Attackers win Kill all clones - district conquered Destroy enemy MCC - attackers steal 50%+1 of the attackers remaining clones
-2nd round Works like the first, if a team score 2 MCC wins it conquers the district.
-3rd round Like over.
Closing notes: we should be able to salvage biomass from public contracts something like 1/3 units as a rare drop. Players can donate this biomass to corp or sell it (after open market).
The unnamed new build it's so secret that nobody know what will be in it, even after patch notes..
\o/ summon me
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The Robot Devil
Brave Bunnies Brave Collective
2306
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Posted - 2014.04.12 12:58:00 -
[194] - Quote
Drop the tax on ringers and I like the rework. Wiping ISK is on the fence with me but I like the rework idea.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3269
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Posted - 2014.04.13 15:28:00 -
[195] - Quote
Django Quik,
I think the problem of everyone spawning in could be only having it appear in other contracts for other player corps (no npcs) and giving priority to full squads. Again, I think the idea may require too much bandwidth.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1966
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Posted - 2014.04.13 18:15:00 -
[196] - Quote
Thinking about how this game will be in the future: Planets/districts from which landholding corps extract resources for use in EVE/DUST & clone mercenaries that can instantaneously jump their consciousness across all of colonized space.
If we speculate that MMCs will be necessary to wage war and able to get in-system via covert jump of some carrier craft, warbarge or otherwise, how much advanced warning would we expect to have as the defender of a district? How should the attack scheduling mechanics work when the game is mature?
The most organic and immersive mechanic i can imagine is vulnerability based on resource export - when we need to get clones/materials offplanet we necessarily open ourselves up to attack for a short period. Avoiding or ameliorating this vulnerability may be one of the primary motivations for investing in beanstalks.
If we agree that the above description of the final product is a reasonably close guesstimate, it would be judicious to align our current ad hoc mechanics as closely as possible with our future vision, so long as the resulting system generated good gameplay.
For that reason export window vulnerability seems the way to go, imo. To balance our current game mechanics income should scale with vulnerability, and corps should be able to set the frequency of the vulnerability/income window.
I would calibrate the mechanic such that if a corp chose to be vulnerable 4 times per day they would maintain their current income, 2 times per day would be half their current income, once per day would be a quarter their current income and once every two days would an eighth of their current income, etc. This mechanic would generate lots of fights on weekends/holidays, reduce passive income, allow district-holders to adapt to RL demands and give corps an alternative to alt-corp-locking. It would not prevent alt-corp-locking, but that is a separate mechanic.
While this shouldn't require too much work(and would require almost none if True Grit designed with flexibility/future in mind), it is prolly not something we could do in a hot fix now. Just posting it because it's worth thinking about what PC is ultimately going to look like.
tl:dr District income should be tied to how often you allow your district to be vulnerable. District vulnerability timers would then be variable, from hours to days between possible battles.
I support SP rollover.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3270
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Posted - 2014.04.13 22:32:00 -
[197] - Quote
In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become a true game.
I think being vulnerable during resource export and allowing for those realtime no timer fights alongside timer fights for the districts really would be a great way to go.
While these visions comes to be though we have the reality that is PC 1.0. I really don't feel that letting it languish while we wait for PC 2.0 is an option. The two biggest issues to me are passive ISK and clone pack size. The rest of the discussion becomes nuanced mechanics that may or may not be able to be addressed with the resources available.
Listening to the discussion here though is seems if we could get two things thrown into a quick hotfix while some of these other things are looked at it's increasing the clone pack to 150 with the same current cost per clone and turning off auto sale of clones. These are things that must be done and every day that goes by PC 1.0 digs itself further into the hole.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Spartacus Dust
NECROM0NGERS Caps and Mercs
322
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Posted - 2014.04.13 22:44:00 -
[198] - Quote
Kain Spero wrote:In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become a true game.
I think being vulnerable during resource export and allowing for those realtime no timer fights alongside timer fights for the districts really would be a great way to go.
While these visions comes to be though we have the reality that is PC 1.0. I really don't feel that letting it languish while we wait for PC 2.0 is an option. The two biggest issues to me are passive ISK and clone pack size. The rest of the discussion becomes nuanced mechanics that may or may not be able to be addressed with the resources available.
Listening to the discussion here though is seems if we could get two things thrown into a quick hotfix while some of these other things are looked at it's increasing the clone pack to 150 with the same current cost per clone and turning off auto sale of clones. These are things that must be done and every day that goes by PC 1.0 digs itself further into the hole.
I completely agree
Twitter @Matthew_Dust
Executor of Caps and Mercs Alliance.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1967
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Posted - 2014.04.14 00:08:00 -
[199] - Quote
Spartacus Dust wrote:Kain Spero wrote:In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become a true game.
I think being vulnerable during resource export and allowing for those realtime no timer fights alongside timer fights for the districts really would be a great way to go.
While these visions comes to be though we have the reality that is PC 1.0. I really don't feel that letting it languish while we wait for PC 2.0 is an option. The two biggest issues to me are passive ISK and clone pack size. The rest of the discussion becomes nuanced mechanics that may or may not be able to be addressed with the resources available.
Listening to the discussion here though is seems if we could get two things thrown into a quick hotfix while some of these other things are looked at it's increasing the clone pack to 150 with the same current cost per clone and turning off auto sale of clones. These are things that must be done and every day that goes by PC 1.0 digs itself further into the hole. I completely agree also agree. These are good 'do no harm' proposals that fit into PC 1.0 and address current issues.
I support SP rollover.
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Spartacus Dust
NECROM0NGERS Caps and Mercs
363
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Posted - 2014.04.14 02:16:00 -
[200] - Quote
CCP BRING THE HOTFIX HAMMER
Twitter @Matthew_Dust
Executor of Caps and Mercs Alliance.
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Django Quik
Dust2Dust.
2854
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Posted - 2014.04.14 07:11:00 -
[201] - Quote
Thanks Kain - despite what anyone thinks of DNS or yourself or your motivations for any of this, I support any effort to bandaid PC1.0 for the time-being and remain hopeful that PC2.0 will come in swiftly to give us the game we have all been wanting.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Duke Noobiam
Nyain Chan
60
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Posted - 2014.04.14 20:03:00 -
[202] - Quote
Let me start by saying that I don't have a complete understanding of how PC works, so please forgive any false assumptions that I may have made.
So let me start by defining the problem as I understand it, please correct me if I am wrong... From what I understand, the current "problem" is that....
1. Corporations that hold districts in MH can sell unused clone packs / biomass to an NPC entity (Genolution). This is only really a problem because of #2.
2. Corporations are colluding to lock districts in mock battles to ensure other corps cannot challenge them for their districts.
My idea is to fix the price of clone packs and biomass to the demand generated by PC battles. In other words, more clone deaths reduces the availability of clones and raises the price of clone packs for both selling and buying. The opposite would also be true, fewer clone deaths increases the supply of clones therefore reducing the price of clone packs.
The actual price could be set by the NPC entity (Genolution) based on ratios along with upper and lower limits to the price range.
This would make it cheaper for corporations to buy clone packs to attack when there is little action in PC as well as discourage district locking as this would drive down the price of clone packs.
How do you kill that which has no life?
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3340
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Posted - 2014.04.16 14:39:00 -
[203] - Quote
The meeting with CCP went very well.
I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Soraya Xel
Abandoned Privilege Top Men.
1969
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Posted - 2014.04.16 14:49:00 -
[204] - Quote
Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size.
So when do we get fixes?
I'd like to be your CPM1 candidate
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
2094
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Posted - 2014.04.16 14:59:00 -
[205] - Quote
Duke Noobiam wrote:Let me start by saying that I don't have a complete understanding of how PC works, so please forgive any false assumptions that I may have made.
So let me start by defining the problem as I understand it, please correct me if I am wrong... From what I understand, the current "problem" is that....
1. Corporations that hold districts in MH can sell unused clone packs / biomass to an NPC entity (Genolution). This is only really a problem because of #2.
2. Corporations are colluding to lock districts in mock battles to ensure other corps cannot challenge them for their districts.
My idea is to fix the price of clone packs and biomass to the demand generated by PC battles. In other words, more clone deaths reduces the availability of clones and raises the price of clone packs for both selling and buying. The opposite would also be true, fewer clone deaths increases the supply of clones therefore reducing the price of clone packs.
The actual price could be set by the NPC entity (Genolution) based on ratios along with upper and lower limits to the price range.
This would make it cheaper for corporations to buy clone packs to attack when there is little action in PC as well as discourage district locking as this would drive down the price of clone packs.
I think this idea is basically where CCP has been going all along, but instead of a back end system managing the price it would be a player market. They've said many times that they want clones to be something that players trade. I think once we have a market and a set of PVE systems that inject enough isk to keep the economy afloat, what will happen is clones will be something a corp will buy from other players. Then instead of injecting massive piles of isk it simply moves it around.
Problem is right now the producers and consumers are the same group. |
Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3340
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Posted - 2014.04.16 15:06:00 -
[206] - Quote
Soraya Xel wrote:Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. So when do we get fixes?
Unknown, but I've made my opinion know to CCP that if/when they decide on changes they need to inform the community.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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The Robot Devil
Brave Bunnies Brave Collective
2368
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Posted - 2014.04.16 15:11:00 -
[207] - Quote
Kain Spero wrote:Soraya Xel wrote:Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. So when do we get fixes? Unknown, but I've made my opinion know to CCP that if/when they decide on changes they need to inform the community.
The need to inform us and then really listen to what we have to say, form a different set of changes based off of our input, run it by the CPM, change it again if needed then tell us the final plan for final feedback. EVE has just now moved to this kind of system and DUST would be smart to emulate that way of changing the game. I do think they listen but I don't always think that they act on those suggestions.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1976
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Posted - 2014.04.16 17:22:00 -
[208] - Quote
Kain Spero wrote:Soraya Xel wrote:Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. So when do we get fixes? Unknown, but I've made my opinion know to CCP that if/when they decide on changes they need to inform the community. Thanks for the effort and the report. Even if this is a temporary fix to PC, the motivation for CCP should be the possibility of a more positive and larger palyerbase come fanfest. Improvements made to PC spill over into FW and pubs.
I support SP rollover.
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1698
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Posted - 2014.04.16 17:41:00 -
[209] - Quote
We need Warbarges, you can attack whenever or wherever you want, but you need to move clones from one district or another with a warbarge. Warbarge must orbit for 10 minutes to alert defenders. Once match starts OBs can be dropped by the WB based on WP or another ship based on time, but one firing resets the WP count/ timer of the other. Clones are an item on the open market in EVE. EVE pays for warbarges, clones, moves and sells excess clones on the market themselves. Dust mercs get paid for winning battles based on enemy gear lost. This will be the alternative to clone packs.
The attackers invests in order to try and take a district? They have the advantage of mobility and EVE support. The defender has the advantage of possibly higher clone count per match, no upfront cost, can move from district to district on one planet without the need for a warbarge.
Warbarges themselves can be price scaled, small destroyer sized ones, 150 clone BS sized ones 450 clones etc....... Blue donut + small clone demand = less profit EVE, No matches means no profit dust.
Perks: Meaningful EVE interaction Geography matters Economics matter Dynamic real time conflicts The clone trade makes conflict necessary to keep it going Less well equipped corps are lower value target
Cons: Those with no EVE ties have an uphill battle Without an actual merging of the economies cross game ISK exchanges require middle man. Small non international alliances would have trouble holding anything in off hours.
If there was some other way to get Dust based corps involved without the need for EVE investment that would be great. District selling mechanic wouldn't be a bad idea for the escrow services to get people into PC. Also some sort of repercussion to no showing an attack on a neighboring district..... like loosing a deposit? Very rough and not feasible anytime soon, possibly exploitable, but hopefully simple enough to grasp and stay interesting.
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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Kain Spero
Escrow Removal and Acquisition Dirt Nap Squad.
3341
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Posted - 2014.04.16 17:49:00 -
[210] - Quote
The Robot Devil wrote:Kain Spero wrote:Soraya Xel wrote:Kain Spero wrote:I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size. So when do we get fixes? Unknown, but I've made my opinion know to CCP that if/when they decide on changes they need to inform the community. The need to inform us and then really listen to what we have to say, form a different set of changes based off of our input, run it by the CPM, change it again if needed then tell us the final plan for final feedback. EVE has just now moved to this kind of system and DUST would be smart to emulate that way of changing the game. I do think they listen but I don't always think that they act on those suggestions.
Could not agree more.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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