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161. Immersion Through Music - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=6pLjUkHFq4Y Here is a random gameplay video I found on YouTube. I've always believed that Starhawk was used as a baseline for Dust514, but I'd be lying if I said I had proof. Still, it's the game I played before ...
- by Kaeru Nayiri - at 2015.03.17 23:13:00
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162. Ads vs ds - in Feedback/Requests [original thread]
replies are in bold Lightning35 Delta514 wrote: we all know that the ads is the most used ds in the game. Ds are mostly used in the beginning of each match Here are ways to improve both in different areas. Dropships 1. Give bonus to t...
- by Kaeru Nayiri - at 2015.03.17 22:48:00
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163. Immersion Through Music - in Feedback/Requests [original thread]
If anyone has a chance, I can't say it enough, Starhawk did a GREAT job with this and I think Dust can do the same. Many little actions can trigger calls to play pieces of soundtrack, like successive kills, headshots, getting into a vehicle, etc..
- by Kaeru Nayiri - at 2015.03.17 21:35:00
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164. ADS and LAV Progression - in Feedback/Requests [original thread]
The idea is good, and I wouldn't mind seeing it extend even to dropsuits. +1
- by Kaeru Nayiri - at 2015.03.17 21:24:00
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165. Make passenger circles for those in your squad green - in Feedback/Requests [original thread]
Velvet Overkill wrote: Revival of this thread . Trello card to vot on . Passengers in all vehicles that are in the same squad, should appear to have a green circle instead of blue. +1
- by Kaeru Nayiri - at 2015.03.17 21:24:00
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166. Small blasters dont have inversed dispersion - in Feedback/Requests [original thread]
I can confirm holding the button does not increase accuracy over time at all.
- by Kaeru Nayiri - at 2015.03.16 17:29:00
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167. [Request] Scotty Map Selection Tweak - in Feedback/Requests [original thread]
Great idea ! +1
- by Kaeru Nayiri - at 2015.03.16 17:00:00
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168. Bugged railguns for 3 years - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=186015&find=unread
- by Kaeru Nayiri - at 2015.03.16 16:58:00
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169. Dropships: the future - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: CCP Rattati wrote: I love the assumption of "ignored". Where is the consolidated ADS thread with numbers so I can feast my eyes on it? The assumption of ignored is because threads like this, which are expressing rese...
- by Kaeru Nayiri - at 2015.03.16 07:52:00
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170. A question for Rattati about tericide - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I'm pretty sure dropsuit tericide is in the community trello board somewhere its just a matter of when. Tbh it'll only be helpful to low sp players as it kinda lessons the gap. it does a helluvalot more than that, but t...
- by Kaeru Nayiri - at 2015.03.16 00:38:00
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171. Dropships: the future - in Feedback/Requests [original thread]
manboar thunder fist wrote: The problem, pokey, is that CCP is buffing and nerfing av and tanks left right and centre to achieve balance but no consideration for dropships is being put in. This leads to more bad than good since av will always i...
- by Kaeru Nayiri - at 2015.03.16 00:21:00
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172. Dropships: the future - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Rakr'Dashia Rah wrote: A Python camped our spawn last night, 4 people pulled out swarms. A few Plasma Cannons, not to mention a missle turret and blaster. We all lit the thing up, it turned flew around a building and po...
- by Kaeru Nayiri - at 2015.03.16 00:19:00
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173. Refining Jump Control - in Feedback/Requests [original thread]
Great points, both of you. Perhaps it shouldn't take less stamina, afterall, to avoid bunny hopping. I would be OK with that. Still, being able to have a smaller jump (evenw ithout myos) would be extremely useful in many situations, especially as ...
- by Kaeru Nayiri - at 2015.03.15 17:07:00
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174. Fair beginning of match spawning - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: The 3d-map in the WarbargeGǪ.. Rock on, Kaeru! That feature sounded so cool. You get to SEE the darn map you're about to drop on BEFORE you get in the match. (..It looked cool in the gameplay pictures too.) Someday, wh...
- by Kaeru Nayiri - at 2015.03.15 16:43:00
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175. Immersion Through Music - in Feedback/Requests [original thread]
Starhawk on PS3 did a great job with it's,music in game. It's functionally very similar to Dust. it's a shooter with a strong flavor of vehicular combat. All sorts of actions in game trigger pieces of the soundtrack and it REALLY feels epic to pla...
- by Kaeru Nayiri - at 2015.03.15 16:39:00
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176. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
any feedback at all would be welcome !
- by Kaeru Nayiri - at 2015.03.15 16:36:00
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177. Small Blaster and Dispersion Mod Potential Bug - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: After some brief experimentation with small blasters and the dispersion mod, I think they're bugged. 1) Small blaster's inverse dispersion mechanic isn't working, at least to any noticible level before overheat. 2) Disp...
- by Kaeru Nayiri - at 2015.03.15 16:34:00
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178. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
CCP Rattati wrote: Well, I am loving it and so are most of you, it seems. We will try to iron out the kinks. 1) AHMG accuracy and range, plus heat decrease maybe 2) STD AHMG ammo 3)Regulators should be low, disp stabs in high, I honestly don...
- by Kaeru Nayiri - at 2015.03.13 19:07:00
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179. Factional Warfare - Yet another FW improvement idea - in Feedback/Requests [original thread]
What if FW battles were persistent, whether people are online or not, they go on and end regardless of whether there are enough people to fight on either side or not? Let's say when a squad hits up factional warfare they see a list of battles tha...
- by Kaeru Nayiri - at 2015.03.13 18:33:00
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180. Refining Jump Control - in Feedback/Requests [original thread]
Jump height control in 2 stages: -Pressing the jump button and releasing within 0.20 seconds results in a jump that is 0.5*JumpHeightVariable and uses less stamina. -Pressing the jump button and holding beyond 0.20 seconds results in a normal jum...
- by Kaeru Nayiri - at 2015.03.13 18:25:00
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