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101. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
KGB Sleep wrote: Vermaak Doe wrote: And the rr is better than the ar at everything, how do you not see the imbalance? It is supposed to be better. The AR was godly prior to the new weapons dropping. so much so that people were citing lor...
- by Justin Tymes - at 2014.02.01 06:00:00
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102. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
KING CHECKMATE wrote: xSir Campsalotx wrote: Boundless combat rifle like a long range HMG with a smaller clip and none of that dispersion, gotta love it just needs a little gap in between bursts because you can hit 6 taps a second easily. Th...
- by Justin Tymes - at 2014.02.01 00:04:00
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103. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Ryme Intrinseca wrote: Bradric Banewolf wrote: Just look at the stats on all the weapons, and even someone who doesn't play can see it's OP. If you can't your slow. Try using any other weapon for a day and you'll see. Why do you think we hav...
- by Justin Tymes - at 2014.01.31 23:29:00
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104. Dropships are in a good place - in General Discussions [original thread]
Judge Rhadamanthus wrote: Zahle Undt wrote: ...but right now those redline rail tanks along with it actually taking skill to fly dropships are the only 2 things keeping dropships from absolutely dominating this game..... This is not true....
- by Justin Tymes - at 2014.01.31 22:21:00
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105. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Soldier Sorajord wrote: Just saying, People only complain because of the number of people that use it. Important point to make. You have to get used to the RR. If anything, pick one up. If you can't beat em, Join em. Its not even 15k SP to get...
- by Justin Tymes - at 2014.01.31 22:11:00
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106. Shield, Armor, Damage or Speed Tanked Suits; Who Will Win 1.8? - in General Discussions [original thread]
Caldari suits are the only ones who can shield/dual tank. Shield extenders are bad compared to damage mods.
- by Justin Tymes - at 2014.01.30 18:29:00
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107. Just realized railgun turrets are automatic -_- - in General Discussions [original thread]
NK Scout wrote: Justin Tymes wrote: Meh. They're OP but without them ADS would dominate the air, since multiple Forge Guns can only keep them at bay. I actually quit trying to fight ADS earlier with swarms since they suck. I called in a mil...
- by Justin Tymes - at 2014.01.29 04:54:00
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108. Just realized railgun turrets are automatic -_- - in General Discussions [original thread]
Meh. They're OP but without them ADS would dominate the air, since multiple Forge Guns can only keep them at bay. I actually quit trying to fight ADS earlier with swarms since they still suck. I called in a militia Rail tank on a tower, and immed...
- by Justin Tymes - at 2014.01.29 04:51:00
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109. Something happening to REs? - in General Discussions [original thread]
As an MD user without sidearm, I live and die by REs. Even more so in 1.8, but I'll be skilling into Amarr Logi if respec happens.
- by Justin Tymes - at 2014.01.28 23:01:00
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110. I couldn't do it. - in General Discussions [original thread]
I couldn't cap, Tank514 is just too much. Every time I logged in, I lost all interest after the 3rd match. Over 300k SP gone. Respect all who managed to grind it out and cap. You dedicated Dust fans keep the game alive.
- by Justin Tymes - at 2014.01.28 21:51:00
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111. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Shields need an overall Hp buff, currently there is no reason to use them if you're not Caldari.
- by Justin Tymes - at 2014.01.27 22:38:00
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112. Why does the community care so much about people caring about their k/dr? - in General Discussions [original thread]
Arkena Wyrnspire wrote: It's a pain when people sit back and pad their KDR instead of trying for objectives. Mind you, there's no incentive to win in a pubmatch so why not I guess... Exactly, especially when you're losing, why risk dying ov...
- by Justin Tymes - at 2014.01.26 22:52:00
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113. The assault rifles are balanced. No, really. - in General Discussions [original thread]
Also, I thought those AR variants before 1.7 were just placeholders, and were suppose to be removed when the real ones came out in 1.7.
- by Justin Tymes - at 2014.01.26 20:32:00
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114. The assault rifles are balanced. No, really. - in General Discussions [original thread]
It's not just Rifles you have to balance them with everything else in the game.
- by Justin Tymes - at 2014.01.26 19:57:00
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115. Be Careful what you wish for. - in General Discussions [original thread]
Good, maybe I can finally get all 8 shots of the AMD in before turning to paste by the RR.
- by Justin Tymes - at 2014.01.26 18:55:00
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116. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Michael Arck wrote: Justin Tymes wrote: Michael Arck wrote: And just what am I supposed to do when a MD and Laser got sights on me? Please man. I was here on manus peak getting my dropsuit burned to a crisp when I first started. I didn't ...
- by Justin Tymes - at 2014.01.25 23:34:00
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117. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Said it before, the RR shouldn't be out DPSing long-range weapons like the MD and Laser, while losing nothing in CQC compared to the other 2.
- by Justin Tymes - at 2014.01.25 18:06:00
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118. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Michael Arck wrote: And just what am I supposed to do when a MD and Laser got sights on me? Please man. I was here on manus peak getting my dropsuit burned to a crisp when I first started. I didn't call for lasers getting nerfed. When MDs were ...
- by Justin Tymes - at 2014.01.25 06:32:00
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119. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
Michael Arck wrote: KAGEHOSHI Horned Wolf wrote: Michael Arck wrote: You put one bad idea into the forums and watch the natives go nuts repeating that bad idea. This is typical in this forum. The tank thread brought about the idea of remo...
- by Justin Tymes - at 2014.01.25 00:23:00
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120. Rifle "balance" - in General Discussions [original thread]
I'm of the opinion that all Rifles need an overheat mechanism or a clip size reduction to put a cap on the DPS it is able to achieve. It would make them more reliant on side-arms, and prevent them from being able to take down X amount of people al...
- by Justin Tymes - at 2014.01.24 05:47:00
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