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41. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Aidualc wrote: CCP Rattati wrote: Dear players Dedicated Conquest Mercenaries (Ringers) We hope that the influx of activity will make it less viable to run a multi-district holding corporation, relying only on ringers to fight its battl...
- by Kain Spero - at 2015.05.25 18:15:00
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42. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Sgt Kirk wrote: So pretty much, we take the district. Pillage it for all its worth, then after that try to sell it off to another corporation that wants it..... Wait, I wonder how district trading will work....probably the same as the old way,...
- by Kain Spero - at 2015.05.25 17:47:00
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43. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
Breakin Stuff wrote: So will there be a CP cost to maintain an altered timer? All that will happen is corps will incrementally shift their timers to the hard to attack. Or they will pay a one time cost todo so. Why not make it a daily CP main...
- by Kain Spero - at 2015.05.25 16:35:00
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44. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
This will be a huge boon to FW. I also really like the salvage change for PC. Combined with trading this will definitely add some incentive for winning.
- by Kain Spero - at 2015.05.25 14:12:00
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45. Pros and Cons of The Powercore Idea - in Feedback/Requests [original thread]
Aiwha Bait wrote: During last night's episode of the Biomassed podcast, I was introduced to the idea of standardizing dropsuit slots, and having different tiers of powercore, which grant X amount of PG/CPU per level. I dont have a link to the...
- by Kain Spero - at 2015.05.18 15:25:00
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46. Ability to Mute Individual Players In voice - in Feedback/Requests [original thread]
You normally can. There is a bug currently which doesn't allow you to see who is on a team while already deployed and makes you unable to mute them.
- by Kain Spero - at 2015.05.14 21:16:00
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47. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
I have to agree. "Medium" attrition was my initial proposal, but I think that sheet 3 which is between aggressive and medium attrition is the best way to go.
- by Kain Spero - at 2015.05.14 21:15:00
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48. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Fox Gaden wrote: Ok, now that I see the tabs, I would be ok with the Aggressive tab. I also updated the sheet to include you suggestions in the Medium and "Between the two" tab.
- by Kain Spero - at 2015.05.14 13:23:00
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49. STD Assault Forge Gun - in Feedback/Requests [original thread]
I agree the STD assault forge gun should return.
- by Kain Spero - at 2015.05.14 13:09:00
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50. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Fox Gaden wrote: Actually after looking this over I would rather see the bonus for the Research facility reduced by 2 jumps. I want to see some of those remote systems be hard to attack. Being able to jump 6 systems over and still have 80% o...
- by Kain Spero - at 2015.05.14 13:00:00
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51. Correcting Mistakes of Old CCP: Base HP versus Movement Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: No, as they still need to exist as 3 different entities, due to different PG/CPU capacity. Why not fold the PG/CPU capacity into the dropsuit skills rather than tiering the suits? IE divide the di...
- by Kain Spero - at 2015.05.14 10:04:00
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52. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
When I look at these statistics to me it shows the increasing need for tieracide or at least a soft tieracide like flattening slot progression. The disparity between basic, advanced, and proto tier suits seems far too great.
- by Kain Spero - at 2015.05.12 11:43:00
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53. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
It's also come to my attention that you can completely bypass the ISK blcok by just sending directly to a corporation without even being a member. This litereally does nothing to stop the warbarge farming while harming legitimate players.
- by Kain Spero - at 2015.05.06 09:15:00
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54. Dust's new model: Pay to Exploit - in Feedback/Requests [original thread]
It seeems the problems caused by the passive generation of the warbarge have no end. First was barring trading from newer characters to counteract alts farming newsletter items (seems like removing newsletter items would have made more sense) and ...
- by Kain Spero - at 2015.05.06 08:59:00
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55. MTACS? - in Feedback/Requests [original thread]
lateriss wrote: Are we ever going to get MTACS per fanfest 2012 for Dust514? https://wiki.eveonline.com/wikiEN/images/3/3a/CCP_Games_-_EVE_Chronicles_-_Tibus_Heth_Caldari_Pilot_-_FD_02.jpg?_ga=1.181854055.1334769463.1430066672 Yeah........
- by Kain Spero - at 2015.05.04 10:01:00
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56. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Also, a huge negative is that the trade fee landed at 10%.
- by Kain Spero - at 2015.04.28 14:44:00
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57. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Further update. Acquisition on Ashland has a point in the redline. Nothing you can do but wait until the point switches.
- by Kain Spero - at 2015.04.28 13:44:00
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58. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
I really wish I could view what a skin will look like in game. I finished my first Acquisition match and it was tons of fun though.
- by Kain Spero - at 2015.04.28 12:28:00
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59. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by Kain Spero - at 2015.04.28 09:01:00
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60. Warbarge travels in real time for raids and PC attacks - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: Nice idea. But It's not going to happen. CCP has no intention to work on the link from EVE-side anymore. Dust is on a limited lifespan and its apparently considered a misuse of resources to put any devtime into it from ...
- by Kain Spero - at 2015.04.20 17:19:00
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