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Thread Statistics | Show CCP posts - 7 post(s) |
XxGhazbaranxX
The New Age Outlaws Proficiency V.
1361
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Posted - 2014.05.23 14:03:00 -
[1] - Quote
TL;DR
Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA
Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets.
CHANGED NUMBERS
Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV)
STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already PASSES the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms.
But What about proto swarms?
Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD
The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered.
Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION
The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1520
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Posted - 2014.05.23 14:06:00 -
[2] - Quote
XxGhazbaranxX wrote:TL;DR Damage increase of the Plasma Cannon is too low. Skill vs Reward too low compared to swarms
Even after the damage buff the proto plasma cannon will have 32 less DPS than Basic unskilled swarms. ( PROTO PLC 377 VS syd swarms 409) HERE ARE THE NUMBERS Reconsider numbers to accommodate for how difficult it is to use the plasma cannon. Reward skilled players for using a difficult weapon vs an easy one.
HERE IS CURRENT PLC DATA Min: STD PLC damage = 1050
volley: 1050
PLC reload speed = 3.5 seconds
PLC animation lock = 1 second
charge time .6
seconds till next shot: 5.1
Max: PROTO rapid reload 5 PLC damage = 1155
volley = 1155
PLC reload speed = 3 seconds
animation lock = 1 second
minimum charge time = .45
seconds till next shot = 4.45
That's a total of 5.1 seconds unskilled and 4.45 seconds all level 5 in between shots... That's a maximum of 314 DPS average if and only if you do not miss any shots which is nearly impossible to do and can only be done on still targets. CHANGED NUMBERS Max: Proto PLC Rapid reload 5 PLC damage = 1386
volley = 1386
PLC reload speed 3 seconds
PLC animation lock = 1 second
minimum charge time = .45
Maximum DPS of 377 to vehicles... Still too little because this is AN EXTREMELY SKILLED WEAPON
COMPARISON WITH SWARMS (EASY MODE AV) STD Swarms DPS missile damage: = 220
missiles: 4
volley = 880
lock on time = 1.4 seconds
clip size = 3
reload 4.5 seconds = 8.7
DPS = 409
As we can see the std swarms, which require no amount of player skill input to use an by this I mean getting good wit it, already arrive close to the DPS of the maximum paper DPS of the proto Plasma Cannon... reminder that the Plasma cannon has a lot more probability to miss a moving target than swarms. But What about proto swarms? Proto Swarms: Rapid reload 5 missile damage = 220
missile = 6
missile interval = 1 second
volley = 1320
clip size = 3
reload = 3.8 seconds
DPS = 538 damage per second
SKILL VS REWARD The plasma Cannon is a weapon that has too little Skill vs reward. When compared to the Swarm launchers, no one is going to want to go through the hassle of learning to use a weapon that will still be completely underpowered. Although the plasma cannon is difficult to use, many more people would use it if the time and skill needed to use it gave a noticeable advantage over an easier and powerful weapon.
CONCLUSION The Plasma Cannon, even with the new numbers gets nowhere near acceptable AV levels. Couple this with it's Extremely HARD to use nature and you have a sub-par weapon that doesn't get used even if the match depended on it. I implore CCP to take a second look at the Plasma Cannon damage.The Plasma Cannon should have more DPS than the swarms simply based on the premis that it takes more skill to use a plasma cannon than to lock on and let go.
Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:10:00 -
[3] - Quote
CCP Rattati wrote: Thanks for doing a great job on this analysis. Can you do me a favor and compare to the forge. I would appreciate the insights as I know you are one of the PLC experts.
Wow that was insanely fast... THANK YOU. Will get on the numbers right away and include them on the spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5721
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Posted - 2014.05.23 14:12:00 -
[4] - Quote
Would be hard to compare with the forge due to the range incentives though. PLC is all skill-shot, so comparing them is a bit different. S'like comparing a shotgun and a sniper rifle in a way.
Yo, Ghaz, while you're at it, put in some stats for Commandos if you would
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:13:00 -
[5] - Quote
A big problem with the forge gun... Reload speed is not included in the stats; will do a match and count
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:24:00 -
[6] - Quote
Forge gun numbers added... Will include assault forge gun numbers in a moment
Plasma Cannon Advocate
Dust 514 Survivor
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:31:00 -
[7] - Quote
Numbers done
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1530
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Posted - 2014.05.23 14:33:00 -
[8] - Quote
Thanks, will read enthusiastically.
What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment.
Also, think about a breach variant, with longer charge and higher damage.
Just so you all have something to do while I sleep.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5721
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Posted - 2014.05.23 14:36:00 -
[9] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
Would need to see the numbers first. The SDE numbers for the Assault PLC looked terrible, imo xD
EDIT: I get that people want the forge to be awesome because it's a heavy weapon but when you've got so many rounds in the magazine, accompanied by a very long range and extreme alpha damage potential - you'd think the PLC would have a lot more damage capability to it.
I want to like it, but it's such a weird weapon for AV. I can use it on the Commando and get a 10% damage buff but then I don't have any AV Grenades, and it's too slow to use remote explosives. I can use the Assault but then I'm sacrificing damage and defense for the AV Grenades.... Whereas I could go Sentinel, rock the forge gun and get the AV Grenades either way xD
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 14:36:00 -
[10] - Quote
07
I'm happy to see the work your putting in here Ghaz.... personally I think CCP should take the time to interact with the players who have being using the PLC since release ...
Kepp up the work @ Rattati
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
8
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Posted - 2014.05.23 14:36:00 -
[11] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
You already have projectile types for those weapons in you database, just sayin'!
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1364
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Posted - 2014.05.23 14:37:00 -
[12] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
The would certainly do it. The biggest problem with the PLC was just 1 round... Maybe no damage increase till the two round thing is experimented with... Wait what am I saying YES iNCREASE DAMAGE 20000000 moar damage
Plasma Cannon Advocate
Dust 514 Survivor
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1243
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Posted - 2014.05.23 14:37:00 -
[13] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
What about 3 shots?
I think I'm over Dust now...
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 14:41:00 -
[14] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess.
assault variant with 2 shots = a very good thing
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
1534
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Posted - 2014.05.23 14:44:00 -
[15] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing
Why don't you guys throw up some designs, don't wait for us.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zirzo Valcyn
Gunners Acadamy
526
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Posted - 2014.05.23 14:47:00 -
[16] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. these were proposed a couple months ago, I thought everyone supported it. we've been waiting for these PLC variants.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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shaman oga
Nexus Balusa Horizon
2180
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Posted - 2014.05.23 14:50:00 -
[17] - Quote
I would prefer the assault variant with less recharge time, faster projectiles, less damage and more AoE. Something more AI than AV.
PSN: ogamega
I'm here to bla bla bla...
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
1540
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Posted - 2014.05.23 14:51:00 -
[18] - Quote
As I've said in the past, since the PLC has slow travel time, single round clip, and effectively no range since it's easily dodged at any range, it should have at LEAST the damage of the forge gun. The only up side to the PLC over the forge is the fact it can be put on a light or medium suit (and it's arguable whether or not that's an "advantage"). That's not enough to make up for the PLC's many down sides.
PSN ID: AlbelNox2569
MAG Vet ~ Raven
R.I.P.~ Dust, R.I.P.~ MAG
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5722
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Posted - 2014.05.23 14:52:00 -
[19] - Quote
CCP Rattati wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep. MMM did not read the Breach part; I am so excited that the PLC is being looked at that I spazzed out... Yes I think a breach would be awesome. Taking the forge for example maybe double the charge time and increase damage by around 45% just as is with the breach forge. Reload speed stays the same I guess. assault variant with 2 shots = a very good thing Why don't you guys throw up some designs, don't wait for us.
Assault Variant would have to contend with the Mass Driver but I think it'd do so in a very interesting way what with the charge-time. Just don't gimp it's splash radius and it'd be an awesome crowd control weapon. Can't be too powerful though.
Breach would probably have very little splash radius (talking forge gun splash radius here) but a very high alpha damage.
So, essentially:
Infantry <-----------> Vehicles Assaut --- Vanilla --- Breach
I dare not put in numbers since that's where designs usually turn into heated arguments.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Firbolg Barun
Dust2Dust. Top Men.
8
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Posted - 2014.05.23 14:53:00 -
[20] - Quote
I would love to see a plasma cannon that mimics a MD. Similar to how Tac AR mimics the Scrambler rifle.
Assault PLC: 3 rounds clip. Faster charge time. 75% of current value Approximately 1/3rd direct damage +1 m splash radius Approximately 2/3 of current splash damage per shot. Same reload speed.
Could someone crunch the numbers of this, to make sure it is not OP (similar performance as assault MD)?
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:04:00 -
[21] - Quote
CCP Rattati wrote:Thanks, will read enthusiastically. What if we had an assault variant PLC that has 2 shots in the clip before reload? It's impossible for Hotfix Alpha because we have to change the descriptions, which means localization and a longer deployment. Also, think about a breach variant, with longer charge and higher damage. Just so you all have something to do while I sleep.
Well now, I'd appreciate feedback from Ghaz and Rattati on this ....
Assault Variant (AV variant) (700-800 HP DMG
2 shots in a PLC clip should never happen... I am saying this because I know it will be OP 1 shot is more than enough, 2 shots make being accurate less vital thus damaging RiskVReward So here is how I think the assault should function.... Similar to regular PLC, with slight decrease to reload/charge times... 1 shot in clip, 10 left It will deal less DMG but with a larger radius and the kicker that makes it the AV variant
Lasting burn DMG to vehicles It would deal minimal DMG over time with the real advantage being delaying regen So for 5-10 seconds after contact the vehicle cannot recover HP due to burn DMG...
Breach Variant (Doomsday device)
This sucker needs to be worth it... I dont want to see a delayed PLC that hits harder.... The Breach should have a few balancing mechanics to prevent it being OP, while making it extremely OP Which is tough as too long a charge makes it effectively useless, so that should be extended but not by much I would recommend it has an over-heat mechanic (This is highly volatile Plasma we are dealing with) Where after each shot the weapon over heats adding a extra few seconds delay to next shot, giving foes chance to flee
My ideas are never finely tuned so I'll leave this suggestion for you guys to crunch the numbers on..
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
9
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Posted - 2014.05.23 15:06:00 -
[22] - Quote
Also, it doesnt make sense to have equal or lower dpamag on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun. |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:08:00 -
[23] - Quote
Please - Please - Please - Please
DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER
And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke of.....
VOTE NO TO THE PLASMA CANNON BEING BUFFED INTO NEXT FOTM
'D1CK by name'
'D1CK by nature'
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Kain Spero
3568
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Posted - 2014.05.23 15:08:00 -
[24] - Quote
Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:11:00 -
[25] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
No the Breach Plasma should equal the breach FG alpha !!! With an added overheat feature, per shot... we could get way with at least double the DMG of regular PLC
'D1CK by name'
'D1CK by nature'
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Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:13:00 -
[26] - Quote
Kain Spero wrote:Firbolg Barun wrote:Also, it doesnt make sense to have equal or lower dps on a CQC skillshot AV weapon (blaster) as a rail based weapon (even if its light vs heavy in this case) due to the risk you must take to get close to the tanks.
Plasma cannon has to have a huuuuge alpha due to the nature of the weapon, but a low dps compared to the forge gun.
I very much agree, but I also understand CCP iterating in smaller increments but more often. I've been a big advocate of the PLC getting breach forge gun like alpha. Although that may be far too extreme ^.^
Nah, not if its vs vehicles only. With a long reload time on breach PLC to dampen the dps to a reasonable value.
...Because.... Gallente master race?
I will connect my ps3 again if you fix this, 100% sure about that. |
Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:17:00 -
[27] - Quote
TheD1CK wrote:Please - Please - Please - Please
DO NOT MAKE THE ASSAULT PLC A CONTENDER WITH MASSDRIVER
And Ghaz... Shame on you !!! You know as well as I do the DMG we could do with 2 shots... Such an abomination should not even be spoke of.....
VOTE NO TO THE PLASMA CANNON BEING BUFFED INTO NEXT FOTM
Why? Its long overdue.
I think more weapon variants should always be a positive thing, no?
Just like we should get a breach scrambler rifle, Tac CR, breach CR, burst RR and Tac RR. |
Firbolg Barun
Dust2Dust. Top Men.
10
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Posted - 2014.05.23 15:25:00 -
[28] - Quote
D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats.
Overheat mechanics exist on all weapons in their database, that could maybe be used to balance assault and breach PLC. |
TheD1CK
Dead Man's Game
1075
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Posted - 2014.05.23 15:45:00 -
[29] - Quote
Firbolg Barun wrote:D1ck: CCP cannot add a burn effect due to that requiring a client patch. A mass driver mimicing PLC is possible because its just a new item in the server database, with some changed stats.
True enough.... but Dust is full of EZ mode tactics.. a spammable plasma cannon would be king of EZ mode tactics Weapon variants are a positive thing which the PLC is right now, a slower more powerful Mass Driver... To make the connection between the 2 any closer would ruin the unique side of PLC.. and the MD...
Variation is what I want, not a long list of ways to do the same bloody thing.... I propose new variants of Plasma Cannons and you respond that you want it to be a Mass Driver...
If the assault PLC is a 'mimic' of MD then that is not really anything new, just a new way to do something old...
Rattati, this is what I mentioned... most players don't want the game to be better.. they want it to be easier So please take great care when addressing the PLC, it's an awesome weapon that performs it's own role
Just like the Mass Driver/Laser Rifle/Forge Gun the Plasma Cannon offers an ability no other weapon can match
To make everything ''balanced'' to the extent that you kill all true variation of roles, that will be the final nail in the coffin for DUST Dust players love this game because it IS NOT your generic FPS, It is unique but in great danger of bowing down to The masses and becoming EVE:COD514 ... I for one will stay and hope we never meet that fate
'D1CK by name'
'D1CK by nature'
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1365
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Posted - 2014.05.23 15:51:00 -
[30] - Quote
There has been a change. I found some inconsistencies with the spreadhseet... swarm launcher now stand at 808 DPS at level 5 and rapid reload level 5
UPDATED Spreadsheet
Plasma Cannon Advocate
Dust 514 Survivor
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