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DUST Fiend
OSG Planetary Operations Covert Intervention
12671
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Posted - 2014.03.28 04:01:00 -
[1] - Quote
Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help.
"It seems you've mistaken me for someone who cares"
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Kiiran-B
The Rainbow Effect Negative-Feedback
212
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Posted - 2014.03.28 04:14:00 -
[2] - Quote
Buff shields then we can talk. |
SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
64
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Posted - 2014.03.28 04:20:00 -
[3] - Quote
Repper tool needs a shield repper tool too.
+1 to these both.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your blueberry flavored protobear soul.
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Dunce Masterson
Savage Bullet
66
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Posted - 2014.03.28 04:24:00 -
[4] - Quote
+1 It takes way to long to repair armor hit points with the current repair modules.
I don't even know why I bother.
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Spectral Clone
Dust2Dust. Top Men.
1961
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Posted - 2014.03.28 06:08:00 -
[5] - Quote
Sure, buff shield recharge and shield delays on Cal/Min mediums too then.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
128
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Posted - 2014.03.28 06:15:00 -
[6] - Quote
Buff shields regen rate and regen delays....then we can talk turkey about self armor reps.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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BL4CKST4R
WarRavens League of Infamy
2241
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Posted - 2014.03.28 11:05:00 -
[7] - Quote
DUST Fiend wrote:Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help.
Even then its not like logi's rep anyways
For the Federation!
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BL4CKST4R
WarRavens League of Infamy
2241
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Posted - 2014.03.28 11:07:00 -
[8] - Quote
Chief-Shotty wrote:Buff shields regen rate and regen delays....then we can talk turkey about self armor reps.
In one minute, a caldari suit repairs 1680 HP
In one minute a Gallente suit repairs 495 HP with just one module.
I am pretty sure shield regen doesn't need a buff.
For the Federation!
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Kiiran-B
The Rainbow Effect Negative-Feedback
214
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Posted - 2014.03.28 14:21:00 -
[9] - Quote
BL4CKST4R wrote:Chief-Shotty wrote:Buff shields regen rate and regen delays....then we can talk turkey about self armor reps. In one minute, a caldari suit repairs 1680 HP In one minute a Gallente suit repairs 495 HP with just one module. I am pretty sure shield regen doesn't need a buff.
The amount of shields we get do need a buff.
Adv gal scout gets 500 armour.
Adv cal scout gets 380 shields.
I think it's unfair :(. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2256
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Posted - 2014.03.28 14:23:00 -
[10] - Quote
I haven't carried an armor repair module since 1.3
they are just too ineffective, it's better to just have more hp and find a repper hive or supply depot.
that said **** armor, i'm sick of them getting all the nice toys. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
12689
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Posted - 2014.03.28 14:25:00 -
[11] - Quote
calisk galern wrote:I haven't carried an armor repair module since 1.3
they are just too ineffective, it's better to just have more hp and find a repper hive or supply depot.
that said **** armor, i'm sick of them getting all the nice toys. Hence the proposed buff
"It seems you've mistaken me for someone who cares"
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Goric Rumis
Dead Six Initiative Lokun Listamenn
382
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Posted - 2014.03.28 15:40:00 -
[12] - Quote
It's a matter of flexibility, not tank. If I get shot down to my armor and survive around 35 seconds, the armor rep has given me back more armor than I could get with a plate. More reppers means faster turnaround. If I'm going to be stationed somewhere with triage nanohives or running a squad with a logi then plates are great, but if I'm operating independently I need a way to recover between engagements.
In other words, shield and armor modules provide a spectrum of flexibility between low HP, quick turnaround and high HP, slow turnaround. Armor always weights toward the latter, shield always weights toward the former, and the two do not have substantial (if any) overlap. This is how it should be. A more robust spectrum comes from the degree to which the suit relies on one or the other. That's why nearly every suit has some of each.
The Tank Balancing Factor No One Is Discussing
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Alena Ventrallis
The Neutral Zone
1048
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Posted - 2014.03.28 15:43:00 -
[13] - Quote
Armor has a rep tool, rep hives, and over twice the of shields. You need to bring something to the table before we talk about working on armor.
Best PVE idea I've seen.
Fixed link.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
520
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Posted - 2014.03.28 16:22:00 -
[14] - Quote
I'd prefer to give the Gallente Medium dropsuits skill a 5% bonus to rep modules per level as the Gallente are more about armour reps than armour buffer.
With level 5 armour repair systems and 5 Gallente Meduim dropsuits, you'll be getting 3.1, 4.6 and 7.8 for STD, ADV and PRO modules, respectively.
I'd give Amarr mediums a bonus to either plate hp or a massive reduction to movement penalty so they get maximum buffer.
We want cake and tea.
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Mordecai Sanguine
What The French Red Whines.
539
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Posted - 2014.03.28 17:19:00 -
[15] - Quote
DUST Fiend wrote:Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help.
Proto should be 7. (Dont forget that skills makes it won 25% on it.) |
DUST Fiend
OSG Planetary Operations Covert Intervention
12698
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Posted - 2014.03.28 17:20:00 -
[16] - Quote
Mordecai Sanguine wrote:DUST Fiend wrote:Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 8hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help. Proto should be 7. (Dont forget that skills makes it won 25% on it.) I was actually thinking that last night too
My DUST 514 Music Videos
Solo Incubus pilot, superb expert of wallet depletion
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
590
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Posted - 2014.03.28 17:58:00 -
[17] - Quote
Solution
Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least half that.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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CLONE117
True Pros Forever
737
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Posted - 2014.03.28 19:51:00 -
[18] - Quote
to large of a gap between tiers with that...
i dont mind having my 2hps reps with my mlt repper. though its now 3hps reps on my gal heavy suit.
and combat isnt entirely fast paced(unless your surrounded).
its rather slow enough to where u could sneak up on some1 with a heavy suit now. |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
752
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Posted - 2014.03.28 19:54:00 -
[19] - Quote
Chief-Shotty wrote:Buff shields regen rate and regen delays....then we can talk turkey about self armor reps. lol no. Considering that a shield refills at a minimum of 20 hp/s, to full, and you get the benefit of all the extenders with that, I'm afraid not. Compare that to an armor repairer that does 6.25 hp/s but doesn't add ANY hp to the pool. Or a complex reactive plate that does 2 hp/s for some armor amount.
Shields are way higher with their regen baseline; there's no need to "buff shield regen" when they already VASTLY outclass armor repairing.
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
752
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Posted - 2014.03.28 19:57:00 -
[20] - Quote
Auris Lionesse wrote:Solution
Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least half that. This is a great solution, IF shields regenned slowly and passively like they do on Eve's shield systems. Passive regen is slow, but using a shield booster can increase that rep amount by a lot. Armor regen rates (even with complex reppers) are a joke in Dust. Shield users have to hide for a few moments and have full shields. Armor users have to hide for a long time, rely on another person for reps or have to take up their equipment slot with a triage hive to have any meaningful regen. Shield suits on Dust, in effect, have a built in shield booster that very quickly reps their shields to full.
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Ras Orloc
Bloody Palm Militia
13
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Posted - 2014.03.28 20:42:00 -
[21] - Quote
+1 |
Xaviah Reaper
Nyain San Dirt Nap Squad.
401
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Posted - 2014.03.28 20:46:00 -
[22] - Quote
DUST Fiend wrote:Armor repair mods have been entirely underwhelming for far too long. Considering how good remote repairers and triage hives are, there is little incentive to run more than one rep for when the logi is shooting things. Even if you had to slightly reduce repair rate of remote reps for this I think it would be completely worth it, particularly since the amount they repair is crazy high anyways.
Basic - 3hp (from 2)
Advanced - 5hp (from 3)
Prototype - 7hp (from 5)
I feel that these are minor enough to not be disruptive, yet significant enough to be worth the change. I think there need to be more viable options outside of brick tanking, and I think making armor repair modules a bit more desirable would help.
i was about to load my abuse cannon until i realise it was for dropsuit mods :P... yeah i support this. relying on a nanohive to survive, when shield users do not need to, is silly. not only will buff help armour suits, but it will increase TTK.
Just read the damn thread
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
592
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Posted - 2014.03.29 06:12:00 -
[23] - Quote
Vespasian Andendare wrote:Auris Lionesse wrote:Solution
Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least half that. This is a great solution, IF shields regenned slowly and passively like they do on Eve's shield systems. Passive regen is slow, but using a shield booster can increase that rep amount by a lot. Armor regen rates (even with complex reppers) are a joke in Dust. Shield users have to hide for a few moments and have full shields. Armor users have to hide for a long time, rely on another person for reps or have to take up their equipment slot with a triage hive to have any meaningful regen. Shield suits on Dust, in effect, have a built in shield booster that very quickly reps their shields to full. There's a reason people brick tank their armor suits. The reppers just aren't worth a slot, considering that they regen so slowly. CCP tried to spin that the repper is worth it since it regens "even under fire," but honestly, unless they're going to start producing weapons with 5 dps--FIVE--the fact that my suit reps for that amount is hardly relevant when a single round from a rifle hits for 30+ damage.
Yeah 5 a second is nice if your gonna be in combat for 3 minutes. But most weapons kill in 1 or 2 seconds.
5 is worthless.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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