| Pages: 1 2 [3]  :: one page | 
      
      
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        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 14
 
 
      | Posted - 2015.01.12 03:37:00 -
          [61] - Quote 
 Ammo is charged capacitors loaded individually.
 Shots can be charged, however the heat build-up is proportional to output (unlike scramblernades) but charged shots chew through ammo. A fully charged shot used 6 capacitors to deal 3x damage.
 For plebsuits, the heat build-up is slow enough to allow for about 4 shots. That's enough to kill most suits, but not enough for sprees, scrubs or armour tankers without tactics. Amarr assaults, however would be killing machines.
 The peripherals have an effective range of 12m or so, but the central has a much longer one. This is useful for finishing off runners, but the low ammo, damage and ROF leave it insuitable as a battle rifle.
 There is a 1.5-2 times bonus damage for hitting something with the focal point.
 COMPARED TO THE SHOTGUN: more predictable spread, less damage, longer range, chargable, focal point bonus, less desirable damage type. The shotgun is better at shorter range and handles surprises better, while the star is better for more predictable battles.
 
 Horrifying? That's a strange way to spell "romantic". FIX THE WHEEL, CCP! | 
      
      
        |  Lahut K'mar
 Tal-Romon Legion
 Amarr Empire
 
 14
 
 
      | Posted - 2015.01.12 03:59:00 -
          [62] - Quote 
 DMG: 40-75 per beam
 AMMO: 6-8
 CHARGE TIME: 3s
 FEEDBACK DMG: Who cares? You're ****** anyway.
 
 Assault variant fires off each beam individually like a minigun with a still barrel but each shot deals very little damage. We've been learning from the slaves.
 
 Also, just to add:
 Dropsuits handle plasma so well because of the heat dispersion systems. We'll still die if the whole system heats faster than it is cooled.
 
 Horrifying? That's a strange way to spell "romantic". FIX THE WHEEL, CCP! | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2261
 
 
      | Posted - 2015.01.16 19:18:00 -
          [63] - Quote 
 Bump.
 
 Home at Last <3 | 
      
      
        |  Finn Colman
 Immortal Guides
 Learning Alliance
 
 122
 
 
      | Posted - 2015.01.16 19:33:00 -
          [64] - Quote 
 I like all of the ideas in the OP here.
 
 PSA: Tell players to terminate in order to access mCRUs. | 
      
      
        |  Imp Smash
 Molon Labe.
 General Tso's Alliance
 
 521
 
 
      | Posted - 2015.01.17 00:00:00 -
          [65] - Quote 
 
 Victor Moody Stahl wrote: I don't think it would really fit with an Amarrian weapon. TBH I'm not sure it would work well in DUST- the Phage weapon seems to have a definite need for time to focus the beams, which is something that is usually lacking in DUST.
 A pre-fire charge is one thing, but having your damage start as being heavily dispersed and then focusing seems like it ends up wasting ammunition.
 
 
 You mean like the Amarrian Laser Rifle?
 | 
      
      
        |  Alaika Arbosa
 Minmatar Republic
 
 2472
 
 
      | Posted - 2015.02.07 20:23:00 -
          [66] - Quote 
 Do want Breach Combat Rifle.
 
 We the pc players make up a huge majority of active players. --Roman837 ^^ROFLMAO OMG I need to catch my breath now.. | 
      
      
        |  tritan abbattere
 DBAG CORE
 
 25
 
 
      | Posted - 2015.02.08 05:36:00 -
          [67] - Quote 
 
 Fizzer XCIV wrote:
 GÇóStormgun(Minmatar Shotgun)GÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases hundreds of depleted uranium pellets per second.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 3.5 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóHipfire bloom: None. Solid reticle.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype one will fire at 39600 RpM, or 660 rounds per second.
 
 
 
 
 Just saying this would kill any game if it where to shoot 600 bullets per second. especially on a PS3.
 
 maybe they could do a Invisible Cone Entity detector and just do damage(calulating distance and such) with lots of sparks spraying out for effect? Still i bet it is laggy doing that.
 
 I am the all mighty Tritan. Fear me for I am a MassHole | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2372
 
 
      | Posted - 2015.02.08 05:39:00 -
          [68] - Quote 
 
 tritan abbattere wrote:Fizzer XCIV wrote:
 GÇóStormgun(Minmatar Shotgun)GÇó
 Fires an insanely fast
 streamspray of bullets. Heavily rewards the ability to track enemies in close quarters. Takes dakkadakka to the most extreme. Essentially a valve that releases hundreds of depleted uranium pellets per second.
 GÇóDamage per bullet: 1. Yep.
 GÇóRoF: 36000. Yep again. 600 glorious rounds per second.
 GÇóDPS: 600
 GÇóMagazine:1200 (1500 with Minassault)
 GÇóDamage per Mag: 1200...
 GÇóTotal Carried Ammo: 9600(7+1 mags)
 GÇóTotal Carried Damage: 9600...
 GÇóReload: 3.5 seconds.
 GÇóRange: ~7-8m optimal, 15m effective, 25m absolute.
 GÇóRecoil: Absolutely none.
 GÇóAccuracy: Wretty wide. About like the HMG.
 GÇóHipfire bloom: None. Solid reticle.
 GÇóOther quirks: Cannot aim down the sights, and only hipfiring is possible. Instead of the damage per shot increasing per tier, the RoF increases. A Prototype one will fire at 39600 RpM, or 660 rounds per second.
 
 
 Just saying this would kill any game if it where to shoot 600 bullets per second. especially on a PS3. maybe they could do a Invisible Cone Entity detector and just do damage(calulating distance and such) with lots of sparks spraying out for effect? Still i bet it is laggy doing that. Yeah, there would have to be some smoke and mirrors to make it not melt the PS3s.
 But they have the Typhoon in Crysis 3, which works on PS3. So I'm sure they could figure it out.
 
 Home at Last <3 | 
      
      
        |  TerranKnight87
 Seituoda Taskforce Command
 Caldari State
 
 143
 
 
      | Posted - 2015.02.08 14:54:00 -
          [69] - Quote 
 Hahahaha yes!.
 
 And gimme dat shotgun blad!.
 
 This is TechMechMeds tanker. Redeployside - You are just in time for minimal immersion edition of ps2. Enjoy. | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2560
 
 
      | Posted - 2015.03.11 05:32:00 -
          [70] - Quote 
 Bump for hope!
 
 Home at Last <3 | 
      
      
        |  Fizzer XCIV
 Tal-Romon Legion
 Amarr Empire
 
 2561
 
 
      | Posted - 2015.03.11 06:25:00 -
          [71] - Quote 
 For Organizational Porpoises:
 
 -BETTER MINMATAR SMGs-
 
 1.) Remove Assault SMG. Its a completely pointless weapon, as the Base Variant is also by all rights an Assault Variant. There are essentially two Assault Variants, and thus causes the issue of them both being almost entirely the same weapon.
 2.) Add Burst and Tactical SMGs. This way, a full lineup of Assault, Breach, Burst and Tactical SMG are present.
 
 GÇóBurst SMGGÇó
 Like a mini Combat Rifle. Fires in 3 round bursts.
 
 GÇóDamage: 27
 GÇóRoF: 1000
 GÇóBurst Delay: 0.180 seconds
 GÇóMax bursts per second: 5.555
 GÇóMax DPS: 450
 GÇóMag Size: 48 (60 with Minassault)
 GÇóDamage per Mag: 1296 (1620 with Minassault)
 GÇóReload Speed: Same.
 GÇóTotal Carried Ammo: 288 (5+1 Magazines)
 GÇóTotal Carried Damage: 7776
 GÇóRange: ??
 GÇóRecoil and Kick: Identical to CR.
 GÇóHipfire Accuracy: Slightly less accurate than the CR.
 GÇóHipfire Bloom: Slighly less than the CR.
 GÇóADS Accuracy: Same as CR.
 GÇóADS Zoom: Same as SMG.
 GÇóCPU: Same as SMG
 GÇóPG: Same as SMG
 
 GÇóTactical SMGGÇó
 A pistol, really.
 
 GÇóDamage: 50
 GÇóRoF: 450
 GÇóMax DPS: 375
 GÇóMagazine Size: 18 (22 with Minassault)
 GÇóDamage per Mag: 900 (1200 with Minassault)
 GÇóReload Speed: Same as SMG.
 GÇóTotal Carried Ammo: 108 (5+1 Mags)
 GÇóTotal Carried Damage: 5400
 GÇóHipfire Accuracy:vv
 GÇóHipfire Bloom: I don't really know what to day other than to make them more "pistoley"...
 GÇóADS Accuracy:^^
 GÇóADS Zoom: Same as SMG.
 GÇóCPU: Same as SMG.
 GÇóPG: Same as SMG.
 
 -PLERSMER CERNENS!-
 
 GÇóTactical Plasma CannonGÇó
 Nearly hit scan Plasma Cannon with much less damage. One focused on speed and range rather than direct damage or splash.
 DPS is much lower.
 Anti infantry capabilities different. Not worse. Better at killing lighter suits, but not as good at Commando or Sentinel killing.
 More like an anti-tank gun or anti-materiel rifle than the Plasma Cannon we know.
 
 GÇóDamage: 775
 GÇóProjectile Speed: 800 m/s
 GÇóProjectile Drop: 8 m/s-¦ (this means it will have dropped about 2.0-2.5m by the time it reaches its 300m absolute range)
 GÇóSplash Damage: 110
 GÇóSplash Radius: 1.0m
 GÇóAutodetonation Range: 300m
 GÇóReload Speed: Same
 GÇóSpool Time: 0.6 seconds (Same)
 
 
 GÇóAssault Plasma CannonGÇó
 Multishot Plasma Cannon that is more similar to the Mass Driver.
 More splash and the like, but with drastically reduced damage per shot.
 The end result is sort of like a Bolt Pistol with projectile drop/speed and a huge splash. Huh.
 
 GÇóDamage: 200
 GÇóMax RoF: 100
 GÇóDirect DPS: 333.33
 GÇóSplash Damage: 133.33
 GÇóSplash Radius: 5.0m
 GÇóSplash DPS: 222.22
 GÇóSpool Time: 0.6s per shot
 GÇóMag Size: 4
 GÇóDamage Per Mag: 800 (533.33 Splash)
 GÇóReload Speed: Same
 GÇóAccuracy and Projectile Speed/Drop is identical to base Plasma Cannon.
 GÇóCPU: Same.
 GÇóPG: Same.
 
 
 GÇóBreach Plasma CannonGÇó
 Essentially the old Plasma Cannon, but without the bugs, and a lot more damage per shot. For those of us that miss the old Plasma Cannon, but still like the performance of the current one.
 
 GÇóDamage: 2105
 GÇóSpool Time: 0.6s
 GÇóReload Speed: Same
 GÇóProjectile Speed and Drop Speed is reverted to the old stats, whatever those may be.
 GÇóCPU: Same
 GÇóPG: Same
 
 -TACMD AKA FLAYLOCK RIFLE-
 
 GÇóTactical Mass DriverGÇó
 A few people have asked for a "Flaylock Rifle", but I don't really see the need to make a whole new weapon model for this when we already have the perfect weapon model. The Mass Driver model is perfect.
 Essentially, an 8 shot Flaylock with longer range before auto-detonation and a bit less DPS overall. Much more direct hit based.
 Fully automatic, as well, so that's fun.
 
 GÇóDirect Damage: 170
 GÇóRoF: 120
 GÇóSplash Radius: 1.2m
 GÇóSplash Damage: 100
 GÇóDirect DPS: 340
 GÇóSplash DPS: 180
 GÇóVehicle Efficacy: 50%
 GÇóMagazine Size: 8
 GÇóReload Speed: Same
 GÇóDamage per Mag: 1600 (800 Splash)
 GÇóTotal carried Ammo: 40
 GÇóHipfire Accuracy: Perfect. Like the Flaylock.
 GÇóADS Accuracy: Same as MD. Perfect.
 GÇóADS Zoom: Same as MD.
 GÇóDetonation Range: 100m
 GÇóProjectile Speed: Same as Flaylock.
 GÇóCPU: Same as MD
 GÇóPG: Same as MD.
 
 -TACTICOOL AND BURST RAIL RIFLES-
 An upscaled bolt pistol, basically. Something of an in-between of Bolt Pistols and Sniper Rifles. Its full auto, in the sense that Bolt Pistols are full auto, where there is a charge between every shot. A little faster than both, though, and without the headshot bonus...
 
 GÇóTactical Rail RifleGÇó
 
 GÇóDamage: 110
 GÇóRoF: 200
 GÇóSpool Time: 0.3s
 GÇóDPS: 366.7
 GÇóMagazine: 12
 GÇóReload Speed: Same
 GÇóTotal Ammo: 72
 GÇóDamage per Mag: 1320
 GÇóTotal Carried Damage: 7920
 GÇóOptimal Range: 80m
 GÇóEffective Range: 105m
 GÇóAbsolute Range: 250m
 GÇóKick: Less than a Bolt Pistol, but more than a RR.
 GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR.
 GÇóHipfire Accuracy: Very Low. Wider than even the Standard RR.
 CPU: same as standard RRs
 PG: same as standard RRs
 
 GÇóBurst Rail RifleGÇó
 As per the usual for burst weapons, this rifle is somewhere in between Tactical and Assault...
 A charge before each burst, but other than that, pretty straight forward. 4 round bursts.
 
 GÇóDamage: 52
 GÇóRoF: 800
 GÇóSpool Time: 0.2s
 GÇóReal RoF: 480
 GÇóDPS: 416
 GÇóMagazine: 28
 GÇóReload Speed: Same
 GÇóTotal Ammo: 168
 GÇóDamage per Mag: 1456
 GÇóTotal Carried Damage: 8732
 GÇóOptimal Range: 72m
 GÇóEffective Range: 97m
 GÇóAbsolute Range: 250m
 GÇóKick: About the same as the ARR, overall.
 GÇóADS Accuracy: Very high. Uses ACOG sight seen on Standard RR.
 GÇóHipfire Accuracy: Same as the ARR.
 CPU: same as ARRs
 PG: same as ARRs
 
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