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181. Ferroscale plates. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Ok, I don't think any one read well. All I'm asking is that they receive a small dampening bonus so that you could be harder to detect. We all read it. What you mean to say is, you are surprised that no one agree...
- by Imp Smash - at 2015.02.10 02:47:00
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182. Orbital Spawns. - in Feedback/Requests [original thread]
Drop pods should be a vehicle. That cost Isk and have 1 use. Spawn in your RL, call your drop pod, get in, blast off to some point on the map. You know -- like the old old school trailer.
- by Imp Smash - at 2015.02.10 00:11:00
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183. Ferroscale plates. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Ok. Sped is good but it's not about that all I'm asking is if people would like ferroscale plates to have a dampening bonus? No we would not. 1. Everyone already uses Ferroscale. It's most likely the most commo...
- by Imp Smash - at 2015.02.09 02:19:00
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184. How to fix grenades... - in Feedback/Requests [original thread]
Sir Dukey wrote: Make it so you cannot cook them except for the fluxes. Er...ok that's it. People say OP this and op that.pÇÇPeople keep throwing the word OP (overpowered as it is actually an acronym) without knowing what it actually means...
- by Imp Smash - at 2015.02.09 01:57:00
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185. A formal request of the Ratman. - in Feedback/Requests [original thread]
el OPERATOR wrote: I'd settle for being able to move them around after an RDV drops them off so they could be used to block access to areas or create steps to higher areas. o So....strongboxes for RDV tetris then.
- by Imp Smash - at 2015.02.09 00:08:00
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186. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Imp Smash wrote: So by those numbers - you would have to make weapons for 2 days -- wait 1 day where your lab makes nothing while you claim. So 2 days production 1 day downtime if you use your components for item genera...
- by Imp Smash - at 2015.02.07 02:33:00
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187. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: Imp Smash wrote: Personally I am for range changes. The really rage inducing thing, for me, is getting melted by an HMG -- or on the other end, how much of a **** I feel like when I melt someone -- at 30 meters almost as fas...
- by Imp Smash - at 2015.02.07 02:30:00
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188. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: Imp Smash wrote: My statement is this: Cloak is broken. Cloak needs to be 'buffed.' In this case buff means fixed. However, it cannot be due to scout's (and certain other suits *coughminassaultcough*) ridiculous ...
- by Imp Smash - at 2015.02.07 01:07:00
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189. New (New) Experimental Lab the best thing ever! - in Feedback/Requests [original thread]
So by those numbers - you would have to make weapons for 2 days -- wait 1 day where your lab makes nothing while you claim. So 2 days production 1 day downtime if you use your components for item generation only if you don't want to spend Aur. Th...
- by Imp Smash - at 2015.02.07 00:59:00
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190. A formal request of the Ratman. - in Feedback/Requests [original thread]
I would be happy with just throwing them at people for 250 damage. Throwing rocks is old school warfare after all ;P
- by Imp Smash - at 2015.02.07 00:58:00
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191. [Feedback] This is a neat idea. - in Feedback/Requests [original thread]
What discussion? Who could possibly complain about the option to customize your suit colors O.O
- by Imp Smash - at 2015.02.07 00:29:00
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192. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Personally I am for range changes. The really rage inducing thing, for me, is getting melted by an HMG -- or on the other end, how much of a **** I feel like when I melt someone -- at 30 meters almost as fast as at 10.
- by Imp Smash - at 2015.02.06 06:47:00
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193. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
gustavo acosta wrote: As I said, the cloak does not affect hit detection. It's a visual effect and nothing more, it does not affect any hitbox. You're right in the current state of E-war there are more brick tanked scouts than anything else. Th...
- by Imp Smash - at 2015.02.06 06:27:00
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194. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
That I cannot comment on. But then again -- if player trading hits then RNG won't be such a bad thing.
- by Imp Smash - at 2015.02.06 02:46:00
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195. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
upgrade weapons factory. Get better gear. Chill out about the grenade. Remove component cost for claiming what you produce. That is a complete insult.
- by Imp Smash - at 2015.02.06 02:19:00
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196. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Sir Dukey wrote: Imp Smash wrote: Potential methods to use cloak use: 1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where...
- by Imp Smash - at 2015.02.06 01:35:00
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197. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
Adipem Nothi wrote: Imp Smash wrote: All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage? Wiggle-wiggle, framerate and hit detection are separate issue...
- by Imp Smash - at 2015.02.05 07:58:00
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198. Can I buy another hot chick to.... - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: True Adamance wrote: Kallas Hallytyr wrote: Yay, rampant sexism. I think that that should be monetised: every time some ******* talks like that, they have to buy 5000 aurum! I don't know if his desire to see two ...
- by Imp Smash - at 2015.02.05 06:56:00
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199. CCP Rattati, it's time to buff the cloak... - in Feedback/Requests [original thread]
All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage?
- by Imp Smash - at 2015.02.05 05:14:00
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200. Accelerated MCC damage when all objectives held - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Imp Smash wrote: Not at all. Hard fought and very close. No squads on the other side. Randoms -- mostly NPC corps. 2 squads on our side. The pervasive assumption rolling around the forums that squads always beat randoms...
- by Imp Smash - at 2015.02.05 05:08:00
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