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181. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get. This test is after putting around 50,000 components into the Warbarge to get it to Level 5 with the lab at Level 2. Co...
- by Kain Spero - at 2015.02.05 16:35:00
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182. Experimental Lab needs improvement - in Feedback/Requests [original thread]
Yeah, this is bad. For all I know I got an officer weapon but there is no way I can even know. My claim cost a bit over 100 components. I am going to have to hunt through my assets and try to guess what it made. The fact that the lab is RNG feel...
- by Kain Spero - at 2015.02.04 14:21:00
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183. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
CCP Rattati wrote: There is a 99% chance that you get 800 aur, or more of items worth from a strongbox, which is even better if you buy 10 keys in a discount bundle. I think the issue is most folks don't see value in most AUR gear. This is ...
- by Kain Spero - at 2015.02.04 13:53:00
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184. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I think probably the easiest way to address the issue is to ensure that the raiders have to bring something to the table that they can lose. This would mean requiring a MCC or Clone Pack in addition to the CP cost to initiate the fight. Ideally t...
- by Kain Spero - at 2015.02.04 09:03:00
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185. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where...
- by Kain Spero - at 2015.02.02 13:19:00
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186. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
danthrax martin wrote: Landowners are who you want to initiate raids? BS. All I need is some guys and a clone pack to initiate PC. I'm fine with cp+isk+(clones?)(warbarge?) But the idea to require land makes me very confrontational and want r...
- by Kain Spero - at 2015.02.01 22:13:00
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187. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Radar R4D-47 wrote: el OPERATOR wrote: You're idea limits hits per district, my idea limits hits based on indvidual daily success. To-mae-to,To-mah-toe Why are you trying to limit a gamemode? This reduces activity server wide. Since Warlo...
- by Kain Spero - at 2015.02.01 13:16:00
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188. Warbarge Subsystem Request - in Feedback/Requests [original thread]
I'd pay money for kill streak voices as well. Especially if they were voiced by some of the dev team. Imagine Rattati shouting MULTIKILL!
- by Kain Spero - at 2015.02.01 00:29:00
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189. Forge gun splash damage - in Feedback/Requests [original thread]
The real problem with the forge isn't that splash was removed. The issue is that the old change to it's charge time dramatically screwed up it's shot cadence. Leave the splash as it is and just give the forge back it's old charge times.
- by Kain Spero - at 2015.01.31 15:43:00
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190. I think Commandos give up far too much for that 2nd weapon - in Feedback/Requests [original thread]
I think giving the commando suits the same slot layout as the heavy basic frame would work well (maybe minus the nades). Maybe give commando's a fitting bonus to light weapons?
- by Kain Spero - at 2015.01.30 15:32:00
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191. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Adipem Nothi wrote: I could be wrong, but PC 2.0's Conquest Model presently lacks incentive sufficient to justify its risk exposure. From what we know so far, most corps would favor the Raider Model. I think it likely that Rattati will "add val...
- by Kain Spero - at 2015.01.30 15:26:00
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192. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Adipem Nothi wrote: Hypothetical: Assume that districts at maximum clone capacity generate passive Isk. Except CCP is moving to active clone selling which means overflow clones are just lost and don't generate anything. https://forums...
- by Kain Spero - at 2015.01.30 15:11:00
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193. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Looking at some of the suggestions in the main PC thread I think adding revenge attacks against raiders may need to be included in this kind of system. I'm not certain about that though.
- by Kain Spero - at 2015.01.30 14:20:00
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194. Raiding Ideas and Feedback Compilation Thread - in Feedback/Requests [original thread]
Adipem, I think you schedule of attack types works well. I don't think the core clones on a district should be affected by raiding though. Raiding being about the daily clone production would strike a good balance for Risk v Reward.
- by Kain Spero - at 2015.01.30 14:05:00
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195. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
SirManBoy wrote: I am fine with adding variety to the game by adding 8v8 and 12v12 battles to the proposed raiding system, but raids should also increase Dust's overall capacity for full 16v16 matches. Raids aren't just an opportunity for non-...
- by Kain Spero - at 2015.01.30 13:59:00
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196. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues. Can you please provide, formal feedback on your performance before and after deleting "all" of ...
- by Kain Spero - at 2015.01.29 14:47:00
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197. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
The animation for the armor hardner is even worse. The screen for dropship gunners actually goes dark and you have to almost exclusively rely on red chevrons and pray you hit a target. Maybe the effect could be removed from the turrets and only b...
- by Kain Spero - at 2015.01.29 13:31:00
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198. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
Cross Atu wrote: My sense of things in order. #1 is somewhat subjective how many "a lot" of something is has a deeply contextual element and what it is contrasted with matters fundamentally. For my ISK spawn camping is far too plentiful with...
- by Kain Spero - at 2015.01.29 13:29:00
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199. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
This is just awesome.
- by Kain Spero - at 2015.01.29 04:55:00
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200. Drop Uplinks - Changing The Counts - in Feedback/Requests [original thread]
I really would like to see the overall power of the uplink reduced. I like the idea of carrying more links but having less overall active on the field. I have to agree that uplinks have largely marginalized the transport role of vehicles. I don'...
- by Kain Spero - at 2015.01.28 21:03:00
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