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        361. [Request] In-game "**** it, we've already lost" calcul... - in Feedback/Requests [original thread] 
          I disagree with this, when a match is lost, I take it upon myself to spoil it for the other team by making them lose as much money as possible before it's over. As a merc, my employer expects  at least  that of me, if I could not win the battle fo... 
          - by Kaeru Nayiri - at 2014.11.25 18:01:00 
          
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        362. Assault Suit feedback. - in Feedback/Requests [original thread] 
            Fox Gaden wrote:   I agree with the furry one.  I have said for a long time that I felt that the Assault suit should get a class Damage bonus.   I also really like his suggestion of switching the Commando bonus to a clip size bonus, which would ... 
          - by Kaeru Nayiri - at 2014.11.24 20:48:00 
          
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        363. Assault Suit feedback. - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:  I think it's time to drop this "jack of all trades" mindset when we consider how assaults should perform.  We have a generalist setup in DUST. We call these generalists "frames."  I firmly believe assault should be consider... 
          - by Kaeru Nayiri - at 2014.11.24 20:43:00 
          
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        364. solution to the redline problem - in Feedback/Requests [original thread] 
          LOL !!! Love it ! 
          - by Kaeru Nayiri - at 2014.11.24 18:01:00 
          
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        365. No, extenders cannot change the hitbox size - in Feedback/Requests [original thread] 
            Jadd Hatchen wrote:    I agree the coding would be difficult, but I don't think it's as convoluted as creating a completely new wireframe mesh model for every possible combination... Instead just use 'scaling'. So use the same model the suit has... 
          - by Kaeru Nayiri - at 2014.11.21 19:26:00 
          
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        366. Whipped back and forth - An issue you might know - in Feedback/Requests [original thread] 
          +1, +1, +1, +1 !!  Added bonus: controller glitches won't eject vehicle users unintentionally. 
          - by Kaeru Nayiri - at 2014.11.21 19:22:00 
          
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        367. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread] 
          We should apply the same effects to back peddle speed as well. It would dynamically change close quarters engagements and actually add to the meta of favoring tank or speed. 
          - by Kaeru Nayiri - at 2014.11.21 19:02:00 
          
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        368. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread] 
            Miokai Zahou wrote:   [...]  Keep the rail rifle profile as is and introduce a more suitable bonus to the caldari assault suit that decreases charge time per level... give us loyalists a proper racial bonus for our rifle damnit.       Cool idea,... 
          - by Kaeru Nayiri - at 2014.11.21 18:02:00 
          
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        369. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
          Back on topic, I want this thread to stay about the directional arrow, and not devolve into a scout thread.  I have a very good thread about nerfing scouts here:  https://forums.dust514.com/default.aspx?g=posts&t=180634&find=unread   Feel ... 
          - by Kaeru Nayiri - at 2014.11.21 17:59:00 
          
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        370. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            ROMULUS H3X wrote:    Kaeru Nayiri wrote:    ROMULUS H3X wrote:    Removing the dirrectional arrow gets rid of their attack role.  [...]      My argument is that the directional arrow is an important defensive tool. I am not refuting it's use fo... 
          - by Kaeru Nayiri - at 2014.11.21 17:54:00 
          
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        371. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            ROMULUS H3X wrote:    Removing the dirrectional arrow gets rid of their attack role.  [...]      My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for def... 
          - by Kaeru Nayiri - at 2014.11.20 20:10:00 
          
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        372. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
          3 minute video of a scout (me)  actually  trying to be a scout.   https://www.youtube.com/watch?v=whyzdgVSRv0   You can either favor and encourage this playstyle (~250 HP), OR you can hurt this playstyle. Eitherway, however, the "light assault" is... 
          - by Kaeru Nayiri - at 2014.11.20 19:51:00 
          
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        373. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            ROMULUS H3X wrote:    Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...     EZ-MODE right?  That's basically how scouts play DUST 514.    You are talking about scouts as a ... 
          - by Kaeru Nayiri - at 2014.11.20 19:48:00 
          
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        374. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread] 
            Fox Gaden wrote:  Also, make the size of the Dot proportional to the Profile of the suit.  This would allow Assault suits to avoid Sentinels, or engage Sentinels in a more tactical manner.  It would also give Sentinels a reason to use Dampener M... 
          - by Kaeru Nayiri - at 2014.11.20 19:30:00 
          
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        375. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            ROMULUS H3X wrote:    Kallas Hallytyr wrote:  Arrow should be gone for sure. All it does is allow full on wallhacks.  Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the f... 
          - by Kaeru Nayiri - at 2014.11.20 19:18:00 
          
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        376. tacnet relays - in Feedback/Requests [original thread] 
          Sounds really cool ! 
          - by Kaeru Nayiri - at 2014.11.20 18:59:00 
          
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        377. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            Vitantur Nothus wrote:  Not my idea:  If Precision > Profile, no marker on TacNet If Precision <= Profile, circular marker on TacNet If Precision << Profile, directional marker on TacNet  You like? I like.   (In addition to upcoming ... 
          - by Kaeru Nayiri - at 2014.11.20 18:56:00 
          
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        378. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            Lonewolf Heavy wrote:    Kaeru Nayiri wrote:    Fox Gaden wrote:  The directional arrow is needed for Scouts who are trying to be Scouts  (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other... 
          - by Kaeru Nayiri - at 2014.11.20 18:54:00 
          
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        379. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            Kallas Hallytyr wrote:  Arrow should be gone for sure. All it does is allow full on wallhacks.  Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts wo... 
          - by Kaeru Nayiri - at 2014.11.20 18:53:00 
          
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        380. Tacnet Directional Arrow - in Feedback/Requests [original thread] 
            Fox Gaden wrote:  The directional arrow is needed for Scouts who are trying to be Scouts  (as opposed to Brick Tanked Scouts trying to be Logi or Assault) , because they need to know when the other guy is looking the other way so they can sneak ... 
          - by Kaeru Nayiri - at 2014.11.20 18:47:00 
          
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