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361. [Request] In-game "**** it, we've already lost" calcul... - in Feedback/Requests [original thread]
I disagree with this, when a match is lost, I take it upon myself to spoil it for the other team by making them lose as much money as possible before it's over. As a merc, my employer expects at least that of me, if I could not win the battle fo...
- by Kaeru Nayiri - at 2014.11.25 18:01:00
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362. Assault Suit feedback. - in Feedback/Requests [original thread]
Fox Gaden wrote: I agree with the furry one. I have said for a long time that I felt that the Assault suit should get a class Damage bonus. I also really like his suggestion of switching the Commando bonus to a clip size bonus, which would ...
- by Kaeru Nayiri - at 2014.11.24 20:48:00
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363. Assault Suit feedback. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I think it's time to drop this "jack of all trades" mindset when we consider how assaults should perform. We have a generalist setup in DUST. We call these generalists "frames." I firmly believe assault should be consider...
- by Kaeru Nayiri - at 2014.11.24 20:43:00
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364. solution to the redline problem - in Feedback/Requests [original thread]
LOL !!! Love it !
- by Kaeru Nayiri - at 2014.11.24 18:01:00
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365. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread]
Jadd Hatchen wrote: I agree the coding would be difficult, but I don't think it's as convoluted as creating a completely new wireframe mesh model for every possible combination... Instead just use 'scaling'. So use the same model the suit has...
- by Kaeru Nayiri - at 2014.11.21 19:26:00
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366. Whipped back and forth - An issue you might know - in Feedback/Requests [original thread]
+1, +1, +1, +1 !! Added bonus: controller glitches won't eject vehicle users unintentionally.
- by Kaeru Nayiri - at 2014.11.21 19:22:00
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367. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
We should apply the same effects to back peddle speed as well. It would dynamically change close quarters engagements and actually add to the meta of favoring tank or speed.
- by Kaeru Nayiri - at 2014.11.21 19:02:00
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368. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
Miokai Zahou wrote: [...] Keep the rail rifle profile as is and introduce a more suitable bonus to the caldari assault suit that decreases charge time per level... give us loyalists a proper racial bonus for our rifle damnit. Cool idea,...
- by Kaeru Nayiri - at 2014.11.21 18:02:00
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369. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Back on topic, I want this thread to stay about the directional arrow, and not devolve into a scout thread. I have a very good thread about nerfing scouts here: https://forums.dust514.com/default.aspx?g=posts&t=180634&find=unread Feel ...
- by Kaeru Nayiri - at 2014.11.21 17:59:00
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370. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kaeru Nayiri wrote: ROMULUS H3X wrote: Removing the dirrectional arrow gets rid of their attack role. [...] My argument is that the directional arrow is an important defensive tool. I am not refuting it's use fo...
- by Kaeru Nayiri - at 2014.11.21 17:54:00
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371. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Removing the dirrectional arrow gets rid of their attack role. [...] My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for def...
- by Kaeru Nayiri - at 2014.11.20 20:10:00
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372. Tacnet Directional Arrow - in Feedback/Requests [original thread]
3 minute video of a scout (me) actually trying to be a scout. https://www.youtube.com/watch?v=whyzdgVSRv0 You can either favor and encourage this playstyle (~250 HP), OR you can hurt this playstyle. Eitherway, however, the "light assault" is...
- by Kaeru Nayiri - at 2014.11.20 19:51:00
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373. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. You are talking about scouts as a ...
- by Kaeru Nayiri - at 2014.11.20 19:48:00
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374. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Fox Gaden wrote: Also, make the size of the Dot proportional to the Profile of the suit. This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner. It would also give Sentinels a reason to use Dampener M...
- by Kaeru Nayiri - at 2014.11.20 19:30:00
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375. Tacnet Directional Arrow - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the f...
- by Kaeru Nayiri - at 2014.11.20 19:18:00
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376. tacnet relays - in Feedback/Requests [original thread]
Sounds really cool !
- by Kaeru Nayiri - at 2014.11.20 18:59:00
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377. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Not my idea: If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet You like? I like. (In addition to upcoming ...
- by Kaeru Nayiri - at 2014.11.20 18:56:00
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378. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: Kaeru Nayiri wrote: Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other...
- by Kaeru Nayiri - at 2014.11.20 18:54:00
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379. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Arrow should be gone for sure. All it does is allow full on wallhacks. Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts wo...
- by Kaeru Nayiri - at 2014.11.20 18:53:00
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380. Tacnet Directional Arrow - in Feedback/Requests [original thread]
Fox Gaden wrote: The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other way so they can sneak ...
- by Kaeru Nayiri - at 2014.11.20 18:47:00
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