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Jathniel
G I A N T EoN.
451
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Posted - 2013.06.09 15:45:00 -
[61] - Quote
The Black Art wrote:Rate of fire needs to be increased to 500 or so. The 400 cap is too low, and causes the gun to stutter if you press R1 too fast.
Also, if the reasoning behind the RoF nerf was to prohibit "modded" controllers, why leave the scrambler rifle as it is? Apparently, the heat build-up is based on time fired, not shots fired, so "modded" controllers can abuse this easily.
Yeah, the 400 cap could be considered to low. I wanted a 450 cap, but they probably didn't want it firing as fast as a scrambler pistol on purpose.
The Scrambler rifle on the other hand isn't based solely on time fired, not on shots fired, but on the AMOUNT of shots fired WITHIN a certain amount of time.
Spam auto fire on a controller, you're not getting off more than 11-14 rounds before you overheat. Take your time to shoot controlled time shots, and you will naturally have a reduced dps, but it won't be so high that you "murderlize" everything. Important to note that due to it's sight, the SCR is better suited for closer range engagements than the TAR. So it needs to have rapid fire available.
The Scrambler is fine. I disagree with a number of others that it needs an effective range boost. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
433
|
Posted - 2013.06.09 23:24:00 -
[62] - Quote
RedRebelCork wrote:I've adapted to the GLU-5, it's not what it once was but it can still get you kills as long as you keep the enemy at arms reach.
The Duvolle TAR needs something though. It's identical to the GLU-5 but does 4 HP more damage per shot for a price tag that's 4 times as large.
That means Duvolle is actually a bit TOO good compared to GLU.
Even 2 damage difference would be worth those fitting requirements. (Note that I didn't mention isk price at all.) |
Thurak1
Psygod9 RISE of LEGION
12
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Posted - 2013.06.09 23:24:00 -
[63] - Quote
!? |
Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 00:37:00 -
[64] - Quote
I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
433
|
Posted - 2013.06.10 01:06:00 -
[65] - Quote
Nightbird Aeon wrote: . . op post . .
I gotta say TAC AR nerf was okay on the whole. Not perfect, but okay. And it is still definately usable.
The greatest thing about the nerf was that it affected the biggest issue - short to med range machinegunning while hipfiring. Now, even tho the effect is working, the way it was done was a bit silly: just added random spread. Extreme kick would've been better solution for a few reasons.
Not that current spread allows point blank machinegunning still, but in that situation TAC ARs don't trump like they used to other ranges. This is isn't that terrible..
The RoF nerf has a interesting effect few realised: It makes autofiring TAC ARs very stable. At long range it is quite easy to hold reticle on target while shooting which wasn't the case before (ofc you could've tuned your autofire ROF to 400 but hey who does that...) Scoping while autofiring now takes far less skill as you don't have to struggle to control the reticle (which was cool)
BTW, because of that, has anyone noticed how post-nerf TAC AR feels a bit like Breach AR of last summer? =P
TLDR; @Those who say TAC AR is still OP: most important short to mid range nerf worked. at ranges15-40m TAC AR is at disadvantage. @Those who say TAC AR is unusable: at mediumLong and Long range TAC AR is still beast. Autofiring now takes less skill while scoped. CQC point blank still works.
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Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 01:07:00 -
[66] - Quote
Jathniel wrote: Spam auto fire on a controller, you're not getting off more than 11-14 rounds before you overheat. .
And have you seen anyone with a modded controller and a SCR? From what I've heard as recently as a couple days ago the overheat function is glitched allowing almost 1 1/2 clips to be unloaded without overheating. |
Malkai Inos
Opus Arcana Orion Empire
374
|
Posted - 2013.06.10 01:16:00 -
[67] - Quote
The problem with the RoF cap is that while 400rpm is really hard to achieve consistently for the strain alone, it is perfectly possible to dish out 10rps for one or two seconds. This leads to the perceived slowliness of the current tac although the RoF sounds reasonable on paper.
My take for a solution is a system akin to the overheat mechanic of the SCR wich allows for four or five shots at max before the weapon starts to limit the firerate in order to break modded controllers. That way people can fire as fast as they can for realisticly short bursts, allowing for the weapon to behave like it's namesake without giving modded controllers as much of a function. |
Jathniel
G I A N T EoN.
451
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Posted - 2013.06.10 01:23:00 -
[68] - Quote
Zeravla Hsoj wrote:Jathniel wrote: Spam auto fire on a controller, you're not getting off more than 11-14 rounds before you overheat. .
And have you seen anyone with a modded controller and a SCR? From what I've heard as recently as a couple days ago the overheat function is glitched allowing almost 1 1/2 clips to be unloaded without overheating.
Yes. I own a modded controller, and an input device that modifies mouse inputs.
I have done testing using both.
The overheat function is not glitched, and is working correctly for BOTH scrambler rifle variants.
11-14 rounds or so for the SCR (scrambler rifle). - You must fire in controlled bursts. 1 1/2 clips or so for the SCAR (scrambler assault rifle/assault scrambler rifle). - You can go fully offensive with 1 clip, then pull back and cool off.
SCR = Semi Auto SCAR = Auto
The Scrambler is fine. |
Jathniel
G I A N T EoN.
451
|
Posted - 2013.06.10 01:28:00 -
[69] - Quote
Malkai Inos wrote:The problem with the RoF cap is that while 400rpm is really hard to achieve consistently for the strain alone (i say impossible even), it is perfectly possible to dish out 10rps for one or two seconds. This leads to the perceived slowliness of the current tac although the RoF sounds reasonable on paper.
My take for a solution is a system akin to the overheat mechanic of the SCR wich allows for four or five shots at max before the weapon starts to limit the firerate in order to break modded controllers. That way people can fire as fast as they can for realisticly short bursts, allowing for the weapon to behave like it's namesake without giving modded controllers as much of a function.
Although I would like the RoF to be bumped up, for sheer preference. I actually prefer it where it's at.
The 400rpm gives the tactical a more reasonable TTK compared with its sister ARs, and it settles that "it kills me too fast" complaint. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 01:31:00 -
[70] - Quote
KEROSIINI-TERO wrote:Nightbird Aeon wrote: . . op post . .
I gotta say TAC AR nerf was okay on the whole. Not perfect, but okay. And it is still definately usable. The greatest thing about the nerf was that it affected the biggest issue - short to med range machinegunning while hipfiring. Now, even tho the effect is working, the way it was done was a bit silly: just added random spread. Extreme kick would've been better solution for a few reasons. Not that current spread allows point blank machinegunning still, but in that situation TAC ARs don't trump like they used to other ranges. This is isn't that terrible.. The RoF nerf has a interesting effect few realised: It makes autofiring TAC ARs very stable. At long range it is quite easy to hold reticle on target while shooting which wasn't the case before (ofc you could've tuned your autofire ROF to 400 but hey who does that...) Scoping while autofiring now takes far less skill as you don't have to struggle to control the reticle (which was cool) BTW, because of that, has anyone noticed how post-nerf TAC AR feels a bit like Breach AR of last summer? =P TLDR;@Those who say TAC AR is still OP: most important short to mid range nerf worked. at ranges15-40m TAC AR is at disadvantage. @Those who say TAC AR is unusable: at mediumLong and Long range TAC AR is still beast. Autofiring now takes less skill while scoped. CQC point blank still works.
People that defend the TAC nerf ^ have they never used a single fire weapon in any other game? Your a fool if you think the ROF is at a reasonable level. I've said multiple times the hip fire nerf was needed. The gun was too powerful at all ranges. But why raise the damage, lower the clip, and kill the ROF? The nerf seems rushed and poorly thought out. Esp. if its intention was to specialize the weapon into its intended range. Sure, make the hip fire as random as you want but as for everything else, It would've made a lot more sense to decrease damage slightly while setting the ROF to the finger speed of the average player (cant go off rounds per minute alone since nobody is going to be pulling the trigger for a minute straight)
And the ROF is stable now? Really? I cant get 2 bullets to come out at the same rate
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Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 01:42:00 -
[71] - Quote
Jathniel wrote:and it settles that "it kills me too fast" complaint.
That's the problem. If the ROF was set to allow a human to fire till their finger cramps, while still keeping modded controllers at bay, nobody could say it kills me to fast and people would have to start saying He kills me to fast. |
TheEnd762
Algintal Core Gallente Federation
66
|
Posted - 2013.06.10 01:50:00 -
[72] - Quote
It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 02:05:00 -
[73] - Quote
TheEnd762 wrote:It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now.
First of all how many years in the future is this weapon supposed to be? And we're still so limited by cycling weapon mechanics? While at the same time, other fps games replicating real life weapons aren't held back by these mechanics? AND they seem to manage just fine. There's nothing wrong with wanting a single fire AR to fire as fast as you can personally push R1. That's how every single fire AR ive ever used has always worked. Why should dust be different? |
Thurak1
Psygod9 RISE of LEGION
13
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Posted - 2013.06.10 05:06:00 -
[74] - Quote
Zeravla Hsoj wrote:I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? I would like to see some rational discussion as to how a semi auto weapon should somehow be able to cycle so fast. For a balance standpoint explain why a semi auto weapon with very high damadge should also have a very high rate of fire and be usable on even entry level dropsuits and suffer no movement minus. Before the nerf my biggest problem with a TAC AR is that it out damages the proto HMG which has several down points. The balance points to a heavy proto HMG are that you have to run a heavy dropsuit so your movement is slow and so is your turning. You dont get an equipment slot as a heavy.
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Talos Alomar
Subdreddit Test Alliance Please Ignore
907
|
Posted - 2013.06.10 07:15:00 -
[75] - Quote
Zeravla Hsoj wrote:TheEnd762 wrote:It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now. First of all how many years in the future is this weapon supposed to be? And we're still so limited by cycling weapon mechanics? While at the same time, other fps games replicating real life weapons aren't held back by these mechanics? AND they seem to manage just fine. There's nothing wrong with wanting a single fire AR to fire as fast as you can personally push R1. That's how every single fire AR ive ever used has always worked. Why should dust be different?
Sounds like the weapon you are looking for is the scrambler rifle. give it a shot. |
Zeravla Hsoj
The Merc Net
7
|
Posted - 2013.06.10 09:16:00 -
[76] - Quote
Thurak1 wrote:Zeravla Hsoj wrote:I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? I would like to see some rational discussion as to how a semi auto weapon should somehow be able to cycle so fast. For a balance standpoint explain why a semi auto weapon with very high damadge should also have a very high rate of fire and be usable on even entry level dropsuits and suffer no movement minus. Before the nerf my biggest problem with a TAC AR is that it out damages the proto HMG which has several down points. The balance points to a heavy proto HMG are that you have to run a heavy dropsuit so your movement is slow and so is your turning. You dont get an equipment slot as a heavy.
Should I quote myself on the part where I said they should lower the damage? |
Thurak1
Psygod9 RISE of LEGION
14
|
Posted - 2013.06.10 09:22:00 -
[77] - Quote
Well if you want insane rof the damage should be lowered to something under 20 per bullet. If the ROF cap is lifted it paves way for abuse by modded controllers. So either high damage and slower ROF that is still much faster than anyone could ever hope to cycle a gun or insane ROF that won't out pace a heavys domain. After all heavys pay a hefty price to have high rof and good damage weapon. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
3
|
Posted - 2013.06.10 11:38:00 -
[78] - Quote
Instead of crying over this why not look at THE SCRAMBLER RIFLE. This is the most balance i have seen in this game. Lazer's were OP in last build The TAC AR were OP I say GREAT JOB CCP :) Im not getting by the same gun over and over because a full squad of 6 use OP guns now. QQ that they nerfed ur OP as hell gun. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
110
|
Posted - 2013.06.10 14:30:00 -
[79] - Quote
Iron Wolf Saber wrote:I wonder how many people consider the clip size reduction is part of a CQC nerf.? I dislike the reduced clip size. This is now the lowest damage per clip AR. I shouldn't be penalized for choosing a weapon that fits my playstyle. If I am using the Duvolle Tac rather than the Duvolle or Alotek Burst my damage per clip drops far below what either of the other two produce.
I also dislike the ROF and agree with the assessment of others on this thread who have suggested 500rpm for rof would be an acceptable amount. When firing the Duvolle or Burst in ADS there is as little recoil as with the TAC, surely there is no need to drop the ROF as much as it has been. I enjoy having a gun that doesn't misfire every 2nd shot, please fix this. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
110
|
Posted - 2013.06.10 14:34:00 -
[80] - Quote
Thurak1 wrote:Zeravla Hsoj wrote:I'm sorry but the TAC update is still depressing me. Why can't CCP handle this single fire AR like other games handle their single fire ARs. Never have I not been able to fire as quick as my finger desires. Why is CCP taking the easy way out on their fight against modded controllers? Hip fire nerf is completely understandable. Clip nerf is highly questionable. ROF nerf is still way too heavy. Why is this futuristic, space age single fire AR the slowest Single fire I've ever used in any game? I would like to see some rational discussion as to how a semi auto weapon should somehow be able to cycle so fast. For a balance standpoint explain why a semi auto weapon with very high damadge should also have a very high rate of fire and be usable on even entry level dropsuits and suffer no movement minus. Before the nerf my biggest problem with a TAC AR is that it out damages the proto HMG which has several down points. The balance points to a heavy proto HMG are that you have to run a heavy dropsuit so your movement is slow and so is your turning. You dont get an equipment slot as a heavy.
This is not an entry level weapon, skills required: Assault Rifle lv 4 for GLU Tac / Proficiency 1 for Duv TAC |
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Draco Cerberus
Purgatorium of the Damned League of Infamy
112
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Posted - 2013.06.10 14:49:00 -
[81] - Quote
The Duvolle Tactical is a proto weapon and should be treated as such by its stats. There is no logical reason for the clip size to be the same as the GLU-5 TAC. Every other AR has a clip size increase from the base to proto levels and this should be carried down the line.
If the ROF is the main issue that Devs/players are seeing then consider how a real gun fires, pull the trigger fire a shot. This isn't doing 50 caliber style damage where we are getting one shot one kill deaths but rather a modded controller issue. 500 rpm would be an acceptable amount but 400rpm is easy to misfire while ADS or from hip fire as it is necessary to rapidly depress your trigger if you want to get a kill. If you either increased the damage by 40-60 or increased the ROF to 500 where it is possible to use a modded controller at the exact same speed a person can pull the trigger the balance would be fine.
As it is the Duvolle Tactical is now a pricey addition to my gun collection and won't be seeing a battlefield any time soon. It jamms too often for me to consider it as my weapon of choice any longer. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
30
|
Posted - 2013.06.10 15:18:00 -
[82] - Quote
Jathniel wrote:Tankin Tarkus wrote:id like to know why ANYONE would take a Breach AR over the current Tac
the Tac has just under 50% more damage twice the range and the same rate of fire (the breach is 400RPM just like the Tac) This is why the Breach AR is the last AR that needs to be properly balanced. Pretty much ALL weapons with the "Breach" moniker are not CQC dominant, as their name implies they should be. Breach Shotguns suck compared to standards. Breach Scrambler Pistols are too slow compared to standards. Breach Forge Guns stop you from moving... you won't breach anything if you can't move. Breach SMGs are just suckier standard ARs. Breach ARs are no different than the rest of the Breach family... they fail at their intended goal. Why? Because their RoF sucks donkey balls. I'm a firm believer that high RoF weapons do, and always should dominate CQC (the Shotgun and Nova Knives being the only exceptions to this rule). In fact, the entire "Breach" concept in Dust proves this. No one uses anything Breach in it's niche with total success. Higher RoF weapons always come out on top in CQC. Don't get me wrong. This is NOT a bad thing. RoF should rule CQC, always. That said, I really think Dust's Breach principle should be reviewed... Should Breach variants keep damage, and simply get superior RoF? Should a Breach HMG with 5000 RPM RoF be introduced? Should the Breach SMG be bumped up to 1200 RPM? Should the Breach Scrambler be bumped up 700 RPM? Should the Breach AR receive the old TAR's 789.5 RPM? Before you say No, bare in mind, these weapons have significantly smaller magazine size. So a higher RoF means they kill faster, BUT their persistence is also reduced. Before you say Yes, you have to think about the potential fallout to the other variants within that class. (e.g. ALL SMGs are CQC weapons. So if you just give the Breach SMG a huge RPM jump, the other ones are automatically obsolete.) Breach is a touchy subject.... but the Breach weapons, especially the Breach AR need some review.
Breach should be - Keep the lower rate of fire, make the clip and damage similar to the TAC (few more rounds than tac but with less damage than tac) increase its range.
Right now its short range but the weapon feels like it should be more like a long ranger heavy round firing assault rifle.
That's referring to the breach assault rifle. I am not speaking to the "Breach" philosophy as a whole. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
744
|
Posted - 2013.06.10 15:31:00 -
[83] - Quote
Draco Cerberus wrote:The Duvolle Tactical is a proto weapon and should be treated as such by its stats. There is no logical reason for the clip size to be the same as the GLU-5 TAC. Every other AR has a clip size increase from the base to proto levels and this should be carried down the line.
If the ROF is the main issue that Devs/players are seeing then consider how a real gun fires, pull the trigger fire a shot. This isn't doing 50 caliber style damage where we are getting one shot one kill deaths but rather a modded controller issue. 500 rpm would be an acceptable amount but 400rpm is easy to misfire while ADS or from hip fire as it is necessary to rapidly depress your trigger if you want to get a kill. If you either increased the damage by 40-60 or increased the ROF to 500 where it is possible to use a modded controller at the exact same speed a person can pull the trigger the balance would be fine.
As it is the Duvolle Tactical is now a pricey addition to my gun collection and won't be seeing a battlefield any time soon. It jamms too often for me to consider it as my weapon of choice any longer.
Standard AR to Duvolle AR? 60 clip to 60 clip. No size change. If you're comparing militia - there are no militia variants - just the standard. Militia isn't base either, it's the "worse than base" tier.
They don't need to consider how a real gun fires to make guns in a fantasy universe. Firing slugs of plasma might actually be a lot tougher than a 50 caliber slug anyway, if the damage on HMGs is any indication. A modern firearm has more in common with a musket than some sort of plasma-blaster technology.
People still manage to be quite effective with the Tactical rifle; it is unfortunate a more normal DMR style doesn't work for you. Fortunately, your SP aren't wasted like other people who've experienced nerfs. You still have solid options within the AR tree. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
136
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Posted - 2013.06.10 15:39:00 -
[84] - Quote
Nightbird Aeon wrote:
Also... you want game-breaking? How about the free murder taxis driving around? Where's the fix for that?
Remove Free LAV's. Kinda simple....
Peace, Godin |
TheEnd762
Algintal Core Gallente Federation
67
|
Posted - 2013.06.10 16:57:00 -
[85] - Quote
Zeravla Hsoj wrote:TheEnd762 wrote:It shouldn't be set as fast as you can push the button. It should be set as fast as someone could pull the trigger of a semi-auto rifle with a cycle of operations and recoil, while trying to keep it on target, which is closer to where it's at now. First of all how many years in the future is this weapon supposed to be? And we're still so limited by cycling weapon mechanics? While at the same time, other fps games replicating real life weapons aren't held back by these mechanics? AND they seem to manage just fine. There's nothing wrong with wanting a single fire AR to fire as fast as you can personally push R1. That's how every single fire AR ive ever used has always worked. Why should dust be different?
Because it's more realistic, and more importantly, more balanced. |
TheEnd762
Algintal Core Gallente Federation
67
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Posted - 2013.06.10 16:59:00 -
[86] - Quote
Godin Thekiller wrote:Nightbird Aeon wrote:
Also... you want game-breaking? How about the free murder taxis driving around? Where's the fix for that?
Remove Free LAV's. Kinda simple.... Peace, Godin
That's a little drastic. I'm a sniper, and sometimes those free LAVs are the only way to get to my perch before the 5 minute match is over. |
Zeravla Hsoj
The Merc Net
7
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Posted - 2013.06.10 17:00:00 -
[87] - Quote
GET ATMESON wrote:Instead of crying over this why not look at THE SCRAMBLER RIFLE. This is the most balance i have seen in this game. Lazer's were OP in last build The TAC AR were OP I say GREAT JOB CCP :) Im not getting by the same gun over and over because a full squad of 6 use OP guns now. QQ that they nerfed ur OP as hell gun.
People like this are why this game is going lose a lot of its best players and soon you'll see nothing but heavies with ARs, caldari logi (super assaults), and death taxis. I bet he even uses nothing but a mass driver and a flaylock. The SCR takes way too much PG and F*** over heating and F*** sinking sp into another soon to be nerfed class. I shouldn't have to change up my gaming style every time some noob wants to cry about dying too much and blame it on what ever weapon kills them the most. people crying "OP" WILL ruin this game. Before anyone can claim "OP" on Dust, they should be required to first familiarize themselves with the cut throat world of eve. There's always going to be someone with 5x your sp that's going to come along and destroy you no madder how much you cry "OP"
And people that justify the TAR nerf by saying the ROF emulates real gun mechanics. Go shoot real guns. This is a fantasy fps set in the FUTURE. So stop trying to apply the restraints of modern technology to Dust. it just makes you look silly.
and has nobody ever used a single fire AR in any other game? because every one ive ever used has pretty much worked the same way. THEY ALL FIRE AS FAST AS YOU CAN SHOOT. yet nobody cries about it there so why are dust players such babies about it? yeah the hip fire was way too accurate and it had a little too much power in each shot, but these problems could've been dealt with a lot more intelligently. plus, why is this the gun everyone wanted to attack? There are so many more important aspects of the game that need balancing. Because while everyone sits and QQs the TAR to death, there are people out there in full proto losing millions of ISK to death taxis and entry level mass drivers fresh out of the academy. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
915
|
Posted - 2013.06.10 18:39:00 -
[88] - Quote
Zeravla Hsoj wrote: People like this are why this game is going lose a lot of its best players and soon you'll see nothing but heavies with ARs, caldari logi (super assaults), and death taxis. I bet he even uses nothing but a mass driver and a flaylock. The SCR takes way too much PG and F*** over heating and F*** sinking sp into another soon to be nerfed class.
The SCR is a freaking beast. the overheat and the PG usage are needed.
Zeravla Hsoj wrote:I shouldn't have to change up my gaming style every time some noob wants to cry about dying too much and blame it on what ever weapon kills them the most. people crying "OP" WILL ruin this game. Before anyone can claim "OP" on Dust, they should be required to first familiarize themselves with the cut throat world of eve. There's always going to be someone with 5x your sp that's going to come along and destroy you no madder how much you cry "OP"
CCP will not stop adding new weapons, modules and equipment. You'll have to change your playstyle accordingly for each new release. I do agree with you in that people should think twice about calling something OP, but having the TAC AR governed by the same skill tree as the regular AR was unbalanced. Now it's just an extra tool for the AR user - not a weapon in and of itself.
The AR is a short-mid range weapon. If you want access to great long range weapon you are going to have to spec into it like everyone else who has been using any other weapon class.
Zeravla Hsoj wrote: And people that justify the TAR nerf by saying the ROF emulates real gun mechanics. Go shoot real guns. This is a fantasy fps set in the FUTURE. So stop trying to apply the restraints of modern technology to Dust. it just makes you look silly.
Just pointing out that I agree with you on this. I can't wait for more minnie weapons to be added so we can just point people who want "reel gunz" over to those weapons.
Zeravla Hsoj wrote: and has nobody ever used a single fire AR in any other game? because every one ive ever used has pretty much worked the same way. THEY ALL FIRE AS FAST AS YOU CAN SHOOT. yet nobody cries about it there so why are dust players such babies about it? yeah the hip fire was way too accurate and it had a little too much power in each shot, but these problems could've been dealt with a lot more intelligently. plus, why is this the gun everyone wanted to attack? There are so many more important aspects of the game that need balancing. Because while everyone sits and QQs the TAR to death, there are people out there in full proto losing millions of ISK to death taxis and entry level mass drivers fresh out of the academy.
1. I support the ROF nerf not because of the "reel gunz" thing, but because the TAC AR shouldn't be a great weapon. It should be a tool to give the AR user some flexibility because they specced into a short range weapon. shotgunners and HMG users have no such option. Consider yourself lucky.
2. everyone wanted to "attack" the tac AR because it was unbalanced and it made the AR skill tree a 2-for-1 skill. that's pretty freaking unbalanced if you ask me.
3. If you spawn in with a suit consider it already lost. Use some tact when building a fit, you can easily build an extremely competitive fit for under 30k to use in pub matches. currently there's not a whole lot of reason to use proto |
TheEnd762
Algintal Core Gallente Federation
67
|
Posted - 2013.06.10 19:41:00 -
[89] - Quote
Zeravla Hsoj wrote:And people that justify the TAR nerf by saying the ROF emulates real gun mechanics. Go shoot real guns. This is a fantasy fps set in the FUTURE. So stop trying to apply the restraints of modern technology to Dust. it just makes you look silly.
Quote:and has nobody ever used a single fire AR in any other game? because every one ive ever used has pretty much worked the same way. THEY ALL FIRE AS FAST AS YOU CAN SHOOT.
And people that justify crying about the TAR nerf by saying it's not how single fire ARs work in any other FPS game, go play other those other FPS games. This is Dust, so stop trying to apply the standards of other games to it. It just makes you look silly. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
207
|
Posted - 2013.06.10 20:43:00 -
[90] - Quote
RedRebelCork wrote:I've adapted to the GLU-5, it's not what it once was but it can still get you kills as long as you keep the enemy at arms reach.
The Duvolle TAR needs something though. It's identical to the GLU-5 but does 4 HP more damage per shot for a price tag that's 4 times as large.
That small buff is what should be the difference in weaponry. There's too much of a gap already between gear and with damage mods and innates that 4 damage goes much farther than it looks.
This isn't an MMO - it's a FPS with MMO background. Just because you have better gear shouldn't mean instant win.
Player skill should always be the 100% emphasis in this game - not SP.
Why bother spending the ISK? Well so when you face someone of equal or slightly better skill than you - you have a better chance to come out on top. In a hypothetical world where PC actually mattered to anyone, that bit of advantage would make all the difference. |
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