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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
501
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Posted - 2014.06.04 04:00:00 -
[1] - Quote
What are your guys stance on the Redline, and can we expect anything for the next hotfix concerning this broken mechanic. I personally think you should make it so no damage goes in or out of the redline.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
461
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Posted - 2014.06.04 04:03:00 -
[2] - Quote
Forever ETC wrote:What are your guys stance on the Redline, and can we expect anything for the next hotfix concerning this broken mechanic. I personally think you should make it so no damage goes in or out of the redline. yes, I would love to be invincible just by simply back pedaling two steps.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
501
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Posted - 2014.06.04 04:23:00 -
[3] - Quote
Spartan MK420 wrote:Forever ETC wrote:What are your guys stance on the Redline, and can we expect anything for the next hotfix concerning this broken mechanic. I personally think you should make it so no damage goes in or out of the redline. yes, I would love to be invincible just by simply back pedaling two steps. Well, there is always ways to fix this and my idea was just a suggestion that needs work on. It would be better than what we have now, at least you wouldn't have Thales Sniper or Redline Rails.
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CCP Rattati
C C P C C P Alliance
2068
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Posted - 2014.06.04 04:58:00 -
[4] - Quote
Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
501
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Posted - 2014.06.04 05:19:00 -
[5] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way. Yeah, can't please everyone, but I agree you shouldn't get reward from killing from the Redline. If you could do what you suggested, I'm sure the number of complaints and Redline abusers would drop significantly. This also keeps the idea of low risk/ low reward, but in this case no reward. Although I would like to add some sort of punishment if you're constantly in the Redline killing reds to pad your K/D, maybe removal from battle after exceeding 5 kills in Redline? Anyways, thanks for the quick reply.
P.S- Could we at least get a line that tells us where are Redline is?
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Terry Webber
Molon Labe. General Tso's Alliance
442
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Posted - 2014.06.04 05:22:00 -
[6] - Quote
If it's possible, maybe the redline can become the area of protection from the MCC. The moment an enemy comes within range of the MCC's weapons, they'll be taken out. |
Smoky Fingers
Red Star. EoN.
392
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Posted - 2014.06.04 05:29:00 -
[7] - Quote
CCP Rattati wrote: EZ mode Thaling and Railing would be possible, just not rewarded in any way.
Ooooooooo shots fired....... From the redline
CCP Rattati, you're okay
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Garth Mandra
The Southern Legion Final Resolution.
405
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Posted - 2014.06.04 07:42:00 -
[8] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
The thing to watch out for here is PC and FW where WP aren't as important.
In PC I'd say just removed the team redlines entirely and just have shared game boundaries.
I'm not sure if the same would be a good solution for FW though. |
Kevall Longstride
DUST University Ivy League
1381
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Posted - 2014.06.04 07:46:00 -
[9] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
This has been discussed in the CPM 1 Candidate Skype channel at length.
Best Idea I heard was a cumulative timer of a couple of minutes to allow for regroups but once the timer is up the enemy MCC can get a lock on you and fire an insta death volley. You wouldn't need to even do animation work on the strike, just die with message on the kill feed saying x killed by MCC.
Obviously the areas around spawn points would be exempt from the timer, say 30 metres radius.
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XxGhazbaranxX
Eternal Beings Proficiency V.
1423
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Posted - 2014.06.04 08:55:00 -
[10] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
I would be extremely satisfied if at least this was done.
Plasma Cannon Advocate
Dust 514 Survivor
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Kain Spero
Goonfeet
3619
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Posted - 2014.06.04 09:27:00 -
[11] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
If this could be done that would be really awesome. +1
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Korvin Lomont
United Pwnage Service RISE of LEGION
966
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Posted - 2014.06.04 10:20:00 -
[12] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
And maybe you could remove the passive SP gain from within the redline I know this is tricky but with this you would most probably get rid of AFKers as well...
I mean we get paid to fight not to hide under the MCC or in a safe zone... |
Shinobi MumyoSakanagare ZaShigurui
Dimashq and Al-Shams Troops of Al-Fil
828
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Posted - 2014.06.04 11:11:00 -
[13] - Quote
Korvin Lomont wrote:CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way. And maybe you could remove the passive SP gain from within the redline I know this is tricky but with this you would most probably get rid of AFKers as well... I mean we get paid to fight not to hide under the MCC or in a safe zone... Maybe if matchmaking was better then you wouldn't have such problems , when you have a mixed squad of new players and random going against Q sync experienced players from two to three Corps broken in squads ... where they are experienced fighting together , that's a lopsided match ... hence red lining because the competition is stacked one way .
The majority of you know this already but fail to mention it . You act like you have players who just gravitate to the red line every game and that's how they play , now for redline tankers that could be the case more or less but snipers just do not have too many options from the settings of maps that are given , I make no excuse for Thale snipers but please don't act like matchmaking doesn't play a problem in concerns with the redline .
They go hand and hand .
Edit : I guess it's alright for those who do the redlining to come into the redline and attack the opponent but those who are trapped in said redline , can do nothing .
I guess you will reward them on top of the reward they get from winning .
I see this type of behavior every day , where redlining the enemy isn't enough ... you have to follow them into their redline to humiliate them more but this isn't being addressed is it Rattati ???
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Brokerib
Lone Wolves Club
1284
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Posted - 2014.06.04 11:58:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Korvin Lomont wrote:CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way. And maybe you could remove the passive SP gain from within the redline I know this is tricky but with this you would most probably get rid of AFKers as well... I mean we get paid to fight not to hide under the MCC or in a safe zone... Maybe if matchmaking was better then you wouldn't have such problems , when you have a mixed squad of new players and random going against Q sync experienced players from two to three Corps broken in squads ... where they are experienced fighting together , that's a lopsided match ... hence red lining because the competition is stacked one way . The majority of you know this already but fail to mention it . You act like you have players who just gravitate to the red line every game and that's how they play , now for redline tankers that could be the case more or less but snipers just do not have too many options from the settings of maps that are given , I make no excuse for Thale snipers but please don't act like matchmaking doesn't play a problem in concerns with the redline . They go hand and hand . Edit : I guess it's alright for those who do the redlining to come into the redline and attack the opponent but those who are trapped in said redline , can do nothing . I guess you will reward them on top of the reward they get from winning . I see this type of behavior every day , where redlining the enemy isn't enough ... you have to follow them into their redline to humiliate them more but this isn't being addressed is it Rattati ??? This. Changing the redline to stop the 1% who abuse it harms those who are forced into it by poor matchmaking and protostomping.
Fix matchmaking then look at the redline, otherwise you're just making another rod for trolls to beat new players with.
Knowledge is power
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TheEnd762
SVER True Blood Dirt Nap Squad.
503
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Posted - 2014.06.04 12:01:00 -
[15] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
And no WP for killing someone inside their own redline, right? |
Soraya Xel
Abandoned Privilege Top Men.
2624
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Posted - 2014.06.04 12:59:00 -
[16] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
What this means, is if the match isn't going your way, leave the match.
CCP Rattati, I urge you to consider the reason people are in the redline. For some, it's because they've been pushed back. For snipers, because it's where the best high-ground perches are. Penalizing snipers for finding a good spot to sit is ridiculous. The issue is with the location of the redline, and not providing snipers decent places to play INSIDE the game map.
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Ankbar Latrommi
Immortal Guides
147
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Posted - 2014.06.04 13:05:00 -
[17] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
Could it work the same way for the other side too? I mean for those matches where one side gets pushed to the redline? Maybe no rewards for kills with a distance greater than 100m when either person was in the redline?
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
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Argetlam Thorson
Capital Acquisitions LLC General Tso's Alliance
53
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Posted - 2014.06.04 15:23:00 -
[18] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way. This is almost exactly what I've been saying for monthes. This should totally be done. Although, to make it fair, you shouldn't get points for killing enemies/vehicles in their redline either. This would cause winners in battles where one team is redlined to have a reason to let the enemy get out of their redline. I totally agree though that redline RT's and Thale's sniping should be possible, just not rewarded. +1 Rattati |
Soraya Xel
Abandoned Privilege Top Men.
2628
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Posted - 2014.06.04 15:48:00 -
[19] - Quote
Since all of the good vantage points for sniping are either in the redline due to poor map design, or require a dropship to get to, you really ought to just remove sniper rifles if you're considering this. As it is, half the maps in the game, snipers are no longer viable.
Additionally, the idea that you'd remove rewards for killing players in an area of the map in no way discernable from the play area is crazy. Players have no way to determine whether they are in their redline or not.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
503
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Posted - 2014.06.04 15:50:00 -
[20] - Quote
Soraya Xel wrote:Since all of the good vantage points for sniping are either in the redline due to poor map design, or require a dropship to get to, you really ought to just remove sniper rifles if you're considering this. As it is, half the maps in the game, snipers are no longer viable.
Additionally, the idea that you'd remove rewards for killing players in an area of the map in no way discernable from the play area is crazy. Players have no way to determine whether they are in their redline or not. Check my response to CCP Rattati.
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Soraya Xel
Abandoned Privilege Top Men.
2628
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Posted - 2014.06.04 15:54:00 -
[21] - Quote
Forever ETC wrote:Additionally, the idea that you'd remove rewards for killing players in an area of the map in no way discernable from the play area is crazy. Players have no way to determine whether they are in their redline or not. Check my response to CCP Rattati.[/quote]
Here's the thing: The idea of removing the reward for kills in the redline is an incredibly bad idea. The only reason anyone might ever consider it, is if it's easy to implement. Adding a "blue line" or other indicator would be as difficult as just fixing the problem the right way: Moving the redline back where it belongs. So snipers can snipe from their perches, and players can go kill them, just like the game's supposed to allow.
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
503
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Posted - 2014.06.04 16:18:00 -
[22] - Quote
Soraya Xel wrote:Forever ETC wrote:Additionally, the idea that you'd remove rewards for killing players in an area of the map in no way discernable from the play area is crazy. Players have no way to determine whether they are in their redline or not. Check my response to CCP Rattati.
Here's the thing: The idea of removing the reward for kills in the redline is an incredibly bad idea. The only reason anyone might ever consider it, is if it's easy to implement. Adding a "blue line" or other indicator would be as difficult as just fixing the problem the right way: Moving the redline back where it belongs. So snipers can snipe from their perches, and players can go kill them, just like the game's supposed to allow.[/quote] That could also work, the redline is to vast anyways.
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Scheneighnay McBob
The Last of DusT. General Tso's Alliance
5150
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Posted - 2014.06.04 16:42:00 -
[23] - Quote
I think the redline should be removed, and we should have a spawn system similar to War Thunder (albeit somewhat safer)
First, make the spawn area much larger- as in, you can pop up just about anywhere in what is now the redline. Perhaps being able to specify if you want to spawn close to the battlefield or further What I mean by that is that, if I have a pilot fit, I would want to spawn further back, and choose that as an option. Meanwhile if I was a scout, I would want to spawn as close to the battlefield as possible.
Second, defend the **** out of the spawn area with turrets everywhere. Unlike War Thunder, though, these turrets should be indestructible and un-hackable.
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Soraya Xel
Abandoned Privilege Top Men.
2628
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Posted - 2014.06.04 16:45:00 -
[24] - Quote
Oops. Looks like I horribly broke quoting there. But yeah, Forever ETC, I want a solution that works for snipers, works for disadvantaged teams, and also reduced frustration with redline sniping. That means moving the redline.
CCP would be making a very poor choice to make an invisible barrier decide whether or not you get kill credit, or taking away kill credit from the few viable positions on the map a sniper can still get a good view of the combat area.
Move the redline, CCP.
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
25
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Posted - 2014.06.04 18:21:00 -
[25] - Quote
Some Ideas.
- Make better use of those red line turrets to protect the people spawning. (Special turrets with much higher hitpoints and much faster reaction time (Keep damage the same). These are deployed throughout the red line.
-Areas such as structures in the red line should be kept as permanent safe zones via God turrets (Portal's King turret is preferred) That way it is nigh impossible to spawn camp.
-Have said turrets only activate when hostiles are in the redline and only automated. (Remove red line timers)
-Drop Pods! In a universe where we can jump capital ships across a star cluster but a heavy can't jump a fence there should be a nice in between. =P Drop pods from the MCC for individual players can be guided to different areas of the red line of their choosing. (Fired out and have beefy shield hit points. Wormholes and Nanites can't be the explanation for everything. . . can it?
Just my .02 isk. on what can be done with the red line. Might make the red line a more dynamic battlefield and keep it from being a red line of random death in 20 seconds.
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5902
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Posted - 2014.06.04 20:31:00 -
[26] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
I'm going to echo the same complaint that others have in that, if you make it so that you can't gain WP/kills don't count within the redline you'd better make it work the other way around too. It'd be pretty **** to be trapped in the redline knowing that nothing you do matters but everything the other team does, well, does.
There shouldn't be any incentive to getting into that kind of dead lock for either team save for keeping them from getting the objectives. This proposal, unless carefully measured and affecting both sides, would give further incentive to players -to- redline and leave the game when they are -being- redlined.
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Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
119
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Posted - 2014.06.04 21:04:00 -
[27] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way.
What about when a team is red lined? They will not be able to gain any WP for their effort and might as well stop trying. Perhaps only allow WP a certain distance away from the redline and also make it more difficult to observe the battle field from the redline as well. Couple this by making spawning available anywhere in the redline via drop you will limit the stagnation of being redlined and add the much desired sky deployment. Also lower the spawn time for a sky deployment due to time to fall effectively being the spawn time.
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Terry Webber
Molon Labe. General Tso's Alliance
442
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Posted - 2014.06.04 21:51:00 -
[28] - Quote
Marcus Stormfire wrote:Some Ideas.
- Make better use of those red line turrets to protect the people spawning. (Special turrets with much higher hitpoints and much faster reaction time (Keep damage the same). These are deployed throughout the red line.
-Areas such as structures in the red line should be kept as permanent safe zones via God turrets (Portal's King turret is preferred) That way it is nigh impossible to spawn camp.
-Have said turrets only activate when hostiles are in the redline and only automated. (Remove red line timers)
-Drop Pods! In a universe where we can jump capital ships across a star cluster but a heavy can't jump a fence there should be a nice in between. =P Drop pods from the MCC for individual players can be guided to different areas of the red line of their choosing. (Fired out and have beefy shield hit points. Wormholes and Nanites can't be the explanation for everything. . . can it?
Just my .02 isk. on what can be done with the red line. Might make the red line a more dynamic battlefield and keep it from being a red line of random death in 20 seconds.
-Marcus Scheneighnay McBob wrote:I think the redline should be removed, and we should have a spawn system similar to War Thunder (albeit somewhat safer)
First, make the spawn area much larger- as in, you can pop up just about anywhere in what is now the redline. Perhaps being able to specify if you want to spawn close to the battlefield or further What I mean by that is that, if I have a pilot fit, I would want to spawn further back, and choose that as an option. Meanwhile if I was a scout, I would want to spawn as close to the battlefield as possible.
Second, defend the **** out of the spawn area with turrets everywhere. Unlike War Thunder, though, these turrets should be indestructible and un-hackable. These ideas would be better than the one I had in post #6 |
Dunce Masterson
Savage Bullet
112
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Posted - 2014.06.04 23:04:00 -
[29] - Quote
I suggest removing the redline and having a spawn area that is perfectly safe out of line of sight of objectives and with no tactical value. once your out you cant get back in.
also moving the MCC's to the back of the maps and the spawn rooms or areas to the front.
I don't even know why I bother.
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Harpyja
Molon Labe. General Tso's Alliance
1822
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Posted - 2014.06.04 23:07:00 -
[30] - Quote
CCP Rattati wrote:Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange forces to breakout of the redline. EZ mode Thaling and Railing would be possible, just not rewarded in any way. Just remove the redline completely and add indestructible turret installations on the sides of the MCC facing downards with consoles inside the MCC.
The problem with just keeping the redline is you'll get people poking just out of the redline, and when threatened will retreat, only to come back to continue their annoyance without you being able to do anything.
Removing the redline completely allows someone to chase them until either one loses, and the MCC turret installations will prevent a team from being spawn camped.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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