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341. Racial Light AV weapons - in Feedback/Requests [original thread]
Here are some ideas taken from the discussion in this thread: https://forums.dust514.com/default.aspx?g=posts&t=182173 The sum it up, they are racial equivalents to the swarm launcher. They operate differently. I also feel that their introd...
- by Kaeru Nayiri - at 2014.12.01 21:12:00
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342. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
I really like this idea. When q-synced with a full team, it is hard for me to pick people get to dropship pick up locations if I am not in the right squad, forcing us to split up our forces into mobile and non-mobile. It's very restricting. Also ...
- by Kaeru Nayiri - at 2014.12.01 20:57:00
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343. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Currently the Myron (caldari) is indestructible. If you want to sacrifice some tank for agility, use an afterburner. It will have as much agility as a Python, or even more. A Python is a flying coffin. A Python with more seats is collective suic...
- by Kaeru Nayiri - at 2014.12.01 20:44:00
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344. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Use an afterburner on a standard dropship. It improves agility more than anything. (Even though I personally feel it should reduce agility in favor of higher thrust, but, that's just me.)
- by Kaeru Nayiri - at 2014.12.01 18:47:00
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345. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: For the record, I made no comments on "strict faction choice"; AFAIK anything in my post that could be construed that way had more to do with how the races of EVE are stereotyped, with the Caldari coming off as boring ...
- by Kaeru Nayiri - at 2014.11.28 19:54:00
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346. [IDEA] Alternative Mechanics for Passive Scans - in Feedback/Requests [original thread]
Interesting idea, would certainly shake things up.
- by Kaeru Nayiri - at 2014.11.28 19:12:00
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347. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
I would love to see all bonuses be MODULE ORIENTED. And on top of that the two bonuses should be applied in the following way: First bonus is a FRAME bonus and applies to all corresponding FRAMES (ie, light frame, medium frame, heavy frame) Second...
- by Kaeru Nayiri - at 2014.11.28 18:52:00
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348. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: My initial response is twofold: Firstly, if it gets people into matches faster and more often , then I absolutely would love this. If I'm still earning Amarr LP, then fighting on Caldari soil doesn't bother me much- ...
- by Kaeru Nayiri - at 2014.11.28 08:15:00
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349. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Bump for thoughts?
- by Kaeru Nayiri - at 2014.11.28 01:58:00
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350. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Fox Gaden wrote: Assault suits should have a long rang/low precision outer ring to detect undampened Sentinels. (15 to 20m.) Assault suits should have a mid-rang precision identical to what they have now. (10m to 15m) Assaults suits should have...
- by Kaeru Nayiri - at 2014.11.27 20:08:00
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351. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Quote: Ideas for Future: Introduce a calculation where total effective HP = Mass leading to a speed penalty. Next, have that penalty STACK with current armor plate penalties. That way, shield extenders will still offer more speed+HP over armor...
- by Kaeru Nayiri - at 2014.11.27 20:00:00
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352. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: The ability to break hit detection with strafing is not an intended feature of the scout. Making it do that they can't do this is a win and weeds out the dumb. Further anything constructed to repulse matter in the manner ...
- by Kaeru Nayiri - at 2014.11.27 19:57:00
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353. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
I can get behind this idea. Here are some ideas to help get it under control: Remove it's ability to target buildings, this weapon goes after things with an engine only, not CRU or Supply Depots. The missile does not arm until it is locked, cann...
- by Kaeru Nayiri - at 2014.11.27 19:44:00
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354. [Feed Back] on ADS Vs Swarms - in Feedback/Requests [original thread]
Lock-On warning system would be nice, but it won't change the effectiveness of swarms. What I really want to see is a reliable method to SCRUB missiles in the air. Right now their max turning radius is 70 degrees, but they still turn 180 degrees ...
- by Kaeru Nayiri - at 2014.11.27 18:59:00
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355. Minmatar Anti Armor (anti vehicle) weapon - in Feedback/Requests [original thread]
+1, this is well thought out and seems like it would be a lot of fun. Serious considerations have to be taken in to prevent it from being abused against infantry OR balance the weapon for infantry but give it a bonus efficiency rating against veh...
- by Kaeru Nayiri - at 2014.11.27 18:25:00
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356. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm almost wondering if shields are fine as is but armor needs to move to a massive amount of HP with slower repair.. This+1
- by Kaeru Nayiri - at 2014.11.26 19:10:00
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357. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
Let matchmaking pool from a faction's allies if there are not enough people to start a match. Example: # of people queued, ready to fight Min: 45 Gal: 53 Cal: 15 Am: 4 Have match making take one of the people in Amarr's queue and let them help...
- by Kaeru Nayiri - at 2014.11.26 18:15:00
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358. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I would like to suggest bumping up the difference between concentric circles from 10% to 15%: 115% (inner) 100% (middle) 85% (base) Let's give people really good eyes in there very immediate area and make things at a distance a little bit more...
- by Kaeru Nayiri - at 2014.11.25 21:48:00
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359. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
I like the idea but there needs to be some incentive to stack shields over armor. Before: Shield Extenders increase HP by small amounts with a shield regen penalty. Shields come back up quickly between engagements. Armor Plates increase HP by la...
- by Kaeru Nayiri - at 2014.11.25 18:58:00
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360. strafe penalties on HP mods - in Feedback/Requests [original thread]
I like the idea but there needs to be some incentive to stack shields over armor. Before: Shield Extenders increase HP by small amounts with a shield regen penalty. Shields come back up quickly between engagements. Armor Plates increase HP by la...
- by Kaeru Nayiri - at 2014.11.25 18:54:00
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