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481. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
The meeting with CCP went very well. I think CCP understands that there are complex issues regarding Planetary Conquest with some potentially straight forward changes. The most important of these issues being passive ISK and clone pack size.
- by Kain Spero - at 2014.04.16 14:39:00
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482. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
In terms of what can be done for Planetary Conquest 2.0 I get really excited. I get the feeling that the potential in Dust that drew us to this game can actually be realized and the Dust 514 can become a true game. I think being vulnerable during...
- by Kain Spero - at 2014.04.13 22:32:00
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483. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik, I think the problem of everyone spawning in could be only having it appear in other contracts for other player corps (no npcs) and giving priority to full squads. Again, I think the idea may require too much bandwidth.
- by Kain Spero - at 2014.04.13 15:28:00
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484. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Cyrius if you are talking logistics and geography at the corp and alliance level then, yes, I would love to see some changes there, but what I don't think would be good would be placing arbitrary limits on the players themselves. Again, I don't s...
- by Kain Spero - at 2014.04.12 04:31:00
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485. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: This isn't about you. this isn't about your alliance. this about the game. Couldn't agree more. Please explain to me in detail hot the hotfixes I suggested specifically benefit my alliance only and me only. I'm all ea...
- by Kain Spero - at 2014.04.12 04:02:00
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486. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Marcus Stormfire wrote: Kain Spero wrote: 5. Explore the idea of opening another Region of space in Dust 514 Planetary Conquest to spur activity, but only if the issues with passive ISK are addressed.
9. Add the ability to bring up ...
- by Kain Spero - at 2014.04.11 20:40:00
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487. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Vrain Matari wrote: Battle could even be an ambush ^^ I think it would have to have objectives, so either Dom or Skirmish. Honestly, whatever is easier for them to potentially program. The issue is even if the idea is good it may take too m...
- by Kain Spero - at 2014.04.11 20:16:00
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488. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Personally I think it's silly that the same 16 people can instantly teleport all over MH and defend as many districts that they want at literally the same time. While this game should not be about zerging. 3 or 4 A-Teams...
- by Kain Spero - at 2014.04.11 19:41:00
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489. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
I think folks are underestimating the value of effective clone packs. I'm also curious now if a raiding mechanic can be implemented. What if instead of auto sale on the reinforce timer it spawns a match that you have to go into and win to get the ...
- by Kain Spero - at 2014.04.11 16:54:00
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490. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Ares 514 wrote: [quote=Kain Spero][quote=Ares 514] I just don't want you to limit what you think they can achieve on a hotfix. I know a lot about software development and from what I have seen they have a fairly robust hotfix system. Obviously...
- by Kain Spero - at 2014.04.11 16:37:00
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491. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Problem is alt corps would be created to take advantage and use that kind of system to lock districts from attack for free.
- by Kain Spero - at 2014.04.11 16:21:00
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492. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
The system still needs to be balanced and adding mechanics that will add long term problems isn't the best course. I don't think the mechanics should go out of their way to punish players for being good. I put out some pokes about the window issu...
- by Kain Spero - at 2014.04.11 16:17:00
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493. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Thor Odinson42 wrote: He doesn't want to hear that, but It's honestly a nobrainer for CCP to implement this because it opens up PC to so many more players. If you were able to set a window of downtime for a district (let's say 8 hours) this ...
- by Kain Spero - at 2014.04.11 15:37:00
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494. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Ares 514 wrote: Given what you said about hot fixes being server side I'm going to make a very valid assumption you know nothing about software releases. Hot fixes are NOT limited to server side unless CCP are complete idiots. This is why you ...
- by Kain Spero - at 2014.04.11 15:21:00
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495. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
As long as auto sale ISK goes away I see no problem with having a lot of districts. Also, while adding a region is a few lines of code I think monkeying with the number of districts per planet may be more resource intensive with not a huge benefit...
- by Kain Spero - at 2014.04.11 14:54:00
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496. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Soraya Xel wrote: Kain, how would you feel about pushing for the removal/replacement of districts with whole planets being a single district/combat area? It would allow CCP to spread DUST to more regions without rampantly increasing the distric...
- by Kain Spero - at 2014.04.11 14:47:00
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497. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: FYI - Hotfixing = changing numbers Hotfixing =/= adding anything new whatsoever There is actually a good bit of PC mechanics that can be changed server side or can result from changes in how things in Eve operate. Some...
- by Kain Spero - at 2014.04.11 14:41:00
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498. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Chance, when people are talking about a hotfix it means only server side changes are made not client side, and if you put in some kind of timer you would have to communicate that to the player in-game and thus it would require client side changes ...
- by Kain Spero - at 2014.04.11 12:04:00
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499. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Django Quik wrote: Precisely. If passive isk is turned off completely, you can still make isk from each of your districts every day, it just becomes an active process and involves the inherent risk of lower clone counts. Risk <> Reward....
- by Kain Spero - at 2014.04.10 15:44:00
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500. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
Kristoff Atruin wrote: Another idea would be to cut down the value for automatic clone sales by quite a bit, and have one particular SI that holds a lower max number of clones but receives more isk per clone on manual sales. ie: the facility is...
- by Kain Spero - at 2014.04.10 05:59:00
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