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21. Special Items for FW standings Rank 10 - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Kain Spero wrote: In order to encourage and reward players that reach 10 standings with a faction I think adding additional skins to the loyalty stores that are unlocked when you reach max standings. In order to ...
- by Kain Spero - at 2015.06.15 03:17:00
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22. Uplink backpack - in Feedback/Requests [original thread]
I think the most important thing I'm reading here is no one is opposed to the idea of spawning on infantry. Looks like the debate is fitting cost more than anything. It seems that using uplik code would be the best bet. I did some testing and th...
- by Kain Spero - at 2015.06.14 19:41:00
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23. Special Items for FW standings Rank 10 - in Feedback/Requests [original thread]
Nocturnal Soul wrote: Eww have you seen the Amarr FW pack suits? Disappointment. But cool idea though. I kinda like the red and back digital camo. x)
- by Kain Spero - at 2015.06.14 18:11:00
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24. Special Items for FW standings Rank 10 - in Feedback/Requests [original thread]
In order to encourage and reward players that reach 10 standings with a faction I think adding additional skins to the loyalty stores that are unlocked when you reach max standings. In order to reuse assets already in the game I would consider ma...
- by Kain Spero - at 2015.06.14 17:38:00
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25. Uplink backpack - in Feedback/Requests [original thread]
Not really sure why people are thinking that this needs to have such a high fitting cost associated with it. A proto uplink gives you the ability to place two pieces of equipment that get a reasonable set of spawns and gives you 4 more links in re...
- by Kain Spero - at 2015.06.12 23:14:00
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26. Uplink backpack - in Feedback/Requests [original thread]
Before we get too caught up in what the CPU/PG and ISK cost of this hypothetical item might be it'd be nice I think to find out if something is even plausible in terms of coding. As far as I know the mCRU code is a mess and we'd need CCP weigh in...
- by Kain Spero - at 2015.06.12 17:15:00
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27. Uplink backpack - in Feedback/Requests [original thread]
Personally, I'd like this actually instead of uplinks. Good idea though +1.
- by Kain Spero - at 2015.06.12 07:38:00
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28. When is BPO trading? - in Feedback/Requests [original thread]
CCP Rattati wrote: let me see a list of the BPO's you are thinking of I think one of the most important BPOs to enable to trade would be the APEX (especially the Faction Flavor) BPOs.
- by Kain Spero - at 2015.06.09 04:01:00
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29. Victory Screen OP - in Feedback/Requests [original thread]
I have to agree the victory screen is far too OP. I ended up with a headache this morning.
- by Kain Spero - at 2015.05.30 18:26:00
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30. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Adipem Nothi wrote: Kain Spero wrote: Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would say though that it is critically important to ...
- by Kain Spero - at 2015.05.29 05:01:00
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31. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I kind of wish we had a support weapon slot, for MD's, LR, PLC, Shotgun, Sniper and Swarm, to distinguish from "Rifles". Then Logis could be good at them, and bad at the others. If this game had a marksmen rifle instead of...
- by Kain Spero - at 2015.05.29 03:23:00
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32. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Looking at a lot of the discussion and what Rattati has posted so far I do think it's good to correlate Base HP to movement. I would say though that it is critically important to take into account HP, walk speed, sprint speed, stamina, and stamin...
- by Kain Spero - at 2015.05.28 19:39:00
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33. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: The Eristic wrote: 8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr co...
- by Kain Spero - at 2015.05.28 10:44:00
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34. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Now that's an interesting find.
- by Kain Spero - at 2015.05.28 09:37:00
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35. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati, I used an APEX suit to run a simulation. (I have max fitting skills.) I have an amarr apex assault suit with 3 complex PG and 3 complex CPU mods. It ends up with 538 CPU ( 436 CPU with mod cost), 98 PG (71 PG with mod cost) with 0 H...
- by Kain Spero - at 2015.05.27 12:10:00
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36. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: Breakin Stuff wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure tha...
- by Kain Spero - at 2015.05.27 11:16:00
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37. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: CCP Rattati wrote: Fixed slot progression will require, I don't see a way around it, a limit of 1 PG and CPU upgrade per fitting, or make them to ISK expensive to stack. Either that or make sure that having an 8 slot s...
- by Kain Spero - at 2015.05.27 10:46:00
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38. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Zaria Min Deir wrote: Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the ...
- by Kain Spero - at 2015.05.27 10:21:00
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39. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
This is amazing. Keep up the great work Rattati!
- by Kain Spero - at 2015.05.26 14:17:00
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40. Sticky:[Update] Factional Warfare and Planetary Conquest Payouts - in Feedback/Requests [original thread]
Question I have. Will the ISK split be based on each merc or will the ISK losses be pooled among the team and then split evenly?
- by Kain Spero - at 2015.05.25 21:43:00
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