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241. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
Oceltot Mortalis wrote: DeadlyAztec11 wrote: I don't know, you have to remember that the walking speed of the Gallente is superior to the Amarr. True Amarr Commando Walking Speed - 3.85 m/s Gallente Commando Walking Speed - 4.05 m.s Howe...
- by Imp Smash - at 2015.01.26 00:25:00
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242. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I gotta agree with Zatarra here. I am all for sandbox Everyone Vs Everyone play -- at the same time, the biggest reason being that raiding non landholding corps is bad, is that you can raid any small newb corp who are trying to build up a wallet, ...
- by Imp Smash - at 2015.01.25 23:23:00
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243. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I am interested in a lot of this, especially with the thought given to updated rewards. I have a question about stratagems and a suggestion or two based upon response: 1. Will corps Be forced to pick and choose between stratagems? As in, your wa...
- by Imp Smash - at 2015.01.23 07:16:00
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244. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Imp Smash wrote: I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks) It would not be "those that fight ne...
- by Imp Smash - at 2015.01.23 07:02:00
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245. Change the APEX Atlas to use a HMG instead of forge gun - in Feedback/Requests [original thread]
I got my APEX specifically BECAUSE I wanted the forge I am, in fact, quite happy with it.
- by Imp Smash - at 2015.01.23 00:01:00
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246. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
That's a very huge assertion. I run a DS unless I'm forge gunning or laser rifle'ing in which case I mouse. I have run with AA off and on, and with the HMG I have not seen a definite difference. I see a massive difference with other guns of course...
- by Imp Smash - at 2015.01.22 04:11:00
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247. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
I would be heavily opposed to C. Some of us don't do daily missions. Some of us can only play SOME Dust a day and choose to use that time for PC (hello family folks)
- by Imp Smash - at 2015.01.21 08:02:00
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248. How to make FW more interesting (Rattati please read) - in Feedback/Requests [original thread]
IF it affects Eve, its cool.
- by Imp Smash - at 2015.01.21 05:29:00
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249. How would min sentinel be... - in Feedback/Requests [original thread]
Min Sent has a bit of strafe on it. Lots of running. It is designed for guerrilla warfare. So skirmisher style tanking (shields) are the way to go.
- by Imp Smash - at 2015.01.21 05:27:00
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250. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Well, assuming you eliminated clones as a currency and instead made them simply a resource for offense/defense, you could theoretically still have a high 'winner' payout in isk. Assuming Corp A attacks Corp B, Corp A runs BPOs. Corp B runs BPOs....
- by Imp Smash - at 2015.01.21 04:22:00
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251. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Wait - you are saying that AA lowers dispersion? I don't understand. Why do you assert that?
- by Imp Smash - at 2015.01.21 04:09:00
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252. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Agreed. The AA is huge. I find it less so with HMgs tbh though. My CR on the other hand - omg AA /drool
- by Imp Smash - at 2015.01.20 10:46:00
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253. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
HDmg mods required to make hmgs viable? That's a bit of a nerf to shield heavies don't you think? Also, why remove AA when other guns get it? O.o
- by Imp Smash - at 2015.01.20 10:08:00
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254. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Lol. Sounds good here.
- by Imp Smash - at 2015.01.20 10:03:00
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255. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
I'm not sure about that. I do equally well with m/MB which has no AA as I do with controller. With all the variants of the HMG. So I'm not sure rpm affects damage applied as far as hit detection goes. Of course higher rpm guns generally have less ...
- by Imp Smash - at 2015.01.20 09:46:00
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256. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
Question: could you really bleed a corp Isk wise? A fair number of PC corps have incredible wallets so I'm not sure you would actually weaken them. On the plus side- its a good way for corps to make money by raiding. Question 2: would there be...
- by Imp Smash - at 2015.01.20 09:39:00
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257. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
That is also a fair analogy - it functions a bit like a shotgun. Like a shotgun you have to hit -- if you miss you do no damage. Accuracy is required. Shotguns less so because people tend to put it right in your back where as Burst HMGs have some ...
- by Imp Smash - at 2015.01.20 04:34:00
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258. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Because aiming down sights with an HMG doesn't work on a close target that is moving ANY direction except strait towards you or backwards. Since 99% of the time your target is moving at some angle, the ADS slowdown in aiming will make it so your B...
- by Imp Smash - at 2015.01.20 03:20:00
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259. Major Issues with Commandos. - in Feedback/Requests [original thread]
Sir Dukey wrote: Imp Smash wrote: Well, don't forget, while commandos have relatively low HP due to their low number of slots , they take the 2nd most damage from incoming fire due to their hitbox and low base strafe speed. So -- something t...
- by Imp Smash - at 2015.01.20 01:59:00
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260. Major Issues with Commandos. - in Feedback/Requests [original thread]
Well, don't forget, while commandos have relatively low HP due to their low number of slots , they take the 2nd most damage from incoming fire due to their hitbox and low base strafe speed. So -- something to consider about commando efficacy on th...
- by Imp Smash - at 2015.01.19 23:59:00
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