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61. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
It seems to me that that particular behavior would naturally stop, considering the Apex Core != prototype Core. With suits only defining role, the game will have to use the Cores to determine whether it shows you MLT, BASIC, ADV or PROTO on the hud.
- by Kaeru Nayiri - at 2015.05.26 22:46:00
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62. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
Adipem Nothi wrote: [...] If Rattati buys in to an inverse Speed/HP model (which I believe he has), then this special case will likely be fixed when MN Assault speed is reduced. If this actually happens, we both get exactly what we each sug...
- by Kaeru Nayiri - at 2015.05.26 22:37:00
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63. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
Sorry for the double post: I realize your goal here is to attack low slot monotony, and that is a noble thing. Perhaps my suggestion is more geared towards hit detection issues and out of place, I apologize for that. I may be off topic..
- by Kaeru Nayiri - at 2015.05.26 22:24:00
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64. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
I am not 100% sold on the idea that highslot diversity has been achieved. For some roles, myofibs are a fun alternative to shields, but everyone seems to default to a rack of shield extenders when they get serious. This is even more true for most...
- by Kaeru Nayiri - at 2015.05.26 22:20:00
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65. In Need of Nerf - in Feedback/Requests [original thread]
True Adamance wrote: [...] Tank Feedback Inbound......Framing Pines........ Insinuating Pathos....... I love Light Heavy Planet !!
- by Kaeru Nayiri - at 2015.05.26 22:10:00
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66. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
I really like the logic here, and where it could lead. Lots of minor adjustments across the board, and even provide a bit of relief for the HEAVY in the process, which could gain a little speed and perhaps much needed base jump height. Brilliant. ...
- by Kaeru Nayiri - at 2015.05.26 21:43:00
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67. What if swarm launchers... - in Feedback/Requests [original thread]
They could have a super short flight time(5 seconds?) and have a really small turning radius (say 20 degrees). Just thinking out loud about random ideas. Don't get too bogged down by what we currently have in game, it doesn't have to be the same ...
- by Kaeru Nayiri - at 2015.05.26 20:00:00
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68. In this game... - in Feedback/Requests [original thread]
I had this idea: https://forums.dust514.com/default.aspx?g=posts&m=2728100 to deal with the double hardener thing. It could lead to some interesting stuff, including even MORE powerful active modules, without breaking balance.
- by Kaeru Nayiri - at 2015.05.26 18:44:00
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69. What if swarm launchers... - in Feedback/Requests [original thread]
I've always wanted a small turret that, when manned by a gunner, could shoot down swarms. /pipedream
- by Kaeru Nayiri - at 2015.05.26 18:38:00
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70. [Feedback] Warlords 1.1 and Echo - in Feedback/Requests [original thread]
When did this happen? Just yesterday I was able to deploy 2 advanced uplinks in a match without the other popping off. I will try again when I get in game, but I have not witnessed what you are describing. :(
- by Kaeru Nayiri - at 2015.05.26 18:33:00
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71. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Avallo Kantor wrote: Scheneighnay McBob wrote: I still don't like APEX suits being superior to standard suits. It's a bit pay-to-win. Before APEX suits, Dust had a very fair microtransaction model. They are still inferior to both ADV and ...
- by Kaeru Nayiri - at 2015.05.26 18:26:00
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72. What if swarm launchers... - in Feedback/Requests [original thread]
Please don't assume that these rockets would be -swarm- level of power.
- by Kaeru Nayiri - at 2015.05.26 18:20:00
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73. [Feedback] Warlords 1.1 and Echo - in Feedback/Requests [original thread]
@Aderek What you are describing sounds like a bandwidth issue. You may need to repeat your experience in an advanced suit. The average Basic suit does not have enough bandwidth to keep 2 uplinks going, even if the uplinks themselves can be max ac...
- by Kaeru Nayiri - at 2015.05.26 17:54:00
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74. In Need of Nerf - in Feedback/Requests [original thread]
Adipem Nothi wrote: alias lycan wrote: You just showed why min assaults need to keep their stamina. Its their mobility is the defining feature If HP and Mobility were inversely related, mobility would be a defining characteristic of low-HP...
- by Kaeru Nayiri - at 2015.05.26 17:51:00
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75. What if swarm launchers... - in Feedback/Requests [original thread]
While I disagree with the idea that swarms should be RESTRICTED to small turrets, having a small turret that fires "rockets" that can lock and follow targets could be really cool !!
- by Kaeru Nayiri - at 2015.05.26 17:46:00
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76. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Aero Yassavi wrote: So what I meant by question 3 is changing the racial bonus of the suits. Take a Minmatar Assault for example which has a role bonus to clip size of projectile weapons but isn't as useful for mass drivers. Or all the logis wh...
- by Kaeru Nayiri - at 2015.05.26 17:15:00
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77. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
I do not see how flattening slot progression will push pros to use proto only. The more SP I got, the more I ended up doing just as well with my advanced and basic suits. Nowadays I only run with my Republic Tiger (apex) suit, which has gimped CP...
- by Kaeru Nayiri - at 2015.05.26 06:30:00
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78. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
CCP Rattati wrote: My plan is to see if I can roll out the first part of this, for Commandos and Logistics, and hit 3 birds with one stone. That would remove slot progression, and define the true PG/CPU per layer. When I am able to get a Powe...
- by Kaeru Nayiri - at 2015.05.26 06:15:00
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79. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Therefore we would have 9 cores total, 3 for each size. It would be GREAT to have the whole thing solved via Fitting Bonuses, truly ! It would even be an excuse to tweak some of the other role bonuses that need looking at (logis, commandos, etc...
- by Kaeru Nayiri - at 2015.05.26 06:04:00
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80. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
This looks absolutely great ! Something worth discussing: Do you want a core for every role, or have -strictly- 3 cores with all possible interactions "baked in"?? In other words: do you envision such a thing as "Basic Assault Core" and "Advanc...
- by Kaeru Nayiri - at 2015.05.26 05:53:00
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