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121. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Happy Violentime wrote: I just don't get skins. I thought the purpose of skins was to reduce items loaded into the game. We have to pay real money for these skins, so in effect we are paying to make the game run better? But now. We still ha...
- by Kaeru Nayiri - at 2015.04.29 21:06:00
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122. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Any hope for this in a distant future release :D ?
- by Kaeru Nayiri - at 2015.04.28 20:00:00
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123. melee while overheated? - in Feedback/Requests [original thread]
In fact.. Melee with an overheated weapon should cause extra burn damage. I'm not trolling. Would be really fun, and could fit in with an assortment of other melee specific weapons.
- by Kaeru Nayiri - at 2015.04.28 19:19:00
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124. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: How about, if you walk you can't be seen (as if you are not moving) and if you run you will be spotted as it currently is. Surprisingly, this actually seems like an easy to do middle ground that offers "room to m...
- by Kaeru Nayiri - at 2015.04.28 19:11:00
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125. Warpoints - in Feedback/Requests [original thread]
Excellent analysis Stefan, maybe there is hope for this idea. The only true obstacle is warranting the open surgery of the code to add this in. Definitely worth taking a look at. If Rattati wants to crack down harder on AFKers, this might just be ...
- by Kaeru Nayiri - at 2015.04.23 18:10:00
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126. Learning from EVE Valkyrie: First-Person-Immersion - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I remember that actually (I have a terrible memory of past iterations...) and it was really good for immersion. If it could be brought back it'd be brilliant. Would love to see those elements brought back, very, very m...
- by Kaeru Nayiri - at 2015.04.20 21:38:00
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127. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kindly answer my final question.
- by Kaeru Nayiri - at 2015.04.17 17:05:00
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128. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: I like your suggestion very much but honestly I would not want it on vehicles because I don't believe its a step forwards. I gladly and humbly can accept this. Both Vellocet and yourself want the absolute best capacitor...
- by Kaeru Nayiri - at 2015.04.17 05:15:00
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129. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: To qualify my earlier statement more given the example in the OP I just simply find it strange that the model would keep the same cool down timers, etc but only limit the effectiveness of those modules to the value of one p...
- by Kaeru Nayiri - at 2015.04.17 05:12:00
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130. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
I feel like the purpose behind this thread is being lost. Vehicle users want capacitor for depth. It's not "low hanging fruit". It's complicated for the average dust player. I propose more simple alternative that would functionally be similar, ri...
- by Kaeru Nayiri - at 2015.04.17 03:22:00
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131. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kaeru Nayiri wrote: Pokey Dravon wrote: [...] I just think we should be revert back to an active system that we know worked in the past before we start exploring options to limit functionality of module use. Agreed ...
- by Kaeru Nayiri - at 2015.04.16 23:41:00
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132. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: [...] I just think we should be revert back to an active system that we know worked in the past before we start exploring options to limit functionality of module use. Agreed 100% !
- by Kaeru Nayiri - at 2015.04.16 23:18:00
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133. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Here is my point....we've had multiple hardeners for literally the entire existence of Dust. There has never been a limit, and it has never been a problem until recently. What changed? A move from Active Regen modules to Pas...
- by Kaeru Nayiri - at 2015.04.16 22:47:00
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134. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Lightning35 Delta514 wrote: This sounds good. It would definitely be helpful to "nerf" the madrugars. However not in a health manner. What is model basically suggests placing an additional limitation on HAV module us...
- by Kaeru Nayiri - at 2015.04.16 22:45:00
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135. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Calculating the number of cells in use mid combat is never going to be a popular method especially when cool downs or actual capacitor wheels might better and more clearly state your actual ability to use modules. [...] ...
- by Kaeru Nayiri - at 2015.04.16 20:56:00
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136. [Feedback] Match making / Scotty help - in Feedback/Requests [original thread]
Fighting against your friends is super fun sometimes. With that said, it's usually a lot more fun when it's an occasional surprise or intentional. I think everyone should give it a go from time to time for the heck of it. Usually lots of story tie...
- by Kaeru Nayiri - at 2015.04.16 20:12:00
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137. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Interesting idea to say the least, like you said It's kind of like bandwidth. However I don't think this is exactly a low-hanging fruit so to speak. I'd much rather get rid of these damn passive reps first, see where thing...
- by Kaeru Nayiri - at 2015.04.16 20:03:00
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138. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Terry Webber wrote: This sounds like a good balancing mechanic but I'll leave it up to the experts. By the way, how much more complex are EVE capacitor systems than what you are proposing? Capacitor is a constantly regening pool from which a...
- by Kaeru Nayiri - at 2015.04.16 18:33:00
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139. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Posting this on behalf of someone, I also think it's a great idea and a potentially less difficult implementation compared to full blown EVE style vehicle capacitor. CONTEXT: For awhile now, many vehicle users have wanted to have a capacitor on v...
- by Kaeru Nayiri - at 2015.04.16 18:07:00
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140. [Idea] Flatten Suit Slot Progression - Initial Tiericide - in Feedback/Requests [original thread]
Haerr wrote: Yes! Normalise slot layout through out tiers. Do it for the LAVs and Dropships as well. And give LAVs and Dropships inherent armour repair rates just like all the suits and HAVs. Haerr haerr ! +1
- by Kaeru Nayiri - at 2015.04.10 18:26:00
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