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41. Small Blaster Turret - in Feedback/Requests [original thread]
In my opinion, the biggest obstacle for the small blasters to be viable is hit detection. Currently we have major hit detection issues, and the weapons without aim assist suffer the most. Aim assist helps cover up a lot of hit detection issues. ...
- by Kaeru Nayiri - at 2015.06.05 00:36:00
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42. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
As a minmatar scout, and possibly that highest strafer in the game, I would gladly put my own strafe on the chopping block if it meant the end of the wiggle break-dance. Take it, end it, let the madness just stop. One day if we get better hit det...
- by Kaeru Nayiri - at 2015.06.02 07:12:00
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43. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Came up with a different perspective after giving this more thought last night. What if Max Survivability was not a function of Speed to HP, but was rather a more specific function of Strafe Speed to HP? Further, what if t...
- by Kaeru Nayiri - at 2015.06.01 16:22:00
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44. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
We're lucky to have people like him and yourself. That's about all I can say, really. Heading off for the night.
- by Kaeru Nayiri - at 2015.05.29 05:34:00
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45. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem, I have to commend you on all the work you're doing making these models for each argument. Thank you. Concerning the most recent edition, what about a bricked out version? 25% less HP on base stats is only so much. In the end if we still h...
- by Kaeru Nayiri - at 2015.05.29 05:25:00
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46. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: [...] I cannot use the strafe exploit because I use the M/KB, because the wiggle dance is DEPENDENT upon Aim Assist, which allows reticle magnetism to briefly attach to the target and grant you a precious second of firing t...
- by Kaeru Nayiri - at 2015.05.29 01:49:00
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47. A decent vehicle lock-out idea - in Feedback/Requests [original thread]
This is the first blueberry removal method that I can approve of. Would have to be coupled with a driver seat exit - enter hack wheel, which has also been requested and would help with certain things.
- by Kaeru Nayiri - at 2015.05.28 21:00:00
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48. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kaeru Nayiri wrote: Aeon Amadi wrote: -I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. How can anyone say this with the...
- by Kaeru Nayiri - at 2015.05.28 19:01:00
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49. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: -I don't want to live with lower strafe speed-. That's the entire premise here. I'll take an EHP hit but I like the movement speed where it's at. How can anyone say this with the massive hit detection issues currently i...
- by Kaeru Nayiri - at 2015.05.28 17:59:00
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50. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would this put undue strain on early career Logis? Thinking about Cloak and early career Scouts; they usually can't fit it until Level 4. And Cloak isn't as instrumental to Scouting as EQ is to Logi'ing. This is a really ...
- by Kaeru Nayiri - at 2015.05.27 21:31:00
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51. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
XD!! Here here !! (in acknowledgement) @OP Great ideas, if some or any of the ideas can be implemented, it would be GREAT to endorse Team Building dynamics and even MORE IMPORTANTLY, EVE - DUST synergy. I feel that bringing the games closer tog...
- by Kaeru Nayiri - at 2015.05.27 21:19:00
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52. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
I'm not against improving the numbers, Forever ETC, it's just that you are bound to expect ADV to be at least 50% better than BASIC at less efficient fitting cost, and then PROTO to be only 25% better than ADV with similar or worse efficiency. If...
- by Kaeru Nayiri - at 2015.05.27 20:59:00
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53. Team Builder - A Simple Implementation - in Feedback/Requests [original thread]
Haerr haerr !!!
- by Kaeru Nayiri - at 2015.05.27 18:58:00
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54. [IDEA] Equipment in Sentinels - in Feedback/Requests [original thread]
I'm speechless.
- by Kaeru Nayiri - at 2015.05.27 18:39:00
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55. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
You guys nailed it. With tiercide on the horizon, I'm thinking of the players willing to sacrifice slots to get that second uplink down, or the dedicated sentinel that is willing to give up a slot to keep a lone piece of equipment out there. T...
- by Kaeru Nayiri - at 2015.05.27 17:52:00
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56. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
An idea that might have already been suggested before, but just in case.. How about a new high slot module to add to the mix and give people more options other than HP mods? I'm proposing a new high slot module that increases Bandwidth by a set a...
- by Kaeru Nayiri - at 2015.05.27 17:27:00
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57. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: That's not necessary actually, it just works out that way because such a system is linear as well. Instead, the suits have been placed on the curve, so as to give that impression, and because it is intuitive, to a degree. But...
- by Kaeru Nayiri - at 2015.05.27 16:04:00
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58. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
Absolutely agree.
- by Kaeru Nayiri - at 2015.05.26 23:05:00
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59. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: Georgia Xavier wrote: Adipem Nothi wrote: 2. Correct; brick affords users more utility other low-slot modules. Whether or not we should reign in brick or buff all else is debatable. A buff on other modules would be n...
- by Kaeru Nayiri - at 2015.05.26 23:02:00
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60. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
I see what you mean, now, and that we're referring to different things. The suits listed and ordered from tankiest to thinnest would also be slowest to fastest. It's true that after they swap logis and assaults we will be really close to this. Th...
- by Kaeru Nayiri - at 2015.05.26 22:54:00
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