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101. dropship mechanics and glass ships or flying incrusted turds psy. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Dropships are not supposed to be able to brick tank, their strength lies in speed tanking. You should never attack head on, but always from the side or at a distance with a way to escape. You're not some tanky, flying deat...
- by Kaeru Nayiri - at 2015.05.10 07:06:00
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102. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
@Rattati, hoping you are indeed still following this thread. Here are 3 videos showing swarm behavior, notice how the flight path gets updated at very "opportune" moments. Please help us out by telling us what the rotation speed value on the swar...
- by Kaeru Nayiri - at 2015.05.09 11:40:00
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103. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Kaeru Nayiri wrote: In order to combat that effect, I suggest reworking the Blast Turret into a Plasma Shotgun, that fires many pellets at once, and have a small splash. The pellets would HAVE To be real projectiles, lik...
- by Kaeru Nayiri - at 2015.05.09 11:24:00
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104. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Kaeru Nayiri wrote: Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 s...
- by Kaeru Nayiri - at 2015.05.08 17:58:00
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105. Small Blasters and LAVs, close but no cigar. - in Feedback/Requests [original thread]
Just finished testing small blaster in my incubus, they are GLORIOUS. Love the inverse dispersion so far. My gunner went on a massive killing streak and managed to melt several forge gunners in about 2 seconds each. The only remaining issue is yo...
- by Kaeru Nayiri - at 2015.05.08 06:47:00
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106. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Something sorely missed in feedback section ! Double bump.
- by Kaeru Nayiri - at 2015.05.08 01:52:00
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107. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DeathwindRising wrote: Kaeru Nayiri wrote: I certainly cannot claim to know how the game is coded, however I would like to point out that the check of efficiency rating between attacker and defender is already done after collision, and used ...
- by Kaeru Nayiri - at 2015.05.03 23:01:00
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108. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Solution was at the top of page 2.
- by Kaeru Nayiri - at 2015.05.02 19:45:00
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109. [Idea] BPC Versions of SKINs & Events - in Feedback/Requests [original thread]
DiablosMajora wrote: Hold events/special missions when new SKINs are about to come to market. Rewards include BPC versions of SKINs, while normal BPO/infinite use SKINs head to the aur store. The purpose is obviously to market the new SKINs a...
- by Kaeru Nayiri - at 2015.05.02 02:05:00
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110. tech question: manufacturing - in Feedback/Requests [original thread]
do want !
- by Kaeru Nayiri - at 2015.05.01 20:40:00
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111. Incubus Nose Blaster - in Feedback/Requests [original thread]
Incubus blaster is currently bugged and has even more dispersion than before Hotfix Echo. Wait for hotfix Echo tweaks which is supposed to fix them, then try them again and leave feedback. For now, devs know that it's not working as intended. h...
- by Kaeru Nayiri - at 2015.05.01 17:59:00
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112. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Kaeru Nayiri wrote: Also Stefan, check my first post where I asked a specific question, I'd be very interested in hearing your answer. Kaeru Nayiri wrote: Imagine the world of Dust514 as it was intended. This includes...
- by Kaeru Nayiri - at 2015.04.30 19:59:00
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113. The trust system - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Kaeru Nayiri wrote: Option1: Work on trading/player market until it's done, might take another year. Option2: Work on trading/player market until it's done, might take another year, allow players to send items to eac...
- by Kaeru Nayiri - at 2015.04.30 19:49:00
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114. HERE'S A NOVEL IDEA - in Feedback/Requests [original thread]
lol
- by Kaeru Nayiri - at 2015.04.30 19:01:00
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115. Directional launch swarm missiles - in Feedback/Requests [original thread]
As always, Stefan, your model for tweaking swarms is REALLY interesting. I wish we could test it out in game, too.
- by Kaeru Nayiri - at 2015.04.30 18:56:00
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116. Sticky:ISK rewards - in Feedback/Requests [original thread]
What if the bonus amount was based on the budget of the winning corporations who hired the mercs? Make this bonus amount visible to players at the start of the match, to encourage them to fight harder.
- by Kaeru Nayiri - at 2015.04.29 22:18:00
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117. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
I certainly cannot claim to know how the game is coded, however I would like to point out that the check of efficiency rating between attacker and defender is already done after collision, and used for damage application. It would be a matter of u...
- by Kaeru Nayiri - at 2015.04.29 22:06:00
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118. The trust system - in Feedback/Requests [original thread]
Option1: Work on trading/player market until it's done, might take another year. Option2: Work on trading/player market until it's done, might take another year, allow players to send items to each other in the meanwhile. CCP picked Option 2. If...
- by Kaeru Nayiri - at 2015.04.29 21:50:00
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119. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Here's an outside-the-box idea for you guys: Efficiency rating. If the efficiency rating is below a certain predetermined amount, regardless of what damage is dealt, it will not stop shields from regening. I'm thinking the 10% area is perfect.
- by Kaeru Nayiri - at 2015.04.29 21:35:00
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120. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Haerr wrote: Perhaps you guys can program in a per module slot meta level lock? As in if the module has a higher meta level than value X it will not fit in this slot kind of thing. Genius.
- by Kaeru Nayiri - at 2015.04.29 21:09:00
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