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dalt ud
Vacuum Cleaner. LLC RUST415
195
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Posted - 2013.06.07 07:34:00 -
[31] - Quote
Jathniel wrote: The rest of their knowledge can come from actual matches, with squad mates in pub matches, etc.
They cant. If anyone can - we need no training ground, and we have not bad players. |
LAG MORE BRO
Osmon Surveillance Caldari State
1
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Posted - 2013.06.07 07:47:00 -
[32] - Quote
trollsroyce wrote:PC mechanics completely cater towards the parties that can win 16vs16 consistently, mostly due to morale, player retention and spoils of victor mechanics. How is this type of a sandbox supposed to work? It is nothing but a glorified clan ladder at the current state of things. It is probably moving more players out of Dust514 than bringing in new ones.
In EVE, you can bring numbers. In Dust, numbers will get steamrolled out of the game by more skilled competition (case Orion). The argument of numbers providing more playerbase to pick fights from continuously is void, because playing any mediocre players with current mechanics decreases the morale for everyone through losses. The teams that field bad players are harshly penalized for allowing them in matches.
In fact, the most skillful entity will slow but steady steamroll everyone else out of the game, as the high end players like to polarize to the winning party. What will happen with Dust sandbox is that Molden Heath will fast narrow down to the 2-3 most skilled alliances that can consistently win 16vs16 with their top 3 ringer teams. Numbers play no role in this, as the losses take the toll and kill out any lesser skilled players, no matter how big their numbers are. When Molden Heath is controlled by the top dogs, PC will generate a steady isk revenue to them, putting them further into the region of untouchable. When new regions will be opened, the evolved skill coalitions will simply grab all of it and push out the new competition through the same player retention and morale killing mechanic that is removing lesser skilled alliances from dust514 currently.
The sandbox of Dust, PC, will thus be completely restricted to the good players. There is no room for bad or even average players in it. The only imaginable place for the 90% of dust playerbase in PC will be farming isk for the top 10%. Do you honestly think this game will survive upon a sandbox that favors winners, who already have a huge intrinsic advantage in morale? EVE online survives, because you can bring the blob. There is room for mediocrity - just bring enough of it.
Now this is of course no news in an FPS game. However, in order for dust to ever become a meaningful sandbox, direct ways for the average Joe to affect PC are needed. PVE? Secondary fights? Come up with something. All the numbers show that dust is dying rapidly, at this pace it is nothing but terminal and the life expectancy of the game is under a year.
1) Nerf artificial mechanics that favor the victor. Victor gets a morale boost and should not need to receive anything else. 2) Note down the clone efficiency of sides in the end of match under victor and defeated. 3) Come up with game modes for the average players to have their place in the sandbox.
It's Dust's poor FPS game mechanics that are killing off the player base. That and the input lag. |
Shrapnels
Better Hide R Die D.E.F.I.A.N.C.E
105
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Posted - 2013.06.07 10:32:00 -
[33] - Quote
16v16 doesn't matter
increase it to 24v24 still wouldn't matter
Skill Will Win Every Time |
trollsroyce
Seraphim Initiative. CRONOS.
557
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Posted - 2013.06.07 11:25:00 -
[34] - Quote
Some here don't seem to realize that dust as FPS is so bad it won't live another year without focusing on a functional sandbox, the ONLY thing this game has going for it.
Functional sandbox has place for numbers and bad players.
The goons idea of allowing as many in as you want, with clone count as the limiting factor (good team slaughters multitude of bads fast for clone win) is a really good starting point. 32 vs. 16 should happen. |
Blamejudg3s KEQ
KILL-EM-QUICK RISE of LEGION
56
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Posted - 2013.06.07 11:30:00 -
[35] - Quote
Make it 48v48. Problem solved. |
KOBLAKA1
Opus Arcana Orion Empire
59
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Posted - 2013.06.07 11:35:00 -
[36] - Quote
Alaika Arbosa wrote:Dust Sandbox?
Those two words do not belong in the same sentence as of yet.
Hopefully one day we'll get a real sandbox, but we don't have that yet, all we have is "INSTANT BATTLES!!!!"
This is exactly right games like farcry, GTA, and borderlands are sandbox. As of now Dust is COD/Battlefield in the future gameplay wise and only their multilayer at that. |
Cass Barr
Red Star. EoN.
144
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Posted - 2013.06.07 11:47:00 -
[37] - Quote
Unfortunately the system can't even handle 16v16 at the moment. Increasing battle sizes may not be feasible for the foreseeable future. |
Daedric Lothar
Onslaught Inc RISE of LEGION
639
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Posted - 2013.06.07 12:08:00 -
[38] - Quote
This thread is so bad...... The forums are so painful to read lately. Just so much whining over and over.... and over everything.
The Market is just like life, if you want to control it then you can. Yes in the real world the top 10% own like 80% of everything, why?? Because they went and did it and made something of themselves while other people came to the forums to complain about a silly video game. You get what you put effort into, effort and tears.. and not whiny tears, but real pain tears.
As for 16v16, they already said they are going to make varying size districts so bigger and smaller corps can compete. So just give them some time. Also, there are ALOT of planets in EVE, Honestly when more regions get unlocked if you still can't take a district then thats sad. My corp owns districts and I've never fought in a PC battle, I've been invited but never cared to join.
Who cares if newbies get into PC? Its just a skirmish match. If you want to play a match with all your buddies then just do FW when they fix it to have more zones open at once. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
308
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Posted - 2013.06.07 12:40:00 -
[39] - Quote
KOBLAKA1 wrote:Alaika Arbosa wrote:Dust Sandbox?
Those two words do not belong in the same sentence as of yet.
Hopefully one day we'll get a real sandbox, but we don't have that yet, all we have is "INSTANT BATTLES!!!!" This is exactly right games like farcry, GTA, and borderlands are sandbox. As of now Dust is COD/Battlefield in the future gameplay wise and only their multilayer at that.
Yeah, if the PC corps really worried about the "sandbox" they'd be asking CCP to open up their Districts to be freely travelled by anyone willing/able to make it there. Give us a real sandbox where we can go wander aimlessly around someones District interfering with their ability to PvE (or their ability to passively generate Clones/ISK), staging hit and run guerrilla operations designed to harass and demoralize our opponents without mounting a full-on Assault on their Districts.
Give us a "boots on the ground" method for BlOps dropping the Blueberry Muffin carebears, allow us to attack them on their land without grinding their structures. Let us seek "guerrilla gudfites" on their land without seeking to actually grind them out, let us bleed them through harassment and slow-burning insurgency rather than mounting a siege.
Now those would be some sandbox options, 1000% better than the current ISK printing "sandbox". |
Sontie
Ill Omens EoN.
622
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Posted - 2013.06.07 15:32:00 -
[40] - Quote
I don't believe CRONOS has numbers. Because we have had SO MANY fights with them where no one showed up?
What? Couldn't even find 1 ringer in alliance chat? That spoke the same language as you? Whats "We need 15 people to ring for us" in russian? spanish?
Ill Omens has been taking our new and lesser skilled players into PC matches, and winning a majority of them.
We don't field our "A" team because we don't have one. All Omens who want to fight do.
I feel sorry for people in CRONOS (and other corps too) who only let their "A Team" fight in PC battles :( |
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Dusters Blog
Galactic News Network
349
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Posted - 2013.06.07 16:20:00 -
[41] - Quote
we addressed how large, medium and small sized warfare can be supported here http://dustmercs.blogspot.com/2013/05/resource-based-warfare.html |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
416
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Posted - 2013.06.07 17:05:00 -
[42] - Quote
Draco Cerberus wrote:If the better players win at PC then there is something going on that is broken? Did I read that right? Ok so basically you are not liking your chances at PC and are not willing or able to fund PC attacks or is it that you are seriously concerned that there is a problem? No matter who you are there is a chance you will win. No matter the battlefield, in the end it will always come down to how well does your team work together and what you are willing to do to make it work. If you have a problem with the good players all being on the other team then recruit some better players or train them. There is no excuse for not trying.
Ahem... Suggest that Mr Draco, Sir, you check OPs corp and ally tags. Not all feedback on something being not optimal is QQ.
Now on the subject: The sandbox won't be enjoyable if it's no-brainer, even if you're on the winning side.
And while the above being said, I disagree with the OP: I think that skilled 16 player teams deserve their wins. The all-stars teams, on the other hand, have to in the end sacrifice on the amount of games they can play. Maybe that will set limits to their influence. PC is still a bit too young for real attrition to hit in. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
105
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Posted - 2013.06.07 18:38:00 -
[43] - Quote
Where, in Dust, do we have any fights that are not 16v16? The Oceana Server sometimes has 3v1 or 1v1 or 0v1. Other than sometimes mismatched pub matches we do not have this, nor does it seem practical yet to set a server to allow any number of players to join. The battles need to be capped at a certain number of players to make capping out a teams clones practical rather than just flood them with players. 8000vs16 would be a dumdumkitten way to fight a battle. You want lag that would be a sure way to get it.
Maybe if a way to join a battle up to the number of available clones and not a clone more were available it would be reasonable. I can't see another way to do it can you? Currently the battle system allows for this with a reserve of clones much greater than what there are on the field. If you look at the way Ambushes are structured 50 vs 50 with max deploy at 16v16 you can see it is simply the way that "All combatants must deploy to the burn zone" and CCP has pushed for full battles that don't drag on that has brought us to the point where now you are asking for a strategic blobbing which is anything but strategic in the case of a corp battle rather it is MOBBing an enemy who is better at playing the strategies that one employs to capture objectives and hold them to win the day or just outright cloning the enemy. |
Kharga Lum
Seraphim Initiative. CRONOS.
73
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Posted - 2013.06.07 18:57:00 -
[44] - Quote
They should allow free access to districts within range of attack. I should be able to land and assault a district, notifying the defenders that their assets are being attacked, and should I be able to "win" that initial attack it will reinforce the district with the timer. Once the timer runs out it it can be destroyed or defended. This will still allow for the 16/16 matches but with the free form deployment there won't be start/end times. It'll be like attacking a P.O.S. in eve instead of the tournament system where the "league" (CCP) determines when matches start.
It's not a sand box, it's a sporting arena and just as heavily regulated. There should be a system like this for sporting leagues in dust but not for the free-form sandbox combat we expect to find in New Eden.
I think the content of the post should be taken for what it is and not disregarded based on the affiliation of the poster. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
71
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Posted - 2013.06.07 19:25:00 -
[45] - Quote
Just remember - as long as the game is on PS3 you will probably not get anymore than the current 16x16 so all the other arguments and wishes will have to wait. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
106
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Posted - 2013.06.07 19:40:00 -
[46] - Quote
You are looking at how teams are formed wrong. A-team is a show, not how things work in Dust. Many corporations who own districts have mutilple battle times and yet if you ask to be part of a PC battle I'm sure there is a way. If they say no there may be a reason. Can you come up with 80 mil to field a team? If so there is a chance that you can persuade leadership to put you and your team on the field. If not...well, I guess you can always do what the rest of us did when we started save our isk until we could. Put your team together, the cost calculated for an attacking team is 5mil per player, do you think you have what it takes? Get your directors to let you prove it. If they won't let you then maybe you should change corps or start your own. |
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