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421. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Tesfa Alem wrote: Imp Smash wrote: Hence a lower turn radius on the missles allow DS to avoid missles much like a fighter jet would in real life. ^^ Not a good analogy; Fighters deploy heat and electronic countermeasures to confuse miss...
- by Imp Smash - at 2014.11.02 07:25:00
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422. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: CCP Rattati wrote: Darth-Carbonite GIO wrote: The swarm changes are not noticeable. Afterburning straight up is still a better tactic than actually performing evasive maneuvers, unfortunately. The Rail Incubus, howeve...
- by Imp Smash - at 2014.11.01 05:51:00
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423. The all new BDS - in Feedback/Requests [original thread]
I'd prefer bombers to do HUGE splash damage (like 20 meters) but low damage. Like a wide area single mass driver shot. A good amount of suppression and assist damage for the ground troops.
- by Imp Smash - at 2014.10.31 02:02:00
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424. [Feedback] ADS sensitivity is too high on the Laser Rifle - in Feedback/Requests [original thread]
Signed. I do find my laser is a bit hard to aim. It tends to swing past dudes....
- by Imp Smash - at 2014.10.31 02:00:00
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425. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
I like the idea of combo skills. Skills with very specific playstyle bonuses that are unlocked when several supporting skills hit 5. They would be largely suit neutral. For example: Tech Savvy: X bonus to something EWAR Reqs: Engineering 5 Ele...
- by Imp Smash - at 2014.10.31 01:55:00
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426. ADS delta 1.1 hotfix feedback - in Feedback/Requests [original thread]
I'm not a dropship pilot. In fact I ask dropship pilots to educate me on how they fly. But as someone who has a character that uses swarms I will say this. I can pretty much shoot them whenever I want. I have seen some crazy dropship manuevers. S...
- by Imp Smash - at 2014.10.31 01:45:00
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427. Small Laser buff - in Feedback/Requests [original thread]
All this LR talk makes me hope to get into a Pub game with nothing but LRs everywhere. Dueling all day! It would look like a club at 3 am -- but with more melty faces!
- by Imp Smash - at 2014.10.31 01:08:00
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428. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Burst Fire folks. Burst Fire. That makes the spool up time mean something I know -- but the recoil is still manageable from my squaddie's comments. And isn't ADS still the same as it was before so long range is stll good yeah?
- by Imp Smash - at 2014.10.30 04:46:00
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429. Small Laser buff - in Feedback/Requests [original thread]
John Demonsbane wrote: You can do about 2500 HP damage before overheating on a non-Amarr suit without proficiency or damage mods. Sure, you can do over 1000 more with the assault, but 2500 is nothing to scoff at. Source: Me (after stealin...
- by Imp Smash - at 2014.10.30 04:31:00
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430. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
If a needle prevented you from getting a death on your K/DR score I bet a LOT of people would be running needles.... ;P
- by Imp Smash - at 2014.10.30 02:35:00
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431. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
I personally am all about 2 things -- variety and mechanics. Gunplay and ability to control my toon are paramount to me playing. Options are paramount to me continuing to play. But all of this can be quickly undone by poor balance. And CCP has be...
- by Imp Smash - at 2014.10.30 02:33:00
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432. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
La Lore Sleipnier wrote: Let's go to learn maths!!!! 80 degrees - 10 degrees = 70 degrees!!! 70 degress turn radius is awesome!!! Is too much. Turn radius should be increased not reduced. The less turn radius better is the swarm because they d...
- by Imp Smash - at 2014.10.29 08:00:00
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433. Need Ammo symbol - in Feedback/Requests [original thread]
Ripley Riley wrote: You know that helpful little icon that appears when you have a nanite injector fitted that shows you nearby bleeding mercs? It is a vital tool. One day, while running my Caldari logi, I realized we need an icon for something...
- by Imp Smash - at 2014.10.27 07:53:00
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434. Data Question for Rattati - in Feedback/Requests [original thread]
Thank you. In that case I request that next time you guys mention a gun is underperforming, please mention by about how much at which ranges (if possible). That may help us when we discuss the fun as well as help up focus feedback. Assuming that...
- by Imp Smash - at 2014.10.27 05:55:00
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435. Data Question for Rattati - in Feedback/Requests [original thread]
I've been reading a lot of opinion on a lot of guns on the forums for years -- but most especially recently due to the positive trend in Dev / Player feedback with rationale and info/numbers. Been quite happy about it. But in forming my opinions ...
- by Imp Smash - at 2014.10.27 04:23:00
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436. The Laser - in Feedback/Requests [original thread]
I think the LR is in a pretty good place. I agree that the optimal and the effective range should be very close to eachother though. The gun makes more sense in combat like that. Outside of that -- the damage is NOT based on heat as a lot of y'a...
- by Imp Smash - at 2014.10.25 02:05:00
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437. Petition to Bring the Scrambler Rifle Back Up to Par - in Feedback/Requests [original thread]
I've never used a ScP beyond free militia fit so I can't comment. AScR and ScR need some love though <.<
- by Imp Smash - at 2014.10.23 01:07:00
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438. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Derpty Derp wrote: Imp Smash wrote: Amarr weaponry is limited by both an Ammo Clip as well as heat buildup. They are also limited by dispersion and recoil. Now your CR or AR is limited by Ammo clip, dispersion, and recoil. One less limiti...
- by Imp Smash - at 2014.10.23 00:40:00
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439. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
CCP Rattati wrote: ResistanceGTA wrote: CCP Rattati wrote: I have been looking at this issue, specifically at post Delta, or last 27 days, using both Public Match and Planetary Conquest data. 1) Even though unintended, the Scrambler Rifl...
- by Imp Smash - at 2014.10.22 07:49:00
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440. Scrambler Rifle-1.9 Update? - in Feedback/Requests [original thread]
Harpyja wrote: Just throwing an idea out here: what if Amarr weaponry never had to reload and only heat buildup was their limiting factor to how long they can fire? I would think that would be the way to go too.
- by Imp Smash - at 2014.10.22 07:40:00
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