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Thread Statistics | Show CCP posts - 11 post(s) |
La Lore Sleipnier
THE PR0T0TYPE
153
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Posted - 2014.10.28 15:21:00 -
[181] - Quote
CCP Rattati wrote:Dear Players, We had a tiny opening in our TQ deployment schedule so we are using the opportunity to make some balance changes and bugfixes. We know it's a shorter feedback loop than normal but please take a look at the proposed changes. Balance HotfixThe only item that needs an extended explanation is the ROF penalty to heat cost for the Incubus. Turns out there is a very abnormal penalty setting on the Skill that was created to offset the ROF bonus of the skill. This penalty remained the same and created this weird behaviour that inverted the ROF of high skill pilots. Please try it out post change. We didn't change anything else to make sure this is verified by pilots. We are very open to more changes to the ADS, based on the continued role dialogue here: https://forums.dust514.com/default.aspx?g=posts&t=176523&find=unreadThe others are widely requested and data supported tweaks Weapons Rail Rifle CQC ability reduced via Charge-up increase Assault Scrambler Rifle accuracy increased via min and max Dispersion Assault Scrambler Heat cost reduced Scrambler Rifle Heat cost reduced All Scramblers Seize time reduced Assault Combat rifle Accuracy reduced via min Dispersion Bolt pistol ROF reduced via Charge-up increase Bolt pistol CQC ability reduced via min Dispersion ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40Vehicles AV ability of Incubus increased via rate of fire heat penalty removed Swarm missile turn radius reduced by another 10 degrees Dropsuits All dropsuits now have native armor reps, including basic frames
Swarms should't turn 70 degrees, that is overbuff the AV (again) 90 is well but this is riduculous. Have you ever play in an ADS and have survive or dodge any swarm? Have you do? O please, remove the dropship and stop my suffering, and then take some maths lessons and aerodinamics class or stop ******* ADS
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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PLAYSTTION
GamersForChrist
242
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Posted - 2014.10.28 20:12:00 -
[182] - Quote
Gal assaults reps should be higher than or equal to the commando.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P. Dust 514
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BL4CKST4R
La Muerte Eterna Dark Taboo
3236
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Posted - 2014.10.28 20:45:00 -
[183] - Quote
PLAYSTTION wrote:Gal assaults reps should be higher than or equal to the commando.
Na I'd rather get that sweet SOON (TM) gallente rep efficiency bonus. Until everybody else gets one and we aren't special anymore.
supercalifragilisticexpialidocious
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2063
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Posted - 2014.10.28 23:00:00 -
[184] - Quote
ARR needs a hipfire kick reduction, and a range decrease to 60m.
Proof that Rattati/CCP do listen to the playerbase.
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Joel II X
Molon Labe. General Tso's Alliance
4121
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Posted - 2014.10.29 06:29:00 -
[185] - Quote
BL4CKST4R wrote:PLAYSTTION wrote:Gal assaults reps should be higher than or equal to the commando. Na I'd rather get that sweet SOON (TM) gallente rep efficiency bonus. Until everybody else gets one and we aren't special anymore. Why is it that we get a middle efficiency bonus, while everyone else gets bonuses to their weapons?
This is why the armor repair idea was bogus (other than the rate by size thing). |
Imp Smash
Molon Labe. General Tso's Alliance
279
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Posted - 2014.10.29 08:00:00 -
[186] - Quote
La Lore Sleipnier wrote:Let's go to learn maths!!!!
80 degrees - 10 degrees = 70 degrees!!! 70 degress turn radius is awesome!!! Is too much. Turn radius should be increased not reduced. The less turn radius better is the swarm because they dodge buildings and hunt the ADS. Please, take a look to some fly simulators and learn a little bit about it
I think he means the number of degrees to 90/180 the swarms can turn has reduced. So, if in x feet the missles could change direction by 80 degrees before they can only turn 70 now. So they need to travel further forward to make the 80 degree turn they used to. That is a turning nerf.
Besides that - I like the RR nerf. A lot of people are Worried worried that RRs will be useless in CqC, but I find it odd that RRs have been dominant at range for as long as they have while still being beyond viable (as in fully reasonable) in CqC when other rifles have been good-dominant at CqC but completely useless at long range.
Weird that the gun would be below average to amazing whereas some other guns were useless to amazing for as long as it has. |
La Lore Sleipnier
THE PR0T0TYPE
154
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Posted - 2014.10.29 09:30:00 -
[187] - Quote
Imp Smash wrote:La Lore Sleipnier wrote:Let's go to learn maths!!!!
80 degrees - 10 degrees = 70 degrees!!! 70 degress turn radius is awesome!!! Is too much. Turn radius should be increased not reduced. The less turn radius better is the swarm because they dodge buildings and hunt the ADS. Please, take a look to some fly simulators and learn a little bit about it I think he means the number of degrees to 90/180 the swarms can turn has reduced. So, if in x feet the missles could change direction by 80 degrees before they can only turn 70 now. So they need to travel further forward to make the 80 degree turn they used to. That is a turning nerf. Besides that - I like the RR nerf. A lot of people are Worried worried that RRs will be useless in CqC, but I find it odd that RRs have been dominant at range for as long as they have while still being beyond viable (as in fully reasonable) in CqC when other rifles have been good-dominant at CqC but completely useless at long range. Weird that the gun would be below average to amazing whereas some other guns were useless to amazing for as long as it has.
No my friend, is exactly like i said a thousend times. I have tried the swarm and they turn like demons. I think CCP don't know how angles and aerodinamics works, and they never have fly in an ADS...
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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La Lore Sleipnier
THE PR0T0TYPE
154
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Posted - 2014.10.29 10:32:00 -
[188] - Quote
https://www.google.es/url?sa=t&source=web&rct=j&ei=RcFQVNiUGcnmavmvgfAI&url=http://www.dept.aoe.vt.edu/~lutze/AOE3134/maneuvering.pdf&ved=0CEsQFjAN&usg=AFQjCNGaYwvMXPKt85Vi0EGUeHiSIktb1w
CCP, Rattati and friends learn a little about how works aerodinamics in flight
P.D.: my apologize about double post
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1046
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Posted - 2014.10.29 10:38:00 -
[189] - Quote
rattati why dont you just fix the bonuses so that assault suits are the assault cruisers of eve. with tank and dps.
give gallente a bonus to reps and cal assault a bonus to regulators so the suits can be fit the way they are supposed to be... along with proper hybrid weapon bonuses.
no suits should have built in reps. armor isnt supposed to rep passively. in eve shields rep passive and armor reps active.
caldari and minmatar should not have armor repair and while on the subject minmatar should not have the armor repair tool. they need the shield repair tool.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Devadander
Woodgrain Atari
147
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Posted - 2014.10.29 21:34:00 -
[190] - Quote
CCP Rattati wrote: ARR kept at same chargeup ARR clip increased from 42 to 58 ARR damage increased to 40 and 42, from 39 and 40
<3
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Victor Moody Stahl
Amarr Templars Amarr Empire
74
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Posted - 2014.10.30 00:40:00 -
[191] - Quote
I just love how there's all these people who can't read in this thread, complaining about the swarm changes.
Because if you could read, then you'd understand that there is no reference to turn radius in the patchnotes. In fact, I believe I explained it in this very thread why it was indeed a nerf to swarm tracking.
But hey, you can't fix stupid through the Internet.
Buff Logis | Nerf Goldfish
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Alex-ZX
Valor Coalition Red Whines.
9
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Posted - 2014.10.30 02:52:00 -
[192] - Quote
I believe gallente deserves a way better natural rep than any other race, cus caldari are pretty good shield tanking, minmatar depend on ur skills but usually both tanks and speed, amarr well..... They have the BEST HP buff and gallente, now with this changes aren't that good, I would like to see them rep tanking. Cus now amarr will do almost equal and 4 me that's a ####, gallente should be the best in armor rep.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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KEROSIINI-TERO
The Rainbow Effect
1485
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Posted - 2014.11.06 09:24:00 -
[193] - Quote
CCP Rattati wrote:Stefan Stahl wrote:Is the RR really as much a problem in the data as your proposed fixes indicate?
I haven't seen the RR as much of an issue lately. There're much more pressing balance issues if you ask me. However my impression isn't representative of the whole community, of course. It and the ACR dominate PC rifle kills
Because they are full auto weapons in heavy lag conditions.
In extreme client lag, the semi auto weapons cease to work properly.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Atiim
Heaven's Lost Property
13470
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Posted - 2014.11.06 12:38:00 -
[194] - Quote
Would it be possible to squeeze in the Laser Rifle's ADS Speed reduction?
The 1st Matari Commando
-HAND
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CCP Rattati
C C P C C P Alliance
10655
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Posted - 2014.11.06 13:16:00 -
[195] - Quote
Atiim wrote:Would it be possible to squeeze in the Laser Rifle's ADS Speed reduction?
its in the new notes!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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