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121. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
CCP Rattati wrote: This is happening. ALL THE LIKES!!!!
- by Kain Spero - at 2015.03.03 06:08:00
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122. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
Yeah, HMG and shotguns seems about right. I actually got some kills in PC with Amarr commando last week. Didn't realize I was pulling out a unicorn.
- by Kain Spero - at 2015.03.03 06:08:00
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123. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
Zatara Rought wrote: I have been asked/requested this on and off since July for them to simply swap maps out. Logibro even suggested long ago that it was hotfixable. While you're at it just swap out all map rotations. It's not difficult, just ...
- by Kain Spero - at 2015.03.03 02:27:00
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124. The Lag Map - in Feedback/Requests [original thread]
This map needs to be removed until it's fixed pure and simple.
- by Kain Spero - at 2015.03.03 02:26:00
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125. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Imp Smash wrote: I believe that there should be vehicles entry exit timers (not including LAVs or passengers jumping out of dropships). It should take a few seconds to get into any and all vehicles for drivers, pilots, and gunners. (AGAIN let...
- by Kain Spero - at 2015.03.03 02:20:00
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126. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I don't know. I think making modules more effective on the vehicle because of the pilot suit is the exact wrong direction. Better modules means more HP or more Damage so just straight up more powerful. Special abilities make give you more tricks ...
- by Kain Spero - at 2015.03.03 02:14:00
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127. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: This is not being actively worked on but I would like to gather enough cards on the table that if work does start we can give the pilot suit the healthy things it needs to grow as an idea into reality. However it seems t...
- by Kain Spero - at 2015.03.02 23:36:00
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128. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
A lot of the performance issues seems to depend on how many times you leaven and enter the facility. The more trips you make in and out the worse the FPS performance becomes. Either way the map needs to go.
- by Kain Spero - at 2015.03.02 19:26:00
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129. Amarr FW - in Feedback/Requests [original thread]
This is one of the reasons I think you should be able to join a faction corp like you can in Eve or declare loyalty to a faction. At the very least you get the perk of a joint channel that you know has the purpose of fighting for a specific faction.
- by Kain Spero - at 2015.03.02 08:54:00
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130. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
It still makes me sad to look at the road map and realize that raids are at least 4 months away if not more.
- by Kain Spero - at 2015.03.02 08:42:00
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131. Replace Gallente Research Facility with Communications Socket - in Feedback/Requests [original thread]
This really has gone on long enough. Until performance can be improved the Gallente Research Facility (lovingly called lag map or lag facility) needs to be switched out for communications as it used to be before the lab map was released. Communic...
- by Kain Spero - at 2015.03.02 08:40:00
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132. [Ideas] Salvage-Based Economic Stimulus = More ISK, Better Gameplay - in Feedback/Requests [original thread]
This continues to be a necessary addition to Dust.
- by Kain Spero - at 2015.02.24 05:14:00
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133. Incentive to win Dom - in Feedback/Requests [original thread]
I really think this keeps exemplifying why SirManBoy's keep what you kill idea needs to be implemented. https://forums.dust514.com/default.aspx?g=posts&m=2510630#post2510630
- by Kain Spero - at 2015.02.24 05:11:00
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134. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kain Spero wrote: If you want to use RE's offensively then you should be more than fine with them showing up on passive scans. That'd kinda ruin the "trap setting" aspect, right? Perhaps they could show up on passive...
- by Kain Spero - at 2015.02.24 04:37:00
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135. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
Jebus McKing wrote: STD REs have an activation timer of what? 5 seconds? To be honest, if someone drops a RE close to your feet, is still alive after 5 seconds, AND you are still in range of the RE, then I'd say 9 out of 10 times you deserved w...
- by Kain Spero - at 2015.02.24 04:19:00
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136. Can we just remove the trashy apex remote spam now ? - in Feedback/Requests [original thread]
The title should be more like: "Can we remove the trashy remote spam now?" If the RE was meant to be a trap then add a 10-15 second activation delay. If it's going to keep being used like a grenade then make it show up on passive scans. Really ne...
- by Kain Spero - at 2015.02.23 20:03:00
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137. More ways to get paid. LP in FW - in Feedback/Requests [original thread]
It seems there has always been issues on the backend adding ISK to FW. I just had a thought. Why not add some of the random salvage drops (like melted heat shields etc) to the LP store. When crafting comes it will allow FW to be used to gain the...
- by Kain Spero - at 2015.02.22 05:20:00
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138. Can we have inertia now? - in Feedback/Requests [original thread]
I think inertia would actually give more value to higher skill strafe patterns like circle strafing and figure eights than just going left/right. I think that strafe game play is an important aspect of Dust that needs to remain, but as it stands n...
- by Kain Spero - at 2015.02.17 16:53:00
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139. Sticky:[Update] Teambuilder logic - in Feedback/Requests [original thread]
I think this shows a good reason why 6 man squads may hurt the matchmaker system for public play. In a 4 man system Ready to Play would have been broken into 2 components of 4 likely with a Rank of 1 and 2. This may have ensured that they end up o...
- by Kain Spero - at 2015.02.17 16:18:00
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140. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
GrimzOvaHourz wrote: when dis coming out https://trello.com/b/R44szWCe/dust-514-development-roadmap
- by Kain Spero - at 2015.02.14 15:37:00
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