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141. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Chunky Munkey wrote: You'll see its effectiveness in matches of organised squads. Since these scenarios don't occur much outside PC, the weapon can seem rather imbalanced. Don't underestimate it. This is about 1.8, are you saying in PC peopl...
- by Justin Tymes - at 2014.01.20 20:38:00
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142. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Master Smurf wrote: Justin Tymes wrote: Reav Hannari wrote: The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem ...
- by Justin Tymes - at 2014.01.20 20:25:00
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143. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Reav Hannari wrote: Justin Tymes wrote: Reav Hannari wrote: The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem ...
- by Justin Tymes - at 2014.01.20 20:05:00
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144. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Reav Hannari wrote: The MD will make a good second weapon for Minmatar Commandos. It's ok on Min Commandos only because you're not using it as a main weapon(the point of the thread). The problem is that the MD is just going to be an extremel...
- by Justin Tymes - at 2014.01.20 19:47:00
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145. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Joel II X wrote: That's what the Flaylock is for. Aside from the fact that people don't use the flaylock much in 1.7, and will DEFINITELY not use the Flaylock at all in 1.8, what will the MD be used for in 1.8 as a Main weapon, and how maki...
- by Justin Tymes - at 2014.01.20 18:55:00
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146. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Patrick57 wrote: The MD is not as bad as the Laser Rifle, it's just that the Laser has more range so only a few weapons can counter it very well. I was just comparing the weapons in 1.8 not now.
- by Justin Tymes - at 2014.01.20 18:44:00
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147. Is it time to make the MD a side-arm? - in General Discussions [original thread]
TheD1CK wrote: Can we make the HMG a sidearm so I can run shotgun/HMG scouts???? No.... It's not going to happen So don't hold your breath waiting for MD Your missing the point. The HMG is effective against all classes in the game, the Mas...
- by Justin Tymes - at 2014.01.20 18:42:00
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148. Is it time to make the MD a side-arm? - in General Discussions [original thread]
Makuta Miserix wrote: sira draco wrote: I agree, it needs a buff, it is useless against all these insanely high DPS rifles and dont give me that crap like "its a support weapon" ITS A FREAKING GRENADE LAUNCHER, you should be able to kill m...
- by Justin Tymes - at 2014.01.20 18:36:00
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149. Is it time to make the MD a side-arm? - in General Discussions [original thread]
The MD was already one of the most situational weapons in the game, due to Shield v Armor actually mattering, vertical advantage and ammo + clip awareness being almost a necessity, while managing your optimal range that Rifles tend to out DPS you ...
- by Justin Tymes - at 2014.01.20 18:24:00
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150. How to fix combat rifle. - in General Discussions [original thread]
Or nerf both weapons DPS to the point where Shield v Armor actually matters.
- by Justin Tymes - at 2014.01.19 01:58:00
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151. Remember When Ambush represented an actual ambush - in General Discussions [original thread]
Magus Peak ambush without vehicles was fun, I will admit. Granted there was still SS ARs, Lolasers, Snipers abusing mountain glitch, and the right side was WAY better than the left as far as positioning went.
- by Justin Tymes - at 2014.01.19 01:56:00
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152. swarms are fun to use - in General Discussions [original thread]
knight guard fury wrote: i recently had a decently fun ambush match, my team were all infantry and the enemy team had 2 tankers supporting them. me and a blueberry had standard assault swarms and we killed them a few times which was very fun, ...
- by Justin Tymes - at 2014.01.18 07:02:00
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153. so what are you doing until 1.8? - in General Discussions [original thread]
Rusty Shallows wrote: In answer to the O.P: Banking SP on the Main, joyfully reading the forums, and playing Dust on the ALTs. Justin Tymes wrote: I honestly wasn't going to play at all, but I may bring myself to participate in the 5x SP ev...
- by Justin Tymes - at 2014.01.18 05:37:00
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154. Dropship is too weak - in General Discussions [original thread]
Are you kidding me? Forge Guns and Tanks are the only thing that can down dropships. Tanks are confirmed to be getting a nerf, and flyers still are still complaining about being vulnerable to Heavies with FG while being invincible to any other sui...
- by Justin Tymes - at 2014.01.18 05:27:00
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155. so what are you doing until 1.8? - in General Discussions [original thread]
I honestly wasn't going to play at all, but I may bring myself to participate in the 5x SP event next week. Might as well appreciate the MD while it's still a viable option and all.
- by Justin Tymes - at 2014.01.18 05:23:00
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156. logibro...the thankless job - operation "logistical nightmare" - in General Discussions [original thread]
Don't blame Logis blame CCP. Why the hell should a Logi use a weapon like the MD for support when Heavies are immune to it in 1.8 and Assaults have Armor and Shield passive buffs in 1.8? F that crap, just use a Rail Rifle, not even about being sup...
- by Justin Tymes - at 2014.01.15 23:12:00
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157. Tanks rule the sky. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Justin Tymes wrote: The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you? probably a rail tankfag i 2 sh...
- by Justin Tymes - at 2014.01.15 02:01:00
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158. Tanks rule the sky. - in General Discussions [original thread]
The only thing that can down Dropships are Forge Guns that require a specific class, and Rail tanks, and you're complaining about 1 of your 2 counters beating you?
- by Justin Tymes - at 2014.01.15 01:54:00
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159. Your Stat Increase for the AR? - in General Discussions [original thread]
Scheneighnay McBob wrote: N1ck Comeau wrote: i'd nerf the other rifles to make them all balanced. Rail Rifle-- less damage at close range. Combat rifle--- less range, slightly lower ROF. But breach and tac AR's need a buff. Yep. gallen...
- by Justin Tymes - at 2014.01.14 21:37:00
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160. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
Korvin Lomont wrote: HYENAKILLER X wrote: if you have the skill the scrambler is better. The basic ar is hard to win with, but the Gek is easily one of the best weapons pound for pound. Price,cpu/pg/range/ammo/fire rate/sp reqs and skill tre...
- by Justin Tymes - at 2014.01.14 20:24:00
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