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261. quality of life fixes for cloaking device - in Feedback/Requests [original thread]
Jack McReady wrote: I can understand a delay when you decloak BUT when you are not cloaked at all? you cant switch to a weapon while running and running interrupts the longass switching animation . those soldiers from the future have serious...
- by Imp Smash - at 2015.01.19 23:52:00
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262. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
I was told that commandos have the worst locating Ewar in the game. Blinder than heavies. Is this true? If so it would seem that that is a major obstacle to their ability to fight.
- by Imp Smash - at 2015.01.19 02:32:00
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263. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Like + Bump.
- by Imp Smash - at 2015.01.19 02:26:00
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264. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Tesfa Alem wrote: SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that t...
- by Imp Smash - at 2015.01.19 00:27:00
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265. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
DRT 99 wrote: The 'stuttering' movement wasnt really intentional. simply how my proposal would (granted, unintentionally) affect the burst HMG. I thought about this briefly, and I came up with a revision id like peoples thoughts on: Burst HMG ...
- by Imp Smash - at 2015.01.19 00:17:00
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266. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
The reason I ask about redlines is because the whole proposal here creates a 'land acquisition' scenario. But Fox was asking about raiding MCCs. So I was thinking, scrolling maps. Using the redline to indicate movement and territory gained/lost wh...
- by Imp Smash - at 2015.01.19 00:04:00
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267. Keeping hacked vehicles? - in Feedback/Requests [original thread]
Well, technically, they could consider the vehicle destroyed when it gets hacked. Then you could get it as Salvage at the end of the match (maybe minus modules)
- by Imp Smash - at 2015.01.18 23:56:00
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268. [Suggestion]Let us adjust each weapon's sensitivity individually - in Feedback/Requests [original thread]
I definitely wouldn't mind this.
- by Imp Smash - at 2015.01.18 02:23:00
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269. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ratta mentioned that the CPM is vocally split on the topic. And as we have seen in the forums the playerbase is split on the topic. So I think we should consider the background of the players on each side of this debate. Specifically -- past exp...
- by Imp Smash - at 2015.01.18 00:15:00
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270. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I don't think it can work like Paper Rock Sissors. Heavy>Ass>Sc>Hea It will always be a case of Paper Rock Shotgun. Hence our current nerf buff cycle. Dust IS designed to be Environment+Weaponry+Equipment+Teammates=Combat Dogma. The ide...
- by Imp Smash - at 2015.01.17 23:53:00
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271. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Again -- the only reason (I am guessing here) that Kain mentioned this, or that I've commented on it so much, is simply due to the direct influence on SP/ISK gain that WP has. All of you who said that it doesn't matter who gets the kill as teamwo...
- by Imp Smash - at 2015.01.17 23:36:00
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272. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
No idea. Dice built an entire system for BF. 'Frostbite' is actually damn good. If Legion, maybe not UR engine but original 'Carbon' Engine that CCP made-- and then maybe? OR PS4 port....hmmmm Carbon Dust 514 on PS4....so sexy...hmmm....take my m...
- by Imp Smash - at 2015.01.17 03:22:00
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273. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I also want to ask -- how do you imagine these changes affecting Assault HMG and Burst HMG?
- by Imp Smash - at 2015.01.17 03:11:00
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274. CCP, we need you to settle a dispute. Numbers stuff. - in Feedback/Requests [original thread]
I'm not in this argument. I am trying to understand it though. For my own understanding -- are Y'all saying that the burst interval begins after the last round in the burst is fired? So with exact numbers the formula would look like (3*0.05 + 0...
- by Imp Smash - at 2015.01.17 00:58:00
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275. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
cris bleu wrote: I dunno. I think this may be a solution to a problem that doesn't exist. If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they...
- by Imp Smash - at 2015.01.17 00:27:00
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276. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Fox Gaden wrote: Looks like we are on the same page Kain. If the attackers No-Show, the Defenders will blow up their MCC (twice if they no-showed in Phase 3) until they are pushed back to the beachhead. Then the defende...
- by Imp Smash - at 2015.01.17 00:15:00
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277. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I gotta go with Fox here. If there is a speed penalty when not moving it'll pretty much kill the HMG and most heavies. When we stop shooting to move we need to move -- we move slow enough as it is... Movement speed reduction to ADS level when hip...
- by Imp Smash - at 2015.01.17 00:10:00
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278. Hey Ratatti, Can we get more Combat and Scrambler Rifles, please? - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually la...
- by Imp Smash - at 2015.01.17 00:00:00
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279. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
Fox Gaden wrote: Imp Smash wrote: Edit: How is this NOT stickied? Rattati likes to let stuff bob around. If the community likes it, it stays near the top without glue. He did Blue Tag it though. Evidence suggest otherwise. <.< Re...
- by Imp Smash - at 2015.01.16 01:25:00
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280. [FEEDBACK]-----Gallente Assault Bonuses Are Good - in Feedback/Requests [original thread]
Breakin Stuff wrote: if someone I know and accept as a decent galassault player doesn't agree with this post I'm going to check the posters to see if this is an altpost circlejerk. everyone historically hates the galass bonuses and now we have...
- by Imp Smash - at 2015.01.16 01:18:00
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