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281. If you had a full respec for 1.7, what would you spec Out of and Into? - in General Discussions [original thread]
Out of Swarms into Heavy suit with Proto Forge. Only viable AV option FTW.
- by Justin Tymes - at 2013.11.20 00:02:00
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282. Assault dropships being kept in 1.7 - in General Discussions [original thread]
Right when swarms become useless. Lol everybody to them Assault Forge Guns.
- by Justin Tymes - at 2013.11.19 23:45:00
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283. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Justin Tymes wrote: Oooh, someone's butthurt about Assault Mass Drivers denying an area. And you're right, without swarms to worry about, I can easily get elevation to use my weapon in optimal. Blues won't survive....
- by Justin Tymes - at 2013.11.19 22:31:00
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284. Weapon kill stats: Speaking of FotM 514... - in General Discussions [original thread]
R'adeh Hunt wrote: Oswald Rehnquist wrote: R'adeh Hunt wrote: Kill stats wouldn't really be indicative of a weapon's effectiveness. All it shows is which weapons are considered easy-mode by the majority of players. To give you an ex...
- by Justin Tymes - at 2013.11.19 22:19:00
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285. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Justin Tymes wrote: Entire argument made obsolete by Aim Assisted ARs. Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying ...
- by Justin Tymes - at 2013.11.19 22:02:00
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286. 1.7 worse for av or tankers? - in General Discussions [original thread]
GeneralButtNaked wrote: Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dum bass standard tanks) a...
- by Justin Tymes - at 2013.11.19 21:20:00
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287. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
XxGhazbaranxX wrote: Why don't I need a light weapon? This is simple. My work is to keep my teammate alive. If I cannot do this then I am no logi. Every engagement, every battle comes down to communication and having a partner with which you ca...
- by Justin Tymes - at 2013.11.18 05:49:00
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288. [Discussion] The sidearm-only logi argument. - in General Discussions [original thread]
A stupid idea made up by butthurt assaults. The problem is the AR being good at everything while losing nothing and dropping everything in less than a second.. Outside of that, if you can't exploit the weakness of a Logi using a MD, Laser, Sniper ...
- by Justin Tymes - at 2013.11.18 00:08:00
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289. CCP i hope there will be a skill respec in 1.7 - in General Discussions [original thread]
Apparently we should always grind out and have 1 million SP as back up, just in case CCP decides to add content or modify content that changes the game completely at no fault of your own.
- by Justin Tymes - at 2013.11.18 00:02:00
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290. If armor gets nerfed because Gallente logi is ridiculous - in General Discussions [original thread]
Gallente is fine. Standard suit is absolute ****, Advanced suit is no where near OP, and is outclassed by other ADV suits. Proto is the only one worth running and quite frankly no one would be complaining if it weren't for Triage Hives. Yet they d...
- by Justin Tymes - at 2013.11.17 02:18:00
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291. Logibros - in General Discussions [original thread]
Been a Logi with an Assault MD since Beta. My cheapest Logi suit costs 60k standard cost 160k and proto 250k. I'm doing my job, why should I get nerfed because Assaults are complaining about me being able to kill them?
- by Justin Tymes - at 2013.11.17 01:45:00
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292. AR is OP - in General Discussions [original thread]
Lol at 45 meters being effective range of the AR. That OPTIMAL. The ER is 60+ meters. Just ask the laser and MD users Everything in the game pales in comparison to the versatility and power of the AR, exception being Forge Guns. And it's gettin...
- by Justin Tymes - at 2013.11.16 06:00:00
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293. Undeniable proof that the HMG is bad. - in General Discussions [original thread]
Or we can just nerf the AR down to the level of everything else in the game?
- by Justin Tymes - at 2013.11.14 22:45:00
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294. Things that are over priced.... - in General Discussions [original thread]
Core Breach Mass Driver. Also Hives and Remote Explosives.
- by Justin Tymes - at 2013.11.11 22:14:00
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295. Heavy can tank RE blast. - in General Discussions [original thread]
Vitharr Foebane wrote: I'd say they are quite fine the way they are... EDIT: REs not Prox Meh. I don't think Infantry should be tanking REs.
- by Justin Tymes - at 2013.11.10 19:26:00
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296. Redline Snipers and Tighter Maps? - in General Discussions [original thread]
Something has to be done about Redline Snipers. They are in the camping on objective A in the redline, risking nothing. Either decrease Sniper range or tighten the map so that they are vulnerable even in the redline.
- by Justin Tymes - at 2013.11.10 18:55:00
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297. Heavy can tank RE blast. - in General Discussions [original thread]
Oh, I guess REs need to be buffed(along with Proximity Mines)
- by Justin Tymes - at 2013.11.10 18:50:00
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298. Heavy can tank RE blast. - in General Discussions [original thread]
Is this a joke? REs do 1500 explosive damage, the and ultimately will be doing more then that since a Heavy has more Armor than shields.
- by Justin Tymes - at 2013.11.10 18:05:00
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299. Why ARs are OP - in General Discussions [original thread]
Bethhy wrote: Beren Hurin wrote: If the goal is to kill someone, you should always run or walk towards them to kill them. When you go towards the AR it just gets more deadly. Therefore it is OP. Use Logic: PROOF AR;'s in public matche...
- by Justin Tymes - at 2013.11.09 17:31:00
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300. Why the CalLogi is OP. - in General Discussions [original thread]
Ironyimation Inception wrote: 2013 Not prototype Gallente logistics spamming armor mods. ;-; That's the only way I can survive now. How else am I suppose to get my MD rounds off if I'm being melted before I can fire them?
- by Justin Tymes - at 2013.11.09 16:56:00
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