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321. Racial Light AV weapons - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: I wanted to do a longer post about racial AV, and probably will later, but in short; Swarms to be deal hybrid rail (kinetic) damage so that calmandos and cal assaults can apply suit bonuses to them. A "breach" swarm (s...
- by Kaeru Nayiri - at 2014.12.04 17:40:00
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322. [Suggestion] Game Mode: PVE/PVP objective capture - in Feedback/Requests [original thread]
Fox Gaden wrote: Any other questions or suggestions? What if there were secondary objectives that make the primary objective more easily attainable? Something that promotes different roles? Example: Main Objective is inaccessible/out of re...
- by Kaeru Nayiri - at 2014.12.03 20:15:00
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323. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: God, are you really this hard headed? What I meant by the wall hacks = directional arrows.... No need to make stupid comments as if I thought the damn radar was dissapearing off the HUD... Hmmmm, did you really just ask m...
- by Kaeru Nayiri - at 2014.12.03 19:59:00
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324. FacWar reputation - in Feedback/Requests [original thread]
Ripley Riley wrote: Kaeru Nayiri wrote: I am more of the opinion that facwar needs to be, and stay, harsh. I would hate to see it watered down any more than it already is. Let's pretend that we go with John's suggestion of 15 standing per ...
- by Kaeru Nayiri - at 2014.12.03 18:51:00
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325. FacWar reputation - in Feedback/Requests [original thread]
I am more of the opinion that facwar needs to be, and stay, harsh. I would hate to see it watered down any more than it already is.
- by Kaeru Nayiri - at 2014.12.03 18:02:00
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326. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Zindorak wrote: I know it's unrelated but what's falloff? Falloff is the concept that something gets weaker as it you get further and further away from it's source. With weapons it's loss of damage the further away you are. With scanning it'...
- by Kaeru Nayiri - at 2014.12.03 17:04:00
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327. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Romulus, who do you think will be most affected by the directional arrow removal, and who do you think will be least affected? Also wall hacks are still present. Though the directional arrow is gone, unfortunately there are still red dots showing...
- by Kaeru Nayiri - at 2014.12.02 20:09:00
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328. Tacnet Directional Arrow - in Feedback/Requests [original thread]
The tacnet directional arrow is getting removed in 1.10. I feel as though little community feedback was taken into account with this decision and want to see what others think about it. Thoughts? Who do you think will be most affected by this chan...
- by Kaeru Nayiri - at 2014.12.02 18:08:00
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329. Racial Light AV weapons - in Feedback/Requests [original thread]
True Adamance wrote: They are not too strong. You either have 60% resists on your shields vs them and they are useless for all intents and purposes allowing you to escape. 313 *4 = 1252 (modified by your resists) = between 500.8 and 751.2 d...
- by Kaeru Nayiri - at 2014.12.02 17:41:00
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330. Racial Light AV weapons - in Feedback/Requests [original thread]
John Demonsbane wrote: OP: It's true, the Minmando gets a bonus for the swarm launcher for no good reason, but it is a Caldari weapon. Anyway: Simple to make Amarr light AV weapon: Use the asset for the Templar ScR with it's 4 arms instead o...
- by Kaeru Nayiri - at 2014.12.01 22:43:00
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331. Racial Light AV weapons - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Fizzer XCIV wrote: [...] There is no way such a weapon would be balanced if it didn't need to be aimed at a vehicle to fire. read it again Let me put it this way, actually: it requires less suspension of disbelie...
- by Kaeru Nayiri - at 2014.12.01 22:35:00
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332. Racial Light AV weapons - in Feedback/Requests [original thread]
True Adamance wrote: Kaeru Nayiri wrote: True Adamance wrote: Could use the Plasma Cannon or Forge Gun models to create effectively charged Beam Projectors. Also could try meshing weapons together to create interesting sleek looking puls...
- by Kaeru Nayiri - at 2014.12.01 22:27:00
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333. Racial Light AV weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: [...] There is no way such a weapon would be balanced if it didn't need to be aimed at a vehicle to fire. read it again
- by Kaeru Nayiri - at 2014.12.01 22:23:00
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334. Racial Light AV weapons - in Feedback/Requests [original thread]
True Adamance wrote: Could use the Plasma Cannon or Forge Gun models to create effectively charged Beam Projectors. Also could try meshing weapons together to create interesting sleek looking pulse beam Rifles. Like and Beam Laser Elephant Gun...
- by Kaeru Nayiri - at 2014.12.01 22:06:00
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335. Racial Light AV weapons - in Feedback/Requests [original thread]
Fizzer XCIV wrote: That would give the Caldari two light AV... Wat? Make the Minmatar Light AV an anti tank rifle of sorts. Super high damage. Super long reload. Single shot. Iron sights. Can only fire when aimed at a vehicle. The Artillery yo...
- by Kaeru Nayiri - at 2014.12.01 21:59:00
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336. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I humbly ask that the Nova Knife and hacking bonus not be taken away from min scout. It is fun to have something totally off the wall and different from the other scouts. If EWAR gets normalized, nothing will change the for min scout. He just need...
- by Kaeru Nayiri - at 2014.12.01 21:57:00
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337. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Strafe speeds need to come down. Back peddle speeds need to come down a lot more. Can whatever penalties that are decided on be applied 110% to back peddle speed? It makes no sense how fast people walk backwards.
- by Kaeru Nayiri - at 2014.12.01 21:44:00
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338. Racial Light AV weapons - in Feedback/Requests [original thread]
Which one is the RPG?
- by Kaeru Nayiri - at 2014.12.01 21:33:00
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339. [IDEA] Streamlining Factional Warfare - in Feedback/Requests [original thread]
JIAF-PR wrote: This idea is similar to that which I came to posting so I go to use this thread to see how it seems. Well my idea is this: what if for match the factions battles we use public players (if is posible, the most veterans available)...
- by Kaeru Nayiri - at 2014.12.01 21:27:00
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340. FW - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2482131#post2482131
- by Kaeru Nayiri - at 2014.12.01 21:27:00
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