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Kane Fyea
DUST University Ivy League
2231
|
Posted - 2013.11.19 20:49:00 -
[61] - Quote
Atiim wrote:poison Diego wrote:One last thing, why do you think that EVERYBODY has wiryrkomi swarm luncher??
PROBABLY BECAUSE IT IS WAY TO UNDERPOWERED RIGHT?????? Because STD any ADV swarms fail badly. I can agree standard swarms are pretty useless but advanced swarms are good. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4162
|
Posted - 2013.11.19 20:50:00 -
[62] - Quote
Atiim wrote:poison Diego wrote:One last thing, why do you think that EVERYBODY has wiryrkomi swarm luncher??
PROBABLY BECAUSE IT IS WAY TO UNDERPOWERED RIGHT?????? Because STD any ADV swarms fail badly.
Because they (PRO Swarms) were given out in 50 increments for events....stupid and pointless with reduced skill reqs to use. Why wouldn't you skills into them?
Where were the 50 maddies or gunlogis I should have gotten from events?
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:53:00 -
[63] - Quote
Atiim wrote: If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3.
It does take skill. Until you can post a video of you soloing a good HAV with a good pilot, you will continue to be spitting baseless claims. I find it hilarious how you say AV is easy when HAVs are thg most easiest thing to do in the game. All you need is SP.
Try again.
All you need is SP?
Absolutely not. Unless you want to be broke, with a bad K/D.
You think anyone can just hop into a tank and throw out good numbers?
Than explain why all tankers don't have ridiculously high K/D ratios.
BTW, blaster turrets and missiles do not lock on, and they do not track. In no way do swarms take skill compared to tanking, in no way do swarms take skill relative to FG or PLC users.
So you want me to dump 610k SP into swarms just to make you look stupid? No need, you do that every time you post.
Unless you want to pay for the clone pack for me to attack AE, and provide the ringers to tie up their infantry so I can go solo Bob, there is no valid way to satisfy your demands.
Not that I would anyway, because you are merely defending the worst of play styles because you are bad. If you could do anything else reasonably well, then you wouldn't be the standard bearer for scrub play.
Keep telling yourself that swarming takes skill. Delusional people give me a good chuckle.
Mr. Hybrid Vayu
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GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:55:00 -
[64] - Quote
1st Lieutenant Tiberius wrote:
Aren't there already visual markers for active modules on tanks? The "Aura" (for lack of a better word) that it makes when tanks have hardeners/reppers on (which I think share the same visuals) as well as Blue auras for shield boosters etc
Since active armor repairers are gone next patch wouldnt the current visuals suffice?
The current pattern is very hard to see at range. Almost impossible.
Back in Chromo, early uprising, tanks used to light up, bright as all get out when they turned the hardeners on. It used to be the surefire sign that the shield tanker in front of you was an idiot when you say him hit the hardeners.
Mr. Hybrid Vayu
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.19 20:56:00 -
[65] - Quote
GeneralButtNaked wrote:Clearly you were not around for when your corp was fighting zion in the start of PC, when you would put two forgers and a swarmer on top of the towers on the production facility.
You haven't said how 175m is extreme though. Is it because you will actually have to get within visual range(maybe)?
Or is it because the shorter range will help to eliminate the long range scrub swarming from towers?
Or is it because you will no longer be able to be beyond the visual range of everything except for a sniper?
I mean, it isn't like you still won't be able to hop around and spam shots from behind cover, so I don't know why you guys are freaking out.
You will still be able to scrub it up, just you will have to be closer.
No, I was burnt out on multiplayer games and went on a Metal Gear marathon instead at the time PC released.
And I did state why it was extreme, because I would hardly repel takes anymore and, as Kane Fyea said, how am I suppose to to destroy dropships?
The not logic bomb!
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4162
|
Posted - 2013.11.19 20:56:00 -
[66] - Quote
GeneralButtNaked wrote:Atiim wrote: If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3.
It does take skill. Until you can post a video of you soloing a good HAV with a good pilot, you will continue to be spitting baseless claims. I find it hilarious how you say AV is easy when HAVs are thg most easiest thing to do in the game. All you need is SP.
Try again.
All you need is SP? Absolutely not. Unless you want to be broke, with a bad K/D. You think anyone can just hop into a tank and throw out good numbers? Than explain why all tankers don't have ridiculously high K/D ratios. BTW, blaster turrets and missiles do not lock on, and they do not track. In no way do swarms take skill compared to tanking, in no way do swarms take skill relative to FG or PLC users. So you want me to dump 610k SP into swarms just to make you look stupid? No need, you do that every time you post. Unless you want to pay for the clone pack for me to attack AE, and provide the ringers to tie up their infantry so I can go solo Bob, there is no valid way to satisfy your demands. Not that I would anyway, because you are merely defending the worst of play styles because you are bad. If you could do anything else reasonably well, then you wouldn't be the standard bearer for scrub play. Keep telling yourself that swarming takes skill. Delusional people give me a good chuckle.
Agreed... all PLC users I had the honour to playing with had immense skills and made other AR players look like jokes.
SL....no skill at all, fire and forget. Positioning is part of using the weapon it is not skill, to have clear line of sight is a must have for any weapon same for tanks, the only weapon related skill comes in the aiming and the SL does that for you.....
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Berserker007
Imperfects Negative-Feedback
366
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Posted - 2013.11.19 20:58:00 -
[67] - Quote
GeneralButtNaked wrote:[quote=skippy678]
150k for prereqs. 610k to get proto swarms 610k for complex damage mods
MLT Minmatar medium frame
That is all you need right now to be a fearsome threat to all vehicles.
Also, advanced suits cost 800k, not a million. You don't need prof to put in work versus armor tanks, which are pretty much the standard right now.
here is the thing, are you comparing THAT AV SP to full tankers SP, or to equal tankers SP? As having done AV & Tanks since replication, even through changes can give some insight.
I haven't played Dust in months b/c it is trash; but insight none the less ....
For a REAL AV'er (who goes into match in squad or will suicide to get his fit and purpose it to destroy to zone out the tanker), you will need more then you listed SP, you'll need:
150k into light weapons 620k inro swarms say 150k into swarm proff ~3-4M to a proto suit 620k damage mods 150k adv nanos 3M for max CPU & PG
im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment
not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt |
GeneralButtNaked
ZionTCD Public Disorder.
605
|
Posted - 2013.11.19 20:58:00 -
[68] - Quote
Kane Fyea wrote:GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then? deal less damage than the PLC. Buff the PLC. Why is this like pulling teeth? Because your saying that a weapon should be quite obviously better then another in every way that's important. That is not balancing. That is called buffing an UP weapon to useable state an making another weapon UP in comparison making swarms the worst choice in AV. Why would anyone use swarms if there is quite obviously weapons that are much more effective in almost every way
The swarms benefit will be longer range than the PLC, at the expense of damage. Plus, you know, that whole lock on, fire and forget thing. So if you want to get a hit, go swarms, if you want to kill, go PLC/FG.
The reason why swarms should be the first choice for new players is ease of use. Then they should quickly realize that you can get much more power by going with one of the harder to use weapons. It helps to enforce progression, and propels people into more rewarding and powerful styles of play.
Mr. Hybrid Vayu
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GeneralButtNaked
ZionTCD Public Disorder.
606
|
Posted - 2013.11.19 21:04:00 -
[69] - Quote
Berserker007 wrote:
im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment
not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt
There is a fundamental difference though:
If you had 2 million SP, you can make a viable AV fit. It won't be the best, but it will certainly put a whole world of hurt into vehicles. It will be effective against all vehicles.
If you try and make a 2 million SP tank, you will get destroyed super fast everytime you call it out. No doubt about it. There is no survival chance for a low SP tanker.
Keep in mind that that threshold is about to go way up with the extra turret SP sinks, so expect that SP minimum to jump drastically.
Mr. Hybrid Vayu
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Kane Fyea
DUST University Ivy League
2231
|
Posted - 2013.11.19 21:05:00 -
[70] - Quote
GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then? deal less damage than the PLC. Buff the PLC. Why is this like pulling teeth? Because your saying that a weapon should be quite obviously better then another in every way that's important. That is not balancing. That is called buffing an UP weapon to useable state an making another weapon UP in comparison making swarms the worst choice in AV. Why would anyone use swarms if there is quite obviously weapons that are much more effective in almost every way The swarms benefit will be longer range than the PLC, at the expense of damage. Plus, you know, that whole lock on, fire and forget thing. So if you want to get a hit, go swarms, if you want to kill, go PLC/FG. The reason why swarms should be the first choice for new players is ease of use. Then they should quickly realize that you can get much more power by going with one of the harder to use weapons. It helps to enforce progression, and propels people into more rewarding and powerful styles of play. Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dumbass standard tanks) and LAVs. Sounds like lots of fun.
Don't worry I'll just use my forge gun if this is how CCPs thinking. The forge gun is easier to use in my opinion anyways plus I'll actually have a chance at killing any infantry trying to kill me. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
232
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Posted - 2013.11.19 21:11:00 -
[71] - Quote
GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Kane Fyea wrote:GeneralButtNaked wrote:Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players.
PLC and forge should be the damage dealers, not AV grenades and swarms. Then tell me what are my swarms supposed to do then? deal less damage than the PLC. Buff the PLC. Why is this like pulling teeth? Because your saying that a weapon should be quite obviously better then another in every way that's important. That is not balancing. That is called buffing an UP weapon to useable state an making another weapon UP in comparison making swarms the worst choice in AV. Why would anyone use swarms if there is quite obviously weapons that are much more effective in almost every way The swarms benefit will be longer range than the PLC, at the expense of damage. Plus, you know, that whole lock on, fire and forget thing. So if you want to get a hit, go swarms, if you want to kill, go PLC/FG. The reason why swarms should be the first choice for new players is ease of use. Then they should quickly realize that you can get much more power by going with one of the harder to use weapons. It helps to enforce progression, and propels people into more rewarding and powerful styles of play.
I totally agree that the PLC should be more powerfull than swarms but nerfing swarms to archieve that is wrong now we have two useless AV weapons instead of one. Honestly I think the PLC should be some sort of short range forge (a forge shotgun ^^) but we get some sort of a one shot super massdriver.
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GeneralButtNaked
ZionTCD Public Disorder.
606
|
Posted - 2013.11.19 21:12:00 -
[72] - Quote
Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dumbass standard tanks) and LAVs. Sounds like lots of fun.
Don't worry I'll just use my forge gun if this is how CCPs thinking. The forge gun is easier to use in my opinion anyways plus I'll actually have a chance at killing any infantry trying to kill me.
Range and tracking are not enough of a benefit you need high damage to go with it?
Yep, you just made the list of scrubs.
FFS people, this is not rocket science. If you want the weapon system to do the work for you, then you don't deserve high alpha damage.
If you want to do the work of aiming, then the reward is more alpha damage.
But congratulations on growing up and going FG, now you can learn to actually aim an AV weapon and then you can get off the scrub list.
Mr. Hybrid Vayu
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Kane Fyea
DUST University Ivy League
2232
|
Posted - 2013.11.19 21:20:00 -
[73] - Quote
GeneralButtNaked wrote:Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dumbass standard tanks) and LAVs. Sounds like lots of fun.
Don't worry I'll just use my forge gun if this is how CCPs thinking. The forge gun is easier to use in my opinion anyways plus I'll actually have a chance at killing any infantry trying to kill me.
Range and tracking are not enough of a benefit you need high damage to go with it? Yep, you just made the list of scrubs. FFS people, this is not rocket science. If you want the weapon system to do the work for you, then you don't deserve high alpha damage. If you want to do the work of aiming, then the reward is more alpha damage. But congratulations on growing up and going FG, now you can learn to actually aim an AV weapon and then you can get off the scrub list. No but I want to be somewhat useful. Where were going in 1.7 will make swarms useless against dropships and a lot less effective vs lavs. It won't effect my battles vs tanks much except for the damage nerf which I think was necessary but also nerfing the range by over 55% is just fking ridiculous. Also how about you go and try to damage a tank when they have infantry support. It's quite hard thanks to swarms having practically no defenses plus I die in under a second to ars.
Also I've been specced into the forge gun since chromosome (I've been specced into swarms since the E3 build I believe) I just don't like heavy suits. |
Justin Tymes
Dem Durrty Boyz
510
|
Posted - 2013.11.19 21:20:00 -
[74] - Quote
GeneralButtNaked wrote:Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dumbass standard tanks) and LAVs. Sounds like lots of fun.
Don't worry I'll just use my forge gun if this is how CCPs thinking. The forge gun is easier to use in my opinion anyways plus I'll actually have a chance at killing any infantry trying to kill me.
Range and tracking are not enough of a benefit you need high damage to go with it? Yep, you just made the list of scrubs. FFS people, this is not rocket science. If you want the weapon system to do the work for you, then you don't deserve high alpha damage. If you want to do the work of aiming, then the reward is more alpha damage. But congratulations on growing up and going FG, now you can learn to actually aim an AV weapon and then you can get off the scrub list.
Entire argument made obsolete by Aim Assisted ARs.
Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying on Remote Explosives to take out other vehicles. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
|
Posted - 2013.11.19 21:21:00 -
[75] - Quote
DUST Fiend wrote:All I know is dropships are going to be invincible
explain...?
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
197
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Posted - 2013.11.19 21:24:00 -
[76] - Quote
poison Diego wrote:I want to ask you guys who ar saying that this swarm luncher nerf is to much, have you EVER stepped into a tank?
let me tell you that the assault forgeguns are enough pain in the anus without you jumping ants running around my tank or sitting way over in the redline packing a 2100 damage punch 4 times with that silly little toy of yours... and then you trow these bloody tracking germain hand grenades, and of course they do about 1500 damage EACH.
If you dont think that its unfair that you only need one ant to sneak up to a tank, put a good nanohive down, thow a few av grenades, then when the tank tries to make a run for it (unexpectedly) the ant pull out his way overpowered wiryrkomi swarm luncher and drains the last scraps of his armour.
and there are 600k isk gone.. how mouch was the ant-¦s suit again? maybe 100k?
You have to relize that you are not the only ones getting nerfed... Tankers are going to be nerfed to the dust to. Try to imagine the galliente logistics with 3 lows instead of 5... You would laugh right? oh WOW we get 400 more armour!! that just made my day! If you would give galliente logistics 40 more armour and take 2 low modules away then first we would hear people rage for real. Just please take all the low and high slots away ccp! appearantly we dont need them.
Please just stop this bullshit that tanks are going to be overpowered. just think about it, I think that 600k-1m isk should be more op than one 100k suit though the aren-¦t. Im sorry, maybe I am the only one that thinks that?
They are doing this to make way for std,adv, pro vehicles.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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GeneralButtNaked
ZionTCD Public Disorder.
606
|
Posted - 2013.11.19 21:36:00 -
[77] - Quote
Justin Tymes wrote:
Entire argument made obsolete by Aim Assisted ARs.
Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying on Remote Explosives to take out other vehicles.
Do AR rounds bend to hit their target?
Why does a medium frame need a powerful, long range, tracking AV weapon? Why is that the way to go for people?
Heavy suit should be the primary AV suit. It should have the strongest weapons, the best defenses, and the greatest ability to withstand a vehicular assault.
The issue here seems to be that people want AV without having to spec out of their current fit.
Ahh the stuggle of the medium frames. If they can't do everything as well or better than every other frame, they scream unfair.
Don't worry Justin, I am sure you will still be able to find rooftops to mass drive off of. Because that is all pro.
Mr. Hybrid Vayu
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
403
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Posted - 2013.11.19 21:38:00 -
[78] - Quote
The most frustrating thing is when a tank one shots you while your trying to swarm them and then when you are reloading from an already nerfed clip size.
I will never use AV again because the balance of the encounter is so imbalanced.
Let other tanks kill tanks for all I care. I'll stay out of your way. You can't hack an objective, you can't drop ammo, you can't rep me. Thus in a battle you're useless as far as logistics go and in tight city maps you're irrelevant.
Thus you can roll around all day long and it wouldn't bother me. My squad doesn't even bother with tanks anymore.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4162
|
Posted - 2013.11.19 21:40:00 -
[79] - Quote
Cenex Langly wrote:The most frustrating thing is when a tank one shots you while your trying to swarm them and then when you are reloading from an already nerfed clip size.
I will never use AV again because the balance of the encounter is so imbalanced.
Let other tanks kill tanks for all I care. I'll stay out of your way. You can't hack an objective, you can't drop ammo, you can't rep me. Thus in a battle you're useless as far as logistics go and in tight city maps you're irrelevant.
Thus you can roll around all day long and it wouldn't bother me. My squad doesn't even bother with tanks anymore.
Sweet, I wont shoot at you if you don't shoot are me, I just want to fight other tanks anyway.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Kane Fyea
DUST University Ivy League
2233
|
Posted - 2013.11.19 21:43:00 -
[80] - Quote
GeneralButtNaked wrote:Justin Tymes wrote:
Entire argument made obsolete by Aim Assisted ARs.
Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying on Remote Explosives to take out other vehicles.
Do AR rounds bend to hit their target? Why does a medium frame need a powerful, long range, tracking AV weapon? Why is that the way to go for people? Heavy suit should be the primary AV suit. It should have the strongest weapons, the best defenses, and the greatest ability to withstand a vehicular assault. The issue here seems to be that people want AV without having to spec out of their current fit. Ahh the stuggle of the medium frames. If they can't do everything as well or better than every other frame, they scream unfair. Don't worry Justin, I am sure you will still be able to find rooftops to mass drive off of. Because that is all pro. Please tell me why the heavy suit should be the primary AV unit. Give me a reasonable explanation other then "Because I said so". |
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Berserker007
Imperfects Negative-Feedback
367
|
Posted - 2013.11.19 21:44:00 -
[81] - Quote
GeneralButtNaked wrote:Berserker007 wrote:
im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment
not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt
There is a fundamental difference though: If you had 2 million SP, you can make a viable AV fit. It won't be the best, but it will certainly put a whole world of hurt into vehicles. It will be effective against all vehicles. If you try and make a 2 million SP tank, you will get destroyed super fast everytime you call it out. No doubt about it. There is no survival chance for a low SP tanker. Keep in mind that that threshold is about to go way up with the extra turret SP sinks, so expect that SP minimum to jump drastically.
all I can say, if in a 2M SP alt in tanking; I took out a 10M SP tanker; and survived 3 people swarming .. so yeah; your point is moot at best. Come back when people think you are equal to Caeli, Noc, Slap or Alldin, Exmaple |
BobThe 844-1 CakeMan
Murder Cakes Of Doom
1188
|
Posted - 2013.11.19 21:51:00 -
[82] - Quote
Berserker007 wrote:GeneralButtNaked wrote:Berserker007 wrote:
im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment
not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt
There is a fundamental difference though: If you had 2 million SP, you can make a viable AV fit. It won't be the best, but it will certainly put a whole world of hurt into vehicles. It will be effective against all vehicles. If you try and make a 2 million SP tank, you will get destroyed super fast everytime you call it out. No doubt about it. There is no survival chance for a low SP tanker. Keep in mind that that threshold is about to go way up with the extra turret SP sinks, so expect that SP minimum to jump drastically. all I can say, if in a 2M SP alt in tanking; I took out a 10M SP tanker; and survived 3 people swarming .. so yeah; your point is moot at best. Come back when people think you are equal to Caeli, Noc, Slap or Alldin, Exmaple this is BS. wat was he doing shooting the sky? or was he already damaged by av before hand and his modules were down. and 2 swarmers killed me with all my modules on. it took them 6 shots. full proto swarms maxed out damage. literally 6 seconds.
and how do u know they had 10 mil in tanking. who were they?
u expect me or anyone to believe u beat a maxed out tank with 3 swarms helping him. seriously? no one could possibly believe this.
even if this were true there would have had to been another factor u are not stating.
Tank driver. 10 mil SP in tanks 8 mil into infantry.
Msg my main BobThe843CakeMan
I ring for everyone. :D
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Jammer Jalapeno
BIG BAD W0LVES
69
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Posted - 2013.11.19 21:56:00 -
[83] - Quote
Dedicated AV here and I say there is nothing wrong with a bit of a challenge.
I hope to see more tanks on the field actually.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4163
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Posted - 2013.11.19 21:57:00 -
[84] - Quote
Berserker007 wrote:GeneralButtNaked wrote:Berserker007 wrote:
im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment
not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt
There is a fundamental difference though: If you had 2 million SP, you can make a viable AV fit. It won't be the best, but it will certainly put a whole world of hurt into vehicles. It will be effective against all vehicles. If you try and make a 2 million SP tank, you will get destroyed super fast everytime you call it out. No doubt about it. There is no survival chance for a low SP tanker. Keep in mind that that threshold is about to go way up with the extra turret SP sinks, so expect that SP minimum to jump drastically. all I can say, if in a 2M SP alt in tanking; I took out a 10M SP tanker; and survived 3 people swarming .. so yeah; your point is moot at best. Come back when people think you are equal to Caeli, Noc, Slap or Alldin, Exmaple
That is BS, may main used to be like that. You cannot take out a higher tier tanker worth his salt while under AV fire.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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poison Diego
NECROM0NGERS
1
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Posted - 2013.11.19 21:58:00 -
[85] - Quote
Atiim wrote:GeneralButtNaked wrote:Atiim wrote: No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive.
Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant
IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV.
The best rivals the best, and only the best.
The easier a weapon is to use, the less damage it should do. The PLC should massively outdamage swarms because of the difficulty factor. Any lock on, fire and forget weapon should not do more damage than a single fire, one in the clip lobbing projectile. If you want to pretend that medium frame AV takes skill, then roll a PLC. Otherwise, you are just a scrub in denial. If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3. It does take skill. Until you can post a video of you soloing a good HAV with a good pilot, you will continue to be spitting baseless claims. I find it hilarious how you say AV is easy when HAVs are thg most easiest thing to do in the game. All you need is SP. Try again.
Ok, I will admit that it will not be easy to be AV when the range will be nerfed but you can not say it is easy to be a tanker when you are not fighting total scrups who shoot at the tank with AR and throw grenades at you.
I will do much better solo in an adv logi suit than in a tank against a good squad. Not because I am a bad tanker, its because eather a swarm, forge gun or both is denying me the whole match. so I would have to recall or hide. |
GeneralButtNaked
ZionTCD Public Disorder.
607
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Posted - 2013.11.19 22:01:00 -
[86] - Quote
Berserker007 wrote:
all I can say, if in a 2M SP alt in tanking; I took out a 10M SP tanker; and survived 3 people swarming .. so yeah; your point is moot at best. Come back when people think you are equal to Caeli, Noc, Slap or Alldin, Exmaple
Beat Caeli straight up, beta Noc the same way. Slap I never played against, same with alldin. Once destroyed Exmaple 7 times in a pub.
Thanks for your non relevant and BS story, because there is no way your story is factual.
Mr. Hybrid Vayu
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Justin Tymes
Dem Durrty Boyz
510
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Posted - 2013.11.19 22:02:00 -
[87] - Quote
GeneralButtNaked wrote:Justin Tymes wrote:
Entire argument made obsolete by Aim Assisted ARs.
Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying on Remote Explosives to take out other vehicles.
Do AR rounds bend to hit their target? Why does a medium frame need a powerful, long range, tracking AV weapon? Why is that the way to go for people? Heavy suit should be the primary AV suit. It should have the strongest weapons, the best defenses, and the greatest ability to withstand a vehicular assault. The issue here seems to be that people want AV without having to spec out of their current fit. Ahh the stuggle of the medium frames. If they can't do everything as well or better than every other frame, they scream unfair. Don't worry Justin, I am sure you will still be able to find rooftops to mass drive off of. Because that is all pro.
Oooh, someone's butthurt about Assault Mass Drivers denying an area. And you're right, without swarms to worry about, I can easily get elevation to use my weapon in optimal.
Blues won't survive. They will be 2-shotted at worst by vehicles they can't touch. This change does nothing but reward 10+million SP players that are already done customizing their 1 suit to skill into another suit. Telling players "Skill into Heavies in order to be able to deal with AV before you skill into the stuff you really want" doesn't promote anything but grinding. |
GeneralButtNaked
ZionTCD Public Disorder.
607
|
Posted - 2013.11.19 22:11:00 -
[88] - Quote
Kane Fyea wrote: Please tell me why the heavy suit should be the primary AV unit. Give me a reasonable explanation other then "Because I said so".
The heavy frame, like the vehicle it fights, has limitations. It has vulnerabilities. It requires support, just like the tank.
It has the HP to actually get in a fight with a tank and get away.
And it has what should be the best AV weapon in the forge. Greater range, greater damage, with a trade off in mobility.
It also requires infantry support if it intends to perform the AV role long term, as opposed to the self contained logi running hives, proxi mines, and a scanner for self protection.
You want to smash vehicles, make some sacrifices, instead of keeping your high utility infantry suit just needing to make a single change to become the beast AV suit.
Mr. Hybrid Vayu
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
4163
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Posted - 2013.11.19 22:13:00 -
[89] - Quote
GeneralButtNaked wrote:Kane Fyea wrote: Please tell me why the heavy suit should be the primary AV unit. Give me a reasonable explanation other then "Because I said so".
The heavy frame, like the vehicle it fights, has limitations. It has vulnerabilities. It requires support, just like the tank. It has the HP to actually get in a fight with a tank and get away. And it has what should be the best AV weapon in the forge. Greater range, greater damage, with a trade off in mobility. It also requires infantry support if it intends to perform the AV role long term, as opposed to the self contained logi running hives, proxi mines, and a scanner for self protection. You want to smash vehicles, make some sacrifices, instead of keeping your high utility infantry suit just needing to make a single change to become the beast AV suit.
I figure its the biggest suit, should get the biggest guns, and hunt the biggest targets.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Alpha 443-6732
211
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Posted - 2013.11.19 22:14:00 -
[90] - Quote
Atiim wrote:poison Diego wrote:Atiim wrote: They require you to have awareness to your surroundings, as well as the tank itself.
What most of the LOLTank Brigade is complaining about is redline AV. But that's like saying we should nerf snipers because of redline snipers.
Then there is the other part of the LOLTank brigade who thinks that AV should not exist any we should be forced to use HAVs to take out other HAVs.
And the 3rd pool of the LOLTank brigade simply wants an AV nerf because it can kill their $#!t fit HAVs
Again. Make a video of you soloing a well known and famous tanker and tell me how much of a scrub weapon it is. I'm waiting.
so you are saying that only well known and famous tankers should tank because they are not as hard to kill? that ridiculous!! thats like saying if logis aren-¦t doing theyr job fx repairing armour, providing ammo and reviving they shouldn't play as logistic. Then the logistic would vanish from dust514. And what I think is that solo players shouldn't be able to destroy tanks easily at all unless like those paper-somas or very idiotic tankers. No, I'm saying that if I have a PROTOTYPE weapon, only the best players should survive. Or should we just give MLT suits the ability to survive a Freedom, Allotek, Isukone, Duvolle, and every other pro variant IF YOU ARE NOT THE BEST TANKER THEN YOU SHOULD NOT SURVIVE THE BEST AV. The best rivals the best, and only the best.
This guy honestly thinks handheld weapons = best AV.
Please don't
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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