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61. [Vote For Idea(s)] Permanent/Wound Damage Idea - in Feedback/Requests [original thread]
I would not support your revised idea. I think it is a bad overall idea. Hence, number 6.
- by Imp Smash - at 2015.04.15 00:43:00
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62. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
Bold move. WILL encourage teamwork and squadding up WILL make FW more attactive and increase factional loyalty. WON'T increase overall Dust player count WON'T Help with teams getting 1 sided stomped MAY revive FW. MAY really hurt pubs. MAY ...
- by Imp Smash - at 2015.04.15 00:21:00
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63. Infantry damage to start shield recharge delay threshold - in Feedback/Requests [original thread]
It would be hard to find a flat number that would be balanced for weapons and combat methodology. Might I suggest a percentage of weapon damage? Make it 1% less than the damage outside of effective -- so all weapons have trouble stopping shield...
- by Imp Smash - at 2015.04.14 07:21:00
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64. [Big Idea] One Of My Best Ideas Here - in Feedback/Requests [original thread]
I would not be in favor of this. I see the merit of what you are saying OP, but I think the drawbacks that would go with it and the damage to overall match flow would ultimately be a detriment to the game. Also, we don't need more camping...
- by Imp Smash - at 2015.04.14 07:15:00
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65. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
CommanderBolt wrote: Breakin Stuff wrote: The Dark Cloud wrote: Breakin Stuff wrote: 4 damage mods on a calsent is a waste. 3 is pushing stupid because diminishing returns on mods means the third one is worth a 2.5-3% add and the four...
- by Imp Smash - at 2015.04.14 06:55:00
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66. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Primary play mode(s) - where you spend most of your in match time Public Doms/Skirmishes. Top role(s) used since the change - roles you use nearly every battle you're in Amarr Assault Overwatch (laser) Cal/Min Sent Forge Have you tried t...
- by Imp Smash - at 2015.04.14 01:18:00
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67. A plea from a Sentinel - in Feedback/Requests [original thread]
Breakin Stuff wrote: Sardonk Eternia wrote: I'm going to have to agree with the people who disagree with the OP. Heavies have a role and the weapons they have are appropriate for it. There's other suits in the game if you want to play a diff...
- by Imp Smash - at 2015.04.14 01:08:00
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68. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
Yes, but you won't have the AA of the bolt pistol! Regardless, I like my resistances personally. I don't see the problem.
- by Imp Smash - at 2015.04.13 07:08:00
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69. A plea from a Sentinel - in Feedback/Requests [original thread]
We got the Min HMG for CQC to CLose. We got the Cal Forge for extra long. Now we just need the Am Heavy Laser for Mid Range and the Gal Mortar for ***** and giggles.
- by Imp Smash - at 2015.04.13 00:28:00
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70. (Idea) Speed and Mobilty based on Armor amount - in Feedback/Requests [original thread]
I reported your other thread. But I'll respond seriously to this one. It is obvious that you care about the imbalance between Armor and Shields. However, making armor suits too slow to do anything except sit still and eat explosive damage is no...
- by Imp Smash - at 2015.04.10 23:42:00
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71. (Idea) Base movement, strafe, and sprint on armor - in Feedback/Requests [original thread]
Redacted. Wrong thread!
- by Imp Smash - at 2015.04.10 23:39:00
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72. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
Interesting idea. Not sure if it is a good or idea or not. But interesting.
- by Imp Smash - at 2015.04.08 02:28:00
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73. Philosophy of Destruction: Weapon balance - in Feedback/Requests [original thread]
You would somehow have to calculate 'ease of damage application to critical areas' as well as 'pervasiveness of battle environments in which this weapon has an advantage.' Since you can't really calculate those two very easily it makes it a hard ...
- by Imp Smash - at 2015.04.07 02:30:00
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74. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
Pokey Dravon wrote: I was initially thinking of something like that but the numbers don't seem to really make sense AR GÇô 56.7 ARR GÇô 54.16 ASR GÇô 59.99 ACR GÇô 54.45 BAR GÇô 57.85 RR GÇô 54.47 TAR GÇô 57.09 SR GÇô 57.46 BAR GÇô 56.24 CR...
- by Imp Smash - at 2015.04.07 02:19:00
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75. Scopes instead of iron sights please - in Feedback/Requests [original thread]
Interestingly enough, when they got rid of the camera sights and added iron sights the majority of the player base cheered. I miss the camera sights though.....
- by Imp Smash - at 2015.04.06 04:59:00
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76. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
I was under the impression that the accuracy rating was a sum value of how much the gun disperses when firing (the halfway point between hip fire and ads fire.) I think I remember being told something like that. But that would only apply to guns...
- by Imp Smash - at 2015.04.06 04:57:00
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77. jumping god scouts, hvys r ****** now! thanks so much ccp!! - in Feedback/Requests [original thread]
Perceived OPness vs Actual OPness. The vast majority of people can't tell the difference. Regardless no heavies are not in a good spot, but they aren't in a terribly bad spot either as most hack points are still in areas where heavies are at thei...
- by Imp Smash - at 2015.04.04 02:26:00
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78. What do you think about the Magsec? - in Feedback/Requests [original thread]
Its a PDW. I get that the Cal have charge-up times and longer range -- but it really doesn't have a niche. It's not a bad weapon -- but there is nowhere for it to shine. But that is compared to light weapons. In a realm purely of sidearms it has a...
- by Imp Smash - at 2015.04.03 23:50:00
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79. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Imp Smash wrote: Us having different rules than Eve is fine. It wouldn't necessarily break connection and immersion. All you have to do is link Eve and Dust item production, market, and territory ownership. If that is...
- by Imp Smash - at 2015.03.31 04:57:00
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80. Large turrets still too good at AI - in Feedback/Requests [original thread]
Banjo Robertson wrote: DarthJT5 wrote: Banjo Robertson wrote: Well this is all opinion based on my experiences so far in the game after the recent vehicle changes. But the large turrets are still too good at mowing down infantry. If ther...
- by Imp Smash - at 2015.03.30 23:43:00
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