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81. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Balistyc Farshot wrote: The core problem with districts gaining value is that people will hoard and stack them (This happened last time). It is going to happen! I was discussing with some of my fellow PC players and I would like to see the cor...
- by Kain Spero - at 2015.03.24 23:30:00
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82. [Design] Make the experimental weapons have a white base color - in Feedback/Requests [original thread]
Sounds like a good idea.
- by Kain Spero - at 2015.03.23 11:19:00
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83. [Feedback] Logi progression is awful - in Feedback/Requests [original thread]
At this point I think we need to say screw slot progression entirely. Give all suits the slots of their proto tier variant and let CPU/PG be what varies them. Essentially it's like baking in CPU/PG bonuses to the skills while at the same time mai...
- by Kain Spero - at 2015.03.20 16:36:00
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84. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a different way then just with mo...
- by Kain Spero - at 2015.03.20 13:30:00
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85. Experimental lab is weird - in Feedback/Requests [original thread]
shaman oga wrote: Ku Shala wrote: how can two officer/ experimental weapons a day be a disappointment? how many do you get a day now? experimental lab is kind of the last tier of the "skill tree" anywho it doesnt seem unreasonable at all, ...
- by Kain Spero - at 2015.03.18 20:47:00
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86. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Agree about the Myofibs. I think they need to implement a system like you mentioned. Hold X for a duration of time to reach full height and the larger the jump the more stamina it costs. I would actually make this the default operation for jumps, ...
- by Kain Spero - at 2015.03.18 20:45:00
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87. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Kain Spero wrote: http://dust514.com/news/blog/2013/07/balancing-the-conquest-of-planets/ Quick Question Are the PC logistics mechanics still as described in this link but with different numbers or should i read ...
- by Kain Spero - at 2015.03.18 03:24:00
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88. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Pokey Dravon wrote: I like the concept that Cargo Hubs are not something you want to use to launch attacks, its certainty discourages their use if you want to project force anywhere away from the planet. I think those values look fine. As for ...
- by Kain Spero - at 2015.03.18 03:23:00
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89. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Cat Merc wrote: I would be more extreme with the attrition rates, mostly because I like the idea of set frontlines VoV https://docs.google.com/spreadsheets/d/1jjeeSf1Q1DyMDxsNmOc6eqqQzcdfj_17QwDE92R7c9E/edit?usp=sharing I think this may b...
- by Kain Spero - at 2015.03.17 02:04:00
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90. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Terry Webber wrote: From what I've read in the document, when clones are transferred from a certain infrastructure, the attrition rates will be different from another infrastructure? Or is it a rate for something else? I think it needs a little...
- by Kain Spero - at 2015.03.16 13:18:00
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91. PC Clone Logistics and YOU! - in Feedback/Requests [original thread]
Something that seems to be relatively untouched by the upcoming PC changes is clone logistics. Currently the attrition rates are far too forgiving and the differentiation between Surface Infrastructures leaves the Cargo Hub as the best choice for ...
- by Kain Spero - at 2015.03.16 11:54:00
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92. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2680855#post2680855 Something that seems to be relatively untouched by these changes is clone logistics. Currently the attrition rates are far to forgiving and the differentiation between Su...
- by Kain Spero - at 2015.03.16 11:51:00
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93. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by Kain Spero - at 2015.03.14 13:27:00
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94. Jumping beans! - in Feedback/Requests [original thread]
Eh, I don't think jumping high should really be limited by what suit you are wearing. In a way it already is by your starting jump height. I do think that a slight buff in standard jump height would be nice though. Also, I think a starter fit tha...
- by Kain Spero - at 2015.03.13 11:31:00
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95. [Question] Why x8 Skill Multiplier for HAV Operation? - in Feedback/Requests [original thread]
CCP Rattati wrote: When we have bastardized faction parity, as in 4/3 minnie and 2/5 amarr hulls, I will switch the HAV operation to a 4X, and create another 4X tree with faction HAVs. UHAVs and DHAVs would be on top of that with some X multi...
- by Kain Spero - at 2015.03.12 11:10:00
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96. Basic medium frames with 2 equipment slots - in Feedback/Requests [original thread]
CCP Rattati wrote: I think this may infringe on logis a little. I have noted this down ( a long tima go really) but need a real discussion going., With the way the BW is set up on the basic frames I think there is less danger here. More effe...
- by Kain Spero - at 2015.03.12 04:16:00
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97. Port to ps4 - in Feedback/Requests [original thread]
Heimdallr69 wrote: jordy mack wrote: it's called legion, ur all freakin crazy... No legion news in a year, we can safely say it's been scrapped at this point. Honestly idc if they port it to ps4/pc/Xbox/vita as long as it's moving in the ...
- by Kain Spero - at 2015.03.10 08:14:00
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98. Make the ADS turret camera manual - in Feedback/Requests [original thread]
I think if this were a control option it would be cool. Click the stick to recenter.
- by Kain Spero - at 2015.03.09 16:07:00
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99. NPC District rentals - in Feedback/Requests [original thread]
Renting districts from NPC's doesn't make much sense really. Adding the ability for District owners to rent out space for custom matches? That is an idea that I think has some merit.
- by Kain Spero - at 2015.03.09 09:07:00
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100. More Granular Roles for Planetary Conquest: District/Planetary Manag... - in Feedback/Requests [original thread]
The issue here is not the amount of control but localization of that control. I think having more options like you describe would be good, but having a way to give roles to a specific location would be even better.
- by Kain Spero - at 2015.03.08 16:23:00
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