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1. So, people leaving games early... - in Feedback/Requests [original thread]
This was covered here: https://forums.dust514.com/default.aspx?g=posts&t=202215
- by Kaeru Nayiri - at 2015.10.19 18:01:00
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2. For the Next Hotfix, Please Just Focus on Quality - in Feedback/Requests [original thread]
+17 yes please
- by Kaeru Nayiri - at 2015.10.19 17:53:00
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3. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Jenni Welsh wrote: Kaeru Nayiri wrote: Jenni Welsh wrote: [...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probab...
- by Kaeru Nayiri - at 2015.09.03 23:21:00
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4. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
Bump
- by Kaeru Nayiri - at 2015.09.03 23:19:00
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5. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Thanks for making this thread Gio, here are my thoughts to add to the bunch: 1. I am strictly against reducing the knockback power of swarms. Even as a pilot, I feel this is an extremely necessary element. We should not strive to remove the chaos...
- by Kaeru Nayiri - at 2015.09.03 23:06:00
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6. [Equipment Module Idea] - Signal Disruptor - in Feedback/Requests [original thread]
I would also like to see it move with the merc, whom cannot attack due to having the equipment "active" like the cloak. I also agree that maybe the user's position should be givent away, which would best be represented with a circle delimiting the...
- by Kaeru Nayiri - at 2015.07.14 16:58:00
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7. [Equipment Module Idea] - Signal Disruptor - in Feedback/Requests [original thread]
Signal Disruptor - Equipment Counter part to the active scanner, this active equipment of Serpentis origin obfuscates friendly units in it's radius from enemy tacnet. Activation, cool down and graphic assets remain identical to the cloak. Offers ...
- by Kaeru Nayiri - at 2015.07.13 18:46:00
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8. Dropship Gunners... - in Feedback/Requests [original thread]
Jenni, for dog fighting between dropships, the small railgun is ideal. If you have a single gunner with a small railgun mounted, they can take out another dropship in about 15 seconds. If the target gets away, it's very difficult for them to retur...
- by Kaeru Nayiri - at 2015.07.06 21:17:00
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9. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
Even more than aim assist on small blasters, I would like to underline how important removing the 1 second cycle time can be to the shield booster. This will not make the modules better or worse, as they are balanced around their cool downs. This...
- by Kaeru Nayiri - at 2015.07.06 20:53:00
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10. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Jenni Welsh wrote: [...]Obviously there are many items that would need to be either prohibited or coded for this kinda play... Apex, Aurum, BPOs, Experimental items, Officer items... there are probably more I'm not thinking of (there in would l...
- by Kaeru Nayiri - at 2015.07.03 21:37:00
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11. Hardener glare - in Feedback/Requests [original thread]
Agreed. I liked the effect hardeners had before the graphic improvements. It was before I started playing but I've seen videos. It looked very nice before, and most importantly, unobstructive.
- by Kaeru Nayiri - at 2015.07.03 20:00:00
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12. [IDEA] Simple Vehicle Quality of Life Improvements - in Feedback/Requests [original thread]
Please consider adding the notes in the OP without a name hotfix. These things can really help temporarily without changing the meta drastically. Thanks !
- by Kaeru Nayiri - at 2015.07.03 19:58:00
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13. Raiding + New game mode - in Feedback/Requests [original thread]
Fox Gaden wrote: I am glad to get all the positive feedback. I was thinking that this could provide more of a tactical role for Tanks as well. Destroying a CRU would not always be the best tactical decision, but when it is, it is best to use...
- by Kaeru Nayiri - at 2015.06.30 18:09:00
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14. District Transfer Function - in Feedback/Requests [original thread]
This game needs more contracts to bring it closer to New Eden. Contracts for ringers, Contracts for district ownership, How about renting districts? Lots of stuff we could do with it.
- by Kaeru Nayiri - at 2015.06.30 18:03:00
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15. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Devadander wrote: After four complete reads, I can't like this enough. This is something for every mode. This is the mindset that brings us closer to new Eden. Players with too much money will actually have to think. New berries with 3-10k s...
- by Kaeru Nayiri - at 2015.06.30 18:01:00
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16. IS Milita To Weak For New Players - in Feedback/Requests [original thread]
OP brings up some great points. +1. Though you are more likely to get some Dev attention by offering possible solutions (the hard part). How would you propose militia gear be improved?
- by Kaeru Nayiri - at 2015.06.29 21:11:00
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17. Surrender/Retreat to end the leaving battle problem. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would rather see either side of underway matches opened up for manual queue. Enter the calvary. Rescues desperate blues from the redline. Turns around the match. Carries team to victory with seconds to spare. Gets paid ser...
- by Kaeru Nayiri - at 2015.06.29 20:57:00
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18. Raiding + New game mode - in Feedback/Requests [original thread]
Great stuff !
- by Kaeru Nayiri - at 2015.06.26 20:32:00
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19. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
I really like these ideas, it deserves a serious look, in my opinion ! +1
- by Kaeru Nayiri - at 2015.06.26 20:30:00
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20. [New Game Mode] No new assets required - ATTRITION - in Feedback/Requests [original thread]
Hoping to keep this idea alive until it's a possibility. A lot of people backing it up, after PC is setup, please give it some thought !
- by Kaeru Nayiri - at 2015.06.26 20:23:00
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