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501st Headstrong
0uter.Heaven
800
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Posted - 2015.01.16 11:53:00 -
[31] - Quote
Why can't you just get Proficiency 5 and headshot people? If others steal your kills, shouldn't you be trying to kill them faster?
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Booby Tuesdays
Ahrendee Mercenaries
1208
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Posted - 2015.01.16 14:58:00 -
[32] - Quote
What happens when Harry chases Steve down, but Steve "fell and died". How many WP would be awarded under this system?
Similar scenario, what happens when you have an explosive user near death, and they "committed suicide"?
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2388
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Posted - 2015.01.16 16:05:00 -
[33] - Quote
Booby Tuesdays wrote:What happens when Harry chases Steve down, but Steve "fell and died". How many WP would be awarded under this system?
Similar scenario, what happens when you have an explosive user near death, and they "committed suicide"? A) you get points for the amount of damage you inflicted
B) you get points for the amount of damage you inflicted
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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lee corwood
Knights Of Ender RISE of LEGION
1139
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Posted - 2015.01.16 17:28:00 -
[34] - Quote
I will say I'm torn from the two different outlooks.
Perspective from my own team: I often have moments where I'm caught without cover/stuck on terrain/just SOL but I stand my ground and unload as many bullets as I can into the guy. Usually in the case of a heavy, because my teammate is near by and killing him is what gets us the objective and thus the win. I never feel mad in those situations because it never feels like a 'steal' to me. This is probably just my mentality, as I am not a slayer, but when a BB scores a kill on someone I'm engaging, I'm never offended. I'm not a KD ***** and this is a *team* game.
Perspective of the other team engaging me: However, on the reverse side of that, I have felt bad for some redberries. I have been in situations where I know Red A did 96% of the damage and then a Red B sniper snuck in the last shot. The first thing to leave my mouth is usually 'oh, you stole that kill'.
In the end, I think I'm for the kill stat still going for the one who landed the bullet. But the wp being proportional to the amount of damage inflicted by the person. I could care less about K/D. But WP directly affects your SP which I think is more important to the maturation of your character progress than a pissing contest on a board.
ISK is something I honestly don't know enough about as far as how kills/wp affect your payout, so I can't comment there.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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Fox Gaden
Immortal Guides Learning Alliance
5879
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Posted - 2015.01.16 20:05:00 -
[35] - Quote
50 WP to Top Damage 50 WP to Final Blow (if not top damage, they would not be cumulative.) 25 WP to all other assists.
Final Blow gets the kill stat.
0r...
1 WP for every 2% damage signed when the kill is registered. 10 WP for Killing Blow.
Final Blow gets the kill stat.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kain Spero
Negative-Feedback
4251
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Posted - 2015.01.16 22:37:00 -
[36] - Quote
What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage?
Owner of Spero Escrow Services
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Kain Spero
Negative-Feedback
4252
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Posted - 2015.01.16 22:40:00 -
[37] - Quote
Booby Tuesdays wrote:What happens when Harry chases Steve down, but Steve "fell and died". How many WP would be awarded under this system?
Similar scenario, what happens when you have an explosive user near death, and they "committed suicide"?
Not only would Harry still get WP equal to the damage he did but also a kill on his stats.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Fox Gaden
Immortal Guides Learning Alliance
5884
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Posted - 2015.01.17 00:07:00 -
[38] - Quote
Kain Spero wrote:What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage? I am ok with it. Most damage + over 50%, to get a kill credit without being the one to get the killing blow.
If no one does over 50% then it is a group effort and only the one with the killing blow should gets the kill credit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2389
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Posted - 2015.01.17 00:18:00 -
[39] - Quote
Fox Gaden wrote:Kain Spero wrote:What do folks think about up to 2 people getting a kill count on their stats? The final blow and if someone does more than X% of damage (like over 50 or 75%) or the person that does the most damage? I am ok with it. Most damage + over 50%, to get a kill credit without being the one to get the killing blow. If no one does over 50% then it is a group effort and only the one with the killing blow should gets the kill credit. I still say that we should just do away with Assists and award kills to all involved parties and divide WP by % among all involved parties.
It is the way to truly encourage teamwork.
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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Imp Smash
Molon Labe. General Tso's Alliance
523
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Posted - 2015.01.17 00:27:00 -
[40] - Quote
cris bleu wrote:I dunno. I think this may be a solution to a problem that doesn't exist.
If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they encounter, each of the other two does 20%. Well, on average, the killing blow is going to be landed 60% by the first guy, 20% by each of the other two. In other words, they're going to end up getting kills in proportion to damage dealt anyway.
Also, I agree with posters that suggest the concept of "stealing kills" doesn't feel fight in a mature team game.
It's not really a problem. More of a 'quality of life' enhancement for the game.
Currently WP gain is weighted heavily towards equipment use. Killers get significantly less WP for killing than support equipment. Support roles (such as suppression, shield stripping, artillery) get even less. Which hurts SP/ISK gain. Hence we see LOTs of equipment whoring (they had to introduce Bandwidth because of this).
This would provide a small closing of the WP gap for killers and a large closing of the gap for the non-equipment support folks. If it makes other roles rewarding (and still less rewarding than the equipment support role--don't worry logis) really why not do it?
The BF4 point system is really quite superb. Check it out if you haven't done so. |
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JUDASisMYhomeboy
xCosmic Voidx
272
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Posted - 2015.01.17 01:05:00 -
[41] - Quote
It happens. Get over it
"In a world gone mad,only a lunatic is truly insane"
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Kain Spero
Negative-Feedback
4254
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Posted - 2015.01.17 02:00:00 -
[42] - Quote
JUDASisMYhomeboy wrote:It happens. Get over it
Next time actually go through and read the thread. This isn't about getting over anything but improving the game play for everyone. This issue also becomes a lot more important if CCP does move to a keep what you kill system.
Imp Smash, the more I read up on BF4's system the more I like it. I just wonder if UE3 can handle point tracking like this.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Imp Smash
Molon Labe. General Tso's Alliance
525
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Posted - 2015.01.17 03:22:00 -
[43] - Quote
No idea. Dice built an entire system for BF. 'Frostbite' is actually damn good. If Legion, maybe not UR engine but original 'Carbon' Engine that CCP made-- and then maybe?
OR PS4 port....hmmmm Carbon Dust 514 on PS4....so sexy...hmmm....take my moneyz...... |
Twelve Guage
Death Firm.
438
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Posted - 2015.01.17 16:29:00 -
[44] - Quote
While I like this ideal I can't help but think that this is going to have a bad effect on area of denial weapons mainly the mass driver. I mean yeah it would be nice to get recognition for all the damage I do on the field but people will find some odd way abuse this.
Sandwich maker LVL. 5
You've been like by Twelve Gauge = her grabbing your @$$.
My like button is back. C:<
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Nirwanda Vaughns
1228
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Posted - 2015.01.17 20:25:00 -
[45] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
EDIT: From some systems that others have pointed out rather than add final blow etc. change the assist system to be based of % damage. If you do over 75% you get a kill as well (or vehicle destruction in the case of a vehicle/turret).
pretty sure at somepoint it was fixed liek that. it seems in the past few updates the calculation seems to have been lost in th eupdates
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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ROMULUS H3X
research lab
284
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Posted - 2015.01.17 21:25:00 -
[46] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
EDIT: From some systems that others have pointed out rather than add final blow etc. change the assist system to be based of % damage. If you do over 75% you get a kill as well (or vehicle destruction in the case of a vehicle/turret).
No such thing as kill stealing in a team based game.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Devadander
Woodgrain Atari
182
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Posted - 2015.01.17 22:31:00 -
[47] - Quote
if I see a red with 10% life as I come around a turn I'll shoot it every time.
If I'm shooting a red and someone kills it I'll look for a new red every time.
This feels like a way for multi-squad teams to just milk more WP and I don't like it.
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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Fox Gaden
Immortal Guides Learning Alliance
5897
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Posted - 2015.01.17 22:32:00 -
[48] - Quote
I would be happy just to see Assists listed in the end of match leader boards so people can see your contribution when you are not lucky on getting the final blow.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Imp Smash
Molon Labe. General Tso's Alliance
527
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Posted - 2015.01.17 23:36:00 -
[49] - Quote
Again -- the only reason (I am guessing here) that Kain mentioned this, or that I've commented on it so much, is simply due to the direct influence on SP/ISK gain that WP has.
All of you who said that it doesn't matter who gets the kill as teamwork is more important are 100% right. I don't think this is about score padding. Death in this game costs money. We are dealing with an economic equation. WP are required to earn money to continue playing or SP to advance your character. Some roles really get very little in the way of WP -- other roles get barrels of WP. So the former have a harder time keeping up with expense. Where another roles can keep up far more easily and bank money. Sometimes for significantly less risk (let me stress this -- sometimes.)
Adding the above would help close the gap with the low WP gaining roles towards the high WP gaining roles. I don't see how parity is a bad thing.
Of course codeability is a whole separate issue. It simpl
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1788
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Posted - 2015.01.17 23:47:00 -
[50] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
EDIT: From some systems that others have pointed out rather than add final blow etc. change the assist system to be based of % damage. If you do over 75% you get a kill as well (or vehicle destruction in the case of a vehicle/turret).
This is a terrible idea. This would throw the impromptu team work out the window.
How many times has a blue berry attempting to steal your kill saved your life?
How many times has a blue berry stealing your kill been the entire reason you were able to take down that heavy in the first place? |
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Kain Spero
Negative-Feedback
4261
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Posted - 2015.01.18 00:23:00 -
[51] - Quote
deezy dabest wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
EDIT: From some systems that others have pointed out rather than add final blow etc. change the assist system to be based of % damage. If you do over 75% you get a kill as well (or vehicle destruction in the case of a vehicle/turret). This is a terrible idea. This would throw the impromptu team work out the window. How many times has a blue berry attempting to steal your kill saved your life? How many times has a blue berry stealing your kill been the entire reason you were able to take down that heavy in the first place?
Heh, for the people that play with me you'll know that my main concern is that the target is down. The kill stealing term was used to be intentionally inflammatory to start a discussion, so please read the actual mechanics and explain how encouraging teamwork and rewarding players by the work put into a target and rewarding the player that has the initiative to complete the engagement (final blow) is a bad thing.
Imp Smash hit it on the head though as these mechanics become more important in a "keep what you kill" environment.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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