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61. CPM tab in Contacts - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kain Spero wrote: Just thought of another tab that would be super useful for corp leaders. Add a tab for current applicants. I'm concerned about 'auto-added' contacts negatively affecting performance. While I think a h...
- by Kain Spero - at 2015.04.16 23:49:00
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62. CPM tab in Contacts - in Feedback/Requests [original thread]
Just thought of another tab that would be super useful for corp leaders. Add a tab for current applicants.
- by Kain Spero - at 2015.04.16 23:11:00
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63. CPM tab in Contacts - in Feedback/Requests [original thread]
Personally I think this a great idea to let people know who the current CPM are and give an easy way to contact them.
- by Kain Spero - at 2015.04.16 16:30:00
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64. Feedback for player trading. - in Feedback/Requests [original thread]
Going by what is in the picture the trade fee is 10%. This was obviously a test shot so no telling what it's going to be when it goes live (hopefully no fee really).
- by Kain Spero - at 2015.04.15 04:39:00
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65. Feedback regarding the changes to PC payouts. - in Feedback/Requests [original thread]
This is pretty exciting new if accurate. It sounds like the "keep what you kill" system may have been implemented.
- by Kain Spero - at 2015.04.15 01:20:00
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66. Vehicles cost too much in the LP store - in Feedback/Requests [original thread]
Yeah, the LP values for the store as a whole are kinda terrible.
- by Kain Spero - at 2015.04.14 20:55:00
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67. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
As long as ISK is added to FW I see no issue going this route.
- by Kain Spero - at 2015.04.14 06:24:00
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68. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - Ambush, Skirm, Dom, Planetary Conquest Top role(s) used since the change - Varies, I run whatever is needed in a match but usually a scout or logi Have you tried the Myofibril Stimulant since the change? Yes - Do you c...
- by Kain Spero - at 2015.04.13 20:14:00
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69. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
tritan abbattere wrote: In there was a thing called Orbital construction for MCC. Would be cool if eve players could attack this so eve can help out the ground troops. IDK if this could be a cool way to make eve - dust coop thing going again. ...
- by Kain Spero - at 2015.04.12 02:37:00
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70. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Spectral Clone wrote: Sotp necr0ing my thr3adzzzzzzz!!!1 :) "RISE FROM YOUR GWRAVE!" https://www.youtube.com/watch?v=hihEhsdwiIk I guess what I'm getting at Alena. Is that it would be better to flatten the slots first and then go from t...
- by Kain Spero - at 2015.04.11 16:38:00
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71. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kain Spero wrote: If you have max skills you probably shouldn't be running militia. If I have max skills and still can't run militia, I can't see how a newberry is supposed to cope. Plus, personally I like to run c...
- by Kain Spero - at 2015.04.11 16:29:00
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72. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
If you have max skills you probably shouldn't be running militia. http://www.protofits.com/fittings/view/840/10050
- by Kain Spero - at 2015.04.11 16:22:00
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73. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Kain Spero wrote: In terms of "fitting" PG and CPU would be left the same. The only thing that would change would be slots. But that fit will only work if you have max skills. Look at this fit with all milit...
- by Kain Spero - at 2015.04.11 15:51:00
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74. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I am all for this, but I think we should get a hard look at how much more fitting the lower tiered suits would get. IF for instance you can run a full proto setup on an advanced suit, then having the proto suit would be ...
- by Kain Spero - at 2015.04.11 02:37:00
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75. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
This idea is still a good one. With the coming changes to PC though this could potentially pave way for increasing accessibility to planetary conquest and potentially allow for a way to simplify the reward structure in PC. Let's give players ea...
- by Kain Spero - at 2015.04.10 01:31:00
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76. Rebalance the LAV's - in Feedback/Requests [original thread]
I'd have to second this. LAVs got the old health but their fitting space is awful.
- by Kain Spero - at 2015.04.08 02:58:00
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77. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
This is probably more relevant now with the acquisition game mode announced.
- by Kain Spero - at 2015.04.07 17:52:00
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78. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Components being donated to generate command points was actually taken off the table as far as I know because of the ability to buy components with AUR. If it hasn't been then it should be.
- by Kain Spero - at 2015.04.06 21:33:00
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79. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Carrot's could work but a I think a stick with an explanation of the stick would be a good addition. Also, something I posted in the main feedback thread was this: Kain Spero wrote: So, I was brainstorming ideas about the whole leaving match ...
- by Kain Spero - at 2015.04.03 12:50:00
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80. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kain Spero wrote: Also, it seems that Planet Raiding has been taken off the backlog and put on 1.2 (huray! ), so that will hopefully expose corps to fights that can happen within 24 hours. Within 24 hours? I was hopin...
- by Kain Spero - at 2015.04.03 12:40:00
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