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21. Scanning should reveal the scanner - in Feedback/Requests [original thread]
I like this idea. Creates more of a risk to scanning without changing functionality, WP generation, or forcing the scanner to sacrifice suit customization. ALLOWS suit customization for said drawback, and creates more tactical play in battle for...
- by Imp Smash - at 2015.05.22 04:27:00
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22. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
Hold breath mechanic would work too. Useable standing or crouching. Would allow frontline tactical markspeople roles.
- by Imp Smash - at 2015.05.21 07:37:00
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23. strafing. - in Feedback/Requests [original thread]
I'm for it and against it to be honest. I mean, in every other FPS in the world forward walk speed and sidestep speed is the same. And it works. Why is it broken ONLY in Dust? It would be illogical to state that people can't track sidestepping tar...
- by Imp Smash - at 2015.05.21 07:33:00
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24. The TL;DR of the Power Core Discussion - in Feedback/Requests [original thread]
TL;DR Pokey likes anal so much he is anal.
- by Imp Smash - at 2015.05.21 06:34:00
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25. (Idea)Black Eagle HMG - in Feedback/Requests [original thread]
Black eagle forgegun for my light weapon slots please. Wait, forges are Caldari. Green Lemur Forgegun please.
- by Imp Smash - at 2015.05.21 04:25:00
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26. (IDEA) TANKS, people want to stay in them!!!! - in Feedback/Requests [original thread]
Ejector Seats. James Bond Style. Lolz ensues.
- by Imp Smash - at 2015.05.18 07:26:00
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27. Laser Rifles should be buffed - in Feedback/Requests [original thread]
Bright Cloud wrote: Georgia Xavier wrote: Heimdallr69 wrote: Georgia Xavier wrote: Heimdallr69 wrote: Sure after Caldari is fixed imagine they buff the laser rifle and nerf the Caldari suits for some ungodly reason. How many ps3 d...
- by Imp Smash - at 2015.05.18 07:24:00
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28. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Hehe. Look, the problem with tanks and (DSes) is that they get popped super fast when confronted by multiple AVs. Alpha damage right? The vehicles have little time to respond. They are either looking at the AVers and can try to kill them, or, and...
- by Imp Smash - at 2015.05.15 07:43:00
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29. Why use an LAV over a tank? - in Feedback/Requests [original thread]
Nerf tank speed. Then LAVs become viable. Buff tank durability somewhat to compensate.
- by Imp Smash - at 2015.05.15 01:16:00
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30. HMG PC Balancing - in Feedback/Requests [original thread]
Juno Tristan wrote: HMGs were nerfed based on their k/s performance in PC, now whilst I don't agree they were overpowered, instead of nerfing the weapon I would suggest changing the heavy suit abilities so that they can no longer hack null cann...
- by Imp Smash - at 2015.05.14 06:28:00
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31. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
CCP Rattati wrote: To be honest, this is of course the right thing to do, just like with weapons, KDR plus use and actual effectiveness. I am trying to find the right combination of a key performance indicator (kpi) that just tells us whether...
- by Imp Smash - at 2015.05.13 00:41:00
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32. Tweaking Swarm Launcher parameters - with numbers and graphs! - in Feedback/Requests [original thread]
Like plus friendly bump. Great post OP.
- by Imp Smash - at 2015.05.12 23:31:00
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33. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Fox Gaden wrote: Kain Spero wrote: When I look at these statistics to me it shows the increasing need for tieracide or at least a soft tieracide like flattening slot progression. The disparity between basic, advanced, and proto tier suits s...
- by Imp Smash - at 2015.05.12 22:53:00
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34. the snowball launcher - in Feedback/Requests [original thread]
^Signed!
- by Imp Smash - at 2015.05.12 03:10:00
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35. (Idea) races have special abilities - in Feedback/Requests [original thread]
Yeah. I am not down with this.
- by Imp Smash - at 2015.05.11 03:00:00
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36. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, we have been thinking long and hard about a way to make winning battles lucrative, and maybe throwing caution to the wind to do so. What do you think of two (or both) ways of increasing your reward. This bonu...
- by Imp Smash - at 2015.05.06 23:25:00
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37. Could we get a shield logi? - in Feedback/Requests [original thread]
el OPERATOR wrote: Imp Smash wrote: Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for ...
- by Imp Smash - at 2015.05.06 23:23:00
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38. Could we get a shield logi? - in Feedback/Requests [original thread]
el OPERATOR wrote: Some more reasonable stuff plus Consider this, again bearing in mind that my problem is the removal of the hive bonus for this idea: There's 2 "layers" of hp, shield and armor. When taking damage, shield goes first, esp...
- by Imp Smash - at 2015.05.04 05:58:00
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39. Blast shields - in Feedback/Requests [original thread]
SO, in other words...more shotgun scouts?
- by Imp Smash - at 2015.04.30 07:22:00
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40. Y R THE GAL TANKS SO INVINCIBLE!!! - in Feedback/Requests [original thread]
Because it is their turn
- by Imp Smash - at 2015.04.30 07:19:00
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