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IZI doro
Terminal Courtesy Proficiency V.
17
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Posted - 2014.12.01 06:51:00 -
[1] - Quote
The TACNET and HUD give a contracted mercenary an augmented reality that not only helps monitor personal vitals but enhances battlefield awareness. There is, however, an issue with the dissemination of battlefield intelligence between squads and also among team members in general. Squad commands and waypoints should be displayed to ALL team members, not just squad members.
Since all mercenaries under the same contract are connected to the TACNET, all information should be broadcasted to everyone connected to the network. Like how Active Scanners broadcasts enemy positions to all mercenaries, waypoints should be as well. Also, like active scanners, WP would only be issued to members of the squad to whom the command was issued to. ________________
Request: Display squad-issued way points to all team members.
*Being in a squad still colors the way points to differentiate who issued the orders. Being outside of a squad just gives a way point, allowing a mercenary to decide how to best adapt to team maneuvers or engage designated targets.
Benefits: -Improved team co-ordination through inter-squad communication. -"Freelancers" gain better awareness of team movement. -Eliminates possible overlapping of manpower.
Restrictions (Not to be changed mechanics): -"Freelancers" and non-squad members do not gain WP benefits from "secondary" squad commands. -Voice communications are still filtered through chat channels. -Scanning mechanics are still restricted to their current limitations
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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Terry Webber
Molon Labe. General Tso's Alliance
511
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Posted - 2014.12.01 07:13:00 -
[2] - Quote
Currently, the defend squad order is the only one that is commonly used and usually only a good squad member is marked with it to gain a lot of Warpoints, making this idea useless. For it to be viable, earning warpoints from squad orders would have to be changed. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
224
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Posted - 2014.12.01 20:57:00 -
[3] - Quote
I really like this idea. When q-synced with a full team, it is hard for me to pick people get to dropship pick up locations if I am not in the right squad, forcing us to split up our forces into mobile and non-mobile. It's very restricting.
Also PLEASE bring back squad member names to the tacnet. I cannot see who the chevrons are from my ship or on the ground. My weapon's effective range should not be the deciding factor on friendly intel (especially when your main weapons is NOVA KNIVES). |
Blueprint For Murder
Storm Wind Strikeforce Caldari State
421
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Posted - 2014.12.01 21:04:00 -
[4] - Quote
In guild wars we have commander icons to help herd the solo players it would probably be a grand idea here as well so that they could attempt to help a team. It would do wonders for the game as you would actually use voice chat we have efficiently make it happen devs 100mil isk or 20 bones for a commander tag that shows up on both the map and tacnet. Increasing our ability to flank because of known troop locations and enable proper commands like push pull back and so on.
21 day fast 12/1/14 Life-$
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The Master Race
Storm Wind Strikeforce Caldari State
424
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Posted - 2014.12.01 21:04:00 -
[5] - Quote
In guild wars we have commander icons to help herd the solo players it would probably be a grand idea here as well so that they could attempt to help a team. It would do wonders for the game as you would actually use voice chat we have efficiently make it happen devs 100mil isk or 20 bones for a commander tag that shows up on both the map and tacnet. Increasing our ability to flank because of known troop locations and enable proper commands like push, pull back, and so on because we would then have a visible front line. This would also increase the value of killing officer or if the commanders are given there own chevrons commander targets.
Restrictions: 2 com tags per map largest parties get commander tag priority
It is really made for much larger scale battle but think it would do wonders for not only the social aspects of the game, but strategic as well.
21 day fast 12/1/14 Life-$
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IZI doro
Terminal Courtesy Proficiency V.
19
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Posted - 2014.12.02 00:58:00 -
[6] - Quote
Terry Webber wrote:Currently, the defend squad order is the only one that is commonly used and usually only a good squad member is marked with it to gain a lot of Warpoints, making this idea useless. For it to be viable, earning warpoints from squad orders would have to be changed.
This is one of the top issues I wanted to hit, and thank you for bringing it up. From what I have experienced so far, the key feature of generating warpoints (WP) is to access the orbital strikes. The issue I'm addressing, however, is not generating WP, but the very basic co-ordination between squad / team members. Even if one is not part of a squad, "Defending" that target may not give you WP, but it will give a sense of direction and a group of mercenaries to fight with. This increases survivability and security to some extent.
I'm not entirely sure if there is a limit to the number of squads in a 16 clone team, but the numbers play out to: -(2x) 6-clone squads + 4 "Freelancers" -(3x) 5-clone squads + 1 "Freelancer" -(4x) 4-clone squads + 0 "Freelancers" -etc...
In public matches, these platoon formations are RARELY seen unless you get Proto/Corp-Stompers or a random Public Posse in the team. However, even if one squad is being somewhat co-ordinated, the rest of the team can make informed decisions based on the movement of the mercenaries around them.
For example, if Squad 0 is "Defending A" then everyone else knows that people are handling that objective. Squad 1 can then proceed to take "B" or further assist "Defending A" if the game is a Domination map. If the match is an Ambush OMS, then Squad Leads can "Laze" HAVs or indicate concentrations of troops.
New Idea: "Secondary Orders" (Completing squad objectives outside of the squad issuing the command) award HALF WP.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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Mahal Daj
Mahal Tactical Enterprises
104
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Posted - 2014.12.02 01:36:00 -
[7] - Quote
MY GOD THE THINGS WE COULD DO.
OP, thanks for opening this up. I think all this is worth discussion.
First, I'd like to say that most often, 'protostomping' is a good squad led by a good squad-leader... this stuff counts. Second, I think something important to consider is being able to identify both red and blues and form relationships Third, I would like to see an 'acknowledgement' action that helps people learn the wheel and helps the leader lead
The squad is one of the most special parts of Dust, and brings out a lot of good in the players.
Keep it coming.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Finn Colman
Immortal Guides Learning Alliance
76
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Posted - 2014.12.02 01:40:00 -
[8] - Quote
As a true scout (one that does not stack HP), I would love to have this kind of friendly intel available as it would give me a better idea of how best to sneak up on the enemy and find the weakest defended points.
A shadow clad in duct tape, waiting for the moment to strike.
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IZI doro
Terminal Courtesy Proficiency V.
19
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Posted - 2014.12.02 20:49:00 -
[9] - Quote
"EWAR"
Passive and active scans are definitely important aspects, but they only indicate enemy positions and possible movement trends. This is good, but what EWAR is lacking is indicating friendly positions and movement trends. ________________
Aside from switching to the "team" chat channel, there is currently no built-in method of communication to the rest of the team. Even then, squads in their own "squad" chat channel will not hear what is on the "team" chat channel unless they themselves switch over as well. How can we act as a team when we don't know who is doing what??? ________________
Scenario: Skirmish - 3 Objectives[/u] Squad 0 @ "A" Squad 1 @ "B" Squad 3 @ "C" How do we tell the rest of the team ASAP?
Scenario: Domination Squad 0 @ "A" Squad 1 @ "Supply Depot" Squad 2 @ "Clone Reanimation Unit" How do we tell the rest of the team ASAP?
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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Finn Colman
Immortal Guides Learning Alliance
77
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Posted - 2014.12.02 22:21:00 -
[10] - Quote
IZI doro wrote:"EWAR"
Passive and active scans are definitely important aspects, but they only indicate enemy positions and possible movement trends. This is good, but what EWAR is lacking is indicating friendly positions and movement trends. ________________
Aside from switching to the "team" chat channel, there is currently no built-in method of communication to the rest of the team. Even then, squads in their own "squad" chat channel will not hear what is on the "team" chat channel unless they themselves switch over as well. How can we act as a team when we don't know who is doing what??? ________________
Scenario: Skirmish - 3 Objectives[/u] Squad 0 @ "A" Squad 1 @ "B" Squad 3 @ "C" How do we tell the rest of the team ASAP?
Scenario: Domination Squad 0 @ "A" Squad 1 @ "Supply Depot" Squad 2 @ "Clone Reanimation Unit" How do we tell the rest of the team ASAP? What about allowing players to tag two channels for voice chat? At the very least this should be available to squad leaders.
A shadow clad in duct tape, waiting for the moment to strike.
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IZI doro
Terminal Courtesy Proficiency V.
20
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Posted - 2014.12.03 18:38:00 -
[11] - Quote
Finn Colman wrote:What about allowing players to tag two channels for voice chat? At the very least this should be available to squad leaders.
From what I recall on the chat service DUST514 uses, it is actually an external service (third-party VoIP service?) that has been tethered into the game. I remember claims that chat channels was a past reason the in-game framerate was so garbage in PC's in the past.
This is another point I wanted to hit on. Allowing all members of a team to see squad orders from the different squads eliminates the need to switch chat channels. Also, what about players who do not speak the same language as you? This suggestion also eliminates the need for voice since squad waypoints are a universal indicator that can be inferred across almost all languages.
Ignorance is only a problem when left untreated. Stop the spread of ignorance with a daily dose of knowledge!
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