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![DDx77 DDx77](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
DDx77
Kinsho Swords Caldari State
15
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Posted - 2014.10.30 01:01:00 -
[61] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. ---
Any possibility that the revive icon could be red and if they want a pickup it becomes green? I agree with your points about putting the player in danger for potentially no reason but if I know someone was just killed in the area I could still head in their general direction/ disengage at my discretion if they choose to respawn |
![Blueprint For Murder Blueprint For Murder](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Blueprint For Murder
Immortal Guides
193
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Posted - 2014.10.30 01:14:00 -
[62] - Quote
You could always buff the basic needles and instead of advanced and pro granting just more life they could grant a temporary speed boost. This would allow basic revivies enough life to get to cover(hopfully) and the others even more.
I have not finished reading the thread and have not read the changes at hand I will continue once finished.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![The Master Race The Master Race](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The Master Race
Immortal Guides
195
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Posted - 2014.10.30 01:14:00 -
[63] - Quote
You could always buff the basic needles and instead of advanced and pro granting just more life they could grant a temporary speed boost. This would allow basic revivies enough life to get to cover(hopfully) and the others even more.
Like a epee pen? adrenaline makes you super strong and fast.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles.
2466
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Posted - 2014.10.30 01:41:00 -
[64] - Quote
CCP Rattati wrote:Meisterjager Jagermeister wrote:Soraya Xel wrote:Alena Ventrallis wrote:Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs. This is a thing I've been asking for for a long time. I understand why you would think this way, but I disagree. If you get put down, you got killed, no two ways about it. Guy who shot you earned a K, you unfortunately earned a D. Just because you can be revived doesn't mean you can un-ring that bell. I agree with this 100%
A Kill is a Kill. But If you aren't dead and merely Incapacitated you didn't die.
It doesn't matter what imaginary bell that has been conjured up in peoples head that makes them feel the victor.
If you don;t finish off your opponent they can get up and have a go again.
This is done in many games where meta stats actually mean things. From competition leagues to weekly physical prizes. Dust the stat is just for fun and often doesn't represent much.
Day Z even has an unconscious mode you can beat people into.
If your clone survived and you are able to be picked up... You never died.... until you have lost your clone. That is pure and simple fact.
Anything about the puffed up chest nature of "You got put down son" and deserve a stat loss has nothing to do with how DUST has explained how clones work... The entire concept around an immortal clone solider...
And if you even attempted to explain how logically it makes sense that they died even though they never truly died... To ANYONE outside of the game while trying to explain how DUST works?..... They would give you a weird face and think your being silly, or worse :p
A Death is a Death, In DUST that means a vastly different thing then being incapacitated.
Battlefield franchise does this just the same... You get revived and -1 death. |
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![CCP Rattati CCP Rattati](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP Rattati
C C P C C P Alliance
9734
![](/images/icon_dev.gif)
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Posted - 2014.10.30 02:16:00 -
[65] - Quote
Bethhy wrote:CCP Rattati wrote:Meisterjager Jagermeister wrote:Soraya Xel wrote:Alena Ventrallis wrote:Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs. This is a thing I've been asking for for a long time. I understand why you would think this way, but I disagree. If you get put down, you got killed, no two ways about it. Guy who shot you earned a K, you unfortunately earned a D. Just because you can be revived doesn't mean you can un-ring that bell. I agree with this 100% A Kill is a Kill. But If you aren't dead and merely Incapacitated you didn't die. It doesn't matter what imaginary bell that has been conjured up in peoples head that makes them feel the victor. If you don;t finish off your opponent they can get up and have a go again. This is done in many games where meta stats actually mean things. From competition leagues to weekly physical prizes. Dust the stat is just for fun and often doesn't represent much. Day Z even has an unconscious mode you can beat people into. If your clone survived and you are able to be picked up... You never died.... until you have lost your clone. That is pure and simple fact. Anything about the puffed up chest nature of "You got put down son" and deserve a stat loss has nothing to do with how DUST has explained how clones work... The entire concept around an immortal clone solider... And if you even attempted to explain how logically it makes sense that they died even though they never truly died... To ANYONE outside of the game while trying to explain how DUST works?..... They would give you a weird face and think your being silly, or worse :p A Death is a Death, In DUST that means a vastly different thing then being incapacitated. Battlefield franchise does this just the same... You get revived and -1 death.
If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13943
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Posted - 2014.10.30 02:22:00 -
[66] - Quote
CCP Rattati wrote:
If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
My most sincerely apologies CCP Rattati....but...... what lore? Most players don't even understand the core processes/ what happens to their clones beyond "EYE IZ UNMORTAL".
I think the argument is more the "denote the statistic when I actually die" in the sense that the clone is terminated not reduced to a sizzling pipe of biomass.....which for all intents and purposes is a valid argument, however I understand this from an EVE persepctive as well.
I lose a ship and I haven't died....but the loss is recorded and put on display.
In the end, if we want to talk lore, what most people have to realise is that combat clones have a very short life span of operation as established by CCP lore and most are reduced to biomass for reuse after a battle anyway.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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![Imp Smash Imp Smash](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Imp Smash
Molon Labe. General Tso's Alliance
284
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Posted - 2014.10.30 02:35:00 -
[67] - Quote
If a needle prevented you from getting a death on your K/DR score I bet a LOT of people would be running needles.... ;P |
![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles.
2466
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Posted - 2014.10.30 02:40:00 -
[68] - Quote
CCP Rattati wrote:Bethhy wrote:
A Kill is a Kill. But If you aren't dead and merely Incapacitated you didn't die.
It doesn't matter what imaginary bell that has been conjured up in peoples head that makes them feel the victor.
If you don;t finish off your opponent they can get up and have a go again.
This is done in many games where meta stats actually mean things. From competition leagues to weekly physical prizes. Dust the stat is just for fun and often doesn't represent much.
Day Z even has an unconscious mode you can beat people into.
If your clone survived and you are able to be picked up... You never died.... until you have lost your clone. That is pure and simple fact.
Anything about the puffed up chest nature of "You got put down son" and deserve a stat loss has nothing to do with how DUST has explained how clones work... The entire concept around an immortal clone solider...
And if you even attempted to explain how logically it makes sense that they died even though they never truly died... To ANYONE outside of the game while trying to explain how DUST works?..... They would give you a weird face and think your being silly, or worse :p
A Death is a Death, In DUST that means a vastly different thing then being incapacitated.
Battlefield franchise does this just the same... You get revived and -1 death.
If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
CCP has tried this for 2 years and some change now.... How often are needles even used in PC as a viable tactic? Score matters even less in PC as long as you win? We have to remind people in PC of them and to make fits with them and to wait for a pick up before respawning.
People invest ISK to increase their KDR...
What other personal purpose is there to invest isk in a better fit? To increase your results? that's the whole of it.
What purpose is there for the average mercenary that spends their ISK to increase their personal results in a game and then throw that investment away on potentially several deaths or even 1 extra death (Specially when you never truly died) On a chance to save the ISK for one suit.
The Death isn't worth the investment for the average DUST player. and will never be. This is the flaw.
This is a well known fact and shapes the entire landscape of DUST and the gameplay around needles Since Chromosome when needle use was actually viable.
The Lore and the entire logic around your consciousness getting tranferred only when your clone officially gets terminated is the entire basis around explaining the NEED for you to buy a new set of gear each time you consciousness gets transferred into a new clone.
The entire basis around even spending ISK is based around the core fact of loosing a clone, If that clone isn't terminated... It never died.... 1+1 = 2. It doesn't matter what small feat goes through the users mind with incapacitating a Clone soldier, It matters more if they finish off their kill in the end rather than incapacitating the enemy.
This is adding to DUST, It creates entire gameplay around finishing off downed opponents, Entire tactics around it, Mercenaries from all walks of life a renewed vigor to fight for their ISK investment without being penalized for another death they never truly had.
It will make needles important in DUST instead of stigmatized like they currently even are being in this discussion.
Needles and the average mercenaries distaste for them is a product of how they work and have worked for two years.. And it's sad... Because they are part of what makes DUST special. |
![Vrain Matari Vrain Matari](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2277
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Posted - 2014.10.30 02:50:00 -
[69] - Quote
Booby Tuesdays wrote: My Spidey "Logi" senses already get overwhelmed with the revive icon at times. I can only imagine the chaos when downed mercs and revive requested icons start popping up. I envision a PC from 2001 running IE with pop ups for days.
Agree about the clutter on the HUD, would have to be something subtle, maybe not even an icon. Just a way to tell at a glance which body was friend or foe.
Aeon Amadi wrote:... I still want an additional 5-10 WP for 'securing' a kill. I.E: Walking up to their downed body and terminating their clone.
Agree with Aeon and Bethy that double tapping is worth something WP-wise. The action has significant tactical value and often require the player to put themselves at risk to terminate the clone.
PSN: RationalSpark
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![Blueprint For Murder Blueprint For Murder](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Blueprint For Murder
Immortal Guides
193
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Posted - 2014.10.30 02:53:00 -
[70] - Quote
Downed clone hitboxes are op!
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![The Master Race The Master Race](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The Master Race
Immortal Guides
195
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Posted - 2014.10.30 02:53:00 -
[71] - Quote
Downed clone hitboxes are op!
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![CoochMaster Flex CoochMaster Flex](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
CoochMaster Flex
Contract Hunters
18
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Posted - 2014.10.30 03:05:00 -
[72] - Quote
This is going to be off topic Cuz a few people caught my attention. To all the chumps who care about their K/D, GET BETTER DUDE! Live with the death you got. Don't you understand K/D means nothing in Dust? You ain't impressing no one. You want to impress? Bring that W/L up, that's all the bragging rights in Dust. Maybe the games would be more balanced if those few "slayers" would actually hack a letter. Eff you and your K/D and take your asses back to CoD. This is Dust 514 buds.
CONHU still lives on.
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![Doshneil Antaro Doshneil Antaro](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
287
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Posted - 2014.10.30 03:09:00 -
[73] - Quote
I think no matter what side of the fence you are on, in this argument we need to look outside of the box and see what harm the purposed "fix" brings about. No fix is worth making if it causes more issues. Perhaps both sides are wrong, but we do agree a change needs to be made that furthers the progression of the game.
The harmed caused in this fix greatly influences what the logi bros choose to use in their load outs. take away the needle and we will spend more time shooting. The more we shoot the better we kill. If Im killing better than other suits, then why rep them. Uplink, rep hives, ammo, and scans, but they are not for you, they are to better the slayer logi role (that they were forced into) because of the purposed fix.
Sage /thread
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![Blueprint For Murder Blueprint For Murder](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Blueprint For Murder
Immortal Guides
193
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Posted - 2014.10.30 03:21:00 -
[74] - Quote
Lol could someone explain the fix please you guys are so vague not one explanation in 4 pages.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![The Master Race The Master Race](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The Master Race
Immortal Guides
195
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Posted - 2014.10.30 03:21:00 -
[75] - Quote
Lol could someone explain the fix please you guys are so vague not one explanation in 4 pages.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Fatal Absolution General Tso's Alliance
6836
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Posted - 2014.10.30 03:33:00 -
[76] - Quote
CCP Rattati wrote:
If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
I agree with Bethhy in a sense. Mostly because while it is an arbitrary stat value to the general playerbase, it goes to show something to the player's stats and how they personally perceive themselves.
Just today I went a match where I went 12/12 and three of those deaths were immediately after being revived. While I value -being- revived, I certainly don't like it being a permanent mark on my record when I never -actually- died. KDR might be an arbitrary stat but you also have to consider it from a larger logistical view:
Back in ANONYMOUS we reimbursed players who couldn't cover their losses (sometimes) and if a player came up to me saying he died 16 times... I would reimburse him the cost of 16 suits. But how many times was he revived in that period? Best guess, could have been revived as many as 5 times. That's unnecessary expenditure on a corporate level.
On the other hand, from a personal level, if I was playing Logistics and did a -damn- good job of reviving my team; a player might look at their killboard and see... We'll say 5/10. Obviously, he and everyone else around him is thinking, "Oh wow, that dude got chewed up." When in reality he only died two or three times.
It's a psychological aspect and I wholly agree that until your clone is terminated (dead) it shouldn't be marked against you if only because, in the end, it's a permanent mark that never goes away of a bad situation that might not have been entirely in your control (revived by a militia injector in the middle of a firefight). Sure, that might not be -so bad- whenever injectors only work on people who request a revive but you never know what's going on around when you're on the ground bleeding out. You could -think- it's clear and request the revive only to get sniped.
That aside, it should still count as a kill for the person who put you down. Albeit (I'll repeat it!) they should get -more- reward and be further encouraged to -CONFIRM- that kill by terminating the clone. I do it all the time because I don't want that dude getting back up -ever-.
EDIT: Another good consideration: If I request a revive when the area is clear and it takes the dude fifteen seconds to run over to revive me..? Fifteen seconds is a -long- time in an FPS and if there is no way to back out of that request without cloning myself (putting the Logi at harm as well) then it's adding up to the same scenario that you mentioned earlier.
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![ResistanceGTA ResistanceGTA](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1656
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Posted - 2014.10.30 03:36:00 -
[77] - Quote
Please stop being lazy, you guys sound like a bunch of horny sorority chicks here talking about the D...
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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![MrShooter01 MrShooter01](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
MrShooter01
Storm Wind Strikeforce Caldari State
939
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Posted - 2014.10.30 04:00:00 -
[78] - Quote
In planetside 2, getting incapacitated won't count as a death on your character sheet if you get revived by a medic
The guy who shot you will still get a "kill" and all the xp/points/etc that entails, you will still have a record of your "death" on your killboard, but the number of deaths on your character sheet will not go up and your kdr will not be affected until you are killed by an enemy and don't get revived quick enough/respawn.
just throwing that out there |
![Soraya Xel Soraya Xel](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Soraya Xel
Abandoned Privilege Top Men.
4501
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Posted - 2014.10.30 04:01:00 -
[79] - Quote
There's huge strategic gameplay advantages to ensuring being picked up does not count against you as a death. The primary one, is even KDR-obsessed folks will have a direct reason to work with logistics players, and hence, it will even encourage solo slayers to act as a team. It rewards team play. The fact that it only makes common sense, that not dying doesn't count against you as a death, is icing on the cake.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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![Apocalyptic Destroyer Apocalyptic Destroyer](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
206
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Posted - 2014.10.30 04:05:00 -
[80] - Quote
Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy.
You sound like the type of guy.... that would go around sticking people with a militia needle...
\\CPM's Are Forum Warriors//
Pain is weakness leaving the body.
You Underestimate Me, ADS, Tanker, Heavy, Scout
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Fatal Absolution General Tso's Alliance
6837
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Posted - 2014.10.30 04:10:00 -
[81] - Quote
Apocalyptic Destroyer wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. You sound like the type of guy.... that would go around sticking people with a militia needle...
Reminds me of the story of that dude running around with a militia injector and a wiyrkomi injector and was singling out the guys he hated.
Important Links:
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![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles.
2470
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Posted - 2014.10.30 12:36:00 -
[82] - Quote
Apocalyptic Destroyer wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. You sound like the type of guy.... that would go around sticking people with a militia needle...
More glorious Triage points *Drools*
THis game play of someone running around with Militia Nanite injector.. And no one wanting a res from them is a product of how Needles have worked for two years,
Needles have been stigmatized because of the way they operate.
That Militia Nanite injector new player that is gathering war points the best way they know how would be HELPFUL and a legitimate form of advancing through DUST that helps the entire team.
Instead that player becomes hated and the entire action of being picked up becomes resented.
Needles should be a positive for all aspects of gaming.... Not a consistent negative experience for nearly every mercenary who has played DUST, |
![Thor Odinson42 Thor Odinson42](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thor Odinson42
Molon Labe. General Tso's Alliance
5126
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Posted - 2014.10.30 12:48:00 -
[83] - Quote
Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy.
The -1 death approach to KD and the needle is much better. Hopefully this can happen.
I wish my avatar was Minmatar.
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![CommanderBolt CommanderBolt](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2211
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Posted - 2014.10.30 13:37:00 -
[84] - Quote
Making a big fuss out of nothing.
I guarantee this applies to most of us. Screaming 'pick me up logi' when you are downed in a battle and you see a logi is within 30m.
Screaming ' f you logi' when you get picked up in front of enemy fire. Its a lose lose situation.
Injector has been irrelevant / a mere tool to farm WP for a long time.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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![Racro 01 Arifistan Racro 01 Arifistan](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Racro 01 Arifistan
501st Knights of Leanbox
440
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Posted - 2014.10.30 15:31:00 -
[85] - Quote
the only problem I have with is it will stop me from tourting idiotic blueberrys in factional.
blueberry kills squad member for no reason, I shotgun blueberry to death, pick him up, shotgun, pick him up, shotgun, pick him up and so on.
other than that iam all for this mechanic
Elite Gallenten Soldier
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![John Demonsbane John Demonsbane](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
John Demonsbane
Unorganized Ninja Infantry Tactics
4350
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Posted - 2014.10.30 20:40:00 -
[86] - Quote
CommanderBolt wrote:Making a big fuss out of nothing.
I guarantee this applies to most of us. Screaming 'pick me up logi' when you are downed in a battle and you see a logi is within 30m.
Screaming ' f you logi' when you get picked up in front of enemy fire. Its a lose lose situation.
Injector has been irrelevant / a mere tool to farm WP for a long time.
That's a bit of an exaggeration. In a good night of FW I make at least 2-3 successful pickups a game. Running wiyrkomi's and having my rep tool ready (and not being stupid) most nights not a single person gets taken down right away.
In FW that's a big deal because it's a major ISK sink otherwise.
(The godfather of tactical logistics)
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![CLONE117 CLONE117](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
CLONE117
True Pros Forever
850
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Posted - 2014.10.30 21:09:00 -
[87] - Quote
heres a fix for kdr...
https://forums.dust514.com/default.aspx?g=posts&t=179145&find=unread
pve for dust 514.
so what? u killed me twice with proto?.
i killed you once with my mlt fit.
that takes more skill.
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![Sylwester Dziewiecki Sylwester Dziewiecki](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Sylwester Dziewiecki
Interregnum.
414
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Posted - 2014.10.31 01:34:00 -
[88] - Quote
CCP Rattati wrote:If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
So if I were revived, and I did not lose any ISK(that is core concept of EVE, because death matters) - why it count in my statistic as death?
If we would speaking just about EVE it would sounds very easy: In EVE when I destroy someones ship, it can not be revived so ISK that was used can not be recovered - 'EVE is ISK, death matters', people loses ISK on each time they ship blow apart, someones poddead them, or they forget to upgrade they medical clone and die(this one is hard but eventually character will lose on price). Whats more in destroying someones ship, 'killing' is appropriate term despite the fact that we actually destroyed just an object that was packaging man in the pod, because there was hundreds of people that were working on that ship; if we will involve lore aspects of the game in to that.
Problem is that someone tried to copy same terminology to Dust instead of creating new one.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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![SirManBoy SirManBoy](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
SirManBoy
Molon Labe. General Tso's Alliance
669
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Posted - 2014.10.31 01:55:00 -
[89] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it.
I love this change. Sure, there will be a small drop in the number of revive opportunities, but those who do request help will be fully committed to the process. In my opinion, this is an extremely fair resolution. |
![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles.
2473
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Posted - 2014.10.31 05:17:00 -
[90] - Quote
SirManBoy wrote:CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. I love this change. Sure, there will be a small drop in the number of revive opportunities, but those who do request help will be fully committed to the process. In my opinion, this is an extremely fair resolution.
This is extremely short sighted.
When the only use a needle has in everyday DUST is if a player that goes down presses a button then patiently waits?
revive opportunities won't just be a "Small drop"
There will be literally no reason to run a needle on the average mercenary suit with these changes... Logically it will make no sense for anyone that isn't in direct communication or can only fit this one item...
After a while it will just be an item that no one fits.... It already is nearly there.
Adverse to if it was -1 death.... It would do nothing but add to the game and make needles a legitimate form of gameplay that benefits everyone that plays DUST. And has the added benefit that it actually makes sense. |
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