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41. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
DJINN Jecture wrote: Pokey Dravon wrote: DJINN Jecture wrote: Ok so shield damage threshold gets implemented, we putting an armor damage threshold on too? It only seems fair. Armor already has a damage threshold of infinity , sinc...
- by Imp Smash - at 2015.04.30 07:14:00
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42. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Is this technically possible though? As far as I know, you can only base shield regen on a per bullet basis. Some guns do damage by volume of fire and not damage per shot. Those weapons wouldn't be able to break shield regen at all...So you would...
- by Imp Smash - at 2015.04.30 04:02:00
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43. Could we get a shield logi? - in Feedback/Requests [original thread]
el OPERATOR wrote: a ridiculous number of posts (That much back back to back?!) The bias is dripping like syrup on pancakes. But for everyone else... Ok so Dust is a virtual Chimera of weak asymmetric gameplay elements. (I forget who post...
- by Imp Smash - at 2015.04.29 00:04:00
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44. Should forgeguns be buffed? - in Feedback/Requests [original thread]
MythTanker wrote: Overall: The FG needs an ADS, maybe not an actual sight, but something like the PLC where it decreases the sensitivity to properly zero in on your target instead of having to change sensitivities in the menu all the time. Las...
- by Imp Smash - at 2015.04.28 02:01:00
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45. Could we get a shield logi? - in Feedback/Requests [original thread]
Cross, I'd say those are a bit reaching. Actually, very reaching. If the response to balancing out two unequal methods of survivability is worry about trolling you aren't focusing on the topic at hand. Gyn Wallace has made the first EVER reasonab...
- by Imp Smash - at 2015.04.28 01:41:00
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46. Could we get a shield logi? - in Feedback/Requests [original thread]
Gyn Wallace wrote: Parity with the numbers would make shield tanks superior, since you don't die when you run out of shields. The potential for OPness isn't in the sense of shield tanks vs. armor tanks, but in the sense that when dual-tanked, y...
- by Imp Smash - at 2015.04.25 00:37:00
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47. Could we get a shield logi? - in Feedback/Requests [original thread]
There is no reason for this to not be a strait rep the same way armor reppers work. You want parity -- you'll have to accept that. If armor reps aren't unbalanced then a strait shield rep wouldn't be unbalanced.
- by Imp Smash - at 2015.04.24 06:49:00
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48. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Cypher Nil wrote: Imp Smash wrote: Thats the exact same thing as Armor tankers asking to move KinKats off of the lows. Because they can't use them as it takes up valuable HP slots. So Shield tankers get speed without sacrificing HP. Armor t...
- by Imp Smash - at 2015.04.24 06:43:00
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49. [SUGGESTION] Myrofibs + Mass Driver - in Feedback/Requests [original thread]
Starlight Burner wrote: I'm fully sure this is not how the myrofibs were supposed I want myofibs to be used. Fixed that For You.
- by Imp Smash - at 2015.04.23 23:33:00
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50. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
bastille123 wrote: i was thinking in removing the radar penalty it has and giving them instead double the basic range in passive scans when cloaked that way it would make more sense to the role of actually scouting Ku Shala wrote: cload n...
- by Imp Smash - at 2015.04.23 23:26:00
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51. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Thats the exact same thing as Armor tankers asking to move KinKats off of the lows. Because they can't use them as it takes up valuable HP slots. So Shield tankers get speed without sacrificing HP. Armor tankers get jump without sacrificing HP. S...
- by Imp Smash - at 2015.04.23 23:24:00
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52. Remote Explosives - in Feedback/Requests [original thread]
Or could just give REs a 0.5 meter lateral travel distance limitation (regardless of player velocity) allowing people to still toss them on to walls, ceilings, vehicles, and over low wall divides while still stopping the frisbee action.
- by Imp Smash - at 2015.04.22 06:17:00
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53. Mid rang HMG - in Feedback/Requests [original thread]
I don't think we should have another variant of the HMG. The standard HMG is for 'cones' of damage at cqc-short range. The burst is good for targeted damage. The Assault needs exactly what Fox, as well as a ton of other heavies, has said in that...
- by Imp Smash - at 2015.04.22 01:08:00
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54. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
If this is technically feasible I agree with ya OP. The cloak being a bit more dynamic would be good for scout sneakiness.
- by Imp Smash - at 2015.04.22 01:00:00
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55. [REQUEST] Sidearm for Logistics? (EDITED) - in Feedback/Requests [original thread]
The Amarr logi is not as good at Logi'ing --less equipment and all -- so it has a tad more survivability and firepower. It is the combat logi.
- by Imp Smash - at 2015.04.21 05:23:00
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56. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Imp Smash wrote: Adipem Nothi wrote: Imp Smash wrote: As an Amarr assault I die to scouts more than any other class. Also anecdotal -- but no less true. I ran AM Assault for a 'bit last month. To be frank, you've...
- by Imp Smash - at 2015.04.20 03:09:00
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57. A flower - in Feedback/Requests [original thread]
Kuruld Sengar wrote: Imp Smash wrote: There is fauna in game. Little scrubs of grass here and there. Used to not exist. When they implemented it, it was named the "Flowers and Friends" engine. lol good times. Fauna are animals, flora are ...
- by Imp Smash - at 2015.04.20 00:46:00
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58. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Imp Smash wrote: As an Amarr assault I die to scouts more than any other class. Also anecdotal -- but no less true. I ran AM Assault for a 'bit last month. To be frank, you've got no excuse if you're dying to Scouts in...
- by Imp Smash - at 2015.04.20 00:39:00
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59. A flower - in Feedback/Requests [original thread]
There is fauna in game. Little scrubs of grass here and there. Used to not exist. When they implemented it, it was named the "Flowers and Friends" engine. lol good times.
- by Imp Smash - at 2015.04.17 06:12:00
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60. [Suggesting] Kindly Buff Scouts - in Feedback/Requests [original thread]
As an Amarr assault I die to scouts more than any other class. Also anecdotal -- but no less true.
- by Imp Smash - at 2015.04.17 00:01:00
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