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521. Inertial Damper height/ fall damage. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Anymore opinions on this? We have the coolest parachute of any game ever. It's a shame we can't use it more.
- by Imp Smash - at 2013.01.10 07:20:00
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522. Split Screen Multiplayer - in Feedback/Requests [original thread]
As long as the guest gets no sp or isk and can only use militia gear I'm cool with it.
- by Imp Smash - at 2013.01.10 06:23:00
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523. [Request] Assualt Rifle Nerf - in Feedback/Requests [original thread]
Don't forget that damage mOds are broken with having no diminishing returns at the moment. When they fix that it'll help. Also remember that assault rifles really only melt you when the user has all of their passive damage bonus skills up.
- by Imp Smash - at 2013.01.10 05:43:00
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524. [Request] Tactical Sniper more catered for CQC - in Feedback/Requests [original thread]
There are midrange frontline combat snipers. Those of us that snipe but like to stay in the front with our squad. Shorter scope/magnification, higher rof, significantly lower damage, larger clip, faster stabilization, significantly shorter range. ...
- by Imp Smash - at 2013.01.10 05:37:00
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525. CCP's New SP Cap... - in Feedback/Requests [original thread]
I'm ok with any high sp gain caps really. I understand wanting to control pace to encourage specialization and diversity. I am opposed to any kind of sp hard cap. If someone plays a match and plays it well they should gain something. The idea of a...
- by Imp Smash - at 2013.01.09 17:07:00
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526. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
I'd like complete freedom for button mapping for all control styles. Custom has been done before in plenty of game
- by Imp Smash - at 2012.09.15 05:33:00
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527. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
Just because several posts were made doesn't mean they aren't right. Ya, tanks were immortal. Ya, now they are pi+¦atas. Ya swarms are WAY too effective. Just undo the damage buff and we will be fine. The other nerfs to tank resistance and whatnot...
- by Imp Smash - at 2012.09.15 03:36:00
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528. [Suggestion] Fleshing out Remote Explosives. - in Feedback/Requests [original thread]
I'm all for as much variety as possible. If the devs want to give me tons of types to play with I'll take em grinning and laughing. My main concern is that we demolitionists have options for the basics - ie infantry and armor. Anything beyond that...
- by Imp Smash - at 2012.09.15 03:14:00
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529. [Suggestion] Fleshing out Remote Explosives. - in Feedback/Requests [original thread]
Thanks for the like 3. Once squads are fixed lets run one.
- by Imp Smash - at 2012.09.14 17:01:00
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530. NERF AV - in Feedback/Requests [original thread]
I gotta admit thou -- i jumped in with a militia heavy and sent ONE swarm of rockets into a tank. Did 50 percent of the shields damage from WAY across the map. I have no points in Swarm. Was a bit shocked at how easy it melted.
- by Imp Smash - at 2012.09.14 15:52:00
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531. [Suggestion] Proximity Mines - in Feedback/Requests [original thread]
Can't say I like the idea of proxies either. Remore explosives should fill the role just fine IMO. (with some adjusting) The thing is, dust is supposed tO be hardcore with serious emphasis on teamwork. Any drop and forget instakill devices sever...
- by Imp Smash - at 2012.09.14 13:18:00
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532. Rails guns should Realistically have no splash damage. - in Feedback/Requests [original thread]
I think forge guns do have like a 2 meter 15 damage splash radius or something though.... n+ên++n++n++n+ëGÿå
- by Imp Smash - at 2012.09.14 07:00:00
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533. [Suggestion] "Skill Tree" - in Feedback/Requests [original thread]
I would think inter connectivity would be an issue. Requirements in dust are simply not linear enough to be able to represent with skill trees. Some items require a whole host of skills from what would be different trees or categories. The lines d...
- by Imp Smash - at 2012.09.14 06:54:00
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534. [Suggestion] Fleshing out Remote Explosives. - in Feedback/Requests [original thread]
Sorry, the last post was the character limit. Finally, and this is my personal rant, there should not be a delay between triggering an explosion and the explosion itself.-á I understand that it would be beneficial to game play to prevent people ...
- by Imp Smash - at 2012.09.14 06:39:00
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535. [Suggestion] Fleshing out Remote Explosives. - in Feedback/Requests [original thread]
I am a demolitions expert (in the realm of video games that is.)-á I was very happy to see that my particular play style was supported in this game.-á However, I feel that remote explosives should be expanded upon.-á The typical demolitions role i...
- by Imp Smash - at 2012.09.14 06:36:00
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536. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
If my equipment starts disapearing then I know someone is around there killing them. Sometimes leaving them up so that the enemy doesn't know where you are is far more useful.
- by Imp Smash - at 2012.09.14 04:06:00
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537. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Im for this. Good Idea IMO. The driver should get a small forward turret however. Other than that yes I agree that the main turret would be better served as a single role. It also makes it more realistic and teamwork based.
- by Imp Smash - at 2012.09.14 03:42:00
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