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381. Respects could save the game - in General Discussions [original thread]
Melchiah ARANeAE wrote: There is no need for a respec as there is no limit to how much SP you can get. There is absolutely nothing stopping you from skilling into something else, so why get a respec? Because you're too lazy to actually work to ...
- by Justin Tymes - at 2013.10.01 02:15:00
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382. Best reasoning I've heard to date. - in General Discussions [original thread]
Maken Tosch wrote: Chunky Munkey wrote: That was back when the game was being tested. CCP needed to make the top gear more accessible because it had months to test the skill progression for a system intended to last years. Edit: Though I do...
- by Justin Tymes - at 2013.09.30 02:20:00
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383. How to deal with "Proto Stomping" - in General Discussions [original thread]
Lol at people complaining about protosuits. Take a good look at standard Gallente Logisuit and tell me that trash is worth using. Even Advanced isn't much better.
- by Justin Tymes - at 2013.09.28 06:00:00
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384. Why do logis have so many slots? - in General Discussions [original thread]
Komodo Jones wrote: logis are team support, the idea is that they're supposed to be for helping out the team instead of doing damage so it's good to have alot of defense on them, the problem is that you can put on pretty much any weapon on them...
- by Justin Tymes - at 2013.09.27 22:04:00
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385. Snipers, can I get more hit power...? - in General Discussions [original thread]
Snipers are infantry support, aim at the head if you want to one-shot people.
- by Justin Tymes - at 2013.09.26 17:38:00
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386. Amarr, cant armor tank with one low slot. - in General Discussions [original thread]
Gallente standard has 0 highs, you can't even use a damage mod with it, which is the only reason to use Gallente over Minmitar apparently.
- by Justin Tymes - at 2013.09.26 04:16:00
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387. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Dunk Mujunk wrote: CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game ...
- by Justin Tymes - at 2013.09.25 22:32:00
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388. Clip size for all weapon is to big - in General Discussions [original thread]
Lol Assault MD to a 4 clip.
- by Justin Tymes - at 2013.09.25 09:07:00
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389. Scanning rewards in 1.5 confirmed to be squad-only by CCP Wolfman - in General Discussions [original thread]
No problem for me, I'll only use scans in my squad suit.
- by Justin Tymes - at 2013.09.25 07:42:00
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390. only 2637 players dusting just now . - in General Discussions [original thread]
CharCharOdell wrote: The young guys are at work, the kids are at school; only housewives, jobless people, rich people, and old guys are on right now. Now consider the majority of dusters are between 18 and 40 First it was summer camp/vacati...
- by Justin Tymes - at 2013.09.24 18:08:00
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391. only 2637 players dusting just now . - in General Discussions [original thread]
I fear that Dust will have to relaunch, which isn't necessarily a bad thing. AFK(ers) is now gone, leaving nothing but SP grind, and the amount of SP you gain per match is just not enough. The link between Eve and Dust is non-existent, Eve players...
- by Justin Tymes - at 2013.09.24 17:33:00
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392. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
chase rowland wrote: yet, not a single AV guy on here posted a good reason why they should be able to solo a tank. they just repeat over and over "i should solo a tank". and when i demand evidence from them, it takes them a hour to bring me a m...
- by Justin Tymes - at 2013.09.24 17:15:00
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393. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
Of course a lone AV unit should be able to take down a solo persopn lone tank. As long as a tanker can still operate with 1 person on the wheel, this shouldn't be changing, lest you get to pre-Uprising days, where 2 solo tankers dominated the enti...
- by Justin Tymes - at 2013.09.24 16:31:00
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394. Remote explosives - in General Discussions [original thread]
Oh the poor Heavy tears as they try to flee in vain from the RE they just saw at the least second.
- by Justin Tymes - at 2013.09.24 06:08:00
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395. Tanks usless? Shield and armor too - in General Discussions [original thread]
Godin Thekiller wrote: Justin Tymes wrote: I see them in every game mode in almost every game. Must be useful for something. Because the dedicated ones refuse to not use our pieces of ****. I guess we're crazy or something. Tankers don...
- by Justin Tymes - at 2013.09.24 01:15:00
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396. Tanks usless? Shield and armor too - in General Discussions [original thread]
I see them in every game mode in almost every game. Must be useful for something.
- by Justin Tymes - at 2013.09.24 00:04:00
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397. Tanks in PC vs Tanks in Pubs - in General Discussions [original thread]
Makes as much sense as Gallente suits costing about 250k getting destroyed by Militia ARs in less than 2 seconds. Price is irrelevant.
- by Justin Tymes - at 2013.09.23 15:58:00
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398. Dear Gunner, - in General Discussions [original thread]
That's why I stopped picking up Lone Blues in my dropship. Call it and immediately take off, because they will sit in the dropship and prevent you from recalling.
- by Justin Tymes - at 2013.09.21 01:38:00
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399. I'm no longer impress when..... - in General Discussions [original thread]
Fargen Icehole wrote: I'm not an AR user, but laugh when people complain about how it's "the most used weapon", "so easy to use", etc etc. Shocker! The AR is the most-used-weapon in just about EVERY FPS on the market. It's been said a millio...
- by Justin Tymes - at 2013.09.21 01:34:00
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400. Change roles of AV - in General Discussions [original thread]
AV Nades are fine, Forge Guns are fine, Swarm could use a slight nerf. Stop trying to solo tank, and actually get Infantry support.
- by Justin Tymes - at 2013.09.20 03:32:00
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