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581. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
I agree that different roles destroy isk more or less than others. But this is a whole lot better than kills and death. The idea does not directly counter poor ratios for pilots and pure logistics, however it does help considerably in the field of...
- by Kaeru Nayiri - at 2014.08.19 00:01:00
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582. [Feater Request] Different approach to player stats - in Feedback/Requests [original thread]
People often discuss kill/death ratio and some consider it to be a measure of success in Dust514. Others feel that some playstyles cannot break away from poor K/D ratios and hence, that they are not a valid measure of how good anyone is or how use...
- by Kaeru Nayiri - at 2014.08.18 22:40:00
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583. Assult Dropships - in Feedback/Requests [original thread]
As an assault dropship pilot, I don't think they should have their price reduced. They are very strong, and become devastating in numbers. We don't need more of them in the air. A regular drop ship is the way to go if you find it too expensive. Ju...
- by Kaeru Nayiri - at 2014.08.18 22:24:00
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584. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
Bumping from page 3 to get an answer, please
- by Kaeru Nayiri - at 2014.08.18 22:21:00
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585. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
bump Dev response is appreciated before this thread is lost ! Thank you !
- by Kaeru Nayiri - at 2014.08.16 09:39:00
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586. Question Regarding Turrets in Hotfix Charlie - in Feedback/Requests [original thread]
Can a Dev please confirm and explain how the turret skills work in Charlie? I cannot find the info in the google docs. I want to know if my turret optimization, assault dropship specialization and turret turning speed skills work for my gunners, o...
- by Kaeru Nayiri - at 2014.08.15 18:08:00
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587. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
I would prefer a wider angle of attack over any sort of aim assist. It seems like any sort of aim assist with melee weapon would be extremely abusable. Also how would this auto-aim affect mouse users?? As for the time between letting go of the bu...
- by Kaeru Nayiri - at 2014.06.05 17:21:00
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588. Sticky:[Feedback] Hotfix Alpha Numbers - in Feedback/Requests [original thread]
Great work and great changes ! Is it possible to look at controls for the hotfix after this one? A big part of the problem with weapons like the combat rifle is due to aim assist. A weapon that has "kick" is really hard to control with mouse and...
- by Kaeru Nayiri - at 2014.05.29 19:09:00
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589. Balancing the Large Turrets - in Feedback/Requests [original thread]
This is just my opinion: No large turret should be able to be good at killing infantry. The 3 large turrets should just have different damage profiles for killing other vehicles. Blaster +10/-10 Railgun -10/+10 Missile -20/+20 Laser(one day?) +2...
- by Kaeru Nayiri - at 2014.05.01 17:53:00
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590. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
This is a pretty neat idea, definitely worth considering. As far as i can tell, this would only apply to armor plates and shield extenders. Any other applications? I don't think any other modules in the game apply drawbacks with bonuses. Correct m...
- by Kaeru Nayiri - at 2014.04.28 18:56:00
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591. Racial H.U.D. - in Feedback/Requests [original thread]
+1 OP
- by Kaeru Nayiri - at 2014.04.25 17:12:00
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592. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Yes ! And nerf the swarm launcher, too !! :3
- by Kaeru Nayiri - at 2014.04.23 18:45:00
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593. Game Controls request (mouse wheel) - in Feedback/Requests [original thread]
I really appreciate the positive feedback towards this idea !
- by Kaeru Nayiri - at 2014.04.23 16:09:00
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594. Game Controls request (mouse wheel) - in Feedback/Requests [original thread]
Please strongly consider this addition to the game, or at least acknowledge it can't be done, if that is the case !
- by Kaeru Nayiri - at 2014.04.22 05:21:00
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595. VERY small feature request for remote mines. - in Feedback/Requests [original thread]
please bring back the ability for a remote mine's owner to damage it with gun fire !
- by Kaeru Nayiri - at 2014.04.22 05:20:00
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596. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
this would be great !
- by Kaeru Nayiri - at 2014.04.18 18:24:00
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597. VERY small feature request for remote mines. - in Feedback/Requests [original thread]
It would be extremely useful to be able to destroy your own remotes with gun fire or grenade/flaylock to set them off individually or in chain reaction. It would be curious to see what would happen if you could also destroy your own uplinks, in c...
- by Kaeru Nayiri - at 2014.04.18 17:44:00
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598. Game Controls request (mouse wheel) - in Feedback/Requests [original thread]
Using Mouse/Keyboard the mouse wheel allows you to switch between first and second weapon slots. When using a piece of equipment, rolling the mouse wheel in ANY direction will always send you to the first weapon slot. Would it be possible to all...
- by Kaeru Nayiri - at 2014.04.18 17:30:00
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599. REQUEST Splitscreen - in Feedback/Requests [original thread]
This would be nice, but I don't think the PS3 is cut out for it. Think about it, You'd have to both be logged in with seperate PSIDs to have access to your characters.
- by Kaeru Nayiri - at 2014.04.18 17:25:00
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600. VERY small feature request for remote mines. - in Feedback/Requests [original thread]
Oh, wow. I could see that being very overpowered. However, if only the owner of the remotes can damage them and blow them up, that means the same person has to field both the proxys and the remotes, right? A scout or a logi could do it, but i don'...
- by Kaeru Nayiri - at 2014.04.18 17:18:00
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